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--[[
Skyblock for Minetest
Copyright (c) 2015 cornernote, Brett O'Donnell <cornernote@gmail.com>
Source Code: https://github.com/cornernote/minetest-skyblock
License: GPLv3
]]--
skyblock.levels = {}
--
-- CONFIG OPTIONS
--
-- true to restart from level1, false to restart from current level
skyblock.levels.restart_on_die = minetest.setting_getbool('skyblock.levels.restart_on_die')
--
-- Functions
--
-- empty inventory
function skyblock.levels.empty_inventory(player)
local inv = player:get_inventory()
if not inv:is_empty('rewards') then
for i=1,inv:get_size('rewards') do
inv:set_stack('rewards', i, nil)
end
end
if skyblock.levels.lose_bags_on_death then
local bags_inv = minetest.get_inventory({type='detached', name=player:get_player_name()..'_bags'})
for bag=1,4 do
if not bags_inv:is_empty('bag'..bag) then
for i=1,bags_inv:get_size('bag'..bag) do
inv:set_stack('bag'..bag, i, nil)
end
for i=1,bags_inv:get_size('bag'..bag) do
bags_inv:set_stack('bag'..bag, i, nil)
inv:set_stack('bag'..bag..'contents', i, nil)
end
end
end
end
end
--
-- Formspec
--
-- get_formspec
function skyblock.levels.get_formspec(player_name)
local level = skyblock.feats.get_level(player_name)
local level_info = skyblock.levels[level].get_info(player_name)
return level_info.formspec
end
-- get_inventory_formspec
function skyblock.levels.get_inventory_formspec(level,player_name,inventory)
local formspec = 'size[15,10;]'
if inventory then
if minetest.get_modpath('unified_inventory') then
formspec = formspec..skyblock.get_unified_inventory_buttons()
end
formspec = formspec..'button_exit[13,0;2,0.5;close;Close]'
else
formspec = formspec
..'button[11,0;2,0.5;restart;Restart]'
..'button_exit[13,0;2,0.5;close;Close]'
end
formspec = formspec
..'background[-0.1,-0.1;6.6,10.3;goals.png]'
..'label[0,0; --== LEVEL '..level..' for '..player_name..' ==--]'
..'label[7,1.5; Rewards]'
..'background[6.9,1.4;2.2,2.8;rewards.png]'
..'list[current_player;rewards;7,2;2,2;]'
..'label[10,1.5; Craft]'
..'label[14,2.5;Output]'
..'background[9.9,1.4;5.2,3.8;craft.png]'
..'list[current_player;craft;10,2;3,3;]'
..'list[current_player;craftpreview;14,3;1,1;]'
..'label[7,5.5; Inventory]'
..'background[6.9,5.4;8.2,4.8;inventory.png]'
..'list[current_player;main;7,6;8,4;]'
return formspec
end
-- render an item image button for the formspec
local function image_button_link(stack_string)
local stack = ItemStack(stack_string);
local new_node_name = stack_string;
if stack and stack:get_name() then
new_node_name = stack:get_name()
end
return tostring(stack_string)..';item_button_nochange_'..unified_inventory.mangle_for_formspec(new_node_name)..';'
end
-- get_feat_formspec
function skyblock.levels.get_feat_formspec(info,i,feat,required,text,hint,inventory)
local y = 2.9+(i*0.6)
local count = skyblock.feats.get(info.level,info.player_name,feat)
if count > required then
count = required
end
local formspec = 'label[0.5,'..y..'; '..text..' ('..count..'/'..required..')]'
if hint then
if inventory and minetest.get_modpath('unified_inventory') then
formspec = formspec..'item_image_button[5.8,'..y..';0.6,0.6;'..image_button_link(hint)..']'
else
formspec = formspec..'item_image_button[5.8,'..y..';0.6,0.6;'..skyblock.craft_guide.image_button_link(hint)..']'
