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/*
* ac3strm_in.c: AC3 Audio strem class members handling scanning and
* buffering raw input stream.
*
* Copyright (C) 2001 Andrew Stevens <andrew.stevens@philips.com>
* Copyright (C) 2000,2001 Brent Byeler for original header-structure
* parsing code.
*
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of version 2 of the GNU General Public License
* as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <config.h>
#include <math.h>
#include <stdlib.h>
#include "audiostrm.hpp"
#include "interact.hpp"
#include "multiplexor.hpp"
//#define DEBUG_AC3_HEADERS
#define AC3_SYNCWORD 0x0b77
#define AC3_PACKET_SAMPLES 1536
const unsigned int AC3Stream::default_buffer_size = 16*1024;
/// table for the available AC3 bitrates
static const unsigned int ac3_bitrate_index[32] =
{ 32,40,48,56,64,80,96,112,128,160,192,
224,256,320,384,448,512,576,640,
0,0,0,0,0,0,0,0,0,0,0,0,0
};
static const unsigned int ac3_frame_size[3][32] =
{
{ 64,80,96,112,128,160,192,224,256,320,384,
448,512,640,768,896,1024, 1152,1280,
0,0,0,0,0,0,0,0,0,0,0,0,0
},
{ 69,87,104,121,139,174,208,243,278,348,417,
487,557,696,835,975,1114, 1253,1393,
0,0,0,0,0,0,0,0,0,0,0,0,0
},
{ 96,120,144,168,192,240,288,336,384,480,576,
672,768,960,1152,1344, 1536,1728,1920,
0,0,0,0,0,0,0,0,0,0,0,0,0
}
};
/// table for the available AC3 frequencies
static const unsigned int ac3_frequency[4] =
{ 48000, 44100, 32000, 0};
AC3Stream::AC3Stream(IBitStream &ibs, Multiplexor &into) :
AudioStream( ibs, into )
{
num_frames = 0;
}
bool AC3Stream::Probe(IBitStream &bs )
{
return bs.GetBits(16) == AC3_SYNCWORD;
}
/*************************************************************************
*
* Reads initial stream parameters and displays feedback banner to users
* @param stream_num AC3 substream ID
*************************************************************************/
void AC3Stream::DisplayAc3HeaderInfo()
{
/* Some stuff to generate frame-header information */
printf( "bsid = %d\n", bs.GetBits(5) );
printf( "bsmode = 0x%1x\n", bs.GetBits(3) );
int acmode = bs.GetBits(3);
int nfchans = 0;
switch( acmode )
{
case 0x0 :
nfchans = 2; break;
case 0x1 :
nfchans = 1; break;
case 0x2 :
nfchans = 2; break;
case 0x3 :
case 0x4 :
nfchans = 3; break;
case 0x5 :
case 0x6 :
nfchans = 4; break;
case 0x7 :
nfchans = 5; break;
}
printf( "acmode = 0x%1x (%d channels)\n", acmode, nfchans );
if( (acmode & 0x1) && (acmode != 1 ) )
printf( "cmixlev = %d\n", bs.GetBits(2) );
if( (acmode & 0x4) )
printf( "smixlev = %d\n", bs.GetBits(2) );
if( acmode == 2 )
printf( "dsurr = %d\n", bs.GetBits(2) );
printf( "lfeon = %d\n", bs.GetBits(1) );
printf( "dialnorm = %02d\n", bs.GetBits(5) );
int compre = bs.GetBits(1);
printf( "compre = %d\n", compre );
if( compre )
printf( "compr = %02d\n", bs.GetBits(8) );
int langcode = bs.GetBits(1);
printf( "langcode = %d\n", langcode );
if( langcode )
printf( "langcod = 0x%02x\n", bs.GetBits(8) );
int audprodie = bs.GetBits(1);
printf( "audprodie = %d\n", audprodie );
if( audprodie )
{
printf( "mixlevel = 0x%02x\n", bs.GetBits(5) );
printf( "roomtyp = 0x%02x\n", bs.GetBits(2) );
}
if( acmode == 0 )
{
printf( "Skipping 1+1 mode parameters\n" );
bs.GetBits(5+1+8+1+8);
if( bs.GetBits(1) )
bs.GetBits(7);
}
printf( "Copyright = %d\n", bs.GetBits(1) );
printf( "Original = %d\n", bs.GetBits(1) );
int timecod1e = bs.GetBits(1);
if( timecod1e )
{
printf( "timecod1 = 0x%03x\n", bs.GetBits(14) );
}
int timecod2e = bs.GetBits(1);
if( timecod2e )
{
printf( "timecod2 = 0x%03x\n", bs.GetBits(14) );
}
int addbsie = bs.GetBits(1);
if( addbsie )
{
printf( "addbsil = %02x\n", bs.GetBits(6) );
}
// FROM This point on we're actually right into the actual audio block
