File: EPropertyList.h

package info (click to toggle)
miwm 1.1-1
  • links: PTS, VCS
  • area: main
  • in suites: squeeze
  • size: 1,228 kB
  • ctags: 848
  • sloc: cpp: 7,611; makefile: 168; sh: 73
file content (245 lines) | stat: -rw-r--r-- 9,374 bytes parent folder | download | duplicates (5)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
#ifndef  LIBE_PROPERTYLIST_H
#define  LIBE_PROPERTYLIST_H
/**
   author: stephan@wanderinghorse.net
   based on code by Rusty Ballinger (bozo@users.sourceforge.net)
   license: GPL

   EPropertyList is a class for holding arbitrary key/value pairs
   of numeric/string data. In includes save/load support.
*/

#include <iostream>
#include "EKeyValueParser.h"

/**
   License: Public Domain
   Author: stephan

   TODO: move many of the EKeyValueParser typedefs into this class and rename
   them to be consistent with the STL.
*/

class EPropertyList
{
public:

        typedef std::map<std::string,std::string> StringStringMap;
        typedef StringStringMap::iterator iterator;
        typedef StringStringMap::const_iterator const_iterator;
        typedef StringStringMap::value_type StringStringPair;
        

        
//         typedef std::map<std::string,bool> StringBoolMap;
//         typedef StringBoolMap::iterator StringBoolIterator;
//         typedef StringBoolMap::value_type StringBoolPair;

        typedef std::list<std::string> string_list;


        /**
           adds pl.toString() to os.
        */
        friend std::ostream & operator << (std::ostream &os, const EPropertyList &);

        /**
           adds pl.toString() to os.
        */
        friend std::string & operator << (std::string &os, const EPropertyList &pl );

        /**
           std::string propval = props["bar"]
           is functionally identical to getString("bar").
        */
        std::string operator[] ( const std::string & key ) const;


        /**
           Name may be a filename, though load() is not called automatically.
        */
        EPropertyList( const std::string &name = "" );
        virtual ~EPropertyList();

        /** 
            Name is currently used as a filename, though it may have other uses.
        */
        void setName( const std::string &name );
        const std::string & getName() const;

        /**
           Returns the number of items in our map.
        */
        int count() const;

        /**
         * Returns the value for key, or defaultVal if the key is not set.
         * Note to subclassers:
         * This is the "master" getter, so subclasses which want to generically 
         * alter getXXX() behaviour need only override this function.
         * If you override this, DO NOT use the like LIBE_{DEBUG,VERBOSE} macros
         * from within this function, or from any other getXXX() from this object;
         * doing so may cause an endless loop. Additionally, all other getXXX()
         * functions call this one, so do not call them from inside this function.
         */
        virtual std::string getString( const std::string &key, const std::string &defaultVal = std::string() ) const;

        /**
         * Sets key to val. Warning: when calling this, you should
         * pass a std::string(), and not rely on casting from a char *, for val.
         * Calling it like: set( "foo", "bar" ) is likely to call the boolean
         * version! To work around this call set( "foo", std::string("bar") )
         * or setString( "foo", "bar" ).
         */
        virtual void set( const std::string &key, std::string val );
        virtual void setString( const std::string &key, std::string val ); // use if you get type casting problems.
        /**
         * Sets key to val IF the key is not already set, else it does nothing.
         * Returns true if it does set the value, else false.
         * Use this to supply default values for not-already-set items, without having to
         * check if they're set.
         */
        virtual bool setIfNot( const std::string &key, std::string val );

        virtual void set( const std::string &key, bool val );
        virtual void setBool( const std::string &key, bool val ); // use if you get type casting problems.
        virtual bool getBool( const std::string &key, bool defaultVal ) const;
        virtual bool setIfNot( const std::string &key, bool val );


        virtual int getInt( const std::string &key, int defaultVal ) const;
        virtual void set( const std::string &key, int val );
        virtual void setInt( const std::string &key, int val ); // use if you get type casting problems.
        virtual bool setIfNot( const std::string &key, int val );

        virtual double getDouble( const std::string &key, double defaultVal ) const;
        virtual void set( const std::string &key, double val );
        virtual void setDouble( const std::string &key, double val ); // use if you get type casting problems.
        virtual bool setIfNot( const std::string &key, double val );

        virtual bool isSet( const std::string &key ) const;
        virtual bool unset( const std::string &key );
        virtual bool clear();

