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from . import settings
class Block:
"""Minecraft PI block description. Can be sent to Minecraft.setBlock/s"""
def __init__(self, id, data=0, nbt=None):
self.id = id
self.data = data
if nbt is not None and len(nbt)==0:
self.nbt = None
else:
self.nbt = nbt
def __eq__(self, rhs):
try:
return self.id == rhs.id and self.data == rhs.data and self.nbt == rhs.nbt
except:
return self.data == 0 and self.nbt is None and self.id == rhs
def __ne__(self, rhs):
return not self.__eq__(rhs)
def __hash__(self):
h = (self.id << 8) + self.data
if self.nbt is not None:
h ^= hash(self.nbt)
def withData(self, data):
return Block(self.id, data)
def __iter__(self):
"""Allows a Block to be sent whenever id [and data] is needed"""
if self.nbt is not None:
return iter((self.id, self.data, self.nbt))
else:
return iter((self.id, self.data))
def __repr__(self):
if self.nbt is None:
return "Block(%d, %d)"%(self.id, self.data)
else:
return "Block(%d, %d, %s)"%(self.id, self.data, repr(self.nbt))
AIR = Block(0)
STONE = Block(1)
GRASS = Block(2)
DIRT = Block(3)
COBBLESTONE = Block(4)
WOOD_PLANKS = Block(5)
SAPLING = Block(6)
BEDROCK = Block(7)
WATER_FLOWING = Block(8)
WATER = WATER_FLOWING
WATER_STATIONARY = Block(9)
LAVA_FLOWING = Block(10)
LAVA = LAVA_FLOWING
LAVA_STATIONARY = Block(11)
SAND = Block(12)
GRAVEL = Block(13)
GOLD_ORE = Block(14)
IRON_ORE = Block(15)
COAL_ORE = Block(16)
WOOD = Block(17)
LEAVES = Block(18)
GLASS = Block(20)
LAPIS_LAZULI_ORE = Block(21)
LAPIS_LAZULI_BLOCK = Block(22)
SANDSTONE = Block(24)
BED = Block(26)
COBWEB = Block(30)
GRASS_TALL = Block(31)
WOOL = Block(35)
FLOWER_YELLOW = Block(37)
FLOWER_CYAN = Block(38)
MUSHROOM_BROWN = Block(39)
MUSHROOM_RED = Block(40)
GOLD_BLOCK = Block(41)
IRON_BLOCK = Block(42)
STONE_SLAB_DOUBLE = Block(43)
STONE_SLAB = Block(44)
BRICK_BLOCK = Block(45)
TNT = Block(46)
BOOKSHELF = Block(47)
MOSS_STONE = Block(48)
OBSIDIAN = Block(49)
TORCH = Block(50)
FIRE = Block(51)
STAIRS_WOOD = Block(53)
CHEST = Block(54)
DIAMOND_ORE = Block(56)
DIAMOND_BLOCK = Block(57)
CRAFTING_TABLE = Block(58)
FARMLAND = Block(60)
FURNACE_INACTIVE = Block(61)
FURNACE_ACTIVE = Block(62)
DOOR_WOOD = Block(64)
LADDER = Block(65)
STAIRS_COBBLESTONE = Block(67)
DOOR_IRON = Block(71)
REDSTONE_ORE = Block(73)
STONE_BUTTON = Block(77)
SNOW = Block(78)
ICE = Block(79)
SNOW_BLOCK = Block(80)
