1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538
|
/*
* Copyright (C) 2010 Learning Algorithms and Systems Laboratory, EPFL, Switzerland
* Author: Eric Sauser
* email: eric.sauser@a3.epf.ch
* website: lasa.epfl.ch
*
* Permission is granted to copy, distribute, and/or modify this program
* under the terms of the GNU General Public License, version 2 or any
* later version published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details
*/
#ifndef SPATIAL_MATRIX_H
#define SPATIAL_MATRIX_H
#include "Matrix3.h"
#include "SpatialVector.h"
#ifdef USE_MATHLIB_NAMESPACE
namespace MathLib {
#endif
/**
* \class SpatialMatrix
*
* \ingroup MathLib
*
* \brief An implementation of the template TMatrix class
*
* This template square matrix class can be used for doing various matrix manipulation.
* This should be combined with the TVector class for doing almost anything
* you ever dreamt of.
*/
class SpatialMatrix
{
public:
Matrix3 m00;
Matrix3 m01;
Matrix3 m10;
Matrix3 m11;
public:
/// Empty constructor
inline SpatialMatrix(){};
/// Copy constructor
inline SpatialMatrix(const SpatialMatrix &matrix){
Set(matrix);
};
/// Copy Constructor
inline SpatialMatrix(const Matrix3& _00,const Matrix3& _01,const Matrix3& _10,const Matrix3& _11){
Set(_00,_01,_10,_11);
};
/// Constructor with values
inline SpatialMatrix(REALTYPE _00, REALTYPE _01, REALTYPE _02, REALTYPE _03, REALTYPE _04, REALTYPE _05,
REALTYPE _10, REALTYPE _11, REALTYPE _12, REALTYPE _13, REALTYPE _14, REALTYPE _15,
REALTYPE _20, REALTYPE _21, REALTYPE _22, REALTYPE _23, REALTYPE _24, REALTYPE _25,
REALTYPE _30, REALTYPE _31, REALTYPE _32, REALTYPE _33, REALTYPE _34, REALTYPE _35,
REALTYPE _40, REALTYPE _41, REALTYPE _42, REALTYPE _43, REALTYPE _44, REALTYPE _45,
REALTYPE _50, REALTYPE _51, REALTYPE _52, REALTYPE _53, REALTYPE _54, REALTYPE _55){
Set(_00,_01,_02,_03,_05,_05,
_10,_11,_12,_13,_15,_15,
_20,_21,_22,_23,_25,_25,
_30,_31,_32,_33,_35,_35,
_40,_41,_42,_43,_45,_45,
_50,_51,_52,_53,_55,_55);
}
/// Destructor
inline virtual ~SpatialMatrix(){}
inline SpatialMatrix& Set(const SpatialMatrix& matrix){
m00.Set(matrix.m00);
m01.Set(matrix.m01);
m10.Set(matrix.m10);
m11.Set(matrix.m11);
return *this;
}
inline SpatialMatrix& Set(REALTYPE _00, REALTYPE _01, REALTYPE _02, REALTYPE _03, REALTYPE _04, REALTYPE _05,
REALTYPE _10, REALTYPE _11, REALTYPE _12, REALTYPE _13, REALTYPE _14, REALTYPE _15,
REALTYPE _20, REALTYPE _21, REALTYPE _22, REALTYPE _23, REALTYPE _24, REALTYPE _25,
REALTYPE _30, REALTYPE _31, REALTYPE _32, REALTYPE _33, REALTYPE _34, REALTYPE _35,
REALTYPE _40, REALTYPE _41, REALTYPE _42, REALTYPE _43, REALTYPE _44, REALTYPE _45,
REALTYPE _50, REALTYPE _51, REALTYPE _52, REALTYPE _53, REALTYPE _54, REALTYPE _55){
m00.Set(_00,_01,_02,
_10,_11,_12,
_20,_21,_22);
m01.Set(_03,_04,_05,
_13,_14,_15,
_23,_24,_25);
m10.Set(_30,_31,_32,
_40,_41,_42,
_50,_51,_52);
m11.Set(_33,_34,_35,
_43,_44,_45,
_53,_54,_55);
return *this;
}
inline SpatialMatrix& Set(const Matrix3& _00,const Matrix3& _01,const Matrix3& _10,const Matrix3& _11){
m00.Set(_00);
m01.Set(_01);
m10.Set(_10);
m11.Set(_11);
return *this;
}
/// Get the sub matrix of size 3 given a block coordinate
inline Matrix3& GetSubMatrix3(unsigned int blockRow, unsigned int blockCol){
if(blockRow==0){
if(blockCol==0){
return m00;
}else /*if(blockCol==1)*/{
return m01;
}
}else if(blockRow==1){
if(blockCol==0){
return m10;
}else /*if(blockCol==1)*/{
return m11;
}
}
}
inline Matrix3& GetSubMatrix3(unsigned int blockRow, unsigned int blockCol, Matrix3 &result) const
{
if(blockRow==0){
if(blockCol==0){
result.Set(m00);
}else if(blockCol==1){
result.Set(m01);
}
}else if(blockRow==1){
if(blockCol==0){
result.Set(m10);
}else if(blockCol==1){
result.Set(m11);
}
}
return result;
}
/// Set the sub matrix of size 3 given a block coordinate
