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//--------------------------------------------------------------------------------------
// File: Tutorial02.fx
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//--------------------------------------------------------------------------------------
//--------------------------------------------------------------------------------------
// Vertex Shader
//--------------------------------------------------------------------------------------
float4 VS( float4 Pos : POSITION ) : SV_POSITION
{
return Pos;
}
//--------------------------------------------------------------------------------------
// Pixel Shader
//--------------------------------------------------------------------------------------
float4 PS( float4 Pos : SV_POSITION ) : SV_Target
{
float x = Pos.x;
[branch]
for(int i = 0; i < 100; ++i)
{
x = sin(x + i * 0.2);
}
return float4( x, 1.0f, 0.0f, 1.0f ); // Yellow, with Alpha = 1
}
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