1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114
|
#=============================================================================#
# Makefile for Mirror Magic #
# (c) 1994-2000 Holger Schemel, info@artsoft.org #
#=============================================================================#
#-----------------------------------------------------------------------------#
# configuration section #
#-----------------------------------------------------------------------------#
# specify your favorite ANSI C compiler
CC = gcc
# specify path to X11 on your system
# if undefined, use system defaults (works with Linux/gcc/libc5)
X11_PATH = /usr/X11R6
# specify directory for read-only game data (like graphics, sounds, levels)
# default is '.', so you can play without installing game data somewhere
# RO_GAME_DIR = /usr/games
RO_GAME_DIR = /usr/share/games/mirrormagic
# specify directory for writable game data (like highscore files)
# default is '.', so you can play without installing game data somewhere
# RW_GAME_DIR = /var/games
RW_GAME_DIR = /var/games/mirrormagic
# uncomment this if your system has no joystick include file
# JOYSTICK = -DNO_JOYSTICK
# choose if you want to allow many global score file entries for one player
# default is 'MANY_PER_NAME'
# when installing the game in a multi user environment, choose this
# SCORE_ENTRIES = ONE_PER_NAME
# when installing the game in a single user environment, choose this
# SCORE_ENTRIES = MANY_PER_NAME
# specify paths for cross-compiling (only needed for MS-DOS and Win32 build)
CROSS_PATH_MSDOS=/usr/local/cross-msdos/i386-msdosdjgpp
CROSS_PATH_WIN32=/usr/local/cross-tools/i386-mingw32msvc
#-----------------------------------------------------------------------------#
# you should not need to change anything below #
#-----------------------------------------------------------------------------#
.EXPORT_ALL_VARIABLES:
MAKE = make
SRC_DIR = src
MAKE_CMD = $(MAKE) -C $(SRC_DIR)
all:
@$(MAKE_CMD) TARGET=x11
x11:
@$(MAKE_CMD) TARGET=x11
sdl:
@$(MAKE_CMD) TARGET=sdl
solaris:
@$(MAKE_CMD) PLATFORM=solaris TARGET=x11
solaris-sdl:
@$(MAKE_CMD) PLATFORM=solaris TARGET=sdl
msdos:
@$(MAKE_CMD) PLATFORM=msdos
cross-msdos:
@PATH=$(CROSS_PATH_MSDOS)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-msdos
cross-win32:
@PATH=$(CROSS_PATH_WIN32)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-win32
clean:
@$(MAKE_CMD) clean
#-----------------------------------------------------------------------------#
# development only stuff #
#-----------------------------------------------------------------------------#
backup:
./Scripts/make_backup.sh src
backup_lev:
./Scripts/make_backup.sh lev
backup_gfx:
./Scripts/make_backup.sh gfx
dist-unix:
./Scripts/make_dist.sh unix .
dist-msdos:
./Scripts/make_dist.sh dos .
dist-win32:
./Scripts/make_dist.sh win .
dist-clean:
@$(MAKE_CMD) dist-clean
dist-build-all:
$(MAKE) clean
@BUILD_DIST=TRUE $(MAKE) x11 ; $(MAKE) dist-clean
@BUILD_DIST=TRUE $(MAKE) cross-win32 ; $(MAKE) dist-clean
@BUILD_DIST=TRUE $(MAKE) cross-msdos ; $(MAKE) dist-clean
dist-all: dist-build-all dist-unix dist-msdos dist-win32
depend dep:
$(MAKE_CMD) depend
|