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local realchess = {}
screwdriver = screwdriver or {}
local function index_to_xy(idx)
idx = idx - 1
local x = idx % 8
local y = (idx - x) / 8
return x, y
end
local function xy_to_index(x, y)
return x + y * 8 + 1
end
function realchess.init(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local formspec = [[ size[8,8.6;]
bgcolor[#080808BB;true]
background[0,0;8,8;chess_bg.png]
button[3.1,7.8;2,2;new;New game]
list[context;board;0,0;8,8;]
listcolors[#00000000;#00000000;#00000000;#30434C;#FFF] ]]
meta:set_string("formspec", formspec)
meta:set_string("infotext", "Chess Board")
meta:set_string("playerBlack", "")
meta:set_string("playerWhite", "")
meta:set_string("lastMove", "")
meta:set_string("winner", "")
meta:set_int("lastMoveTime", 0)
meta:set_int("castlingBlackL", 1)
meta:set_int("castlingBlackR", 1)
meta:set_int("castlingWhiteL", 1)
meta:set_int("castlingWhiteR", 1)
inv:set_list("board", {
"realchess:rook_black_1",
"realchess:knight_black_1",
"realchess:bishop_black_1",
"realchess:queen_black",
"realchess:king_black",
"realchess:bishop_black_2",
"realchess:knight_black_2",
"realchess:rook_black_2",
"realchess:pawn_black_1",
"realchess:pawn_black_2",
"realchess:pawn_black_3",
"realchess:pawn_black_4",
"realchess:pawn_black_5",
"realchess:pawn_black_6",
"realchess:pawn_black_7",
"realchess:pawn_black_8",
'','','','','','','','','','','','','','','','',
'','','','','','','','','','','','','','','','',
"realchess:pawn_white_1",
"realchess:pawn_white_2",
"realchess:pawn_white_3",
"realchess:pawn_white_4",
"realchess:pawn_white_5",
"realchess:pawn_white_6",
"realchess:pawn_white_7",
"realchess:pawn_white_8",
"realchess:rook_white_1",
"realchess:knight_white_1",
"realchess:bishop_white_1",
"realchess:queen_white",
"realchess:king_white",
"realchess:bishop_white_2",
"realchess:knight_white_2",
"realchess:rook_white_2"
})
inv:set_size("board", 64)
end
function realchess.move(pos, from_list, from_index, to_list, to_index, _, player)
if from_list ~= "board" and to_list ~= "board" then
return 0
end
local playerName = player:get_player_name()
local meta = minetest.get_meta(pos)
if meta:get_string("winner") ~= "" then
minetest.chat_send_player(playerName, "This game is over.")
return 0
end
local inv = meta:get_inventory()
local pieceFrom = inv:get_stack(from_list, from_index):get_name()
local pieceTo = inv:get_stack(to_list, to_index):get_name()
local lastMove = meta:get_string("lastMove")
local thisMove -- will replace lastMove when move is legal
local playerWhite = meta:get_string("playerWhite")
local playerBlack = meta:get_string("playerBlack")
if pieceFrom:find("white") then
if playerWhite ~= "" and playerWhite ~= playerName then
minetest.chat_send_player(playerName, "Someone else plays white pieces!")
return 0
end
if lastMove ~= "" and lastMove ~= "black" then
minetest.chat_send_player(playerName, "It's not your turn, wait for your opponent to play.")
return 0
end
if pieceTo:find("white") then
-- Don't replace pieces of same color
return 0
end
playerWhite = playerName
thisMove = "white"
elseif pieceFrom:find("black") then
if playerBlack ~= "" and playerBlack ~= playerName then
minetest.chat_send_player(playerName, "Someone else plays black pieces!")
return 0
end
if lastMove ~= "" and lastMove ~= "white" then
minetest.chat_send_player(playerName, "It's not your turn, wait for your opponent to play.")
