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// Copyright (c) 2012, Raphael CHAMPEIMONT
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
// INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
// HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
// STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
// OF THE POSSIBILITY OF SUCH DAMAGE.
#include "Cursor.h"
#include "Program.h"
Cursor::Cursor(int p) {
x = y = 0;
player = p;
hasDisplayList = false;
}
Cursor::~Cursor() {
if (hasDisplayList)
glDeleteLists(displayList, 1);
}
void Cursor::prepareRender() {
displayList = glGenLists(1);
hasDisplayList = true;
glNewList(displayList, GL_COMPILE);
float scaleFactor = 0.14;
glColor3f(1, 1, 1);
glBegin(GL_TRIANGLE_STRIP);
glVertex2f(0, -1*scaleFactor);
glVertex2f(0, 0);
glVertex2f(0.2*scaleFactor, -0.5*scaleFactor);
glVertex2f(0.7*scaleFactor, -0.7*scaleFactor);
glEnd();
glTranslatef(0.005, -0.015, 0);
scaleFactor = 0.1;
if (player >= 0) {
Program::getInstance()->playerColors[player].gl();
} else {
glColor3f(1, 0.5, 0);
}
glBegin(GL_TRIANGLE_STRIP);
glVertex2f(0, -1*scaleFactor);
glVertex2f(0, 0);
glVertex2f(0.2*scaleFactor, -0.5*scaleFactor);
glVertex2f(0.7*scaleFactor, -0.7*scaleFactor);
glEnd();
glEndList();
}
void Cursor::render() {
glLoadIdentity();
glTranslatef(x, y, 0);
if (!glIsList(displayList)) {
Functions::error("no list");
}
glCallList(displayList);
}
// Return -1 if cursor is not on a cell
int Cursor::getCellJ(Maze *maze) {
int j = (x - maze->x0) / maze->cellWidth;
if (j < 0 || j >= maze->width) {
return -1;
} else {
return j;
}
}
// Return -1 if cursor is not on a cell
int Cursor::getCellI(Maze *maze) {
int i = (y - maze->y0) / maze->cellHeight;
if (i < 0 || i >= maze->height) {
return -1;
} else {
return i;
}
}
void Cursor::setFromWindowXY(int x1, int y1) {
Program::getInstance()->glCoordsFromWindowCoords(x1, y1, &x, &y);
}
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