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/*
* Copyright © Canonical Ltd.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 or 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "mir/geometry/rectangle.h"
#include "src/server/compositor/occlusion.h"
#include "mir/test/doubles/fake_renderable.h"
#include "mir/test/doubles/stub_scene_element.h"
#include <gtest/gtest.h>
#include <memory>
using namespace testing;
using namespace mir::geometry;
using namespace mir::compositor;
namespace mg = mir::graphics;
namespace mtd = mir::test::doubles;
namespace
{
struct OcclusionFilterTest : public Test
{
OcclusionFilterTest()
{
monitor_rect.top_left = {0, 0};
monitor_rect.size = {1920, 1200};
}
SceneElementSequence scene_elements_from(
std::vector<std::shared_ptr<mg::Renderable>> renderables)
{
SceneElementSequence elements;
for (auto const& renderable : renderables)
elements.push_back(std::make_shared<mtd::StubSceneElement>(renderable));
return elements;
}
mg::RenderableList renderables_from(SceneElementSequence const& elements)
{
mg::RenderableList renderables;
for (auto const& element : elements)
renderables.push_back(element->renderable());
return renderables;
}
Rectangle monitor_rect;
};
}
TEST_F(OcclusionFilterTest, single_window_not_occluded)
{
auto window = std::make_shared<mtd::FakeRenderable>(12, 34, 56, 78);
auto elements = scene_elements_from({window});
auto const& occlusions = filter_occlusions_from(elements, monitor_rect);
EXPECT_THAT(renderables_from(occlusions), IsEmpty());
EXPECT_THAT(renderables_from(elements), ElementsAre(window));
}
TEST_F(OcclusionFilterTest, partially_offscreen_still_visible)
{ // Regression test for LP: #1301115
auto left = std::make_shared<mtd::FakeRenderable>(-10, 10, 100, 100);
auto right = std::make_shared<mtd::FakeRenderable>(1900, 10, 100, 100);
auto top = std::make_shared<mtd::FakeRenderable>(500, -1, 100, 100);
auto bottom = std::make_shared<mtd::FakeRenderable>(200, 1000, 100, 1000);
auto elements = scene_elements_from({left, right, top, bottom});
auto const& occlusions = filter_occlusions_from(elements, monitor_rect);
EXPECT_THAT(renderables_from(occlusions), IsEmpty());
EXPECT_THAT(renderables_from(elements), ElementsAre(left, right, top, bottom));
}
TEST_F(OcclusionFilterTest, smaller_window_occluded)
{
auto top = std::make_shared<mtd::FakeRenderable>(10, 10, 10, 10);
auto bottom = std::make_shared<mtd::FakeRenderable>(12, 12, 5, 5);
auto elements = scene_elements_from({bottom, top});
auto const& occlusions = filter_occlusions_from(elements, monitor_rect);
EXPECT_THAT(renderables_from(occlusions), ElementsAre(bottom));
EXPECT_THAT(renderables_from(elements), ElementsAre(top));
}
TEST_F(OcclusionFilterTest, translucent_window_occludes_nothing)
{
auto top = std::make_shared<mtd::FakeRenderable>(Rectangle{{10, 10}, {10, 10}}, 0.5f);
auto bottom = std::make_shared<mtd::FakeRenderable>(Rectangle{{12, 12}, {5, 5}}, 1.0f);
auto elements = scene_elements_from({bottom, top});
auto const& occlusions = filter_occlusions_from(elements, monitor_rect);
EXPECT_THAT(renderables_from(occlusions), IsEmpty());
EXPECT_THAT(renderables_from(elements), ElementsAre(bottom, top));
}
TEST_F(OcclusionFilterTest, shaped_window_occludes_nothing)
{
auto top = std::make_shared<mtd::FakeRenderable>(Rectangle{{10, 10}, {10, 10}}, 1.0f, false);
auto bottom = std::make_shared<mtd::FakeRenderable>(12, 12, 5, 5);
auto elements = scene_elements_from({bottom, top});
auto const& occlusions = filter_occlusions_from(elements, monitor_rect);
EXPECT_THAT(renderables_from(occlusions), IsEmpty());
EXPECT_THAT(renderables_from(elements), ElementsAre(bottom, top));
}
TEST_F(OcclusionFilterTest, identical_window_occluded)
{
auto top = std::make_shared<mtd::FakeRenderable>(10, 10, 10, 10);
auto bottom = std::make_shared<mtd::FakeRenderable>(10, 10, 10, 10);
auto elements = scene_elements_from({bottom, top});
auto const& occlusions = filter_occlusions_from(elements, monitor_rect);
EXPECT_THAT(renderables_from(occlusions), ElementsAre(bottom));
EXPECT_THAT(renderables_from(elements), ElementsAre(top));
}
TEST_F(OcclusionFilterTest, larger_window_never_occluded)
{
auto top = std::make_shared<mtd::FakeRenderable>(10, 10, 10, 10);
auto bottom = std::make_shared<mtd::FakeRenderable>(9, 9, 12, 12);
auto elements = scene_elements_from({bottom, top});
auto const& occlusions = filter_occlusions_from(elements, monitor_rect);
EXPECT_THAT(renderables_from(occlusions), IsEmpty());
EXPECT_THAT(renderables_from(elements), ElementsAre(bottom, top));
}
TEST_F(OcclusionFilterTest, cascaded_windows_never_occluded)
{
std::vector<std::shared_ptr<mg::Renderable>> renderables;
unsigned int const num_windows{10u};
for (auto x = 0u; x < num_windows; x++)
renderables.push_back(std::make_shared<mtd::FakeRenderable>(x, x, 200, 100));
auto elements = scene_elements_from(renderables);
auto const& occlusions = filter_occlusions_from(elements, monitor_rect);
EXPECT_THAT(renderables_from(occlusions), IsEmpty());
EXPECT_THAT(renderables_from(elements), ElementsAreArray(renderables));
}
TEST_F(OcclusionFilterTest, some_occluded_and_some_not)
{
auto window0 = std::make_shared<mtd::FakeRenderable>(10, 20, 400, 300);
auto window1 = std::make_shared<mtd::FakeRenderable>(10, 20, 5, 5);
auto window2 = std::make_shared<mtd::FakeRenderable>(100, 100, 20, 20);
auto window3 = std::make_shared<mtd::FakeRenderable>(200, 200, 50, 50);
auto window4 = std::make_shared<mtd::FakeRenderable>(500, 600, 34, 56);
auto window5 = std::make_shared<mtd::FakeRenderable>(200, 200, 1000, 1000);
auto elements = scene_elements_from({
window5, //not occluded
window4, //not occluded
window3, //occluded
window2, //occluded
window1, //occluded
window0 //not occluded
});
auto const& occlusions = filter_occlusions_from(elements, monitor_rect);
EXPECT_THAT(renderables_from(occlusions), ElementsAre(window3, window2, window1));
EXPECT_THAT(renderables_from(elements), ElementsAre(window5, window4, window0));
}
TEST_F(OcclusionFilterTest,
occludes_partially_onscreen_window_when_onscreen_part_is_covered_by_another_window)
{
auto const partially_onscreen = std::make_shared<mtd::FakeRenderable>(-50, 100, 150, 100);
auto const covering = std::make_shared<mtd::FakeRenderable>(0, 100, 100, 100);
auto elements = scene_elements_from({
partially_onscreen,
covering
});
auto const& occlusions = filter_occlusions_from(elements, monitor_rect);
EXPECT_THAT(renderables_from(occlusions), ElementsAre(partially_onscreen));
EXPECT_THAT(renderables_from(elements), ElementsAre(covering));
}
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