return 0
end
if pieceTo:find("black") then
-- Don't replace pieces of same color
return 0
end
playerBlack = playerName
thisMove = "black"
end
-- DETERMINISTIC MOVING
local from_x, from_y = index_to_xy(from_index)
local to_x, to_y = index_to_xy(to_index)
if pieceFrom:sub(11,14) == "pawn" then
if thisMove == "white" then
local pawnWhiteMove = inv:get_stack(from_list, xy_to_index(from_x, from_y - 1)):get_name()
-- white pawns can go up only
if from_y - 1 == to_y then
if from_x == to_x then
if pieceTo ~= "" then
return 0
elseif to_index >= 1 and to_index <= 8 then
inv:set_stack(from_list, from_index, "realchess:queen_white")
end
elseif from_x - 1 == to_x or from_x + 1 == to_x then
if not pieceTo:find("black") then
return 0
elseif to_index >= 1 and to_index <= 8 then
inv:set_stack(from_list, from_index, "realchess:queen_white")
end
else
return 0
end
elseif from_y - 2 == to_y then
if pieceTo ~= "" or from_y < 6 or pawnWhiteMove ~= "" then
return 0
end
else
return 0
end
elseif thisMove == "black" then
local pawnBlackMove = inv:get_stack(from_list, xy_to_index(from_x, from_y + 1)):get_name()
-- black pawns can go down only
if from_y + 1 == to_y then
if from_x == to_x then
if pieceTo ~= "" then
return 0
elseif to_index >= 57 and to_index <= 64 then
inv:set_stack(from_list, from_index, "realchess:queen_black")
end
elseif from_x - 1 == to_x or from_x + 1 == to_x then
if not pieceTo:find("white") then
return 0
elseif to_index >= 57 and to_index <= 64 then
inv:set_stack(from_list, from_index, "realchess:queen_black")
end
else
return 0
end
elseif from_y + 2 == to_y then
if pieceTo ~= "" or from_y > 1 or pawnBlackMove ~= "" then
return 0
end
else
return 0
end
-- if x not changed,
-- ensure that destination cell is empty
-- elseif x changed one unit left or right
-- ensure the pawn is killing opponent piece
-- else
-- move is not legal - abort
if from_x == to_x then
if pieceTo ~= "" then
return 0
end
elseif from_x - 1 == to_x or from_x + 1 == to_x then
if not pieceTo:find("white") then
return 0
end
else
return 0
end
else
return 0
end
elseif pieceFrom:sub(11,14) == "rook" then
if from_x == to_x then
-- moving vertically
if from_y < to_y then
-- moving down
-- ensure that no piece disturbs the way
for i = from_y + 1, to_y - 1 do
if inv:get_stack(from_list, xy_to_index(from_x, i)):get_name() ~= "" then
return 0
end
end
else
-- mocing up
-- ensure that no piece disturbs the way
for i = to_y + 1, from_y - 1 do
if inv:get_stack(from_list, xy_to_index(from_x, i)):get_name() ~= "" then
return 0
end
end
end
elseif from_y == to_y then
-- mocing horizontally
if from_x < to_x then
-- mocing right
-- ensure that no piece disturbs the way
for i = from_x + 1, to_x - 1 do
if inv:get_stack(from_list, xy_to_index(i, from_y)):get_name() ~= "" then
return 0
end
end
else
-- mocing left
-- ensure that no piece disturbs the way
for i = to_x + 1, from_x - 1 do
if inv:get_stack(from_list, xy_to_index(i, from_y)):get_name() ~= "" then
return 0
end
end
end
else
-- attempt to move arbitrarily -> abort
return 0
end
if thisMove == "white" or thisMove == "black" then
if pieceFrom:sub(-1) == "1" then
meta:set_int("castlingWhiteL", 0)
elseif pieceFrom:sub(-1) == "2" then
meta:set_int("castlingWhiteR", 0)
end
end
elseif pieceFrom:sub(11,16) == "knight" then
-- get relative pos
local dx = from_x - to_x
local dy = from_y - to_y
-- get absolute values
if dx < 0 then dx = -dx end
if dy < 0 then dy = -dy end
-- sort x and y
if dx > dy then dx, dy = dy, dx end
-- ensure that dx == 1 and dy == 2
if dx ~= 1 or dy ~= 2 then
return 0
end
-- just ensure that destination cell does not contain friend piece
-- ^ it was done already thus everything ok
elseif pieceFrom:sub(11,16) == "bishop" then
-- get relative pos
local dx = from_x - to_x
local dy = from_y - to_y
-- get absolute values
if dx < 0 then dx = -dx end
if dy < 0 then dy = -dy end
-- ensure dx and dy are equal
if dx ~= dy then return 0 end
if from_x < to_x then
if from_y < to_y then
-- moving right-down
-- ensure that no piece disturbs the way
for i = 1, dx - 1 do
if inv:get_stack(from_list, xy_to_index(from_x + i, from_y + i)):get_name() ~= "" then
return 0
end
end
else
-- moving right-up
-- ensure that no piece disturbs the way
for i = 1, dx - 1 do
if inv:get_stack(from_list, xy_to_index(from_x + i, from_y - i)):get_name() ~= "" then
return 0
end
end
end
else
if from_y < to_y then
-- moving left-down
-- ensure that no piece disturbs the way
for i = 1, dx - 1 do
if inv:get_stack(from_list, xy_to_index(from_x - i, from_y + i)):get_name() ~= "" then
return 0
end
end
else
-- moving left-up
