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# `RTree`
The `RTree` class implements the R tree, a well-known multidimensional space
partitioning tree that can insert and remove points dynamically.
The `RTree` implementation in mlpack supports three template parameters for
configurable behavior, and implements all the functionality required by the
[TreeType API](../../../developer/trees.md#the-treetype-api), plus some
additional functionality specific to R trees.
The R tree is generally less efficient for machine learning tasks than other
trees such as the [`KDTree`](kdtree.md) or [`Octree`](octree.md), but those
trees do not support dynamic insertion or deletion of points. If insert/delete
functionality is required, then the R tree or other variants of
[`RectangleTree`](rectangle_tree.md) should be chosen instead.
* [Template parameters](#template-parameters)
* [Constructors](#constructors)
* [Basic tree properties](#basic-tree-properties)
* [Bounding distances with the tree](#bounding-distances-with-the-tree)
* [Tree traversals](#tree-traversals)
* [Example usage](#example-usage)
## See also
* [`RectangleTree`](rectangle_tree.md)
* [mlpack trees](../trees.md)
* [`KNN`](../../methods/knn.md)
* [mlpack geometric algorithms](../../modeling.md#geometric-algorithms)
* [R-Tree on Wikipedia](https://en.wikipedia.org/wiki/R-tree)
* [R-Trees: A Dynamic Index Structure for Spatial Searching (pdf)](http://www-db.deis.unibo.it/courses/SI-LS/papers/Gut84.pdf)
* [Tree-Independent Dual-Tree Algorithms (pdf)](https://www.ratml.org/pub/pdf/2013tree.pdf)
## Template parameters
In accordance with the [TreeType
API](../../../developer/trees.md#template-parameters-required-by-the-treetype-policy)
(see also [this more detailed section](../../../developer/trees.md#template-parameters)),
the `RTree` class takes three template parameters:
```
RTree<DistanceType, StatisticType, MatType>
```
* `DistanceType`: the [distance metric](../distances.md) to use for distance
computations. `RTree` requires that this is
[`EuclideanDistance`](../distances.md#lmetric), and a compilation error will
be thrown if any other `DistanceType` is specified.
* `StatisticType`: this holds auxiliary information in each tree node. By
default, [`EmptyStatistic`](rectangle_tree.md#emptystatistic) is used, which
holds no information.
- See the [`StatisticType`](rectangle_tree.md#statistictype) section for more
details.
* `MatType`: the type of matrix used to represent points. Must be a type
matching the [Armadillo API](../../matrices.md). By default, `arma::mat` is
used, but other types such as `arma::fmat` or similar will work just fine.
The `RTree` class itself is a convenience typedef of the generic
[`RectangleTree`](rectangle_tree.md) class, using the
[`RTreeSplit`](rectangle_tree.md#rtreesplit) class as the split strategy, the
[`RTreeDescentHeuristic`](rectangle_tree.md#rtreedescentheuristic) class as the
descent strategy, and
[`NoAuxiliaryInformation`](rectangle_tree.md#auxiliaryinformationtype) as the
auxiliary information type.
If no template parameters are explicitly specified, then defaults are used:
```
RTree<> = RTree<EuclideanDistance, EmptyStatistic, arma::mat>
```
## Constructors
`RTree`s are constructed by inserting points in a dataset sequentially.
The dataset is not permuted during the construction process.
---
* `node = RTree(data)`
* `node = RTree(data, maxLeafSize=20, minLeafSize=8)`
* `node = RTree(data, maxLeafSize=20, minLeafSize=8, maxNumChildren=5, minNumChildren=2)`
- Construct an `RTree` on the given `data` with the given construction
parameters.
- By default, `data` is copied. Avoid a copy by using `std::move()` (e.g.
`std::move(data)`); when doing this, `data` will be set to an empty matrix.