printf( "Audio block header...\n" );
printf( "blksw [ch] = %02x\n", bs.GetBits(nfchans) );
printf( "dithflg[ch] = %02x\n", bs.GetBits(nfchans) );
int dynrnge = bs.GetBits(1);
printf( "Dynrange = %d\n", bs.GetBits(1) );
if( dynrnge )
{
printf( "dynrng = %02x\n", bs.GetBits(8) );
}
if( acmode == 0 && bs.GetBits(1) )
{
printf( "dynrng2 = %02x\n", bs.GetBits(8) );
}
int cplstre = bs.GetBits(1);
printf( "cplstre = %d\n", cplstre );
int cplinu = 0;
if( cplstre )
{
cplinu = bs.GetBits(1);
printf( "cplinu = %d\n", cplinu );
if( cplinu )
{
printf( "Skipping cplinu=1 info...\n");
bs.GetBits(nfchans);
if( acmode == 2 )
bs.GetBits(1);
int cplbegf = bs.GetBits(4);
int cplendf = bs.GetBits(4);
bs.GetBits(3+cplbegf-cplendf);
}
}
if( cplinu )
{
printf( "Warning: no parser for coupling co-ordinates mess\n");
return;
}
if( acmode == 2 )
{
int rmatstr = bs.GetBits(1);
printf( "rmatstr = %d\n", rmatstr );
printf( "Warning: no parser for rematrixing...\n" );
}
}
void AC3Stream::Init ( const int _stream_num)
{
unsigned int framesize_code;
stream_num = _stream_num;
MuxStream::Init( PRIVATE_STR_1,
1, // Buffer scale
default_buffer_size,
false,
muxinto.buffers_in_audio,
muxinto.always_buffers_in_audio
);
mjpeg_info ("Scanning for header info: AC3 Audio stream %02x (%s)",
stream_num,
bs.StreamName()
);
AU_start = bs.bitcount();
if (bs.GetBits(16)==AC3_SYNCWORD)
{
num_syncword++;
bs.GetBits(16); // CRC field
frequency = bs.GetBits(2); // Sample rate code
framesize_code = bs.GetBits(6); // Frame size code
framesize = ac3_frame_size[frequency][framesize_code>>1];
framesize =
(framesize_code&1) && frequency == 1 ?
(framesize + 1) << 1:
(framesize <<1);
header_skip = 5; // Initially skipped past 5 bytes of header
num_frames++;
access_unit.start = AU_start;
access_unit.length = framesize;
mjpeg_info( "AC3 frame size = %d", framesize );
bit_rate = ac3_bitrate_index[framesize_code>>1];
samples_per_second = ac3_frequency[frequency];
/* Presentation time-stamping */
access_unit.PTS = static_cast<clockticks>(decoding_order) *
static_cast<clockticks>(AC3_PACKET_SAMPLES) *
static_cast<clockticks>(CLOCKS) / samples_per_second;
access_unit.DTS = access_unit.PTS;
access_unit.dorder = decoding_order;
++decoding_order;
aunits.Append( access_unit );
} else
{
mjpeg_error ( "Invalid AC3 Audio stream header.");
exit (1);
}
OutputHdrInfo();
}
/// @returns the current bitrate
unsigned int AC3Stream::NominalBitRate()
{
return bit_rate*1024;
}
/// Prefills the internal buffer for output multiplexing.
/// @param frames_to_buffer the number of audio frames to read ahead
void AC3Stream::FillAUbuffer(unsigned int frames_to_buffer )
{
unsigned int framesize_code;
last_buffered_AU += frames_to_buffer;
mjpeg_debug( "Scanning %d AC3 audio frames to frame %d",
frames_to_buffer, last_buffered_AU );
int skip;
while( !bs.eos()
&& decoding_order < last_buffered_AU
&& !muxinto.AfterMaxPTS(access_unit.PTS)
)
{
skip=access_unit.length-header_skip;
bs.SeekFwdBits(skip);
prev_offset = AU_start;
AU_start = bs.bitcount();
if( AU_start - prev_offset != access_unit.length*8 )
{
mjpeg_warn( "Discarding incomplete final frame AC3 stream %d!",
stream_num);
aunits.DropLast();
--decoding_order;
break;
}
/* Check we have reached the end of have another catenated
stream to process before finishing ... */
if ( (syncword = bs.GetBits(16))!=AC3_SYNCWORD )
{
if( !bs.eos() )
{
mjpeg_error_exit1( "Can't find next AC3 frame: @ %lld we have %04x - broken bit-stream?", AU_start/8, syncword );
}
break;
}
bs.GetBits(16); // CRC field
bs.GetBits(2); // Sample rate code TOOD: check for change!
framesize_code = bs.GetBits(6);
framesize = ac3_frame_size[frequency][framesize_code>>1];
framesize =
(framesize_code&1) && frequency == 1 ?
