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/*
* Copyright © Canonical Ltd.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 or 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "mir/executor.h"
#include "mir/graphics/platform.h"
#include "mir/graphics/display_sink.h"
#include "mir/renderer/gl/gl_surface.h"
#include "mir/test/doubles/stub_gl_rendering_provider.h"
#include "src/server/compositor/basic_screen_shooter.h"
#include "mir/renderer/renderer_factory.h"
#include "mir/test/doubles/mock_scene.h"
#include "mir/test/doubles/mock_renderer.h"
#include "mir/test/doubles/mock_gl_rendering_provider.h"
#include "mir/test/doubles/stub_gl_rendering_provider.h"
#include "mir/test/doubles/advanceable_clock.h"
#include "mir/test/doubles/explicit_executor.h"
#include "mir/test/doubles/stub_buffer.h"
#include "mir/test/doubles/stub_scene_element.h"
#include "mir/test/doubles/stub_renderable.h"
#include "mir/test/doubles/stub_gl_config.h"
#include "mir/test/doubles/stub_buffer_allocator.h"
#include <gtest/gtest.h>
namespace mc = mir::compositor;
namespace mr = mir::renderer;
namespace mg = mir::graphics;
namespace geom = mir::geometry;
namespace mtd = mir::test::doubles;
using namespace testing;
using namespace std::chrono_literals;
namespace
{
class MockRendererFactory : public mr::RendererFactory
{
public:
MOCK_METHOD(
std::unique_ptr<mr::Renderer>,
create_renderer_for,
(std::unique_ptr<mg::gl::OutputSurface>, std::shared_ptr<mg::GLRenderingProvider>),
(const override));
};
struct BasicScreenShooter : Test
{
BasicScreenShooter()
{
ON_CALL(*scene, scene_elements_for(_)).WillByDefault(Return(scene_elements));
ON_CALL(*renderer_factory, create_renderer_for(_,_)).WillByDefault(
[this](auto output_surface, auto)
{
ON_CALL(*next_renderer, render(_))
.WillByDefault(
[surface = std::shared_ptr<mg::gl::OutputSurface>(std::move(output_surface))]()
{
return surface->commit();
});
return std::move(next_renderer);
});
ON_CALL(*gl_provider, as_texture(_))
.WillByDefault(
[this](auto buffer)
{
return default_gl_behaviour_provider.as_texture(std::move(buffer));
});
ON_CALL(*gl_provider, surface_for_sink(_, _))
.WillByDefault(
[](mg::DisplaySink& sink, auto const&)
-> std::unique_ptr<mg::gl::OutputSurface>
{
if (auto cpu_provider = sink.acquire_compatible_allocator<mg::CPUAddressableDisplayAllocator>())
{
auto surface = std::make_unique<testing::NiceMock<mtd::MockOutputSurface>>();
auto format = cpu_provider->supported_formats().front();
ON_CALL(*surface, commit())
.WillByDefault(
[cpu_provider, format]()
{
return cpu_provider->alloc_fb(format);
});
return surface;
}
BOOST_THROW_EXCEPTION((std::runtime_error{"CPU output support not available?!"}));
});
ON_CALL(*gl_provider, suitability_for_allocator(_))
.WillByDefault(Return(mg::probe::supported));
ON_CALL(*gl_provider, suitability_for_display(_))
.WillByDefault(Return(mg::probe::supported));
shooter = std::make_unique<mc::BasicScreenShooter>(
scene,
clock,
executor,
gl_providers,
renderer_factory,
buffer_allocator,
std::make_shared<mtd::StubGLConfig>());
}
std::unique_ptr<mtd::MockRenderer> next_renderer{std::make_unique<testing::NiceMock<mtd::MockRenderer>>()};
std::shared_ptr<mtd::MockScene> scene{std::make_shared<NiceMock<mtd::MockScene>>()};
mg::RenderableList renderables{[]()
{
mg::RenderableList renderables;
for (int i = 0; i < 6; i++)
{
renderables.push_back(std::make_shared<mtd::StubRenderable>());
}
return renderables;
}()};
mc::SceneElementSequence scene_elements{[&]()
{
mc::SceneElementSequence elements;
for (auto& renderable : renderables)
{
elements.push_back(std::make_shared<mtd::StubSceneElement>(renderable));
}
return elements;
}()};
mtd::StubGlRenderingProvider default_gl_behaviour_provider;
std::shared_ptr<mtd::MockGlRenderingProvider> gl_provider{std::make_shared<testing::NiceMock<mtd::MockGlRenderingProvider>>()};
std::vector<std::shared_ptr<mg::GLRenderingProvider>> gl_providers{gl_provider};
std::shared_ptr<MockRendererFactory> renderer_factory{std::make_shared<testing::NiceMock<MockRendererFactory>>()};
std::shared_ptr<mtd::StubBufferAllocator> buffer_allocator;
std::shared_ptr<mtd::AdvanceableClock> clock{std::make_shared<mtd::AdvanceableClock>()};
mtd::ExplicitExecutor executor;
std::unique_ptr<mc::BasicScreenShooter> shooter;
