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#
# Import .schematic file
# Copyright (c) 2015 Alexander Pruss
#
# Under MIT License
#
from mc import *
from sys import argv
import mcpi.nbt as nbt
import json
NEED_SUPPORT = set((SAPLING.id,WATER_FLOWING.id,LAVA_FLOWING.id,GRASS_TALL.id,34,FLOWER_YELLOW.id,
FLOWER_CYAN.id,MUSHROOM_BROWN.id,MUSHROOM_RED.id,TORCH.id,63,DOOR_WOOD.id,LADDER.id,
66,68,69,70,DOOR_IRON.id,72,75,76,77,SUGAR_CANE.id,93,94,96,104,105,106,108,111,
113,115,116,117,122,127,131,132,141,142,143,145,147,148,149,150,151,154,157,
167,SUNFLOWER.id,176,177,178,183,184,185,186,187,188,189,190,191,192,
193,194,195,196,197))
def getValue(v):
if isinstance(v,nbt.TAG_Compound):
return getCompound(v)
elif isinstance(v,nbt.TAG_List):
out = []
for a in v:
out.append(getValue(a))
return out
else:
return v.value
def getCompound(nbt):
out = {}
for key in nbt:
out[key] = getValue(nbt[key])
return out
def nbtToJson(nbt):
return json.dumps(getCompound(nbt))
def importSchematic(mc,path,x0,y0,z0,centerX=False,centerY=False,centerZ=False,clear=False,movePlayer=True):
mc.postToChat("Reading "+path);
schematic = nbt.NBTFile(path, "rb")
sizeX = schematic["Width"].value
sizeY = schematic["Height"].value
sizeZ = schematic["Length"].value
def offset(x,y,z):
return x + (y*sizeZ + z)*sizeX
px,pz = x0,z0
if centerX:
x0 -= sizeX // 2
if centerY:
y0 -= sizeY // 2
if centerZ:
z0 -= sizeZ // 2
corner1 = (x0,y0,z0)
corner2 = (x0+sizeX-1,y0+sizeY-1,z0+sizeZ-1)
if clear:
mc.setBlocks(corner1,corner2,AIR)
blocks = schematic["Blocks"].value
data = schematic["Data"].value
tileEntities = schematic["TileEntities"]
tileEntityDict = {}
if not isPE:
for e in tileEntities:
origCoords = e['x'].value,e['y'].value,e['z'].value
e['x'].value += x0
e['y'].value += y0
e['z'].value += z0
tileEntityDict[origCoords] = nbtToJson(e)
check1 = lambda b : b != CARPET.id and b not in NEED_SUPPORT
check2 = lambda b : b in NEED_SUPPORT
check3 = lambda b : b == CARPET.id
mc.postToChat("Rendering");
for check in (check1,check2,check3):
for y in range(sizeY):
if check == check1 and movePlayer:
mc.player.setTilePos(px,y0+y,pz)
for x in range(sizeX):
for z in range(sizeZ):
i = offset(x,y,z)
b = blocks[i]
if b == AIR.id:
continue
d = data[i]
if not check(b):
if check == check1:
b = AIR.id
d = 0
else:
continue
if b==33 and (d&7)==7:
d = (d&8)
if (x,y,z) in tileEntityDict:
# if b==33: \print x0+x,y0+y,z0+z,x,y,z,b,d,e
mc.setBlockWithNBT(x0+x,y0+y,z0+z,b,d,tileEntityDict[(x,y,z)])
else:
# if b==33: print x0+x,y0+y,z0+z,x,y,z,b,d
mc.setBlock(x0+x,y0+y,z0+z,b,d)
print "done"
# TODO: entities
return corner1,corner2
if __name__=='__main__':
if len(argv) >= 2:
path = argv[1]
else:
import Tkinter
from tkFileDialog import askopenfilename
master = Tkinter.Tk()
master.attributes("-topmost", True)
path = askopenfilename(filetypes=['schematic {*.schematic}'],title="Open")
master.destroy()
if not path:
exit()
mc = Minecraft()
pos = mc.player.getTilePos()
(corner0,corner1)=importSchematic(mc,path,pos.x,pos.y,pos.z,centerX=True,centerZ=True)
mc.postToChat("Done drawing, putting player on top")
y = corner1[1]
while y > -256 and mc.getBlock(pos.x,y-1,pos.z) == AIR.id:
y -= 1
mc.player.setTilePos(pos.x,y,pos.z)
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