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/* -*- mia-c++ -*-
*
* This file is part of viewitgui - a library and program for the
* visualization of 3D data sets.
*
* Copyright (c) Leipzig, Madrid 1999-2013 Mirco Hellmann, Gert Wollny
*
* viewitgui is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* viewitgui is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with viewitgui; if not, see <http://www.gnu.org/licenses/>.
*/
#include <GL/gl.h>
#include <GL/glu.h>
#include <stdexcept>
#include <iostream>
#include <viewit/glerror.hh>
#include <viewit/shape.hh>
void CShape::pre_draw()
{
}
void CShape::gl_attach()
{
}
void CShape::gl_detach()
{
}
CSphereShape::CSphereShape(float radius):
m_radius(radius)
{
}
void CSphereShape::pre_draw()
{
glScalef(m_radius, m_radius, m_radius);
}
void CDeformedShape::pre_draw()
{
make_gl_op();
}
void CDeformedShape::gl_attach()
{
}
void CDeformedShape::gl_detach()
{
}
CEllipsoidShape::CEllipsoidShape(const C3DFVector& scale, const C3DFVector& rot):
m_scale(scale),
m_rot(rot)
{
}
void CEllipsoidShape::make_gl_op()
{
glScalef(m_scale.x, m_scale.y, m_scale.z);
glRotatef(m_rot.x, 1.0,0.0,0.0);
glRotatef(m_rot.y, 0.0,1.0,0.0);
glRotatef(m_rot.z, 0.0,0.0,1.0);
}
CFreeShape::CFreeShape(const C3DFMatrix& defo)
{
memset(m_defo,0,sizeof(m_defo));
float *pdefo = m_defo;
m_defo[0] = defo.x.x;
m_defo[1] = defo.x.y;
m_defo[2] = defo.x.z;
m_defo[3] = 0.0f;
m_defo[4] = defo.y.x;
m_defo[5] = defo.y.y;
m_defo[6] = defo.y.z;
m_defo[7] = 0.0f;
m_defo[8] = defo.z.x;
m_defo[9] = defo.z.y;
m_defo[10] = defo.z.z;
m_defo[11] = 0.0f;
m_defo[12] = 0.0f;
m_defo[13] = 0.0f;
m_defo[14] = 0.0f;
m_defo[15]= 1.0f;
}
void CFreeShape::make_gl_op()
{
glMultMatrixf(m_defo);
}
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