std::shared_ptr<mtd::StubBuffer> buffer{std::make_shared<mtd::StubBuffer>(geom::Size{800, 600})};
geom::Rectangle const viewport_rect{{20, 30}, {40, 50}};
StrictMock<MockFunction<void(std::optional<mir::time::Timestamp>)>> callback;
std::optional<mir::time::Timestamp> const nullopt_time{};
};
}
TEST_F(BasicScreenShooter, calls_callback_from_executor)
{
shooter->capture(buffer, viewport_rect, [&](auto time)
{
callback.Call(time);
});
clock->advance_by(1s);
EXPECT_CALL(callback, Call(std::make_optional(clock->now())));
executor.execute();
}
TEST_F(BasicScreenShooter, renders_scene_elements)
{
shooter->capture(buffer, viewport_rect, [&](auto time)
{
callback.Call(time);
});
InSequence seq;
EXPECT_CALL(*scene, scene_elements_for(_)).WillOnce(Return(scene_elements));
EXPECT_THAT(renderables.size(), Gt(0));
EXPECT_CALL(*next_renderer, render(Eq(renderables)));
EXPECT_CALL(callback, Call(std::make_optional(clock->now())));
executor.execute();
}
TEST_F(BasicScreenShooter, sets_viewport_correctly_before_render)
{
shooter->capture(buffer, viewport_rect, [&](auto time)
{
callback.Call(time);
});
Sequence a, b;
EXPECT_CALL(*next_renderer, set_viewport(Eq(viewport_rect))).InSequence(b);
EXPECT_CALL(*next_renderer, render(_)).InSequence(a, b);
EXPECT_CALL(callback, Call(std::make_optional(clock->now()))).InSequence(a, b);
executor.execute();
}
TEST_F(BasicScreenShooter, graceful_failure_on_zero_sized_buffer)
{
auto broken_buffer = std::make_shared<mtd::StubBuffer>(geom::Size{0, 0});
shooter->capture(broken_buffer, viewport_rect, [&](auto time)
{
callback.Call(time);
});
EXPECT_CALL(callback, Call(nullopt_time));
executor.execute();
}
TEST_F(BasicScreenShooter, throw_in_scene_elements_for_causes_graceful_failure)
{
ON_CALL(*scene, scene_elements_for(_)).WillByDefault(Invoke([](auto) -> mc::SceneElementSequence
{
throw std::runtime_error{"throw in scene_elements_for()!"};
}));
shooter->capture(buffer, viewport_rect, [&](auto time)
{
callback.Call(time);
});
EXPECT_CALL(callback, Call(nullopt_time));
executor.execute();
}
TEST_F(BasicScreenShooter, throw_in_surface_for_output_handled_gracefully)
{
ON_CALL(*gl_provider, surface_for_sink).WillByDefault(
[](auto&, auto&) -> std::unique_ptr<mg::gl::OutputSurface>
{
BOOST_THROW_EXCEPTION((std::runtime_error{"Throw in surface_for_sink"}));
});
shooter->capture(buffer, viewport_rect, [&](auto time)
{
callback.Call(time);
});
EXPECT_CALL(callback, Call(nullopt_time));
executor.execute();
}
TEST_F(BasicScreenShooter, throw_in_render_causes_graceful_failure)
{
EXPECT_CALL(*next_renderer, render(_)).WillOnce([](auto) -> std::unique_ptr<mg::Framebuffer>
{
throw std::runtime_error{"throw in render()!"};
});
shooter->capture(buffer, viewport_rect, [&](auto time)
{
callback.Call(time);
});
EXPECT_CALL(callback, Call(nullopt_time));
executor.execute();
}
TEST_F(BasicScreenShooter, ensures_renderer_is_current_on_only_one_thread)
{
thread_local bool is_current_here = false;
std::atomic<bool> is_current = false;
auto shooter = std::make_unique<mc::BasicScreenShooter>(
scene,
clock,
mir::thread_pool_executor,
gl_providers,
renderer_factory,
buffer_allocator,
std::make_shared<mtd::StubGLConfig>());
ON_CALL(*next_renderer, render(_))
.WillByDefault(
[&](auto) -> std::unique_ptr<mg::Framebuffer>
{
/* It's OK if we're being made current again on the same thread
* without having been released previously.
* We just need to ensure that, if we are current *anywhere* then
* it's *this* thread that we're current on.
*/
EXPECT_THAT(is_current_here, Eq(is_current.load()));
is_current = true;
is_current_here = true;
return {};
});
ON_CALL(*next_renderer, suspend())
.WillByDefault(
[&]()
{
EXPECT_THAT(is_current_here, Eq(is_current.load()));
is_current = false;
is_current_here = false;
});
// This doesn't actually have to be atomic
std::atomic<int> call_count = 0;
auto const spawn_a_capture =
[&]()
{
shooter->capture(buffer, viewport_rect, [&](auto) { call_count++; });
};
auto const expected_call_count = 20;
for (auto i = 0; i < expected_call_count; ++i)
{
mir::thread_pool_executor.spawn(spawn_a_capture);
}
mir::ThreadPoolExecutor::quiesce();
EXPECT_THAT(call_count, Eq(expected_call_count));
}
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