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//-*- c++ -*-
// ------------------------------------------
// RCS data:
// $Date: 2003/06/23 14:47:23 $
// $Revision: 1.1.1.1 $
// $Source: /cvsroot/miwm/miwm/miwm/nodes.cc,v $
// $Id: nodes.cc,v 1.1.1.1 2003/06/23 14:47:23 bwise837 Exp $
// $RCSfile: nodes.cc,v $
// ------------------------------------------
// Copyright by Ben Paul Wise.
// -------------------------------------------
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
// -------------------------------------------
// this is a very limited kind of list. It is
// not suitable for general purpose use.
// it was developed strictly to make templates
// unnecessary in this application. it was
// harder to get the standard template library
// to work WITHOUT lots of #ifdef conditional
// compilation than it was to get this code
// to work.
// -------------------------------------------
#include <stdlib.h>
#include "nodes.h"
// ------------------------------------------
Node::Node() {
next = NULL;
prev = NULL;
data = NULL;
}
Node::~Node() {
next = NULL;
prev = NULL;
data = NULL;
}
// ------------------------------------------
NodeList::NodeList() {
first = NULL;
last = first;
actual = first;
}
NodeList::~NodeList() {
while (NULL != first)
remove(first);
first = NULL;
last = NULL;
actual = NULL;
}
// ------------------------------------------
// delete each node's contents, then delete each node, then delete the list itself
void
obliterateNodeList(NodeList* nList) {
// Node *nd;
// void* nData;
if (NULL != nList) {
// this was redundant. ~NodeList recursively destroys nodes (and their contents?)
// for (nd = nList->first; nd != NULL; nd = nList->nextNode(nd)) {
// nData = nd->data;
// if (NULL != nData) {
// delete nData;
// nd->data = NULL;
// }
// }
delete nList;
nList = NULL;
}
return;
}
// ------------------------------------------
// inList - searches for given data pointer in list and returns pointer to
// corresponding Node-structure if found else NULL.
Node *
NodeList::inList(void *dataPtr) {
Node *InList = NULL;
Node *p;
p = first;
while (p) {
if (p->data == dataPtr) {
InList = p;
break;
}
p = p->next;
}
return (InList);
}
// ------------------------------------------
// append - Appends element at end of list, creating a new node to put it in.
// Will return tbFalse if element is not in list after call, else
// tbTrue.
// note that we allow duplicates to be appended
TLogical
NodeList::append(void *ptr) {
Node *nd;
nd = new Node();
if (NULL == nd) {
// ran out of memory!
return (tbFalse);
}
nd->prev = last;
nd->next = NULL;
nd->data = ptr;
if (nd->prev)
nd->prev->next = nd;
else
first = nd;
last = nd;
return (tbTrue);
}
// ------------------------------------------
Node*
NodeList::at(int i) {
Node *nd = first;
assert (i >= 0);
while ((NULL != nd) && (i >=0)) {
if (0 == i)
return nd;
nd = nd->next;
i = i - 1;
}
return nd;
}
// ------------------------------------------
int
NodeList::length() {
int population = 0;
Node *nd = first;
while (nd != NULL)
{
population = population + 1;
nd = nd->next;
}
return population;
}
// ------------------------------------------
// prepend - Inserts new element as the first element of list and resets the
// actual-pointer to first element.
// Will return tbFalse if element is not in list after call, else
// tbTrue.
// note that we allow duplicates to be prepended
TLogical
NodeList::prepend(void *ptr) {
Node *nd = new Node();
if (NULL == nd)
return (tbFalse);
nd->prev = NULL;
nd->next = first;
nd->data = ptr;
if (nd->next)
nd->next->prev = nd;
else
last = nd;
first = nd;
actual = first;
return (tbTrue);
}
// ------------------------------------------
// remove - Deletes node from List. The data must either be already deleted
// or saved, else it will become unreferenced garbage.
// Returns pointer to next Node if existing, else pointer to
// previous one. Returns NULL if the list now is empty and pointer
// to Node itself if node is not in list.
Node *
NodeList::remove(Node *nd) {
Node *rn;
if (NULL == nd)
return (NULL);
if (NULL == inList(nd->data))
return (nd);
if (nd->prev) {
nd->prev->next = nd->next;
rn = nd->prev;
}
else {
first = nd->next;
rn = NULL;
}
if (nd->next) {
nd->next->prev = nd->prev;
rn = nd->next;
} else
last = nd->prev;
delete nd;
return (rn);
}
// ------------------------------------------
// nextNode - returns pointer to following node.
Node*
NodeList::nextNode(Node *nd) {
if (NULL != nd)
return (nd->next);
else
return (first);
}
// ------------------------------------------
// prevNode - returns pointer to previous node.
Node*
NodeList::prevNode(Node *nd) {
if (NULL != nd)
return (nd->prev);
else
return (last);
}
// ------------------------------------------
void
NodeList::moveToEnd(Node *nd) {
assert (NULL != nd);
assert (NULL != inList(nd->data));
if (NULL == nd->next)
return;
if (nd->prev)
nd->prev->next = nd->next;
else
first = nd->next;
nd->next->prev = nd->prev;
last->next = nd;
nd->prev = last;
last = nd;
nd->next = NULL;
}
// ------------------------------------------
void
NodeList::moveToFront(Node *nd) {
assert (NULL != nd);
assert (NULL != inList(nd->data));
if (NULL == nd->prev)
return;
if (nd->next)
nd->next->prev = nd->prev;
else
last = nd->prev;
nd->prev->next = nd->next;
first->prev = nd;
nd->next = first;
first = nd;
nd->prev = NULL;
}
// ------------------------------------------
// end of nodes.cc
// ------------------------------------------
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