1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560
|
/*
* Copyright (c) 2003-2019 Alexandre Ratchov <alex@caoua.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*
* states are structures used to hold events like notes, last values
* of controllers, the current value of the bender, etc...
*
* states are linked to a list (statelist structure), so that the list
* contains the complete state of the MIDI stream (ie all sounding
* notes, states of all controllers etc...)
*
* statelist structures are used in the real-time filter, so we use a
* state pool. In a typical performace, the maximum state list length
* is roughly equal to the maximum sounding notes; the mean list
* length is between 2 and 3 states and the maximum is between 10 and
* 20 states. Currently we use a singly linked list, but for
* performance reasons we shoud use a hash table in the future.
*
*/
#include "utils.h"
#include "pool.h"
#include "state.h"
struct pool state_pool;
unsigned state_serial;
void
state_pool_init(unsigned size)
{
state_serial = 0;
pool_init(&state_pool, "state", sizeof(struct state), size);
}
void
state_pool_done(void)
{
pool_done(&state_pool);
}
struct state *
state_new(void)
{
return (struct state *)pool_new(&state_pool);
}
void
state_del(struct state *s)
{
pool_del(&state_pool, s);
}
/*
* dump the state to stderr
*/
void
state_log(struct state *s)
{
ev_log(&s->ev);
if (s->flags & STATE_NEW) {
log_puts(" NEW");
}
if (s->flags & STATE_CHANGED) {
log_puts(" CHANGED");
}
if (s->flags & STATE_BOGUS) {
log_puts(" BOGUS");
}
if (s->flags & STATE_NESTED) {
log_puts(" NESTED");
}
if (s->phase & EV_PHASE_FIRST) {
log_puts(" FIRST");
}
if (s->phase & EV_PHASE_NEXT) {
log_puts(" NEXT");
}
if (s->phase & EV_PHASE_LAST) {
log_puts(" LAST");
}
}
/*
* copy an event into a state.
*/
void
state_copyev(struct state *st, struct ev *ev, unsigned ph)
{
st->ev = *ev;
st->phase = ph;
st->flags |= STATE_CHANGED;
}
/*
* check if the given event matches the given frame (if so, this means
* that, iether the event is part of the frame, either there is a
* conflict between the frame and the event)
*/
unsigned
state_match(struct state *st, struct ev *ev)
{
unsigned res;
res = ev_match(&st->ev, ev);
#ifdef STATE_DEBUG
if (res) {
log_puts("state_match: ");
ev_log(&st->ev);
log_puts(": ok\n");
}
#endif
return res;
}
/*
* check if the given state belongs to the event spec
*/
unsigned
state_inspec(struct state *st, struct evspec *spec)
{
struct evinfo *ei;
if (spec == NULL) {
return 1;
}
ei = evinfo + st->ev.cmd;
switch(spec->cmd) {
case EVSPEC_EMPTY:
return 0;
case EVSPEC_ANY:
goto ch;
case EVSPEC_NOTE:
if (!EV_ISNOTE(&st->ev))
return 0;
break;
default:
if (st->ev.cmd != spec->cmd)
return 0;
}
if (ei->nparams >= 1) {
if (st->ev.v0 < spec->v0_min ||
st->ev.v0 > spec->v0_max)
return 0;
}
if (ei->nparams >= 2) {
if (st->ev.v1 < spec->v1_min ||
st->ev.v1 > spec->v1_max)
return 0;
}
ch:
if (ei->flags & EV_HAS_DEV) {
if (st->ev.dev < spec->dev_min ||
st->ev.dev > spec->dev_max)
return 0;
}
if (ei->flags & EV_HAS_CH) {
if (st->ev.ch < spec->ch_min ||
st->ev.ch > spec->ch_max)
return 0;
}
return 1;
}
/*
* compare a state to a matching event (ie one for which
* state_match() returns 1)
*/
unsigned
state_eq(struct state *st, struct ev *ev)
{
struct evinfo *ei;
if (EV_ISVOICE(&st->ev)) {
switch(st->ev.cmd) {
case EV_CAT:
case EV_BEND:
if (st->ev.v0 != ev->v0)
return 0;
break;
default:
if (st->ev.cmd != ev->cmd ||
st->ev.v0 != ev->v0 ||
st->ev.v1 != ev->v1)
return 0;
break;
}
} else if (EV_ISSX(&st->ev)) {
if (st->ev.cmd != ev->cmd)
return 0;
ei = evinfo + st->ev.cmd;
if ((ei->nparams >= 1 && st->ev.v0 != ev->v0) ||
(ei->nparams >= 2 && st->ev.v1 != ev->v1))
return 0;
} else if (st->ev.cmd == EV_TEMPO) {
if (st->ev.tempo_usec24 != ev->tempo_usec24) {
return 0;
}
} else if (st->ev.cmd == EV_TIMESIG) {
if (st->ev.timesig_beats != ev->timesig_beats ||
st->ev.timesig_tics != ev->timesig_tics) {
return 0;
}
} else {
log_puts("state_eq: not defined\n");
panic();
}
return 1;
}
/*
* generate an array of events that can be played in order to cancel
* the given state (ie restore all parameters related to the frame
* state as the frame never existed). Return the number of generated
* events
*
* note: if zero is returned, that doesn't mean that the frame
* couldn't be canceled, that just means no events are needed (btw
* currently this never happens...)