inline SpatialMatrix SetSubMatrix3(unsigned int blockRow, unsigned int blockCol, const Matrix3 &matrix)
{
if(blockRow==0){
if(blockCol==0){
m00.Set(matrix);
}else if(blockCol==1){
m01.Set(matrix);
}
}else if(blockRow==1){
if(blockCol==0){
m10.Set(matrix);
}else if(blockCol==1){
m11.Set(matrix);
}
}
return *this;
}
/// Assignment operator
inline SpatialMatrix& operator = (const SpatialMatrix &matrix)
{
return Set(matrix);
}
/// Inverse operator
inline SpatialMatrix operator - () const
{
SpatialMatrix result;
return Minus(result);
}
/// Inverse operator
inline SpatialMatrix& Minus(SpatialMatrix& result) const
{
m00.Minus(result.m00);
m01.Minus(result.m01);
m10.Minus(result.m10);
m11.Minus(result.m11);
return result;
}
/// Assignment data-wise operations
inline SpatialMatrix& operator += (const SpatialMatrix &matrix) {
m00 += matrix.m00;
m01 += matrix.m01;
m10 += matrix.m10;
m11 += matrix.m11;
return *this;
}
inline SpatialMatrix& operator -= (const SpatialMatrix &matrix) {
m00 -= matrix.m00;
m01 -= matrix.m01;
m10 -= matrix.m10;
m11 -= matrix.m11;
return *this;
}
inline SpatialMatrix& operator ^= (const SpatialMatrix &matrix) {
m00 ^= matrix.m00;
m01 ^= matrix.m01;
m10 ^= matrix.m10;
m11 ^= matrix.m11;
return *this;
}
inline SpatialMatrix& operator /= (const SpatialMatrix &matrix) {
m00 /= matrix.m00;
m01 /= matrix.m01;
m10 /= matrix.m10;
m11 /= matrix.m11;
return *this;
}
inline SpatialMatrix& operator *= (const SpatialMatrix &matrix){
SpatialMatrix copy(*this);
copy.Mult(matrix,*this);
return *this;
}
inline SpatialMatrix& operator += (REALTYPE scalar) {
m00 += scalar;
m01 += scalar;
m10 += scalar;
m11 += scalar;
return *this;
}
inline SpatialMatrix& operator -= (REALTYPE scalar) {
m00 -= scalar;
m01 -= scalar;
m10 -= scalar;
m11 -= scalar;
return *this;
}
inline SpatialMatrix& operator *= (REALTYPE scalar) {
m00 *= scalar;
m01 *= scalar;
m10 *= scalar;
m11 *= scalar;
return *this;
}
inline SpatialMatrix& operator /= (REALTYPE scalar) {
scalar = R_ONE/scalar;
m00 *= scalar;
m01 *= scalar;
m10 *= scalar;
m11 *= scalar;
return *this;
}
inline SpatialMatrix operator + (const SpatialMatrix &matrix) const
{
SpatialMatrix result;
return Add(matrix,result);
}
inline SpatialMatrix operator - (const SpatialMatrix &matrix) const
{
SpatialMatrix result;
return Sub(matrix,result);
}
inline SpatialMatrix operator ^ (const SpatialMatrix &matrix) const
{
SpatialMatrix result;
return PMult(matrix,result);
}
inline SpatialMatrix operator / (const SpatialMatrix &matrix) const
{
SpatialMatrix result;
return PDiv(matrix,result);
}
inline SpatialMatrix operator * (const SpatialMatrix &matrix) const
{
SpatialMatrix result;
return Mult(matrix,result);
}
inline SpatialMatrix Add(const SpatialMatrix &matrix) const
{
SpatialMatrix result;
return Add(matrix,result);
}
inline SpatialMatrix Sub(const SpatialMatrix &matrix) const
{
SpatialMatrix result;
return Sub(matrix,result);
}
inline SpatialMatrix PMult(const SpatialMatrix &matrix) const
{
SpatialMatrix result;
return PMult(matrix,result);
}
inline SpatialMatrix PDiv(const SpatialMatrix &matrix) const
{
SpatialMatrix result;
return PDiv(matrix,result);
}
inline SpatialMatrix Mult(const SpatialMatrix &matrix) const
{
SpatialMatrix result;
return Mult(matrix,result);
}
inline SpatialMatrix& Add(const SpatialMatrix &matrix, SpatialMatrix & result) const
{
m00.Add(matrix.m00,result.m00);
m01.Add(matrix.m01,result.m01);
m10.Add(matrix.m10,result.m10);
m11.Add(matrix.m11,result.m11);
return result;
}
inline SpatialMatrix& Sub(const SpatialMatrix &matrix, SpatialMatrix & result) const
{
m00.Sub(matrix.m00,result.m00);
m01.Sub(matrix.m01,result.m01);
m10.Sub(matrix.m10,result.m10);
m11.Sub(matrix.m11,result.m11);
return result;
}
inline SpatialMatrix& PMult(const SpatialMatrix &matrix, SpatialMatrix & result) const
{
m00.PMult(matrix.m00,result.m00);