---
* `node = RTree<DistanceType, StatisticType, MatType>(data)`
* `node = RTree<DistanceType, StatisticType, MatType>(data, maxLeafSize=20, minLeafSize=8)`
* `node = RTree<DistanceType, StatisticType, MatType>(data, maxLeafSize=20, minLeafSize=8, maxNumChildren=5, minNumChildren=2)`
- Construct an `RTree` on the given `data`, using custom template parameters
to control the behavior of the tree and the given construction parameters.
- By default, `data` is copied. Avoid a copy by using `std::move()` (e.g.
`std::move(data)`); when doing this, `data` will be set to an empty matrix.
---
* `node = RTree(dimensionality)`
- Construct an empty `RTree` with no children, no points, and
default template parameters.
- Use `node.Insert()` to insert points into the tree. All points must have
dimensionality `dimensionality`.
---
* `node.Insert(x)`
- Insert the point `x` into the tree.
- `x` should have vector type compatible with the chosen `MatType`; so, for
default `MatType`, `arma::vec` is the expected type.
- If a custom `MatType` is specified (e.g. `arma::fmat`), then `x` should
have type equivalent to the corresponding column vector type (e.g.
`arma::fvec`).
- Due to tree rebalancing, this may change the internal structure of the
tree; so references and pointers to children of `node` may become invalid.
- ***Warning:*** This will throw an exception if `node` is not the root of
the tree!
* `node.Delete(i)
- Delete the point with index `i` from the tree.
- The point to be deleted from the tree will be `node.Dataset().col(i)`;
after deleting, the column will be removed from `node.Dataset()` and all
indexes held in all tree nodes will be updated. (Thus, this operation can
be expensive!)
- Due to tree rebalancing, this may change the internal structure of the
tree; so references and pointers to children of `node` may become invalid.
- ***Warning:*** This will throw an exception if `node` is not the root of
the tree!
---
***Notes:***
- The name `node` is used here for `RTree` objects instead of `tree`, because
each `RTree` object is a single node in the tree. The constructor returns
the node that is the root of the tree.
- See also the
[developer documentation on tree constructors](../../../developer/trees.md#constructors-and-destructors).
---
### Constructor parameters:
| **name** | **type** | **description** | **default** |
|----------|----------|-----------------|-------------|
| `data` | [`MatType`](../../matrices.md) | [Column-major](../../matrices.md#representing-data-in-mlpack) matrix to build the tree on. | _(N/A)_ |
| `maxLeafSize` | `size_t` | Maximum number of points to store in each leaf. | `20` |
| `minLeafSize` | `size_t` | Minimum number of points to store in each leaf. | `8` |
| `maxNumChildren` | `size_t` | Maximum number of children allowed in each non-leaf node. | `5` |
| `minNumChildren` | `size_t` | Minimum number of children in each non-leaf node. | `2` |
| `dimensionality` | `size_t` | Dimensionality of points to be held in the tree. | _(N/A)_ |
| | | |
| `x` | [`arma::vec`](../../matrices.md) | Column vector: point to insert into tree. Should have type matching the column vector type associated with `MatType`, and must have `node.Dataset().n_rows` elements. | _(N/A)_ |
| `i` | `size_t` | Index of point in `node.Dataset()` to delete from `node`. | _(N/A)_ |
## Basic tree properties
Once an `RTree` object is constructed, various properties of the tree can be
accessed or inspected. Many of these functions are required by the [TreeType
API](../../../developer/trees.md#the-treetype-api).
### Navigating the tree
* `node.NumChildren()` returns the number of children in `node`. This is `0`
if `node` is a leaf, and between the values of `node.MinNumChildren()` and
`node.MaxNumChildren()` (inclusive) otherwise.
* `node.IsLeaf()` returns a `bool` indicating whether or not `node` is a leaf.
* `node.Child(i)` returns an `RTree&` that is the `i`th child.
- `i` must be less than `node.NumChildren()`.
- This function should only be called if `node.NumChildren()` is not `0`
(e.g. if `node` is not a leaf). Note that this returns a valid `RTree&`
that can itself be used just like the root node of the tree!
* `node.Parent()` will return an `RTree*` that points to the parent of `node`,
or `NULL` if `node` is the root of the `RTree`.