CACTUS = Block(81)
CLAY = Block(82)
SUGAR_CANE = Block(83)
FENCE = Block(85)
GLOWSTONE_BLOCK = Block(89)
BEDROCK_INVISIBLE = Block(95)
if settings.isPE:
STAINED_GLASS = WOOL
else:
STAINED_GLASS = Block(95)
STONE_BRICK = Block(98)
GLASS_PANE = Block(102)
MELON = Block(103)
FENCE_GATE = Block(107)
WOOD_BUTTON = Block(143)
REDSTONE_BLOCK = Block(152)
QUARTZ_BLOCK = Block(155)
if settings.isPE:
HARDENED_CLAY_STAINED = WOOL
else:
HARDENED_CLAY_STAINED = Block(159)
if settings.isPE:
SEA_LANTERN = Block(246) # glowing obsidian
else:
SEA_LANTERN = Block(169)
CARPET = Block(171)
COAL_BLOCK = Block(173)
if settings.isPE:
GLOWING_OBSIDIAN = Block(246)
NETHER_REACTOR_CORE = Block(247)
REDSTONE_LAMP_INACTIVE = OBSIDIAN
REDSTONE_LAMP_ACTIVE = GLOWING_OBSIDIAN
else:
GLOWING_OBSIDIAN = SEA_LANTERN
NETHER_REACTOR_CORE = SEA_LANTERN
REDSTONE_LAMP_INACTIVE = Block(123)
REDSTONE_LAMP_ACTIVE = Block(124)
SUNFLOWER = Block(175,0)
LILAC = Block(175,1)
DOUBLE_TALLGRASS = Block(175,2)
LARGE_FERN = Block(175,3)
ROSE_BUSH = Block(175,4)
PEONY = Block(175,5)
WOOL_WHITE = Block(WOOL.id, 0)
WOOL_ORANGE = Block(WOOL.id, 1)
WOOL_MAGENTA = Block(WOOL.id, 2)
WOOL_LIGHT_BLUE = Block(WOOL.id, 3)
WOOL_YELLOW = Block(WOOL.id, 4)
WOOL_LIME = Block(WOOL.id, 5)
WOOL_PINK = Block(WOOL.id, 6)
WOOL_GRAY = Block(WOOL.id, 7)
WOOL_LIGHT_GRAY = Block(WOOL.id, 8)
WOOL_CYAN = Block(WOOL.id, 9)
WOOL_PURPLE = Block(WOOL.id, 10)
WOOL_BLUE = Block(WOOL.id, 11)
WOOL_BROWN = Block(WOOL.id, 12)
WOOL_GREEN = Block(WOOL.id, 13)
WOOL_RED = Block(WOOL.id, 14)
WOOL_BLACK = Block(WOOL.id, 15)
CARPET_WHITE = Block(CARPET.id, 0)
CARPET_ORANGE = Block(CARPET.id, 1)
CARPET_MAGENTA = Block(CARPET.id, 2)
CARPET_LIGHT_BLUE = Block(CARPET.id, 3)
CARPET_YELLOW = Block(CARPET.id, 4)
CARPET_LIME = Block(CARPET.id, 5)
CARPET_PINK = Block(CARPET.id, 6)
CARPET_GRAY = Block(CARPET.id, 7)
CARPET_LIGHT_GRAY = Block(CARPET.id, 8)
CARPET_CYAN = Block(CARPET.id, 9)
CARPET_PURPLE = Block(CARPET.id, 10)
CARPET_BLUE = Block(CARPET.id, 11)
CARPET_BROWN = Block(CARPET.id, 12)
CARPET_GREEN = Block(CARPET.id, 13)
CARPET_RED = Block(CARPET.id, 14)
CARPET_BLACK = Block(CARPET.id, 15)
STAINED_GLASS_WHITE = Block(STAINED_GLASS.id, 0)
STAINED_GLASS_ORANGE = Block(STAINED_GLASS.id, 1)
STAINED_GLASS_MAGENTA = Block(STAINED_GLASS.id, 2)
STAINED_GLASS_LIGHT_BLUE = Block(STAINED_GLASS.id, 3)
STAINED_GLASS_YELLOW = Block(STAINED_GLASS.id, 4)
