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# Plugins
This help topic is about creating plugins. If you need help installing or
managing plugins, look for `plugin` commands in `help commands`. If you want to
enable or disable a plugin, look for `Plugin options` in `help options`.
Micro supports creating plugins with a simple Lua system. Plugins are
folders containing Lua files and possibly other source files placed
in `~/.config/micro/plug`. The plugin directory (within `plug`) should
contain at least one Lua file and a `repo.json` file. The `repo.json` file
provides additional information such as the name of the plugin, the
plugin's website, dependencies, etc.
[Here is an example `repo.json` file](https://github.com/micro-editor/updated-plugins/blob/master/go-plugin/repo.json)
from the go plugin, which has the following file structure:
```
~/.config/micro/plug/go-plugin/
go.lua
repo.json
help/
go-plugin.md
```
The `go.lua` file contains the main code for the plugin, though the
code may be distributed across multiple Lua files. The `repo.json`
file contains information about the plugin, such as the website,
description, version, and any requirements. Plugins may also
have additional files that can be added to micro's runtime files,
of which there are 5 types:
* Colorschemes
* Syntax files
* Help files
* Plugin files
* Syntax header files
In most cases, a plugin will want to add help files, but in certain
cases a plugin may also want to add colorschemes or syntax files.
No directory structure is enforced, but keeping runtime files in their
own directories is good practice.
## Lua callbacks
Plugins use Lua but also have access to many functions, both from micro
and from the Go standard library. Plugins can also define functions that micro
will call when certain events happen. Here is the list of callbacks
that micro defines:
* `init()`: this function should be used for your plugin initialization.
This function is called after buffers have been initialized.
* `preinit()`: initialization function called before buffers have been
initialized.
* `postinit()`: initialization function called after the `init()` function of
all plugins has been called.
* `deinit()`: cleanup function called when your plugin is unloaded or reloaded.
* `onBufferOpen(buf)`: runs when a buffer is opened. The input contains
the buffer object.
* `onBufferOptionChanged(buf, option, old, new)`: runs when an option of the
buffer has changed. The input contains the buffer object, the option name,
the old and the new value.
* `onBufPaneOpen(bufpane)`: runs when a bufpane is opened. The input
contains the bufpane object.
* `onSetActive(bufpane)`: runs when changing the currently active bufpane.
* `onAction(bufpane)`: runs when `Action` is triggered by the user, where
`Action` is a bindable action (see `> help keybindings`). A bufpane
is passed as input. The function should return a boolean defining
whether the action was successful, which is used when the action is
chained with other actions (see `> help keybindings`) to determine whether
the next actions in the chain should be executed or not.
If the action is a mouse action, e.g. `MousePress`, the mouse event info
is passed to the callback as an extra argument of type `*tcell.EventMouse`.
See https://pkg.go.dev/github.com/micro-editor/tcell/v2#EventMouse for the
description of this type and its methods.
* `preAction(bufpane)`: runs immediately before `Action` is triggered
by the user. Returns a boolean which defines whether the action should
be canceled.
Similarly to `onAction`, if the action is a mouse action, the mouse event
info is passed to the callback as an extra argument of type
`*tcell.EventMouse`.
* `onRune(bufpane, rune)`: runs when the composed rune has been inserted
* `preRune(bufpane, rune)`: runs before the composed rune will be inserted
* `onAnyEvent()`: runs when literally anything happens. It is useful for
detecting various changes of micro's state that cannot be detected
using other callbacks.
For example, a function that is run every time the user saves the buffer
would be:
```lua
function onSave(bp)
...
return false
end
```
The `bp` variable is a reference to the bufpane the action is being executed
within. This is almost always the current bufpane.
All available actions are listed in the keybindings section of the help.
## Accessing micro functions
Some of micro's internal information is exposed in the form of packages, which
can be imported by Lua plugins. A package can be imported in Lua, and a value
within it can be accessed using the following syntax:
```lua
local micro = import("micro")
micro.Log("Hello")
```
The packages and their contents are listed below (in Go type signatures):
* `micro`
- `TermMessage(msg any...)`: temporarily close micro and print a
message
- `TermError(filename string, lineNum int, err string)`: temporarily close
micro and print an error formatted as `filename, lineNum: err`.