---
### Accessing members of a tree
* `node.Bound()` will return an
[`HRectBound<DistanceType, ElemType>&`](binary_space_tree.md#hrectbound)
object that represents the hyperrectangle bounding box of `node`.
- `ElemType` is the element type of `MatType`; so, if default template
parameters are used, `ElemType` is `double`.
- `bound` is a hyperrectangle that encloses all the descendant points of
`node`. It may be somewhat loose (e.g. points may not be very near the
edges).
* `node.Stat()` will return a `StatisticType&` holding the statistics of the
node that were computed during tree construction.
* `node.Distance()` will return a `EuclideanDistance&`. Since
`EuclideanDistance` has no members, this function is not likely to be useful,
but it is required by the TreeType API.
* `node.MinNumChildren()` returns the minimum number of children that the
node is required to have as a `size_t`. If points are deleted such that the
number of children falls below this limit, then `node` will become a leaf and
the tree will be rebalanced.
* `node.MaxNumChildren()` returns the maximum number of children that the
node is required to have as a `size_t`. If points are inserted such that the
number of children goes above this limit, new nodes will be added and the
tree will be rebalanced.
* `node.MaxLeafSize()` returns the maximum number of points that the node is
allowed to hold as a `size_t`. If the number of points held by `node`
exceeds this limit during insertion, then `node` will be split and the tree
will be rebalanced.
* `node.MinLeafSize()` returns the minimum number of points that the node is
allowed to hold as a `size_t`. If the number of points held by `node` goes
under this limit during deletion, then `node` will be deleted (if possible)
and the tree will be rebalanced.
See also the
[developer documentation](../../../developer/trees.md#basic-tree-functionality)
for basic tree functionality in mlpack.
---
### Accessing data held in a tree
* `node.Dataset()` will return a `const MatType&` that is an internally-held
representation of the dataset the tree was built on.
* `node.NumPoints()` returns a `size_t` indicating the number of points held
directly in `node`.
- If `node` is not a leaf, this will return `0`, as `RTree` only holds points
directly in its leaves.
- If `node` is a leaf, then this will return values between
`node.MinLeafSize()` and `node.MaxLeafSize()` (inclusive).
- If the tree has fewer than `node.MinLeafSize()` points total, then
`node.NumPoints()` will return a value less than `node.MinLeafSize()`.
* `node.Point(i)` returns a `size_t` indicating the index of the `i`'th point
in `node.Dataset()`.
- `i` must be in the range `[0, node.NumPoints() - 1]` (inclusive).
- `node` must be a leaf (as non-leaves do not hold any points).
- The `i`'th point in `node` can then be accessed as
`node.Dataset().col(node.Point(i))`.
- Accessing the actual `i`'th point itself can be done with, e.g.,
`node.Dataset().col(node.Point(i))`.
- Point indices are not necessarily contiguous for `RTree`s; that is,
`node.Point(i) + 1` is not necessarily `node.Point(i + 1)`.
* `node.NumDescendants()` returns a `size_t` indicating the number of points
held in all descendant leaves of `node`.
- If `node` is the root of the tree, then `node.NumDescendants()` will be
equal to `node.Dataset().n_cols`.
* `node.Descendant(i)` returns a `size_t` indicating the index of the `i`'th
descendant point in `node.Dataset()`.
- `i` must be in the range `[0, node.NumDescendants() - 1]` (inclusive).
- `node` does not need to be a leaf.
- The `i`'th descendant point in `node` can then be accessed as
`node.Dataset().col(node.Descendant(i))`.
- Accessing the actual `i`'th descendant itself can be done with, e.g.,
`node.Dataset().col(node.Descendant(i))`.
- Descendant point indices are not necessarily contiguous for
`RTree`s; that is, `node.Descendant(i) + 1` is not necessarily
`node.Descendant(i + 1)`.
---
### Accessing computed bound quantities of a tree
The following quantities are cached for each node in a `RTree`, and so accessing
them does not require any computation. In the documentation below, `ElemType`
is the element type of the given `MatType`; e.g., if `MatType` is `arma::mat`,
then `ElemType` is `double`.
