File: cuboid.lua

package info (click to toggle)
minetest-mod-worldedit 1.3-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 476 kB
  • sloc: makefile: 5
file content (266 lines) | stat: -rw-r--r-- 8,020 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
worldedit.register_command("outset", {
	params = "[h/v] <amount>",
	description = "Outset the selected region.",
	privs = {worldedit=true},
	require_pos = 2,
	parse = function(param)
		local find, _, dir, amount = param:find("(%a*)%s*([+-]?%d+)")
		if find == nil then
			return false
		end

		local hv_test = dir:find("[^hv]+")
		if hv_test ~= nil then
			return false, "Invalid direction."
		end

		return true, dir, tonumber(amount)
	end,
	func = function(name, dir, amount)
		if dir == "" or dir == "hv" or dir == "vh" then
			assert(worldedit.cuboid_volumetric_expand(name, amount))
		elseif dir == "h" then
			assert(worldedit.cuboid_linear_expand(name, 'x', 1, amount))
			assert(worldedit.cuboid_linear_expand(name, 'x', -1, amount))
			assert(worldedit.cuboid_linear_expand(name, 'z', 1, amount))
			assert(worldedit.cuboid_linear_expand(name, 'z', -1, amount))
		elseif dir == "v" then
			assert(worldedit.cuboid_linear_expand(name, 'y', 1, amount))
			assert(worldedit.cuboid_linear_expand(name, 'y', -1, amount))
		else
			return false, "Invalid number of arguments"
		end

		worldedit.marker_update(name)
		return true, "Region outset by " .. amount .. " blocks"
      end,
})


worldedit.register_command("inset", {
	params = "[h/v] <amount>",
	description = "Inset the selected region.",
	privs = {worldedit=true},
	require_pos = 2,
	parse = function(param)
		local find, _, dir, amount = param:find("(%a*)%s*([+-]?%d+)")
		if find == nil then
			return false
		end
		if dir:find("[^hv]") ~= nil then
			return false, "Invalid direction."
		end

		return true, dir, tonumber(amount)
	end,
	func = function(name, dir, amount)
		if dir == "" or dir == "vh" or dir == "hv" then
			assert(worldedit.cuboid_volumetric_expand(name, -amount))
		elseif dir == "h" then
			assert(worldedit.cuboid_linear_expand(name, 'x', 1, -amount))
			assert(worldedit.cuboid_linear_expand(name, 'x', -1, -amount))
			assert(worldedit.cuboid_linear_expand(name, 'z', 1, -amount))
			assert(worldedit.cuboid_linear_expand(name, 'z', -1, -amount))
		elseif dir == "v" then
			assert(worldedit.cuboid_linear_expand(name, 'y', 1, -amount))
			assert(worldedit.cuboid_linear_expand(name, 'y', -1, -amount))
		else
			return false, "Invalid number of arguments"
		end

		worldedit.marker_update(name)
		return true, "Region inset by " .. amount .. " blocks"
      end,
})


worldedit.register_command("shift", {
	params = "x/y/z/?/up/down/left/right/front/back [+/-]<amount>",
	description = "Shifts the selection area without moving its contents",
	privs = {worldedit=true},
	require_pos = 2,
	parse = function(param)
		local find, _, direction, amount = param:find("([%?%l]+)%s*([+-]?%d+)")
		if find == nil then
			return false
		end

		return true, direction, tonumber(amount)
	end,
	func = function(name, direction, amount)
		local axis, dir
		if direction == "x" or direction == "y" or direction == "z" then
			axis, dir = direction, 1
		elseif direction == "?" then
			axis, dir = worldedit.player_axis(name)
		else
			axis, dir = worldedit.translate_direction(name, direction)
		end

		if axis == nil or dir == nil then
			return false, "Invalid if looking straight up or down"
		end

		assert(worldedit.cuboid_shift(name, axis, amount * dir))
		worldedit.marker_update(name)

		return true, "Region shifted by " .. amount .. " nodes"
      end,
})


worldedit.register_command("expand", {
	params = "[+/-]x/y/z/?/up/down/left/right/front/back <amount> [reverse amount]",
	description = "Expands the selection in the selected absolute or relative axis",
	privs = {worldedit=true},
	require_pos = 2,
	parse = function(param)
		local find, _, sign, direction, amount,
				rev_amount = param:find("([+-]?)([%?%l]+)%s*(%d+)%s*(%d*)")
		if find == nil then
			return false
		end

		if rev_amount == "" then
			rev_amount = "0"
		end

		return true, sign, direction, tonumber(amount), tonumber(rev_amount)
	end,
	func = function(name, sign, direction, amount, rev_amount)
		local absolute = direction:find("[xyz?]")
		local dir, axis

