1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191
|
--[[
Skyblock for Minetest
Copyright (c) 2015 cornernote, Brett O'Donnell <cornernote@gmail.com>
Source Code: https://github.com/cornernote/minetest-skyblock
License: GPLv3
]]--
--[[
Level 4 mostly revolving around farming and dying
level 4 feats and rewards:
* craft_diamondhoe farming:seed_wheat
* use_hoe x40 farming:melon_slice
* plant_wheatseed default:cactus
* craft_flour farming:seed_cotton x10
* place_snowblock x50 dye:red x20
* dig_cactus x10 dye:white x20
* dig_geranium x5 flowers:mushroom_brown x2
* dig_tulip x5 flowers:mushroom_red x2
* dig_brownmushroom x15 farming:corn x50
* craft_ethanol default:meselamp x5
]]--
local level = 4
--
-- PUBLIC FUNCTIONS
--
skyblock.levels[level] = {}
-- feats
-- Parts of this are purely hypothetical and not implement yet
skyblock.levels[level].feats = {
{
name = "Craft a mese hoe",
hint = "farming:hoe_mese",
feat = "craft_mesehoe",
count = 1,
reward = "farming:seed_wheat 2",
craft = {"farming:hoe_mese"}
},
{
name = "Use the hoe 40 times",
hint = "farming:hoe_mese",
feat = "use_hoe",
count = 40,
reward = "farming:melon_slice",
hoeuse = {}
},
{
name = "Plant 10 wheat seeds",
hint = "farming:seed_wheat",
feat = "place_wheatseed",
count = 10,
reward = "default:cactus",
placenode = {"farming:seed_wheat"}
},
{
name = "Craft 4 lumps of flour",
hint = "farming:flour",
feat = "craft_flour",
count = 4,
reward = "farming:seed_cotton 10",
craft = {"farming:flour"},
},
{
name = "Place 50 snow blocks",
hint = "default:snowblock",
feat = "place_snowblock",
count = 50,
reward = "dye:red 20",
placenode = {"default:snowblock"},
},
{
name = "Dig 10 cacti",
hint = "default:cactus",
feat = "dig_cactus",
count = 10,
reward = "dye:white 20",
dignode = {"default:cactus"},
},
{
name = "Pick 5 Geranium flowers",
hint = "flowers:geranium",
feat = "dig_geranium",
count = 5,
reward = "flowers:mushroom_brown 2",
dignode = {"flowers:geranium"},
},
{
name = "Pick 5 orange tulips",
hint = "flowers:tulip",
feat = "dig_tulip",
count = 5,
reward = "flowers:mushroom_red 2",
dignode = {"flowers:tulip"},
},
{
name = "Dig 10 brown mushrooms",
hint = "flowers:mushroom_brown",
feat = "dig_brownmushroom",
count = 10,
reward = "farming:corn",
dignode = {"flowers:mushroom_brown"},
},
{
name = "Make ethanol!",
hint = "farming:corn",
feat = "craft_ethanol",
count = 1,
reward = "default:meselamp 5",
craft = {"farming:bottle_ethanol"},
}
}
-- init level
skyblock.levels[level].init = function(player_name)
end
-- get level information
skyblock.levels[level].get_info = function(player_name)
local info = {
level=level,
total=10,
count=0,
player_name=player_name,
infotext='',
formspec = '',
formspec_quest = '',
}
local text = 'label[0,2.7; --== Quests ==--]'
..'label[0,0.5; Time Goes On, '..player_name..'...]'
..'label[0,1.0; You may wonder, traveller, where some of your]'
..'label[0,1.5; precious items are. Be patient...]'
..'label[0,2.0; They will come to you in time...]'
info.formspec = skyblock.levels.get_inventory_formspec(level,info.player_name,true)..text
info.formspec_quest = skyblock.levels.get_inventory_formspec(level,info.player_name)..text
for k,v in ipairs(skyblock.levels[level].feats) do
info.formspec = info.formspec..skyblock.levels.get_feat_formspec(info,k,v.feat,v.count,v.name,v.hint,true)
info.formspec_quest = info.formspec_quest..skyblock.levels.get_feat_formspec(info,k,v.feat,v.count,v.name,v.hint)
end
if info.count>0 then
info.count = info.count/2 -- only count once
end
info.infotext = 'LEVEL '..info.level..' for '..info.player_name..': '..info.count..' of '..info.total
return info
end
-- Reward feats
skyblock.levels[level].reward_feat = function(player_name, feat)
return skyblock.levels.reward_feat(level, player_name, feat)
end
-- Track node placement
skyblock.levels[level].on_placenode = function(pos, newnode, placer, oldnode)
skyblock.levels.on_placenode(level, pos, newnode, placer, oldnode)
end
-- Track node digging
skyblock.levels[level].on_dignode = function(pos, oldnode, digger)
skyblock.levels.on_dignode(level, pos, oldnode, digger)
end
-- track eating feats
skyblock.levels[level].on_item_eat = function(player_name, itemstack)
skyblock.levels.on_item_eat(level, player_name, itemstack)
end
-- track crafting feats
skyblock.levels[level].on_craft = function(player_name, itemstack)
skyblock.levels.on_craft(level, player_name, itemstack)
end
-- track hoe use
skyblock.levels[level].hoe_on_use = function(player_name, pointed_thing, wieldeditem)
skyblock.levels.hoe_on_use(level, player_name, pointed_thing, wieldeditem)
end
skyblock.levels[level].bucket_on_use = function(player_name, pointed_thing) end
skyblock.levels[level].bucket_water_on_use = function(player_name, pointed_thing) end
skyblock.levels[level].bucket_lava_on_use = function(player_name, pointed_thing) end
|