* `node.FurthestPointDistance()` returns an `ElemType` representing the
distance between the center of the bound of `node` and the furthest point
held by `node`.
- If `node` is not a leaf, this returns 0 (because `node` does not hold any
points).
* `node.FurthestDescendantDistance()` returns an `ElemType` representing the
distance between the center of the bound of `node` and the furthest
descendant point held by `node`.
* `node.MinimumBoundDistance()` returns an `ElemType` representing the minimum
possible distance from the center of the node to any edge of its bound.
* `node.ParentDistance()` returns an `ElemType` representing the distance
between the center of the bound of `node` and the center of the bound of its
parent.
- If `node` is the root of the tree, `0` is returned.
***Note:*** for more details on each bound quantity, see the [developer
documentation](../../../developer/trees.md#complex-tree-functionality-and-bounds)
on bound quantities for trees.
---
### Other functionality
* `node.Center(center)` computes the center of the hyperrectangle bounding box
of `node` and stores it in `center`.
- `center` should be of type `arma::Col<ElemType>&`, where `ElemType` is the
element type of the specified `MatType`.
- `center` will be set to have size equivalent to the dimensionality of the
dataset held by `node`.
- This is equivalent to calling `node.Bound().Center(center)`.
* An `RTree` can be serialized with
[`Save()` and `Load()`](../../load_save.md#mlpack-models-and-objects).
## Bounding distances with the tree
The primary use of trees in mlpack is bounding distances to points or other tree
nodes. The following functions can be used for these tasks.
* `node.GetNearestChild(point)`
* `node.GetFurthestChild(point)`
- Return a `size_t` indicating the index of the child that is closest to (or
furthest from) `point`, with respect to the `MinDistance()` (or
`MaxDistance()`) function.
- If there is a tie, the node with the lowest index is returned.
- If `node` is a leaf, `0` is returned.
- `point` should be a column vector type of the same type as `MatType`.
(e.g., if `MatType` is `arma::mat`, then `point` should be an `arma::vec`.)
* `node.GetNearestChild(other)`
* `node.GetFurthestChild(other)`
- Return a `size_t` indicating the index of the child that is closest to (or
furthest from) the `RTree` node `other`, with respect to the
`MinDistance()` (or `MaxDistance()`) function.
- If there is a tie, the node with the lowest index is returned.
- If `node` is a leaf, `0` is returned.
---
* `node.MinDistance(point)`
* `node.MinDistance(other)`
- Return a `double` indicating the minimum possible distance between `node`
and `point`, or the `RTree` node `other`.
- This is equivalent to the minimum possible distance between any point
contained in the bounding hyperrectangle of `node` and `point`, or between
any point contained in the bounding hyperrectangle of `node` and any point
contained in the bounding hyperrectangle of `other`.
- `point` should be a column vector type of the same type as `MatType`.
(e.g., if `MatType` is `arma::mat`, then `point` should be an `arma::vec`.)
* `node.MaxDistance(point)`
* `node.MaxDistance(other)`
- Return a `double` indicating the maximum possible distance between `node`
and `point`, or the `RTree` node `other`.
- This is equivalent to the maximum possible distance between any point
contained in the bounding hyperrectangle of `node` and `point`, or between
any point contained in the bounding hyperrectangle of `node` and any point
contained in the bounding hyperrectangle of `other`.
- `point` should be a column vector type of the same type as `MatType`.
(e.g., if `MatType` is `arma::mat`, then `point` should be an `arma::vec`.)
* `node.RangeDistance(point)`
* `node.RangeDistance(other)`
- Return a [`RangeType<ElemType>`](../math.md#range) whose lower bound is
`node.MinDistance(point)` or `node.MinDistance(other)`, and whose upper
bound is `node.MaxDistance(point)` or `node.MaxDistance(other)`.
- `ElemType` is the element type of `MatType`.
- `point` should be a column vector type of the same type as `MatType`.