*/
unsigned
state_cancel(struct state *st, struct ev *rev)
{
if (st->phase & EV_PHASE_LAST)
return 0;
switch(st->ev.cmd) {
case EV_NON:
case EV_KAT:
rev->cmd = EV_NOFF;
rev->note_num = st->ev.note_num;
rev->note_vel = EV_NOFF_DEFAULTVEL;
rev->dev = st->ev.dev;
rev->ch = st->ev.ch;
break;
case EV_CAT:
rev->cmd = EV_CAT;
rev->cat_val = EV_CAT_DEFAULT;
rev->dev = st->ev.dev;
rev->ch = st->ev.ch;
break;
case EV_XCTL:
rev->cmd = EV_XCTL;
rev->ctl_num = st->ev.ctl_num;
rev->ctl_val = EV_CTL_DEFVAL(&st->ev);
rev->dev = st->ev.dev;
rev->ch = st->ev.ch;
break;
case EV_BEND:
rev->cmd = EV_BEND;
rev->bend_val = EV_BEND_DEFAULT;
rev->dev = st->ev.dev;
rev->ch = st->ev.ch;
break;
default:
/*
* other events have their EV_PHASE_LAST bit set, so
* we never come here
*/
log_puts("state_cancel: unknown event type\n");
panic();
}
return 1;
}
/*
* generate an array of events that will restore the given state
* return the number of generated events.
*
* note: if zero is returned, that doesn't mean that the frame
* couldn't be canceled, that just means no events are needed (btw
* currently this never happens...)
*/
unsigned
state_restore(struct state *st, struct ev *rev)
{
if (st->flags & STATE_BOGUS)
return 0;
if (EV_ISNOTE(&st->ev)) {
/*
* we never use this function for NOTE events, so
* if we're here, there is problem somewhere...
*/
log_puts("state_restore: can't restore note events\n");
panic();
}
/*
* don't restore last event of terminated frames
*/
if ((st->phase & EV_PHASE_LAST) && !(st->phase & EV_PHASE_FIRST))
return 0;
*rev = st->ev;
return 1;
}
/*
* initialize an empty state list
*/
void
statelist_init(struct statelist *o)
{
o->first = NULL;
o->changed = 0;
o->serial = state_serial++;
}
/*
* destroy a statelist. All states are deleted, but if there are
* states corresponding to unterminated frames, then a warning is
* issued, since this probably is due to track inconsistencies
*/
void
statelist_done(struct statelist *o)
{
struct state *i, *inext;
/*
* free all states
*/
for (i = o->first; i != NULL; i = inext) {
/*
* check that we didn't forgot to cancel some states
* the EV_CTL case is here for conv_xxx() functions
*/
if (!(i->phase & EV_PHASE_LAST) && i->ev.cmd != EV_CTL) {
log_puts("statelist_done: ");
ev_log(&i->ev);
log_puts(": unterminated frame\n");
}
inext = i->next;
statelist_rm(o, i);
state_del(i);
}
}
void
statelist_dump(struct statelist *o)
{
struct state *i;
log_puts("statelist_dump:\n");
for (i = o->first; i != NULL; i = i->next) {
ev_log(&i->ev);
log_puts("\n");
}
}
/*
* create a new statelist by duplicating another one
*/
void
statelist_dup(struct statelist *o, struct statelist *src)
{
struct state *i, *n;
statelist_init(o);
for (i = src->first; i != NULL; i = i->next) {
n = state_new();
n->ev = i->ev;
n->phase = i->phase;
n->flags = i->flags;
statelist_add(o, n);
}
}
/*
* remove and free all states from the state list
*/
void
statelist_empty(struct statelist *o)
{
struct state *i, *inext;
for (i = o->first; i != NULL; i = inext) {
inext = i->next;
statelist_rm(o, i);
state_del(i);
}
}
/*
