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--[[
Skyblock for Minetest
Copyright (c) 2015 cornernote, Brett O'Donnell <cornernote@gmail.com>
Source Code: https://github.com/cornernote/minetest-skyblock
License: GPLv3
]]--
--[[
level 2 feats and rewards:
* place_trapdoor x1 default:desert_stonebrick 50
* place_ladder x10 default:desert_cobble 50
* place_fence x20 default:cobble 25
* place_gravel x100 stairs:stair_cobble 4
* place_dirt x100 default:jungleleaves 6
* place_cobble x100 default:coal_lump
* dig_stone_with_coal x2 default:sandstonebrick 50
* place_torch x8 default:iron_lump
* dig_stone_with_iron x4 default:pine_needles 6
* collect_water x1 default:copper_lump
]]--
local level = 2
--
-- PUBLIC FUNCTIONS
--
skyblock.levels[level] = {}
-- feats
skyblock.levels[level].feats = {
{
name = 'place a Trapdoor',
hint = 'doors:trapdoor',
feat = 'place_trapdoor',
count = 1,
reward = 'default:desert_stonebrick 50',
placenode = {'doors:trapdoor'},
},
{
name = 'place 10 Ladders',
hint = 'default:ladder_wood',
feat = 'place_ladder',
count = 10,
reward = 'default:desert_cobble 50',
placenode = {'default:ladder_wood', 'default:ladder_steel'},
},
{
name = 'place 20 Wood Fences',
hint = 'default:fence_wood',
feat = 'place_fence',
count = 20,
reward = 'default:cobble 25',
placenode = {'default:fence_wood'},
},
{
name = 'build a structure using 100 Gravel',
hint = 'default:gravel',
feat = 'place_gravel',
count = 100,
reward = 'stairs:stair_cobble 4',
placenode = {'default:gravel'},
},
{
name = 'extend your Island with 100 Dirt',
hint = 'default:dirt',
feat = 'place_dirt',
count = 100,
reward = 'default:jungleleaves 6',
placenode = {'default:dirt'},
},
{
name = 'craft and place 100 Cobblestone',
hint = 'default:cobble',
feat = 'place_cobble',
count = 100,
reward = 'default:coal_lump',
placenode = {'default:cobble'},
},
{
name = 'dig 2 Coal Lumps',
hint = 'default:stone_with_coal',
feat = 'dig_stone_with_coal',
count = 2,
reward = 'default:sandstonebrick 50',
dignode = {'default:stone_with_coal'},
},
{
name = 'place 8 Torches',
hint = 'default:torch',
feat = 'place_torch',
count = 8,
reward = 'default:iron_lump',
placenode = {'default:torch'},
},
{
name = 'dig 4 Iron Lumps',
hint = 'default:stone_with_iron',
feat = 'dig_stone_with_iron',
count = 4,
reward = 'default:pine_needles 6',
dignode = {'default:stone_with_iron'},
},
{
name = 'collect the Water Source',
hint = 'bucket:bucket_empty',
feat = 'collect_water',
count = 1,
reward = 'default:copper_lump',
bucket = {'default:water_source'},
},
}
-- init level
skyblock.levels[level].init = function(player_name)
end
-- get level information
skyblock.levels[level].get_info = function(player_name)
local info = {
level=level,
total=10,
count=0,
player_name=player_name,
infotext='',
formspec = '',
formspec_quest = '',
}
local text = 'label[0,2.7; --== Quests ==--]'
..'label[0,0.5; Hey '..player_name..', Come Up Here!]'
..'label[0,1; Wow, look at that view... of... nothing...]'
..'label[0,1.5; You should get to work extending this island.]'
..'label[0,2; Perhaps you could build some structures too?]'
info.formspec = skyblock.levels.get_inventory_formspec(level,info.player_name,true)..text
info.formspec_quest = skyblock.levels.get_inventory_formspec(level,info.player_name)..text
for k,v in ipairs(skyblock.levels[level].feats) do
info.formspec = info.formspec..skyblock.levels.get_feat_formspec(info,k,v.feat,v.count,v.name,v.hint,true)
info.formspec_quest = info.formspec_quest..skyblock.levels.get_feat_formspec(info,k,v.feat,v.count,v.name,v.hint)
end
if info.count>0 then
info.count = info.count/2 -- only count once
end
info.infotext = 'LEVEL '..info.level..' for '..info.player_name..': '..info.count..' of '..info.total
return info
end
-- reward_feat
skyblock.levels[level].reward_feat = function(player_name, feat)
local rewarded = skyblock.levels.reward_feat(level, player_name, feat)
-- add water after dig_stone_with_iron
if rewarded and feat == 'dig_stone_with_iron' then
local pos = skyblock.get_spawn(player_name)
local y_up = 1
while 1 == 1 do
local node = minetest.get_node({x=pos.x, y=pos.y+y_up, z=pos.z}).name
if node ~= "air" then
if node ~= "ignore" then
break
else
-- Err, place at player's pos...
pos = minetest.get_player_by_name(player_name):get_pos()
y_up = -1 -- Will get back to 0
end
y_up = y_up + 1
else
break
end
end
minetest.add_node({x=pos.x,y=pos.y+y_up,z=pos.z}, {name='default:water_source'})
return true
end
return rewarded
end
-- track digging feats
skyblock.levels[level].on_dignode = function(pos, oldnode, digger)
skyblock.levels.on_dignode(level, pos, oldnode, digger)
end
-- track placing feats
skyblock.levels[level].on_placenode = function(pos, newnode, placer, oldnode)
skyblock.levels.on_placenode(level, pos, newnode, placer, oldnode)
end
-- track eating feats
skyblock.levels[level].on_item_eat = function(player_name, itemstack)
skyblock.levels.on_item_eat(level, player_name, itemstack)
end
-- track crafting feats
skyblock.levels[level].on_craft = function(player_name, itemstack)
skyblock.levels.on_craft(level, player_name, itemstack)
end
-- track bucket feats
skyblock.levels[level].bucket_on_use = function(player_name, pointed_thing)
skyblock.levels.bucket_on_use(level, player_name, pointed_thing)
end
-- track bucket water feats
skyblock.levels[level].bucket_water_on_use = function(player_name, pointed_thing)
skyblock.levels.bucket_water_on_use(level, player_name, pointed_thing)
end
-- track bucket lava feats
skyblock.levels[level].bucket_lava_on_use = function(player_name, pointed_thing)
skyblock.levels.bucket_lava_on_use(level, player_name, pointed_thing)
end
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