File: stuffaboutcode_snake.py

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minetest-mod-pycraft 0.22-5
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#www.stuffaboutcode.com
#Raspberry Pi, Minecraft Snake

# mcpipy.com retrieved from URL below, written by stuffaboutcode
# http://www.stuffaboutcode.com/2013/03/raspberry-pi-minecraft-snake.html

# License:
# Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
# WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

#import the minecraft.py module from the minecraft directory
import mcpi.minecraft as minecraft
#import minecraft block module
import mcpi.block as block
#import time, so delays can be used
import time
#import random module to create random number
import random
import server


#snake class which controls the whole game
class Snake:
    def __init__(self, mc, startVec3, playingBottomLeft, playingTopRight):
        self.mc = mc
        self.direction = "up"
        self.lenght = 5
        self.tail = []
        self.tail.insert(0, startVec3)
        self.playingBottomLeft = playingBottomLeft
        self.playingTopRight = playingTopRight
        self.createApple()
        self.score = 0

    #draw's the whole snake
    def draw(self):
        for segment in self.tail:
            self.mc.setBlock(segment.x, segment.y, segment.z, block.DIAMOND_BLOCK)

    #add's one segment to the snake
    def addSegment(self, segment):
        self.mc.setBlock(segment.x, segment.y, segment.z, block.DIAMOND_BLOCK)
        self.tail.insert(0, segment)
        #do I need to clear the last segment
        if (len(self.tail) > self.lenght):
            lastSegment = self.tail[len(self.tail)-1]
            self.mc.setBlock(lastSegment.x, lastSegment.y, lastSegment.z, block.AIR)
            #pop the last segment off the tail
            self.tail.pop()

    #moves the snake, if it cant it returns false (i.e. game over)
    def move(self):
        newSegment = minecraft.Vec3(self.tail[0].x, self.tail[0].y, self.tail[0].z)
        if self.direction == "up":
            newSegment.y = newSegment.y + 1
        elif self.direction == "down":
            newSegment.y = newSegment.y - 1
        elif self.direction == "left":
            newSegment.x = newSegment.x - 1
        elif self.direction == "right":
            newSegment.x = newSegment.x + 1
        if (self.checkCollision(newSegment) == False):
            self.addSegment(newSegment)
            #have I eaten the apple?
            if (matchVec3(newSegment, self.apple) == True):
                #increase my lenght
                self.lenght = self.lenght + 2
                #increase my score
                self.score = self.score + 10
                #create a new apple
                self.createApple()
            return True
        else:
            #game over
            #flash snake head
            mc.setBlock(self.tail[0].x, self.tail[0].y, self.tail[0].z, block.AIR)
            time.sleep(0.3)
            mc.setBlock(self.tail[0].x, self.tail[0].y, self.tail[0].z, block.DIAMOND_BLOCK)
            time.sleep(0.3)
            mc.setBlock(self.tail[0].x, self.tail[0].y, self.tail[0].z, block.AIR)
            time.sleep(0.3)
            mc.setBlock(self.tail[0].x, self.tail[0].y, self.tail[0].z, block.DIAMOND_BLOCK)
            time.sleep(0.3)
            #show score
            mc.postToChat("Game over - score = " + str(self.score))
            time.sleep(5)
            mc.postToChat("www.stuffaboutcode.com")
            return False

    #function to check if a new segment (or apple) can go there
    def checkCollision(self, newSegment):
        #am I going the boundary
        if ((newSegment.x == playingBottomLeft.x) or (newSegment.y == playingBottomLeft.y) or (newSegment.x == playingTopRight.x) or (newSegment.y == playingTopRight.y)):
            return True
        else:
            #or my own tail
            hitTail = False
            for segment in self.tail:
                if (matchVec3(segment, newSegment) == True):
                    hitTail = True
            return hitTail

    #function to change the snake's direction
    def changeDirection(self, newDirection):
        #code to make sure user doesnt try and make the snake move back on itself
        if (newDirection == "up"):
            if (self.direction != "down"): self.direction = newDirection
        elif (newDirection == "down"):
            if (self.direction != "up"): self.direction = newDirection
        elif (newDirection == "left"):
            if (self.direction != "right"): self.direction = newDirection
        elif (newDirection == "right"):
            if (self.direction != "left"): self.direction = newDirection

    #create the apple at a random position on the board
    def createApple(self):
        badApple = True
        #loop until an apple is created which doesnt collide with the boundary or the snake
        while (badApple == True):
            x = random.randrange(playingBottomLeft.x, playingTopRight.x)
            y = random.randrange(playingBottomLeft.y, playingTopRight.y)
            z = playingBottomLeft.z
            newApple = minecraft.Vec3(x, y, z)
            badApple = self.checkCollision(newApple)
        self.apple = newApple
        self.mc.setBlock(self.apple.x, self.apple.y, self.apple.z, block.GLOWING_OBSIDIAN)