-- ensure that no piece disturbs the way
for i = 1, dx - 1 do
if inv:get_stack(from_list, xy_to_index(from_x - i, from_y - i)):get_name() ~= "" then
return 0
end
end
end
end
elseif pieceFrom:sub(11,15) == "queen" then
local dx = from_x - to_x
local dy = from_y - to_y
-- get absolute values
if dx < 0 then dx = -dx end
if dy < 0 then dy = -dy end
-- ensure valid relative move
if dx ~= 0 and dy ~= 0 and dx ~= dy then
return 0
end
if from_x == to_x then
if from_y < to_y then
-- goes down
-- ensure that no piece disturbs the way
for i = 1, dx - 1 do
if inv:get_stack(from_list, xy_to_index(from_x, from_y + i)):get_name() ~= "" then
return 0
end
end
else
-- goes up
-- ensure that no piece disturbs the way
for i = 1, dx - 1 do
if inv:get_stack(from_list, xy_to_index(from_x, from_y - i)):get_name() ~= "" then
return 0
end
end
end
elseif from_x < to_x then
if from_y == to_y then
-- goes right
-- ensure that no piece disturbs the way
for i = 1, dx - 1 do
if inv:get_stack(from_list, xy_to_index(from_x + i, from_y)):get_name() ~= "" then
return 0
end
end
elseif from_y < to_y then
-- goes right-down
-- ensure that no piece disturbs the way
for i = 1, dx - 1 do
if inv:get_stack(from_list, xy_to_index(from_x + i, from_y + i)):get_name() ~= "" then
return 0
end
end
else
-- goes right-up
-- ensure that no piece disturbs the way
for i = 1, dx - 1 do
if inv:get_stack(from_list, xy_to_index(from_x + i, from_y - i)):get_name() ~= "" then
return 0
end
end
end
else
if from_y == to_y then
-- goes left
-- ensure that no piece disturbs the way and destination cell does
for i = 1, dx - 1 do
if inv:get_stack(from_list, xy_to_index(from_x - i, from_y)):get_name() ~= "" then
return 0
end
end
elseif from_y < to_y then
-- goes left-down
-- ensure that no piece disturbs the way
for i = 1, dx - 1 do
if inv:get_stack(from_list, xy_to_index(from_x - i, from_y + i)):get_name() ~= "" then
return 0
end
end
else
-- goes left-up
-- ensure that no piece disturbs the way
for i = 1, dx - 1 do
if inv:get_stack(from_list, xy_to_index(from_x - i, from_y - i)):get_name() ~= "" then
return 0
end
end
end
end
elseif pieceFrom:sub(11,14) == "king" then
local dx = from_x - to_x
local dy = from_y - to_y
local check = true
if thisMove == "white" then
if from_y == 7 and to_y == 7 then
if to_x == 1 then
local castlingWhiteL = meta:get_int("castlingWhiteL")
local idx57 = inv:get_stack(from_list, 57):get_name()
if castlingWhiteL == 1 and idx57 == "realchess:rook_white_1" then
for i = 58, from_index - 1 do
if inv:get_stack(from_list, i):get_name() ~= "" then
return 0
end
end
inv:set_stack(from_list, 57, "")
inv:set_stack(from_list, 59, "realchess:rook_white_1")
check = false
end
elseif to_x == 6 then
local castlingWhiteR = meta:get_int("castlingWhiteR")
local idx64 = inv:get_stack(from_list, 64):get_name()
if castlingWhiteR == 1 and idx64 == "realchess:rook_white_2" then
for i = from_index + 1, 63 do
if inv:get_stack(from_list, i):get_name() ~= "" then
return 0
end
end
inv:set_stack(from_list, 62, "realchess:rook_white_2")
inv:set_stack(from_list, 64, "")
check = false
end
end
end
elseif thisMove == "black" then
if from_y == 0 and to_y == 0 then
if to_x == 1 then
local castlingBlackL = meta:get_int("castlingBlackL")
local idx1 = inv:get_stack(from_list, 1):get_name()
if castlingBlackL == 1 and idx1 == "realchess:rook_black_1" then
for i = 2, from_index - 1 do
if inv:get_stack(from_list, i):get_name() ~= "" then
return 0
end
end
inv:set_stack(from_list, 1, "")
inv:set_stack(from_list, 3, "realchess:rook_black_1")
check = false
end
elseif to_x == 6 then
local castlingBlackR = meta:get_int("castlingBlackR")
local idx8 = inv:get_stack(from_list, 1):get_name()
if castlingBlackR == 1 and idx8 == "realchess:rook_black_2" then
for i = from_index + 1, 7 do
if inv:get_stack(from_list, i):get_name() ~= "" then
return 0
end
end
inv:set_stack(from_list, 6, "realchess:rook_black_2")
inv:set_stack(from_list, 8, "")
check = false
end
end
end
end
if check then
if dx < 0 then dx = -dx end
if dy < 0 then dy = -dy end
if dx > 1 or dy > 1 then return 0 end
end
if thisMove == "white" then
meta:set_int("castlingWhiteL", 0)
meta:set_int("castlingWhiteR", 0)
elseif thisMove == "black" then
meta:set_int("castlingBlackL", 0)
meta:set_int("castlingBlackR", 0)
end
end
meta:set_string("playerWhite", playerWhite)
meta:set_string("playerBlack", playerBlack)
lastMove = thisMove
meta:set_string("lastMove", lastMove)
meta:set_int("lastMoveTime", minetest.get_gametime())
if lastMove == "black" then
minetest.chat_send_player(playerWhite, "["..os.date("%H:%M:%S").."] "..