- `InfoBar() *InfoPane`: return the infobar BufPane object.
- `Log(msg any...)`: write a message to `log.txt` (requires
`-debug` flag, or binary built with `build-dbg`).
- `SetStatusInfoFn(fn string)`: register the given lua function as
accessible from the statusline formatting options.
- `CurPane() *BufPane`: returns the current BufPane, or nil if the
current pane is not a BufPane.
- `CurTab() *Tab`: returns the current tab.
- `Tabs() *TabList`: returns the global tab list.
- `After(t time.Duration, f func())`: run function `f` in the background
after time `t` elapses. See https://pkg.go.dev/time#Duration for the
usage of `time.Duration`.
Relevant links:
[Time](https://pkg.go.dev/time#Duration)
[BufPane](https://pkg.go.dev/github.com/zyedidia/micro/v2/internal/action#BufPane)
[InfoPane](https://pkg.go.dev/github.com/zyedidia/micro/v2/internal/action#InfoPane)
[Tab](https://pkg.go.dev/github.com/zyedidia/micro/v2/internal/action#Tab)
[TabList](https://pkg.go.dev/github.com/zyedidia/micro/v2/internal/action#TabList)
* `micro/config`
- `MakeCommand(name string, action func(bp *BufPane, args[]string),
completer buffer.Completer)`:
create a command with the given name, and lua callback function when
the command is run. A completer may also be given to specify how
autocompletion should work with the custom command. Any lua function
that takes a Buffer argument and returns a pair of string arrays is a
valid completer, as are the built in completers below:
- `FileComplete`: autocomplete using files in the current directory
- `HelpComplete`: autocomplete using names of help documents
- `OptionComplete`: autocomplete using names of options
- `OptionValueComplete`: autocomplete using names of options, and valid
values afterwards
- `NoComplete`: no autocompletion suggestions
- `TryBindKey(k, v string, overwrite bool) (bool, error)`:
bind the key `k` to the string `v`. If `overwrite` is true, this will
overwrite any existing binding to key `k`.
Returns true if the binding was made, and a possible error.
This operation can be rejected by `lockbindings` to prevent undesired
actions by the user.
- `Reload()`: reload configuration files.
- `AddRuntimeFileFromMemory(filetype RTFiletype, filename, data string)`:
add a runtime file to the `filetype` runtime filetype, with name
`filename` and data `data`.
- `AddRuntimeFilesFromDirectory(plugin string, filetype RTFiletype,
directory, pattern string)`:
add runtime files for the given plugin with the given RTFiletype from
a directory within the plugin root. Only adds files that match the
pattern using Go's `filepath.Match`
- `AddRuntimeFile(plugin string, filetype RTFiletype, filepath string)`:
add a given file inside the plugin root directory as a runtime file
to the given RTFiletype category.
- `ListRuntimeFiles(fileType RTFiletype) []string`: returns a list of
names of runtime files of the given type.
- `ReadRuntimeFile(fileType RTFiletype, name string) string`: returns the
contents of a given runtime file.
- `NewRTFiletype() int`: creates a new RTFiletype, and returns its value.
- `RTColorscheme`: runtime files for colorschemes.
- `RTSyntax`: runtime files for syntax files.
- `RTHelp`: runtime files for help documents.
- `RTPlugin`: runtime files for plugin source code.
- `RegisterCommonOption(pl string, name string, defaultvalue any)`:
registers a new option for the given plugin. The name of the
option will be `pl.name`, and will have the given default value. Since
this registers a common option, the option will be modifiable on a
per-buffer basis, while also having a global value (in the
GlobalSettings map).
- `RegisterGlobalOption(pl string, name string, defaultvalue any)`:
same as `RegisterCommonOption`, but the option cannot be modified
locally to each buffer.