end
end
if count == required then
formspec = formspec .. 'image[-0.2,'..(y-0.25)..';1,1;checkbox_checked.png]'
info.count = info.count + 1
else
formspec = formspec .. 'image[-0.2,'..(y-0.25)..';1,1;checkbox_unchecked.png]'
end
return formspec
end
-- get_unified_inventory_buttons
function skyblock.get_unified_inventory_buttons()
local formspec = ''
local button_row = 0
local button_col = 0
local main_button_x = 7
local main_button_y = 0
for i, def in pairs(unified_inventory.buttons) do
if unified_inventory.lite_mode and i > 4 then
button_row = 1
button_col = 1
end
local tooltip = def.tooltip or ''
if def.type == 'image' then
formspec = formspec..'image_button['
..( main_button_x + 0.65 * (i - 1) - button_col * 0.65 * 4)
..','..(main_button_y + button_row * 0.7)..';0.8,0.8;'
..minetest.formspec_escape(def.image)..';'
..minetest.formspec_escape(def.name)..';]'
..'tooltip['..minetest.formspec_escape(def.name)
..';'..tooltip..']'
end
end
return formspec
end
-- get_restart_formspec
function skyblock.show_restart_formspec(player_name)
local formspec = 'size[6,2.5;]'
..'label[0,0.0;-= Are you sure you want to restart? =-]'
..'label[0,0.5;You will lose all your Items and will have to redo]'
..'label[0,1.0;all of your Quests starting from Level 1.]'
..'button[0,2;3,0.5;restart;Confirm Restart]'
..'button_exit[3,2;3,0.5;close;Cancel]'
minetest.show_formspec(player_name, 'skyblock_restart', formspec)
end
--
-- Feat Checks
--
-- reward_feat
function skyblock.levels.reward_feat(level,player_name,feat)
local count = skyblock.feats.get(level,player_name,feat)
for _,v in ipairs(skyblock.levels[level].feats) do
if v.feat == feat and v.count == count then
skyblock.feats.give_reward(level,player_name,v.reward)
return true
end
end
end
-- track digging feats
function skyblock.levels.on_dignode(level,pos,oldnode,digger)
local player_name = digger:get_player_name()
for _,v in ipairs(skyblock.levels[level].feats) do
if v.dignode then
for _,vv in ipairs(v.dignode) do
if oldnode.name == vv then
skyblock.feats.add(level,player_name,v.feat)
return
end
end
end
end
end
-- track placing feats
function skyblock.levels.on_placenode(level,pos,newnode,placer,oldnode)
local player_name = placer:get_player_name()
for _,v in ipairs(skyblock.levels[level].feats) do
if v.placenode then
for _,vv in ipairs(v.placenode) do
if newnode.name == vv then
skyblock.feats.add(level,player_name,v.feat)
return
end
end
end
end
end
-- track eating feats
function skyblock.levels.on_item_eat(level,player_name,itemstack)
local item_name = itemstack:get_name()
for _,v in ipairs(skyblock.levels[level].feats) do
if v.item_eat then
for _,vv in ipairs(v.item_eat) do
if item_name==vv then
skyblock.feats.add(level,player_name,v.feat)
return
end
end
end
end
end
-- track crafting feats
function skyblock.levels.on_craft(level,player_name,itemstack)
local item_name = itemstack:get_name()
for _,v in ipairs(skyblock.levels[level].feats) do
if v.craft then
for _,vv in ipairs(v.craft) do
if item_name==vv then
skyblock.feats.add(level,player_name,v.feat)
return
end
end
end
end
end
-- track bucket feats
function skyblock.levels.bucket_on_use(level,player_name,pointed_thing)
local node = minetest.env:get_node(pointed_thing.under)
for _,v in ipairs(skyblock.levels[level].feats) do
if v.bucket then
for _,vv in ipairs(v.bucket) do
if node.name == vv then
skyblock.feats.add(level,player_name,v.feat)
return
end
end
end
end
end
-- track bucket water feats
function skyblock.levels.bucket_water_on_use(level,player_name,pointed_thing)
local node = minetest.env:get_node(pointed_thing.under)
for _,v in ipairs(skyblock.levels[level].feats) do
if v.bucket_water then
for _,vv in ipairs(v.bucket_water) do
if node.name == vv then
skyblock.feats.add(level,player_name,v.feat)
return
end
end
end
end
end
-- track bucket lava feats
function skyblock.levels.bucket_lava_on_use(level,player_name,pointed_thing)
local node = minetest.env:get_node(pointed_thing.under)
for _,v in ipairs(skyblock.levels[level].feats) do
if v.bucket_lava then
for _,vv in ipairs(v.bucket_lava) do
if node.name == vv then
skyblock.feats.add(level,player_name,v.feat)
return
end
end
end
end
end
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