#Compares vec3 objects, if they are the same returns true
def matchVec3(vec1, vec2):
    if ((vec1.x == vec2.x) and (vec1.y == vec2.y) and (vec1.z == vec2.z)):
        return True
    else:
        return False

#draws a vertical outline
def drawVerticalOutline(mc, x0, y0, x1, y1, z, blockType, blockData=0):
    mc.setBlocks(x0, y0, z, x0, y1, z, blockType, blockData)
    mc.setBlocks(x0, y1, z, x1, y1, z, blockType, blockData)
    mc.setBlocks(x1, y1, z, x1, y0, z, blockType, blockData)
    mc.setBlocks(x1, y0, z, x0, y0, z, blockType, blockData)

#main program
if __name__ == "__main__":

    #constants
    screenBottomLeft = minecraft.Vec3(-10,4,15)
    screenTopRight = minecraft.Vec3(10,24,15)
    playingBottomLeft = minecraft.Vec3(-10, 4, 14)
    playingTopRight = minecraft.Vec3(10, 24, 14)
    snakeStart = minecraft.Vec3(0, 5, 14)
    upControl = minecraft.Vec3(0, -1, 1)
    downControl = minecraft.Vec3(0, -1, -1)
    leftControl = minecraft.Vec3(-1, -1, 0)
    rightControl = minecraft.Vec3(1, -1, 0)
    middleControl = minecraft.Vec3(0, 0, 0)
    
    #Connect to minecraft by creating the minecraft object
    # - minecraft needs to be running and in a game
    mc = minecraft.Minecraft.create(server.address)

    #Post a message to the minecraft chat window 
    mc.postToChat("Hi, Minecraft Snake, www.stuffaboutcode.com")
    
    #Build game board
    # clear a suitably large area
    mc.setBlocks(-10, 0, -5, 10, 25, 16, block.AIR)
    # create playing board
    mc.setBlocks(screenBottomLeft.x, screenBottomLeft.y, screenBottomLeft.z, screenTopRight.x, screenTopRight.y, screenTopRight.z, block.STONE)
    drawVerticalOutline(mc, playingBottomLeft.x, playingBottomLeft.y, playingTopRight.x, playingTopRight.y, playingTopRight.z, block.OBSIDIAN)
    
    # create control buttons
    mc.setBlock(upControl.x, upControl.y, upControl.z, block.DIAMOND_BLOCK)
    mc.setBlock(downControl.x, downControl.y, downControl.z, block.DIAMOND_BLOCK)
    mc.setBlock(leftControl.x, leftControl.y, leftControl.z, block.DIAMOND_BLOCK)
    mc.setBlock(rightControl.x, rightControl.y, rightControl.z, block.DIAMOND_BLOCK)
    # blocks around control buttons, to stop player moving off buttons
    mc.setBlock(middleControl.x + 2,middleControl.y + 1,middleControl.z, block.GLASS)
    mc.setBlock(middleControl.x - 2,middleControl.y + 1,middleControl.z, block.GLASS)
    mc.setBlock(middleControl.x,middleControl.y + 1,middleControl.z + 2, block.GLASS)
    mc.setBlock(middleControl.x,middleControl.y + 1,middleControl.z - 2, block.GLASS)
    mc.setBlock(middleControl.x - 1,middleControl.y + 1,middleControl.z - 1, block.GLASS)
    mc.setBlock(middleControl.x - 1,middleControl.y + 1,middleControl.z + 1, block.GLASS)
    mc.setBlock(middleControl.x + 1,middleControl.y + 1,middleControl.z + 1, block.GLASS)
    mc.setBlock(middleControl.x + 1,middleControl.y + 1,middleControl.z - 1, block.GLASS)
    mc.setBlock(middleControl.x,middleControl.y - 1,middleControl.z, block.STONE)
    # put player in the middle of the control
    mc.player.setPos(middleControl.x + 0.5,middleControl.y,middleControl.z + 0,5)

    #time for minecraft to catchup
    time.sleep(3)

    mc.postToChat("Walk forward, backward, left, right to control the snake")
    time.sleep(3)

    #create snake
    snake = Snake(mc, snakeStart, playingBottomLeft, playingTopRight)
    snake.draw()

    playing = True
    
    try:
        #loop until game over
        while playing == True:
            #sleep otherwise the snake moves WAY too fast
            time.sleep(0.3)
            #get players position - are they on a control tile, if so change snake's direction
            playerTilePos = mc.player.getTilePos()
            playerTilePos.y = playerTilePos.y - 1
            if matchVec3(playerTilePos, upControl) == True: snake.changeDirection("up")
            elif matchVec3(playerTilePos, downControl) == True: snake.changeDirection("down")
            elif matchVec3(playerTilePos, leftControl) == True: snake.changeDirection("left")
            elif matchVec3(playerTilePos, rightControl) == True: snake.changeDirection("right")
            #move the snake
            playing = snake.move()
    except KeyboardInterrupt:
        print "stopped"