- `GetGlobalOption(name string) any`: returns the value of a
given plugin in the `GlobalSettings` map.
- `SetGlobalOption(option, value string) error`: sets an option to a
given value. This will try to convert the value into the proper
type for the option. Can return an error if the option name is not
valid, or the value can not be converted.
- `SetGlobalOptionNative(option string, value any) error`: sets
an option to a given value, where the type of value is the actual
type of the value internally. Can return an error if the provided value
is not valid for the given option.
- `ConfigDir`: the path to micro's currently active config directory.
Relevant links:
[Buffer](https://pkg.go.dev/github.com/zyedidia/micro/v2/internal/buffer#Buffer)
[buffer.Completer](https://pkg.go.dev/github.com/zyedidia/micro/v2/internal/buffer#Completer)
[Error](https://pkg.go.dev/builtin#error)
[filepath.Match](https://pkg.go.dev/path/filepath#Match)
* `micro/shell`
- `ExecCommand(name string, arg ...string) (string, error)`: runs an
executable with the given arguments, and pipes the output (stderr
and stdout) of the executable to an internal buffer, which is
returned as a string, along with a possible error.
- `RunCommand(input string) (string, error)`: same as `ExecCommand`,
except this uses micro's argument parser to parse the arguments from
the input. For example, `cat 'hello world.txt' file.txt`, will pass
two arguments in the `ExecCommand` argument list (quoting arguments
will preserve spaces).
- `RunBackgroundShell(input string) (func() string, error)`: returns a
function that will run the given shell command and return its output.
- `RunInteractiveShell(input string, wait bool, getOutput bool)
(string, error)`:
temporarily closes micro and runs the given command in the terminal.
If `wait` is true, micro will wait for the user to press enter before
returning to text editing. If `getOutput` is true, micro will redirect
stdout from the command to the returned string.
- `JobStart(cmd string, onStdout, onStderr,
onExit func(string, []any), userargs ...any)
*exec.Cmd`:
Starts a background job by running the shell on the given command
(using `sh -c`). Three callbacks can be provided which will be called
when the command generates stdout, stderr, or exits. The userargs will
be passed to the callbacks, along with the output as the first
argument of the callback. Returns the started command.
- `JobSpawn(cmd string, cmdArgs []string, onStdout, onStderr,
onExit func(string, []any), userargs ...any)
*exec.Cmd`:
same as `JobStart`, except doesn't run the command through the shell
and instead takes as inputs the list of arguments. Returns the started
command.
- `JobStop(cmd *exec.Cmd)`: kills a job.
- `JobSend(cmd *exec.Cmd, data string)`: sends some data to a job's stdin.
- `RunTermEmulator(h *BufPane, input string, wait bool, getOutput bool,
callback func(out string, userargs []any),
userargs []any) error`:
starts a terminal emulator from a given BufPane with the input command.
If `wait` is true, it will wait for the user to exit by pressing enter
once the executable has terminated, and if `getOutput` is true, it will
redirect the stdout of the process to a pipe, which will be passed to
the callback, which is a function that takes a string and a list of
optional user arguments. This function returns an error on systems
where the terminal emulator is not supported.
- `TermEmuSupported`: true on systems where the terminal emulator is
supported and false otherwise. Supported systems:
* Linux
* MacOS
* Dragonfly
* OpenBSD
* FreeBSD
Relevant links:
[Cmd](https://pkg.go.dev/os/exec#Cmd)
[BufPane](https://pkg.go.dev/github.com/zyedidia/micro/v2/internal/action#BufPane)
[Error](https://pkg.go.dev/builtin#error)
* `micro/buffer`
- `NewMessage(owner string, msg string, start, end, Loc, kind MsgType)
*Message`:
creates a new message with an owner over a range defined by the start
and end locations.
- `NewMessageAtLine(owner string, msg string, line int, kindMsgType)
*Message`:
creates a new message with owner, type, and text at a given line.
- `MTInfo`: info message.
- `MTWarning`: warning message.
- `MTError` error message.
- `Loc(x, y int) Loc`: creates a new location struct.
