File: rand.go

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// ================================================================
// Thinly wraps Go's rand library, with seed-function support
// ================================================================

package lib

import (
	"math/rand"
	"os"
	"time"
)

// By default, Miller random numbers are different on every run.
var defaultSeed = time.Now().UnixNano() ^ int64(os.Getpid())
var source = rand.NewSource(defaultSeed)
var generator = rand.New(source)

// Users can request specific seeds if they want the same random-number
// sequence on each run.
func SeedRandom(seed int64) {
	source = rand.NewSource(seed)
	generator = rand.New(source)
}

func RandFloat64() float64 {
	return generator.Float64()
}
func RandUint32() uint32 {
	return generator.Uint32()
}
func RandInt63() int64 {
	return generator.Int63()
}
func RandRange(lowInclusive, highExclusive int64) int64 {
	if lowInclusive == highExclusive {
		return lowInclusive
	} else {
		u := generator.Int63()
		// TODO: test divide-by-zero cases in UT
		return lowInclusive + (u % (highExclusive - lowInclusive))
	}
}