		if absolute == nil then
			axis, dir = worldedit.translate_direction(name, direction)

			if axis == nil or dir == nil then
				return false, "Invalid if looking straight up or down"
			end
		else
			if direction == "?" then
				axis, dir = worldedit.player_axis(name)
			else
				axis = direction
				dir = 1
			end
		end

		if sign == "-" then
			dir = -dir
		end

		worldedit.cuboid_linear_expand(name, axis, dir, amount)
		worldedit.cuboid_linear_expand(name, axis, -dir, rev_amount)
		worldedit.marker_update(name)
		return true, "Region expanded by " .. (amount + rev_amount) .. " nodes"
	end,
})


worldedit.register_command("contract", {
	params = "[+/-]x/y/z/?/up/down/left/right/front/back <amount> [reverse amount]",
	description = "Contracts the selection in the selected absolute or relative axis",
	privs = {worldedit=true},
	require_pos = 2,
	parse = function(param)
		local find, _, sign, direction, amount,
				rev_amount = param:find("([+-]?)([%?%l]+)%s*(%d+)%s*(%d*)")
		if find == nil then
			return false
		end

		if rev_amount == "" then
			rev_amount = "0"
		end

		return true, sign, direction, tonumber(amount), tonumber(rev_amount)
	end,
	func = function(name, sign, direction, amount, rev_amount)
		local absolute = direction:find("[xyz?]")
		local dir, axis

		if absolute == nil then
			axis, dir = worldedit.translate_direction(name, direction)

			if axis == nil or dir == nil then
				return false, "Invalid if looking straight up or down"
			end
		else
			if direction == "?" then
				axis, dir = worldedit.player_axis(name)
			else
				axis = direction
				dir = 1
			end
		end

		if sign == "-" then
			dir = -dir
		end

		worldedit.cuboid_linear_expand(name, axis, dir, -amount)
		worldedit.cuboid_linear_expand(name, axis, -dir, -rev_amount)
		worldedit.marker_update(name)
		return true, "Region contracted by " .. (amount + rev_amount) .. " nodes"
	end,
})

worldedit.register_command("cubeapply", {
	params = "<size>/(<sizex> <sizey> <sizez>) <command> [parameters]",
	description = "Select a cube with side length <size> around position 1 and run <command> on region",
	privs = {worldedit=true},
	require_pos = 1,
	parse = function(param)
		local found, _, sidex, sidey, sidez, cmd, args =
			param:find("^(%d+)%s+(%d+)%s+(%d+)%s+([^%s]+)%s*(.*)$")
		if found == nil then
			found, _, sidex, cmd, args = param:find("^(%d+)%s+([^%s]+)%s*(.*)$")
			if found == nil then
				return false
			end
			sidey = sidex
			sidez = sidex
		end
		sidex = tonumber(sidex)
		sidey = tonumber(sidey)
		sidez = tonumber(sidez)
		if sidex < 1 or sidey < 1 or sidez < 1 then
			return false
		end
		local cmddef = worldedit.registered_commands[cmd]
		if cmddef == nil or cmddef.require_pos ~= 2 then
			return false, "invalid usage: //" .. cmd .. " cannot be used with cubeapply"
		end
		-- run parsing of target command
		local parsed = {cmddef.parse(args)}
		if not table.remove(parsed, 1) then
			return false, parsed[1]
		end
		return true, sidex, sidey, sidez, cmd, parsed
	end,
	nodes_needed = function(name, sidex, sidey, sidez, cmd, parsed)
		-- its not possible to defer to the target command at this point
		return sidex * sidey * sidez
	end,
	func = function(name, sidex, sidey, sidez, cmd, parsed)
		local cmddef = assert(worldedit.registered_commands[cmd])
		local success, missing_privs = minetest.check_player_privs(name, cmddef.privs)
		if not success then
			worldedit.player_notify(name, "Missing privileges: " ..
				table.concat(missing_privs, ", "))
			return
		end

		-- update region to be the cuboid the user wanted
		local half = vector.divide(vector.new(sidex, sidey, sidez), 2)
		local sizea, sizeb = vector.apply(half, math.floor), vector.apply(half, math.ceil)
		local center = worldedit.pos1[name]
		worldedit.pos1[name] = vector.subtract(center, sizea)
		worldedit.pos2[name] = vector.add(center, vector.subtract(sizeb, 1))
		worldedit.marker_update(name)

		-- actually run target command
		return cmddef.func(name, unpack(parsed))
	end,
})