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/* w_util.c
*
* Micropolis, Unix Version. This game was released for the Unix platform
* in or about 1990 and has been modified for inclusion in the One Laptop
* Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If
* you need assistance with this program, you may contact:
* http://wiki.laptop.org/go/Micropolis or email micropolis@laptop.org.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details. You should have received a
* copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*
* ADDITIONAL TERMS per GNU GPL Section 7
*
* No trademark or publicity rights are granted. This license does NOT
* give you any right, title or interest in the trademark SimCity or any
* other Electronic Arts trademark. You may not distribute any
* modification of this program using the trademark SimCity or claim any
* affliation or association with Electronic Arts Inc. or its employees.
*
* Any propagation or conveyance of this program must include this
* copyright notice and these terms.
*
* If you convey this program (or any modifications of it) and assume
* contractual liability for the program to recipients of it, you agree
* to indemnify Electronic Arts for any liability that those contractual
* assumptions impose on Electronic Arts.
*
* You may not misrepresent the origins of this program; modified
* versions of the program must be marked as such and not identified as
* the original program.
*
* This disclaimer supplements the one included in the General Public
* License. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS
* PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY
* OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF
* SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. ELECTRONIC ARTS
* DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES,
* INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY,
* FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY
* RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING,
* USAGE, OR TRADE PRACTICE. ELECTRONIC ARTS DOES NOT WARRANT AGAINST
* INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL
* MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE
* UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE
* WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE
* CORRECTED. NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR
* ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY. SOME
* JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED
* WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A
* CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY
* NOT APPLY TO YOU.
*/
#include "sim.h"
void UpdateGameLevel(void);
/* comefrom: drawTaxesCollected incBoxValue decBoxValue drawCurrentFunds
drawActualBox UpdateFunds updateCurrentCost */
void
makeDollarDecimalStr(char *numStr, char *dollarStr)
{
register short leftMostSet;
short numOfDigits;
short numOfChars;
register short numOfCommas;
register short dollarIndex = 0;
register short numIndex = 0;
register short x;
numOfDigits = strlen(numStr);
if (numOfDigits == 1) {
dollarStr[0] = '$';
dollarStr[1] = numStr[ 0 ];
dollarStr[2] = 0;
return;
} else if (numOfDigits == 2) {
dollarStr[0] = '$';
dollarStr[1] = numStr[0];
dollarStr[2] = numStr[1];
dollarStr[3] = 0;
return;
} else if (numOfDigits == 3) {
dollarStr[0] = '$';
dollarStr[1] = numStr[0];
dollarStr[2] = numStr[1];
dollarStr[3] = numStr[2];
dollarStr[4] = 0;
} else {
leftMostSet = numOfDigits % 3;
if (leftMostSet == 0)
leftMostSet = 3;
numOfCommas = (numOfDigits - 1) / 3;
/* add 1 for the dollar sign */
numOfChars = numOfDigits + numOfCommas + 1;
dollarStr[numOfChars] = 0;
dollarStr[dollarIndex++] = '$';
for (x = 1; x <= leftMostSet; x++) {
dollarStr[dollarIndex++] = numStr[numIndex++];
}
for (x = 1; x <= numOfCommas; x++) {
dollarStr[dollarIndex++] = ',';
dollarStr[dollarIndex++] = numStr[numIndex++];
dollarStr[dollarIndex++] = numStr[numIndex++];
dollarStr[dollarIndex++] = numStr[numIndex++];
}
}
}
void
Pause(void)
{
if (!sim_paused) {
sim_paused_speed = SimMetaSpeed;
setSpeed(0);
sim_paused = 1;
}
}
void
Resume(void)
{
if (sim_paused) {
sim_paused = 0;
setSpeed(sim_paused_speed);
}
}
void
setSpeed(short speed)
{
if (speed < 0) speed = 0;
else if (speed > 3) speed = 3;
SimMetaSpeed = speed;
if (sim_paused) {
sim_paused_speed = SimMetaSpeed;
speed = 0;
}
SimSpeed = speed;
if (speed == 0) {
StopMicropolisTimer();
} else {
StartMicropolisTimer();
}
{ char buf[256];
sprintf(buf, "UISetSpeed %d", sim_paused ? 0 : SimMetaSpeed);
Eval(buf);
}
}
void
setSkips(int skips)
{
sim_skips = skips;
sim_skip = 0;
}
void
SetGameLevelFunds(short level)
{
switch (level) {
default:
case 0:
SetFunds(20000);
SetGameLevel(0);
break;
case 1:
SetFunds(10000);
SetGameLevel(1);
break;
case 2:
SetFunds(5000);
SetGameLevel(2);
break;
}
}
void
SetGameLevel(short level)
{
GameLevel = level;
UpdateGameLevel();
}
void
UpdateGameLevel(void)
{
char buf[256];
sprintf(buf, "UISetGameLevel %d", GameLevel);
Eval(buf);
}
void
setCityName(char *name)
{
char *cp = name;
while (*cp) {
if (!isalnum(*cp))
*cp = '_';
cp++;
}
setAnyCityName(name);
}
void
setAnyCityName(char *name)
{
char buf[1024];
CityName = name;
sprintf(buf, "UISetCityName {%s}", CityName);
Eval(buf);
}
void
SetYear(int year)
{
// Must prevent year from going negative, since it screws up the non-floored modulo arithmetic.
if (year < StartingYear) {
year = StartingYear;
}
year = (year - StartingYear) - (CityTime / 48);
CityTime += year * 48;
doTimeStuff();
}
int
CurrentYear(void)
{
return (CityTime/48 + StartingYear);
}
void
DoSetMapState(SimView *view, short state)
{
char buf[256];
view->map_state = state;
view->invalid = 1;
EventuallyRedrawView(view);
sprintf(buf, "UISetMapState %s %d", Tk_PathName(view->tkwin), state);
Eval(buf);
}
void
DoNewGame(void)
{
Eval("UINewGame");
}
void
DoGeneratedCityImage(char *name, int time, int pop, char *class, int score)
{
/* XXX: TODO: print city */
}
void
DoStartElmd()
{
/* XXX: TODO: start elm daemon */
}
void
DoPopUpMessage(char *msg)
{
char buf[1024];
sprintf(buf, "UIPopUpMessage {%s}", msg);
Eval(buf);
}
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