File: classifierTrees.cpp

package info (click to toggle)
mldemos 0.5.1-3
  • links: PTS, VCS
  • area: main
  • in suites: jessie, jessie-kfreebsd
  • size: 32,224 kB
  • ctags: 46,525
  • sloc: cpp: 306,887; ansic: 167,718; ml: 126; sh: 109; makefile: 2
file content (300 lines) | stat: -rw-r--r-- 10,735 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
/*********************************************************************
MLDemos: A User-Friendly visualization toolkit for machine learning
Copyright (C) 2010  Basilio Noris
Contact: mldemos@b4silio.com

This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.

This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
Library General Public License for more details.

You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*********************************************************************/
#include "public.h"
#include "basicMath.h"
#include "classifierTrees.h"
#include <QDebug>
#include <QLabel>
#include <QPixmap>
#include <QPainter>

using namespace std;
using namespace cv;

ClassifierTrees::ClassifierTrees()
{
    negativeClass = 0;
    maxClass = 2;
    bComputeImportance = true;
    minSampleCount = 2;

    // define the parameters for training the random forest (trees)
    bBalanceClasses = true;
    minSampleCount = 1;
    maxDepth = 25;
    maxTrees = 100;
    accuracyTolerance = 0.001f;

    tree = 0;

    bSingleClass = false;
    bMultiClass = true;

    treePainter = 0;
    treeDepth = 1;
    treeCount = 1;
}

ClassifierTrees::~ClassifierTrees()
{
    DEL(tree);
}

void ClassifierTrees::Train( std::vector< fvec > samples, ivec labels )
{
	u32 sampleCnt = samples.size();
    if(!sampleCnt) return;

    classes.clear();
    classMap.clear();
    inverseMap.clear();

    int cnt=0;
    FOR(i, labels.size()) if(!classMap.count(labels[i])) classMap[labels[i]] = cnt++;
    for(map<int,int>::iterator it=classMap.begin(); it != classMap.end(); it++) inverseMap[it->second] = it->first;
    ivec newLabels(labels.size());
    FOR(i, labels.size()) newLabels[i] = classMap[labels[i]];
    labels = newLabels;
//    for(map<int,int>::iterator it=inverseMap.begin(); it != inverseMap.end(); it++) qDebug() << "inverse: " << it->first << it->second;
//    for(map<int,int>::iterator it=classMap.begin(); it != classMap.end(); it++) qDebug() << "class: " << it->first << it->second;

    int classCount = classMap.size();
    if(classMap.count(-1)) negativeClass = classMap[-1];
    else negativeClass = 0;
    maxClass = classMap.size();
    for(std::map<int,int>::iterator it=inverseMap.begin(); it!=inverseMap.end(); it++)
    {
        maxClass = max(maxClass, it->second);
    }

    dim = samples[0].size();
    this->samples = samples;
    this->labels = labels;

    int trainCount = samples.size();

    // creating training data array
    float *trainingData = new float[trainCount*dim];
    //FOR(i, trainCount) trainingData[i] = new float[dim];
    float *trainingLabels = new float[trainCount];

    int *classCounts = new int[classCount];
    FOR(c, classCount) classCounts[c] = 0;
    FOR(i, samples.size())
    {
        FOR(d, dim)
        {
            trainingData[i*dim + d] = samples[i][d];
        }
        trainingLabels[i] = labels[i];
        classCounts[labels[i]]++;
    }

    // Creating Mat data structures out of the arrays
    Mat trainingData_ = Mat(trainCount, dim, CV_32FC1, trainingData);
    Mat trainingLabels_ = Mat(trainCount, 1, CV_32FC1, trainingLabels);

    // This is a classification problem (i.e. predict a discrete number of classes),
    // So we define all the attributes as numerical and the class as categorical.
    Mat var_type = Mat(dim + 1, 1, CV_8UC1 );
    var_type.setTo(Scalar(CV_VAR_NUMERICAL) ); // all inputs are numerical
    var_type.at<uchar>(dim, 0) = CV_VAR_CATEGORICAL;

    //printf( "AI learning : creating tree.\n" ); fflush(stdout);


    // array of a priori class probabilities. can be used to tune the decision tree preferences toward a certain class.
    float *priors = new float[classCount];
    FOR(c, classCount) priors[c] = bBalanceClasses ? classCounts[c] : 1.f / labels.size();
    //qDebug() << "classCounts" << classCounts[0] << classCounts[1];

    CvRTParams params = CvRTParams(maxDepth, //25,      // max depth (is that used ?)
                                   minSampleCount, //4, // min sample count
                                   0,                   // regression accuracy: N/A here
                                   bComputeImportance,  //false, // compute surrogate split, no missing data
                                   classCount, //15,    // max number of categories (use sub-optimal algorithm for larger numbers)
                                   priors,              // the array of priors
                                   bComputeImportance,  //false, // calculate variable importance
                                   0,                   // number of variables randomly selected at node and used to find the best split(s).
                                   maxTrees, //100,     // max number of trees in the forest
                                   accuracyTolerance,   // forrest accuracy
                                   CV_TERMCRIT_ITER | CV_TERMCRIT_EPS // termination criteria : max nb trees OR accuracy = CV_TERMCRIT_ITER |	CV_TERMCRIT_EPS
                                   );
    //printf( "AI learning : Forest parameters: %i max trees, %i max depth, %i nb of variables for node split.\n", maxTrees, maxDepth, minSampleCount); fflush(stdout);