playerName.." moved a "..pieceFrom:match(":(%a+)")..", it's now your turn.")
elseif lastMove == "white" then
minetest.chat_send_player(playerBlack, "["..os.date("%H:%M:%S").."] "..
playerName.." moved a "..pieceFrom:match(":(%a+)")..", it's now your turn.")
end
if pieceTo:sub(11,14) == "king" then
minetest.chat_send_player(playerBlack, playerName.." won the game.")
minetest.chat_send_player(playerWhite, playerName.." won the game.")
meta:set_string("winner", thisMove)
end
return 1
end
local function timeout_format(timeout_limit)
local time_remaining = timeout_limit - minetest.get_gametime()
local minutes = math.floor(time_remaining / 60)
local seconds = time_remaining % 60
if minutes == 0 then return seconds.." sec." end
return minutes.." min. "..seconds.." sec."
end
function realchess.fields(pos, _, fields, sender)
local playerName = sender:get_player_name()
local meta = minetest.get_meta(pos)
local timeout_limit = meta:get_int("lastMoveTime") + 300
local playerWhite = meta:get_string("playerWhite")
local playerBlack = meta:get_string("playerBlack")
local lastMoveTime = meta:get_int("lastMoveTime")
if fields.quit then return end
-- timeout is 5 min. by default for resetting the game (non-players only)
if fields.new and (playerWhite == playerName or playerBlack == playerName) then
realchess.init(pos)
elseif fields.new and lastMoveTime ~= 0 and minetest.get_gametime() >= timeout_limit and
(playerWhite ~= playerName or playerBlack ~= playerName) then
realchess.init(pos)
else
minetest.chat_send_player(playerName, "[!] You can't reset the chessboard, a game has been started.\n"..
"If you are not a current player, try again in "..timeout_format(timeout_limit))
end
end
function realchess.dig(pos, player)
if not player then
return false
end
local meta = minetest.get_meta(pos)
local playerName = player:get_player_name()
local timeout_limit = meta:get_int("lastMoveTime") + 300
local lastMoveTime = meta:get_int("lastMoveTime")
-- timeout is 5 min. by default for digging the chessboard (non-players only)
return (lastMoveTime == 0 and minetest.get_gametime() > timeout_limit) or
minetest.chat_send_player(playerName, "[!] You can't dig the chessboard, a game has been started.\n"..
"Reset it first if you're a current player, or dig again in "..timeout_format(timeout_limit))
end
function realchess.on_move(pos, from_list, from_index)
local inv = minetest.get_meta(pos):get_inventory()
inv:set_stack(from_list, from_index, '')
return false
end
minetest.register_node(":realchess:chessboard", {
description = "Chess Board",
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
inventory_image = "chessboard_top.png",
wield_image = "chessboard_top.png",
tiles = {"chessboard_top.png", "chessboard_top.png", "chessboard_sides.png"},
groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
sounds = default.node_sound_wood_defaults(),
node_box = {type = "fixed", fixed = {-.375, -.5, -.375, .375, -.4375, .375}},
sunlight_propagates = true,
on_rotate = screwdriver.rotate_simple,
can_dig = realchess.dig,
on_construct = realchess.init,
on_receive_fields = realchess.fields,
allow_metadata_inventory_move = realchess.move,
on_metadata_inventory_move = realchess.on_move,
allow_metadata_inventory_take = function() return 0 end
})
local function register_piece(name, count)
for _, color in pairs({"black", "white"}) do
if not count then
minetest.register_craftitem(":realchess:"..name.."_"..color, {
description = color:gsub("^%l", string.upper).." "..name:gsub("^%l", string.upper),
inventory_image = name.."_"..color..".png",
stack_max = 1,
groups = {not_in_creative_inventory=1}
})
else
for i = 1, count do
minetest.register_craftitem(":realchess:"..name.."_"..color.."_"..i, {
description = color:gsub("^%l", string.upper).." "..name:gsub("^%l", string.upper),
inventory_image = name.."_"..color..".png",
stack_max = 1,
groups = {not_in_creative_inventory=1}
})
end
end
end
end
register_piece("pawn", 8)
register_piece("rook", 2)
register_piece("knight", 2)
register_piece("bishop", 2)
register_piece("queen")
register_piece("king")
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