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//-*-c++-*-
// -------------------------------------------
// RCS data:
// $Date: 2003/07/04 10:12:01 $
// $Revision: 1.3 $
// $Source: /cvsroot/miwm/miwm/miwm/wspace.cc,v $
// $Id: wspace.cc,v 1.3 2003/07/04 10:12:01 sgbeal Exp $
// $RCSfile: wspace.cc,v $
// -------------------------------------------
// Copyright by Ben Paul Wise.
// -------------------------------------------
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
// -------------------------------------------
// this defines the functions for workspace-related
// manipulations
// -------------------------------------------
#include "miwm.h"
#include "ws.h"
#include "miwm_framework.h"
#include "EStringList.h"
// -------------------------------------------
void
WindowManager::setupWS() {
numWorkSpaces = 0;
allWorkSpaces = (WorkSpace**) malloc (maxNumWorkSpaces * sizeof (WorkSpace));
previewWSP = 0;
previewedWorkSpace = NULL; // and likely to stay that way
std::string spacenames = miwm::config().getString( "workspace_names", "One Two Three Four Five Six" );
EStringList list = EStringList::tokenize( spacenames );
std::string wsname;
while( true )
{
wsname = list.shift();
if( wsname.empty() ) break;
addWorkSpace( wsname.c_str() );
}
return;
}
void
WindowManager::addWorkSpace(const char* wsName) {
if (numWorkSpaces < maxNumWorkSpaces) {
WorkSpace* ws = new WorkSpace(wsName);
allWorkSpaces[numWorkSpaces] = ws;
numWorkSpaces = numWorkSpaces + 1;
if (1 == numWorkSpaces)
workSpace = ws;
}
else {
cout << "Maximum number of workspaces ("<<maxNumWorkSpaces<<") reached." << endl;
cout << "Therefore, workspace " << wsName<<" will not be added"<<endl;
cout << flush;
}
return;
}
// -------------------------------------------
// I defocus everything right before moving it off screen, for two reasons.
// First: if I did not, things that were in focus but are now
// offscreen get redrawn (with defocused border) when I set focus in
// the new workspace.
// Second: it prevents things like offscreen-xterms from accidentally
// getting keyboard input, doing deletes in the wrong directory, etc.
void
WindowManager::changeWorkSpace(WorkSpace* ws1, WorkSpace* ws2) {
Node* cND = NULL;
Client* c = NULL;
assert (NULL != ws1);
assert (NULL != ws2);
if (ws1 == ws2)
return;
for (cND = allClients->first; cND != NULL; cND = allClients->nextNode(cND)) {
c = ((Client*) cND->data);
// if this client is NULL, we are in deep doo doo
assert (NULL != c);
if (c->workSpace == ws1) {
// I marked the following 'if' as suspicious,a
// but now I don't recall why
if (False == c->hidden)
{
if (c->sticky == 0) {
if (c == current) {
setactive(current , 0 , 0L);
current = NULL;
}
innerSendClienttoWS(c, 0); // hide it
}
else { // c->sticky == 1
c->workSpace = ws2;
}
}
}
if (c->workSpace == ws2) {
if (c->sticky == 0) {
if (False == c->hidden)
innerSendClienttoWS(c, 1); // actually show it
}
else {
// do nothing: it is sticky and already in this WS
}
}
}
workSpace = ws2;
focusOn(NULL); // arrive defocused
return;
}
void
WindowManager::sendClientToWorkSpace(Client* client, WorkSpace* ws2) {
assert (NULL != ws2);
if (NULL != client) { // client did not die during the operation
if ((ws2 != workSpace) || (ws2 != client->workSpace)) {
client->sticky = 0;
client->workSpace = ws2;
// is this one in focus?
if (client == current) {
setactive(current, 0, 0L); // copied from disp.cc
current = NULL;
}
innerSendClienttoWS(client, 0); // make it invisible
}
assert (client->workSpace == ws2);
if (1 == followClientToWS) {
changeWorkSpace(workSpace, client->workSpace);
followClientToWS = 0;
}
}
else { // client died during the operation. CYA
XUnmapWindow(dpy, popup);
mode = wmReady;
}
return;
}
void
WindowManager::innerSendClienttoWS(Client* client, int visibleP) {
if (visibleP == 0) {// slide it away
// set normalX, normalY just prior to pushing it off the screen.
client->normalX = client->size.x;
client->normalY = client->size.y;
client->normalW = client->size.width;
client->normalH = client->size.height;
XMoveWindow(dpy, client->parent,
client->size.x + offWorkSpace,
client->size.y + offWorkSpace);
// note that I do not do any configure notification.
// if the client pops up an emergency dialog box, I want it to show.
}
else { // slide it back
XMoveWindow(dpy, client->parent,
client->normalX,
client->normalY);
// XMapWindow(dpy, client->parent);
}
return;
}
// -------------------------------------------
WorkSpace::WorkSpace(const char* n) {
label = string(n);
}
WorkSpace::~WorkSpace() {
// XtFree(label);
}
void
WindowManager::rotateWSClients() {
Client *c1 = current;
Client *c2 = NULL;
Node* cND = NULL;
int i = 0;
int numClients = allClients->length() ;
if (0 == numClients)
return;
if (c1 == NULL) {
cND = allClients->first;
c1 = ((Client*) cND->data);
}
cND = allClients->inList(c1);
while ((c2 == NULL) && ( i < numClients + 2)) {
cND = allClients->nextNode(cND);
if (cND == NULL)
cND = allClients->first;
i = i + 1;
c1 = ((Client*) cND->data);
// if this client is NULL, we are in deep doo doo
assert (NULL != c1);
if ((False == c1->hidden) && (workSpace == c1->workSpace))
c2 = c1;
}
if (c2 != NULL) {
raiseClient(c2);
focusOn(c2);
}
return;
}
// -------------------------------------------
// end of wspace.cc
// -------------------------------------------
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