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#
# Code under the MIT license by Alexander Pruss
#
import mcpi.minecraft as minecraft
import mcpi.block as block
import lsystem
mc = minecraft.Minecraft()
playerPos = mc.player.getPos()
DIRECTIONS = ((1,0),(0,1),(-1,0),(0,-1))
pos = (int(playerPos.x),int(playerPos.y),int(playerPos.z))
direction = 0
def go():
global pos
dx = DIRECTIONS[direction][0]
dz = DIRECTIONS[direction][1]
# draw a wall
mc.setBlocks(pos,pos[0]+dx*4,pos[1]+4,pos[2]+dz*4,block.BRICK_BLOCK)
# draw a door in it
mc.setBlocks(pos[0]+dx*2,pos[1],pos[2]+dz*2,pos[0]+dx*2,pos[1]+1,pos[2]+dz*2,block.AIR)
pos = (pos[0]+dx*4, pos[1], pos[2]+dz*4)
def left():
global direction
direction -= 1
if direction == -1:
direction = 3
def right():
global direction
direction += 1
if direction == 4:
direction = 0
rules = {'X':'X+YF+', 'Y':'-FX-Y'}
dictionary = { '+': left,
'-': right,
'F': go }
lsystem.lsystem('FX', rules, dictionary, 14)
#go()
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