STAINED_GLASS_LIME = Block(STAINED_GLASS.id, 5)
STAINED_GLASS_PINK = Block(STAINED_GLASS.id, 6)
STAINED_GLASS_GRAY = Block(STAINED_GLASS.id, 7)
STAINED_GLASS_LIGHT_GRAY = Block(STAINED_GLASS.id, 8)
STAINED_GLASS_CYAN = Block(STAINED_GLASS.id, 9)
STAINED_GLASS_PURPLE = Block(STAINED_GLASS.id, 10)
STAINED_GLASS_BLUE = Block(STAINED_GLASS.id, 11)
STAINED_GLASS_BROWN = Block(STAINED_GLASS.id, 12)
STAINED_GLASS_GREEN = Block(STAINED_GLASS.id, 13)
STAINED_GLASS_RED = Block(STAINED_GLASS.id, 14)
STAINED_GLASS_BLACK = Block(STAINED_GLASS.id, 15)
HARDENED_CLAY_STAINED_WHITE = Block(HARDENED_CLAY_STAINED.id, 0)
HARDENED_CLAY_STAINED_ORANGE = Block(HARDENED_CLAY_STAINED.id, 1)
HARDENED_CLAY_STAINED_MAGENTA = Block(HARDENED_CLAY_STAINED.id, 2)
HARDENED_CLAY_STAINED_LIGHT_BLUE = Block(HARDENED_CLAY_STAINED.id, 3)
HARDENED_CLAY_STAINED_YELLOW = Block(HARDENED_CLAY_STAINED.id, 4)
HARDENED_CLAY_STAINED_LIME = Block(HARDENED_CLAY_STAINED.id, 5)
HARDENED_CLAY_STAINED_PINK = Block(HARDENED_CLAY_STAINED.id, 6)
HARDENED_CLAY_STAINED_GRAY = Block(HARDENED_CLAY_STAINED.id, 7)
HARDENED_CLAY_STAINED_LIGHT_GRAY = Block(HARDENED_CLAY_STAINED.id, 8)
HARDENED_CLAY_STAINED_CYAN = Block(HARDENED_CLAY_STAINED.id, 9)
HARDENED_CLAY_STAINED_PURPLE = Block(HARDENED_CLAY_STAINED.id, 10)
HARDENED_CLAY_STAINED_BLUE = Block(HARDENED_CLAY_STAINED.id, 11)
HARDENED_CLAY_STAINED_BROWN = Block(HARDENED_CLAY_STAINED.id, 12)
HARDENED_CLAY_STAINED_GREEN = Block(HARDENED_CLAY_STAINED.id, 13)
HARDENED_CLAY_STAINED_RED = Block(HARDENED_CLAY_STAINED.id, 14)
HARDENED_CLAY_STAINED_BLACK = Block(HARDENED_CLAY_STAINED.id, 15)
LEAVES_OAK_DECAYABLE = Block(LEAVES.id, 0)
LEAVES_SPRUCE_DECAYABLE = Block(LEAVES.id, 1)
LEAVES_BIRCH_DECAYABLE = Block(LEAVES.id, 2)
LEAVES_JUNGLE_DECAYABLE = Block(LEAVES.id, 3)
LEAVES_OAK_PERMANENT = Block(LEAVES.id, 4)
LEAVES_SPRUCE_PERMANENT = Block(LEAVES.id, 5)
LEAVES_BIRCH_PERMANENT = Block(LEAVES.id, 6)
LEAVES_JUNGLE_PERMANENT = Block(LEAVES.id, 7)
if settings.isPE:
LEAVES_ACACIA_DECAYABLE = Block(161,0)
LEAVES_DARK_OAK_DECAYABLE = Block(161,1)
LEAVES_ACACIA_PERMANENT = Block(161,2)
LEAVES_DARK_OAK_PERMANENT = Block(161,3)
else:
LEAVES_ACACIA_DECAYABLE = LEAVES_OAK_DECAYABLE
LEAVES_DARK_OAK_DECAYABLE = LEAVES_JUNGLE_DECAYABLE
LEAVES_ACACIA_PERMANENT = LEAVES_OAK_PERMANENT
LEAVES_DARK_OAK_PERMANENT = LEAVES_JUNGLE_PERMANENT
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