        /**
         * Returns the bool value of the passed string.
         * The following string values are considered equal to true:
         true, TRUE, True, t, T
         yes, YES, Yes, y, Y
         1
         * Anything else evaluates to false.
         * CASE IS IMPORTANT! (Sorry, when I learn how to easily lowercase a c++ string
         * I'll fix all that.)
         */
        static bool boolVal( const std::string &key );

        /**
         * Returns the first item in the data map.
         * You can use this to iterate:
         *   EPropertyList::iterator it = props.begin();
         *   while( it != props.end() ) { ... ++it; }
         */
        EPropertyList::iterator begin();
        EPropertyList::const_iterator begin() const;

        /**
         * The after-the-end iterator for the data map.
         */
        EPropertyList::iterator end();
        EPropertyList::const_iterator end() const;

        /**
         * Returns end() if the key is not in our map, otherise it returns
         * that iterator. Use the iterator's .first member to get the key,
         * and .second to get the value. However, you SHOULD call getString( (*iter) )
         * to get the value, so subclasses can do some funniness with the key,
         * like ESimpleCLParser does:
         *   std::string val;
         *   iter = foo.find( "key" );
         *   if( iter == foo.end() ) { return val; }
         *   return val = foo.getString( (*iter) );
         * This helps guaranty similar behaviour across subclasses.
         *
         * todo: make this the master getter, instead of getString(), for purposes
         * of overriding getXXX() behaviour?
         */
        virtual EPropertyList::iterator find( const std::string &key );

        /**
           merge() copies all properties from src to dest. It returns the
           number of properties copied, or -1 on a massive error (e.g.,
           if src/dest point to the same object).
        */
        static int merge( EPropertyList &src, EPropertyList &dest );

        /**
         * If filename is empty, the filename from the constructor or setName() is used.
         * If both are empty, false is returned.
         * Returns false on error, otherwise true.
         * Note that input lines like:
         *  key=
         * Are not considered valid, and will not be set!!!
         * if blanksToFalse == true, then these keys will be saved as boolean falses.
         * todo: make a form of load() which takes an istream.
         */
        virtual bool load( std::string filename = "", bool blanksToFalse=false );

        /**
           identical to load( string, bool ) except that reads from an input stream.
           Note that it does not open() nor close() the stream!
        */
        virtual bool load( std::istream &in, bool blanksToFalse=false );
        /**
         * If filename is empty, the filename from the constructor or setName() is used.
         * If both are empty, false is returned.
         * Returns false on error, otherwise true.
         * todo: make a version of save() which takes an ostream.
         */
        virtual bool save( std::string filename = "" );


        /**
         * Writes out a string containing the contents of this object and returns it.
         */
        virtual std::string toString() const;


        /**
           Returns the list of keys, ordered in their insertion order.
         */
        const EPropertyList::string_list & orderedKeys() const { return this->order; };


        /**
           If saveAtDestruction() returns true and this object's
           filename has been set then this object will try to save
           itself to that filename in it's destructor.
         */
        bool saveAtDestruction() const { return this->m_saveAtDtor; };
        void saveAtDestruction( bool b ) { this->m_saveAtDtor = b; };


protected:
        /**
         * Returns the internally-used StringStringMap (see the typedefs, above).
         */
        StringStringMap & getMap();


private:
        typedef std::map<char,bool> CharBoolMap;
        typedef CharBoolMap::value_type CharBoolPair;
        typedef std::map<std::string,bool> TrueMap;

        void init(std::string fn);
        std::string filename;
        StringStringMap map;
        CharBoolMap::iterator commentIt;
        mutable string_list order;
        std::string name;
        static TrueMap trues;
        static CharBoolMap commentChars;
        mutable char * number_buffer;
        bool m_saveAtDtor;
};
#endif //  LIBE_PROPERTYLIST_H