    // train random forest classifier (using training data)
    DEL(tree);
    tree = new CvRTrees;
    tree->train(trainingData_, CV_ROW_SAMPLE, trainingLabels_, Mat(), Mat(), var_type, Mat(), params);

    //printf( "AI learning : %i trees created.\n", tree->get_tree_count() ); fflush(stdout);

    if (bComputeImportance)
    {
        Mat varImportance = tree->getVarImportance();
        printf( "Random Forest - Variable importance : [ ");
        FOR(i, varImportance.cols)
        {
            printf("%f ", varImportance.at<float>(i));
        }
        printf("]\n");fflush(stdout);
    }

    treeCount = tree->get_tree_count();
    treeDepth = 0;
    FOR(i, tree->get_tree_count())
    {
        treeDepth = max(treeDepth, GetTreeDepth(tree->get_tree(i)->get_root()));
    }
    treePixmap = QPixmap(min(100*(treeCount+1), 1024), 200 + (treeDepth > 5 ? (treeDepth-5)*20 : 0));
    treePixmap.fill(Qt::white);
    DEL(treePainter);
    treePainter = new QPainter(&treePixmap);
    treePainter->setRenderHint(QPainter::Antialiasing);
    QFont font = treePainter->font();
    font.setPointSize(9);
    font.setWeight(QFont::Bold);
    treePainter->setFont(font);
    FOR(i, tree->get_tree_count())
    {
        CvForestTree *myTree = tree->get_tree(i);
        PrintTree(myTree, i);
    }
}

int ClassifierTrees::GetTreeDepth(const CvDTreeNode *node) const
{
    if(!node) return -1;
    if(!node->left && !node->right) return node->depth;
    int left = node->left ? GetTreeDepth(node->left) : node->depth;
    int right = node->right ? GetTreeDepth(node->right) : node->depth;
    return max(right, left);
}

void ClassifierTrees::PrintNode(const CvDTreeNode *node, int rootX, bool bLeft) const
{
    if(node == NULL)
    {
        return;
    }
    int depth = node->depth+1;
    int y = depth * treePixmap.height() / (treeDepth+2);
    int deltaY = treePixmap.height()/(treeDepth+2);
    int W = treePixmap.width() / treeCount;
    int w = W/(depth*2);
    int shift = w/(depth+1);
    int x = rootX;
    int radius = 5;
    const CvDTreeNode *nodeL = node->left;
    const CvDTreeNode *nodeR = node->right;
    int classId = inverseMap.at(node->class_idx);

    treePainter->setPen(QPen(Qt::black,2));
    treePainter->setBrush(SampleColor[classId%SampleColorCnt]);
    if(nodeL)
    {
        treePainter->drawLine(x, y, x - shift, y+deltaY);
        treePainter->setBrush(Qt::black);
    }
    if(nodeR)
    {
        treePainter->drawLine(x, y, x + shift, y+deltaY);
        treePainter->setBrush(Qt::black);
    }
    treePainter->drawEllipse(x-radius, y-radius, radius*2, radius*2);
    if(node->split)
    {
        treePainter->drawText(x+6, y, QString("[%1]").arg(node->split->var_idx+1));
    }
    else
    {
        treePainter->drawText(x-2, y+16, QString("%1").arg(classId));
    }
    PrintNode(nodeL, x-shift, true);
    PrintNode(nodeR, x+shift, false);
}

void ClassifierTrees::PrintTree(CvForestTree *tree, int count=0) const
{
    int W = treePixmap.width() / treeCount;
    int rootX = W*(count + 0.5f);
    const CvDTreeNode *root = tree->get_root();
    PrintNode(root, rootX);
    fflush(stdout);
}

fvec ClassifierTrees::GetImportance() const
{
    Mat varImportance = tree->getVarImportance();
    fvec importance(varImportance.cols);
    FOR(i, varImportance.cols)
    {
        importance[i] = varImportance.at<float>(i);
    }
    return importance;
}

fvec ClassifierTrees::TestMulti(const fvec &sample) const
{
    float c = Test(sample);
    if(classMap.size() == 2)
    {
        float value = (c-0.5)*3;
        fvec res(1,value);
        return res;
    }
    fvec res(maxClass, 0);
    res[c] = 1.0f;
    return res;
}

float ClassifierTrees::Test( const fvec &sample) const
{
    if (tree == NULL){
        printf( "Classification error: no classifier learned. \n" ); fflush(stdout);
        return 0.0;
    }
    float *sample_ = new float[dim];
    FOR(d, dim) sample_[d] = sample[d];
    Mat test_sample = Mat(1, dim, CV_32FC1, sample_);
    // predict_prob() returns a fuzzy-predicted class label for binary classification problems.
    float res = 0;
    if(classMap.size() == 2) res = tree->predict_prob(test_sample);
    else res = tree->predict(test_sample);
    return res;
}

void ClassifierTrees::SetParams(bool bBalanceClasses,
                                int minSampleCount, int maxDepth, int maxTrees,
                                float accuracyTolerance)
{
    this->bBalanceClasses = bBalanceClasses;
    this->minSampleCount = minSampleCount;
    this->maxDepth = maxDepth;
    this->maxTrees = maxTrees;
    this->accuracyTolerance = accuracyTolerance;
}

const char *ClassifierTrees::GetInfoString() const
{
	char *text = new char[1024];
    sprintf(text, "Decision Trees\n");
	return text;
}