1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144
|
# -------------------------------------------------------------------
# This is the default mkgmap style file for converting closed OSM ways
# into Garmin polygons.
# Any line prefaced with # is a comment and will not be applied.
# Each line is a rule, of the generalised format:
# OSM_tag(s)_to_match [Garmin_type_code resolution]
# See http://wiki.openstreetmap.org/wiki/Mkgmap/help/style_rules
# and http://wiki.openstreetmap.org/wiki/Mkgmap/help/Custom_styles
# for more information.
addr:housenumber=* {set mkgmap:execute_finalize_rules=true}
leisure=* & sport=* & name=* {set name='${name} (${sport})'}
leisure=* & sport=* & name!=* {add name='${sport}'}
include 'inc/name';
aeroway=airport [0x07 resolution 20]
aeroway=aerodrome [0x07 resolution 20]
aeroway=runway & area=yes {name '${ref}'} [0x0e resolution 20]
(aeroway=taxiway | aeroway=taxilane) & area=yes {name '${ref}'} [0x0e resolution 24]
aeroway=heliport [0x07 resolution 20]
aeroway=helipad [0x0e resolution 22]
amenity=kindergarten [0x0a resolution 22]
amenity=cafe | amenity=fast_food | amenity=restaurant [0x08 resolution 24]
amenity=food_court [0x08 resolution 22]
amenity=college [0x0a resolution 22]
parking=underground | parking=multi-storey [0x06 resolution 22]
amenity=parking | parking=surface [0x05 resolution 22]
amenity=prison [0x04 resolution 22]
amenity=school [0x0a resolution 22]
# amenity=supermarket is superceded by shop=supermarket or landuse=retail
amenity=supermarket [0x08 resolution 22]
amenity=university [0x0a resolution 21]
healthcare=hospital | amenity=hospital | amenity=clinic [0x0b resolution 22]
healthcare=* | amenity=dentist | amenity=doctors | amenity=nursing_home [0x0b resolution 23]
leisure=common [0x1d resolution 21]
leisure=garden [0x20 resolution 21]
leisure=golf_course [0x18 resolution 21]
leisure=ice_rink [0x19 resolution 22]
leisure=nature_reserve [0x16 resolution 19]
leisure=park [0x17 resolution 20]
leisure=pitch [0x19 resolution 21]
leisure=playground [0x17 resolution 22]
leisure=recreation_ground [0x19 resolution 21]
leisure=sports_center | leisure=sports_centre [0x19 resolution 20]
leisure=stadium [0x19 resolution 20]
leisure=track & area=yes [0x19 resolution 21]
leisure=water_park [0x09 resolution 21]
place=village [0x03 resolution 19]
place=suburb [0x02 resolution 19]
shop=* {add name='${shop|subst:"_=> "}'} [0x08 resolution 22]
# squares and plazas
place=square [0x25 resolution 22]
highway=pedestrian & (area=yes | mkgmap:mp_created=true) [0x25 resolution 22]
# following rule also renders a closed way without area attribute as a plaza
highway=pedestrian & area!=no [0x25 resolution 22]
# footways areas are similar, but should be explicity marked as such
highway=footway & area=yes [0x25 resolution 24]
highway=services [0x12 resolution 22] # service station complex; show as retail
highway=rest_area & area!=no [0x05 resolution 22] # show as parking lot
historic=* & historic!=no & historic!=yes & boundary!=* {add name='${historic|subst:"_=> "}'} [0x22 resolution 21]
landuse=basin [0x3f resolution 20]
landuse=reservoir | (natural=water & water=reservoir) [0x3f resolution 20]
dock=drydock [0x4c resolution 22] # might also have natural=water
natural=bay [0x3d resolution 18]
natural=glacier [0x4d resolution 18]
natural=marsh [0x51 resolution 20]
natural=tundra [0x52 resolution 18]
natural=mud [0x51 resolution 20]
natural=beach | natural=sand [0x53 resolution 20]
natural=wetland [0x51 resolution 20]
natural=water & water=canal [0x48 resolution 22]
natural=water & water=lock [0x4c resolution 22 default_name 'Lock']
natural=water & area_size() < 100000 [0x41 resolution 22] # Small Lake
natural=water [0x3c resolution 18]
natural=waterfall | waterway=waterfall [0x47 resolution 21]
natural=sea {add mkgmap:skipSizeFilter=true; set mkgmap:drawLevel=2} [0x32 resolution 10]
waterway=riverbank [0x46 resolution 20]
# mop up any remaining water areas
waterway=* & waterway!=no & area!=no {add name='${waterway|subst:"_=> "}'} [0x3b resolution 22]
landuse=allotments [0x4e resolution 21]
landuse=cemetery | landuse=cemetary | amenity=grave_yard [0x1a resolution 21]
landuse=commercial [0x0f resolution 19]
landuse=construction [0x0c resolution 21]
landuse=farm [0x26 resolution 22]
landuse=farmland [0x1c resolution 20]
landuse=farmyard [0x26 resolution 22]
landuse=forest | landuse=wood [0x50 resolution 20]
landuse=greenfield [0x1c resolution 20]
landuse=meadow | landuse=grass [0x1c resolution 19]
landuse=military [0x04 resolution 19]
landuse=quarry [0x0c resolution 19]
landuse=recreation_ground [0x19 resolution 19]
# dedicate resolution 24 for building=* instead of related landuse=*
landuse=industrial [0x0c resolution 19-23]
landuse=residential [0x10 resolution 19-23]
landuse=retail [0x12 resolution 20-23]
landuse=village_green [0x15 resolution 20]
landuse=vineyard [0x4e resolution 20]
landuse=orchard [0x4e resolution 20]
military=airfield [0x04 resolution 20]
military=barracks [0x04 resolution 23]
military=danger_area [0x11 resolution 20]
military=range [0x04 resolution 20]
natural=scrub [0x4f resolution 20]
natural=wood [0x50 resolution 20]
# building tag should be last
amenity=* & area!=no & amenity!=grave_yard {add name='${amenity|subst:"_=> "}'} [0x23 resolution 24]
building=* & building!=no [0x13 resolution 24]
tourism=* & area!=no & waterway!=* {add name='${tourism|subst:"_=> "}'} [0x21 resolution 24]
# man_made can be used on areas or lines
man_made=* & area!=no {add name='${man_made|subst:"_=> "}'} [0x24 resolution 24]
# render small named islands
place=island & name=* & area_size() < 1000000 [0x53 resolution 19]
place=islet & name=* [0x53 resolution 20]
<finalize>
# The finalizer section is executed for each element when a rule with an element type matches
# we need address info from buildings for the address search
include 'inc/address';
name=* {name '${name}'}
|