(framesize + 1) << 1:
(framesize <<1);
access_unit.start = AU_start;
access_unit.length = framesize;
access_unit.PTS = static_cast<clockticks>(decoding_order) *
static_cast<clockticks>(AC3_PACKET_SAMPLES) *
static_cast<clockticks>(CLOCKS) / samples_per_second;;
access_unit.DTS = access_unit.PTS;
access_unit.dorder = decoding_order;
decoding_order++;
aunits.Append( access_unit );
num_frames++;
num_syncword++;
if (num_syncword >= old_frames+10 )
{
mjpeg_debug ("Got %d frame headers.", num_syncword);
old_frames=num_syncword;
}
}
last_buffered_AU = decoding_order;
eoscan = bs.eos() || muxinto.AfterMaxPTS(access_unit.PTS);
}
/// Closes the AC3 stream and prints some statistics.
void AC3Stream::Close()
{
stream_length = AU_start >> 3;
mjpeg_info ("AUDIO_STATISTICS: %02x", stream_id);
mjpeg_info ("Audio stream length %lld bytes.", stream_length);
mjpeg_info ("Frames : %8u", num_frames);
}
/*************************************************************************
OutputAudioInfo
gibt gesammelte Informationen zu den Audio Access Units aus.
Prints information on audio access units
*************************************************************************/
void AC3Stream::OutputHdrInfo ()
{
mjpeg_info("AC3 AUDIO STREAM:");
mjpeg_info ("Bit rate : %8u bytes/sec (%3u kbit/sec)",
bit_rate*128, bit_rate);
if (frequency == 3)
mjpeg_info ("Frequency : reserved");
else
mjpeg_info ("Frequency : %d Hz",
ac3_frequency[frequency]);
}
/**
Reads the bytes neccessary to complete the current packet payload.
@param to_read number of bytes to read
@param dst byte buffer pointer to read to
@returns the number of bytes read
*/
unsigned int
AC3Stream::ReadPacketPayload(uint8_t *dst, unsigned int to_read)
{
bitcount_t read_start = bs.GetBytePos();
// Remember to change StreamHeaderLen if you write a different
// length re-using this code...
unsigned int bytes_read = bs.GetBytes( dst+4, to_read-4 );
assert( bytes_read > 0 ); // Should never try to read nothing
bs.Flush( read_start );
clockticks decode_time;
unsigned int first_header =
(new_au_next_sec || au_unsent > bytes_read )
? 0
: au_unsent;
// BUG BUG BUG: how do we set the 1st header pointer if we have
// the *middle* part of a large frame?
assert( first_header+2 <= to_read );
unsigned int syncwords = 0;
unsigned int bytes_muxed = bytes_read;
if (bytes_muxed == 0 || MuxCompleted() )
{
goto completion;
}
/* Work through what's left of the current AU and the following AU's
updating the info until we reach a point where an AU had to be
split between packets.
NOTE: It *is* possible for this loop to iterate.
The DTS/PTS field for the packet in this case would have been
given the that for the first AU to start in the packet.
*/
decode_time = RequiredDTS();
while (au_unsent < bytes_muxed)
{
// BUG BUG BUG: if we ever had odd payload / packet size we might
// split an AC3 frame in the middle of the syncword!
assert( bytes_muxed > 1 );
bufmodel.Queued(au_unsent, decode_time);
bytes_muxed -= au_unsent;
if( new_au_next_sec )
++syncwords;
if( !NextAU() )
{
goto completion;
}
new_au_next_sec = true;
decode_time = RequiredDTS();
};
// We've now reached a point where the current AU overran or
// fitted exactly. We need to distinguish the latter case
// so we can record whether the next packet starts with an
// existing AU or not - info we need to decide what PTS/DTS
// info to write at the start of the next packet.
if (au_unsent > bytes_muxed)
{
if( new_au_next_sec )
++syncwords;
bufmodel.Queued( bytes_muxed, decode_time);
au_unsent -= bytes_muxed;
new_au_next_sec = false;
}
else // if (au_unsent == bytes_muxed)
{
bufmodel.Queued(bytes_muxed, decode_time);
if( new_au_next_sec )
++syncwords;
new_au_next_sec = NextAU();
}
completion:
// Generate the AC3 header...
// Note the index counts from the low byte of the offset so
// the smallest value is 1!
dst[0] = AC3_SUB_STR_0 + stream_num;
dst[1] = syncwords;
dst[2] = (first_header+1)>>8;
dst[3] = (first_header+1)&0xff;
return bytes_read+4;
}
/*
* Local variables:
* c-file-style: "stroustrup"
* tab-width: 4
* indent-tabs-mode: nil
* End:
*/
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