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/*
This example demonstrates how to initialize an audio engine and play a sound.
This will play the sound specified on the command line.
*/
#include "../miniaudio.c"
#include <stdio.h>
int main(int argc, char** argv)
{
ma_result result;
ma_engine engine;
if (argc < 2) {
printf("No input file.");
return -1;
}
result = ma_engine_init(NULL, &engine);
if (result != MA_SUCCESS) {
printf("Failed to initialize audio engine.");
return -1;
}
ma_engine_play_sound(&engine, argv[1], NULL);
printf("Press Enter to quit...");
getchar();
ma_engine_uninit(&engine);
return 0;
}
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