- `SLoc(line, row int) display.SLoc`: creates a new scrolling location struct.
- `BTDefault`: default buffer type.
- `BTHelp`: help buffer type.
- `BTLog`: log buffer type.
- `BTScratch`: scratch buffer type (cannot be saved).
- `BTRaw`: raw buffer type.
- `BTInfo`: info buffer type.
- `NewBuffer(text, path string) *Buffer`: creates a new buffer with the
given text at a certain path.
- `NewBufferFromFile(path string) (*Buffer, error)`: creates a new
buffer by reading the file at the given path from disk. Returns an error
if the read operation fails (for example, due to the file not existing).
- `ByteOffset(pos Loc, buf *Buffer) int`: returns the byte index of the
given position in a buffer.
- `Log(s string)`: writes a string to the log buffer.
- `LogBuf() *Buffer`: returns the log buffer.
Relevant links:
[Message](https://pkg.go.dev/github.com/zyedidia/micro/v2/internal/buffer#Message)
[Loc](https://pkg.go.dev/github.com/zyedidia/micro/v2/internal/buffer#Loc)
[display.SLoc](https://pkg.go.dev/github.com/zyedidia/micro/v2/internal/display#SLoc)
[Buffer](https://pkg.go.dev/github.com/zyedidia/micro/v2/internal/buffer#Buffer)
[Error](https://pkg.go.dev/builtin#error)
* `micro/util`
- `RuneAt(str string, idx int) string`: returns the utf8 rune at a
given index within a string.
- `GetLeadingWhitespace(s string) string`: returns the leading
whitespace of a string.
- `IsWordChar(s string) bool`: returns true if the first rune in a
string is a word character.
- `String(b []byte) string`: converts a byte array to a string.
- `Unzip(src, dest string) error`: unzips a file to given folder.
- `Version`: micro's version number or commit hash
- `SemVersion`: micro's semantic version
- `HttpRequest(method string, url string, headers []string)
(http.Response, error)`: makes a http request.
- `CharacterCountInString(str string) int`: returns the number of
characters in a string
- `RuneStr(r rune) string`: converts a rune to a string.
Relevant links:
[Rune](https://pkg.go.dev/builtin#rune)
This may seem like a small list of available functions, but some of the objects
returned by the functions have many methods. The Lua plugin may access any
public methods of an object returned by any of the functions above.
Unfortunately, it is not possible to list all the available functions on this
page. Please go to the internal documentation at
https://pkg.go.dev/github.com/zyedidia/micro/v2/internal to see the full list
of available methods. Note that only methods of types that are available to
plugins via the functions above can be called from a plugin. For an even more
detailed reference, see the source code on Github.
For example, with a BufPane object called `bp`, you could call the `Save`
function in Lua with `bp:Save()`.
Note that Lua uses the `:` syntax to call a function rather than Go's `.`
syntax.
```go
micro.InfoBar().Message()
```
turns to
```lua
micro.InfoBar():Message()
```
## Accessing the Go standard library
It is possible for your lua code to access many of the functions in the Go
standard library.
Simply import the package you'd like, and then you can use it. For example:
```lua
local ioutil = import("io/ioutil")
local fmt = import("fmt")
local micro = import("micro")
local data, err = ioutil.ReadFile("SomeFile.txt")
if err ~= nil then
micro.InfoBar():Error("Error reading file: SomeFile.txt")
else
-- Data is returned as an array of bytes
-- Using Sprintf will convert it to a string
local str = fmt.Sprintf("%s", data)
-- Do something with the file you just read!
-- ...
end
```
Here are the packages from the Go standard library that you can access.
Nearly all functions from these packages are supported. For an exact
list of functions that are supported, you can look through `lua.go`
(which should be easy to understand).