* add a state to the state list
*/
void
statelist_add(struct statelist *o, struct state *st)
{
st->next = o->first;
st->prev = &o->first;
if (o->first)
o->first->prev = &st->next;
o->first = st;
}
/*
* remove a state from the state list, the state
* isn't freed
*/
void
statelist_rm(struct statelist *o, struct state *st)
{
*st->prev = st->next;
if (st->next)
st->next->prev = st->prev;
}
/*
* find the first state that matches the given event
* return NULL if not found
*/
struct state *
statelist_lookup(struct statelist *o, struct ev *ev)
{
struct state *i;
for (i = o->first; i != NULL; i = i->next) {
if (state_match(i, ev)) {
break;
}
}
return i;
}
/*
* update the state of a frame when a new event is received. If this
* is the first event of the frame, then create a new state.
*
* we dont reuse existing states, but instead we purge them and we
* allocate new ones, so that states that are often updated go to the
* beginning of the list.
*/
struct state *
statelist_update(struct statelist *statelist, struct ev *ev)
{
struct state *st, *stnext;
unsigned phase;
phase = ev_phase(ev);
st = statelist->first;
for (;;) {
if (st == NULL) {
st = state_new();
st->flags = STATE_NEW;
statelist_add(statelist, st);
break;
}
stnext = st->next;
if (state_match(st, ev)) {
if (!(st->phase == EV_PHASE_LAST) &&
!(st->flags & STATE_BOGUS)) {
st->flags &= ~STATE_NEW;
break;
}
statelist_rm(statelist, st);
state_del(st);
}
st = stnext;
}
switch (phase) {
case EV_PHASE_FIRST:
if (st->flags != STATE_NEW) {
st = state_new();
st->flags = STATE_NEW | STATE_NESTED;
statelist_add(statelist, st);
#ifdef STATE_DEBUG
log_puts("statelist_update: ");
ev_log(ev);
log_puts(": nested events, stacked\n");
#endif
}
break;
case EV_PHASE_NEXT:
case EV_PHASE_LAST:
if (st->flags == STATE_NEW) {
st->flags |= STATE_BOGUS;
phase |= EV_PHASE_FIRST;
phase &= ~EV_PHASE_NEXT;
#ifdef STATE_DEBUG
log_puts("statelist_update: ");
ev_log(ev);
log_puts(": missing first event\n");
#endif
}
break;
case EV_PHASE_FIRST | EV_PHASE_NEXT:
phase &= (st->flags == STATE_NEW) ?
~EV_PHASE_NEXT : ~EV_PHASE_FIRST;
break;
case EV_PHASE_FIRST | EV_PHASE_LAST:
/* nothing */
break;
default:
log_puts("statelist_update: bad phase\n");
panic();
}
state_copyev(st, ev, phase);
statelist->changed = 1;
#ifdef STATE_DEBUG
log_puts("statelist_update: updated: ");
state_log(st);
log_puts("\n");
#endif
return st;
}
/*
* mark all states as not changed. This routine is called at the
* beginning of a tick (track editting) or after a timeout (real-time
* filter).
*/
void
statelist_outdate(struct statelist *o)
{
struct state *i, *inext;
if (!o->changed)
return;
o->changed = 0;
for (i = o->first; i != NULL; i = inext) {
inext = i->next;
/*
* we purge states that are terminated, but we keep states
* of unknown controllers, tempo changes etc... these
* states have both FIRST and LAST bits set
*/
if (i->phase == EV_PHASE_LAST) {
#ifdef STATE_DEBUG
log_puts("statelist_outdate: ");
state_log(i);
log_puts(": removed\n");
#endif
statelist_rm(o, i);
state_del(i);
} else {
i->flags &= ~STATE_CHANGED;
}
}
}
|