m01.PMult(matrix.m01,result.m01);
m10.PMult(matrix.m10,result.m10);
m11.PMult(matrix.m11,result.m11);
return result;
}
inline SpatialMatrix& PDiv(const SpatialMatrix &matrix, SpatialMatrix & result) const
{
m00.PDiv(matrix.m00,result.m00);
m01.PDiv(matrix.m01,result.m01);
m10.PDiv(matrix.m10,result.m10);
m11.PDiv(matrix.m11,result.m11);
return result;
}
inline SpatialMatrix& Mult(const SpatialMatrix &matrix, SpatialMatrix & result) const
{
Matrix3 tmp;
m00.Mult(matrix.m00,result.m00);
result.m00 += (m01.Mult(matrix.m10,tmp));
m00.Mult(matrix.m10,result.m01);
result.m01 += (m01.Mult(matrix.m11,tmp));
m10.Mult(matrix.m00,result.m10);
result.m10 += (m11.Mult(matrix.m10,tmp));
m10.Mult(matrix.m01,result.m11);
result.m11 += (m11.Mult(matrix.m11,tmp));
return result;
}
inline SpatialMatrix operator + (REALTYPE scalar) const
{
SpatialMatrix result;
return Add(scalar,result);
}
inline SpatialMatrix operator - (REALTYPE scalar) const
{
SpatialMatrix result;
return Sub(scalar,result);
}
inline SpatialMatrix operator * (REALTYPE scalar) const
{
SpatialMatrix result;
return Mult(scalar,result);
}
inline SpatialMatrix operator / (REALTYPE scalar) const
{
SpatialMatrix result;
return Div(scalar,result);
}
inline SpatialMatrix Add(REALTYPE scalar) const
{
SpatialMatrix result;
return Add(scalar,result);
}
inline SpatialMatrix Sub(REALTYPE scalar) const
{
SpatialMatrix result;
return Sub(scalar,result);
}
inline SpatialMatrix Mult(REALTYPE scalar) const
{
SpatialMatrix result;
return Mult(scalar,result);
}
inline SpatialMatrix Div(REALTYPE scalar) const
{
SpatialMatrix result;
return Div(scalar,result);
}
inline SpatialMatrix& Add(REALTYPE scalar, SpatialMatrix & result) const
{
m00.Add(scalar,result.m00);
m01.Add(scalar,result.m01);
m10.Add(scalar,result.m10);
m11.Add(scalar,result.m11);
return result;
}
inline SpatialMatrix& Sub(REALTYPE scalar, SpatialMatrix & result) const
{
m00.Sub(scalar,result.m00);
m01.Sub(scalar,result.m01);
m10.Sub(scalar,result.m10);
m11.Sub(scalar,result.m11);
return result;
}
inline SpatialMatrix& Mult(REALTYPE scalar, SpatialMatrix & result) const
{
m00.Mult(scalar,result.m00);
m01.Mult(scalar,result.m01);
m10.Mult(scalar,result.m10);
m11.Mult(scalar,result.m11);
return result;
}
inline SpatialMatrix& Div(REALTYPE scalar, SpatialMatrix & result) const
{
scalar = R_ONE / scalar;
m00.Mult(scalar,result.m00);
m01.Mult(scalar,result.m01);
m10.Mult(scalar,result.m10);
m11.Mult(scalar,result.m11);
return result;
}
inline SpatialVector operator * (const SpatialVector &vector) const
{
SpatialVector result;
return Mult(vector,result);
}
inline SpatialVector Mult(const SpatialVector &vector) const
{
SpatialVector result;
return Mult(vector,result);
}
inline SpatialVector& Mult(const SpatialVector &vector, SpatialVector &result) const
{
Vector3 tmp;
m00.Mult(result.mAngular,result.mAngular);
result.mAngular += (m01.Mult(vector.mLinear,tmp));
m10.Mult(result.mAngular,result.mLinear);
result.mLinear += (m11.Mult(vector.mLinear,tmp));
return result;
}
/// Tests equality of two matrices
inline bool operator == (const SpatialMatrix& matrix) const
{
return ((m00==matrix.m00)&&(m01==matrix.m01)&&(m10==matrix.m10)&&(m11==matrix.m11));
}
/// tests inequality of two vectors
inline bool operator != (const SpatialMatrix& matrix) const
{
return !(*this == matrix);
}
/// Self transpose
inline SpatialMatrix& STranspose()
{
SpatialMatrix copy(*this);
return copy.Transpose(*this);
}
/// Returns the transpose
inline SpatialMatrix Transpose() const
{
SpatialMatrix result;
return Transpose(result);
}
/// Returns the transpose in the result
inline SpatialMatrix& Transpose(SpatialMatrix& result) const
{
m00.Transpose(result.m00);
m01.Transpose(result.m10);
m10.Transpose(result.m01);
m11.Transpose(result.m11);
return result;
}
};
#ifdef USE_MATHLIB_NAMESPACE
}
#endif
#endif
|