* [fmt](https://pkg.go.dev/fmt)
* [io](https://pkg.go.dev/io)
* [io/ioutil](https://pkg.go.dev/io/ioutil)
* [net](https://pkg.go.dev/net)
* [math](https://pkg.go.dev/math)
* [math/rand](https://pkg.go.dev/math/rand)
* [os](https://pkg.go.dev/os)
* [runtime](https://pkg.go.dev/runtime)
* [path](https://pkg.go.dev/path)
* [filepath](https://pkg.go.dev/filepath)
* [strings](https://pkg.go.dev/strings)
* [regexp](https://pkg.go.dev/regexp)
* [errors](https://pkg.go.dev/errors)
* [time](https://pkg.go.dev/time)
* [unicode/utf8](https://pkg.go.dev/unicode/utf8)
* [archive/zip](https://pkg.go.dev/archive/zip)
* [net/http](https://pkg.go.dev/net/http)
The following functions from the go-humanize package are also available:
* `humanize`:
- `Bytes(s uint64) string`: produces a human readable representation of
an SI size.
- `Ordinal(x int) string`: gives you the input number in a rank/ordinal
format.
[The Lua standard library](https://www.lua.org/manual/5.1/manual.html#5) is also
available to plugins, though it is rather small.
## Adding help files, syntax files, or colorschemes in your plugin
You can use the `AddRuntimeFile(name string, type config.RTFiletype,
path string)`
function to add various kinds of files to your plugin. For example, if you'd
like to add a help topic to your plugin called `test`, you would create a
`test.md` file and call the function:
```lua
config = import("micro/config")
config.AddRuntimeFile("test", config.RTHelp, "test.md")
```
Use `AddRuntimeFilesFromDirectory(name, type, dir, pattern)` to add a number of
files to the runtime. To read the content of a runtime file, use
`ReadRuntimeFile(fileType, name string)` or `ListRuntimeFiles(fileType string)`
for all runtime files. In addition, there is `AddRuntimeFileFromMemory` which
adds a runtime file based on a string that may have been constructed at
runtime.
## Default plugins
The following plugins come pre-installed with micro:
* `autoclose`: automatically closes brackets, quotes, etc...
* `comment`: provides automatic commenting for a number of languages
* `ftoptions`: alters some default options (notably indentation) depending on
the filetype
* `linter`: provides extensible linting for many languages
* `literate`: provides advanced syntax highlighting for the Literate
programming tool.
* `status`: provides some extensions to the status line (integration with
Git and more).
* `diff`: integrates the `diffgutter` option with Git. If you are in a Git
directory, the diff gutter will show changes with respect to the most
recent Git commit rather than the diff since opening the file.
See `> help linter`, `> help comment`, and `> help status` for additional
documentation specific to those plugins.
These are good examples for many use-cases if you are looking to write
your own plugins.
## Plugin Manager
Micro also has a built in plugin manager, which you can invoke with the
`> plugin ...` command, or in the shell with `micro -plugin ...`.
For the valid commands you can use, see the `commands` help topic.
The manager fetches plugins from the channels (which is simply a list of plugin
metadata) which it knows about. By default, micro only knows about the [official
channel](https://github.com/micro-editor/plugin-channel) but you can
add your own third-party channels using the `pluginchannels` option and you can
directly link third-party plugins to allow installation through the plugin
manager with the `pluginrepos` option.
If you'd like to publish a plugin you've made as an official plugin, you should
upload your plugin online (preferably to Github) and add a `repo.json` file.
This file will contain the metadata for your plugin. Here is an example:
```json
[{
"Name": "pluginname",
"Description": "Here is a nice concise description of my plugin",
"Website": "https://github.com/user/plugin",
"Tags": ["python", "linting"],
"Versions": [
{
"Version": "1.0.0",
"Url": "https://github.com/user/plugin/archive/v1.0.0.zip",
"Require": {
"micro": ">=1.0.3"
}
}
]
}]
```
Then open a pull request at the [official plugin channel](https://github.com/micro-editor/plugin-channel),
adding a link to the raw `repo.json` that is in your plugin repository.
To make updating the plugin work, the first line of your plugin's lua code
should contain the version of the plugin. (Like this: `VERSION = "1.0.0"`)
Please make sure to use [semver](https://semver.org/) for versioning.
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