(e.g., if `MatType` is `arma::mat`, then `point` should be an `arma::vec`.)
## Tree traversals
Like every mlpack tree, the `RTree` class provides a [single-tree and
dual-tree traversal](../../../developer/trees.md#traversals) that can be paired
with a [`RuleType` class](../../../developer/trees.md#rules) to implement a
single-tree or dual-tree algorithm.
* `RTree::SingleTreeTraverser`
- Implements a depth-first single-tree traverser.
* `RTree::DualTreeTraverser`
- Implements a dual-depth-first dual-tree traverser.
## Example usage
Build an `RTree` on the `cloud` dataset and print basic statistics about the
tree.
```c++
// See https://datasets.mlpack.org/cloud.csv.
arma::mat dataset;
mlpack::Load("cloud.csv", dataset, mlpack::Fatal);
// Build the R tree with a leaf size of 10. (This means that leaf nodes
// cannot contain more than 10 points.)
//
// The std::move() means that `dataset` will be empty after this call, and no
// data will be copied during tree building.
//
// Note that the '<>' is not necessary if C++20 is being used (e.g.
// `mlpack::RTree tree(...)` will work fine in C++20 or newer).
mlpack::RTree<> tree(std::move(dataset));
// Print the bounding box of the root node.
std::cout << "Bounding box of root node:" << std::endl;
for (size_t i = 0; i < tree.Bound().Dim(); ++i)
{
std::cout << " - Dimension " << i << ": [" << tree.Bound()[i].Lo() << ", "
<< tree.Bound()[i].Hi() << "]." << std::endl;
}
std::cout << std::endl;
// Print the number of children in the root, and the allowable range.
std::cout << "Number of children of root: " << tree.NumChildren()
<< "; allowable range: [" << tree.MinNumChildren() << ", "
<< tree.MaxNumChildren() << "]." << std::endl;
// Print the number of descendant points of the root, and of each of its
// children.
std::cout << "Descendant points of root: "
<< tree.NumDescendants() << "." << std::endl;
for (size_t i = 0; i < tree.NumChildren(); ++i)
{
std::cout << "Descendant points of child " << i << ": "
<< tree.Child(i).NumDescendants() << "." << std::endl;
}
std::cout << std::endl;
// Compute the center of the RTree.
arma::vec center;
tree.Center(center);
std::cout << "Center of tree: " << center.t();
```
---
Build two `RTree`s on subsets of the corel dataset and compute minimum and
maximum distances between different nodes in the tree.
```c++
// See https://datasets.mlpack.org/corel-histogram.csv.
arma::mat dataset;
mlpack::Load("corel-histogram.csv", dataset, mlpack::Fatal);
// Build trees on the first half and the second half of points.
mlpack::RTree<> tree1(dataset.cols(0, dataset.n_cols / 2));
mlpack::RTree<> tree2(dataset.cols(dataset.n_cols / 2 + 1, dataset.n_cols - 1));
// Compute the maximum distance between the trees.
std::cout << "Maximum distance between tree root nodes: "
<< tree1.MaxDistance(tree2) << "." << std::endl;
// Get the leftmost grandchild of the first tree's root---if it exists.
if (!tree1.IsLeaf() && !tree1.Child(0).IsLeaf())
{
mlpack::RTree<>& node1 = tree1.Child(0).Child(0);
// Get the leftmost grandchild of the second tree's root---if it exists.
if (!tree2.IsLeaf() && !tree2.Child(0).IsLeaf())
{
mlpack::RTree<>& node2 = tree2.Child(0).Child(0);
// Print the minimum and maximum distance between the nodes.
mlpack::Range dists = node1.RangeDistance(node2);
std::cout << "Possible distances between two grandchild nodes: ["
<< dists.Lo() << ", " << dists.Hi() << "]." << std::endl;
// Print the minimum distance between the first node and the first
// descendant point of the second node.
const size_t descendantIndex = node2.Descendant(0);
const double descendantMinDist =
node1.MinDistance(node2.Dataset().col(descendantIndex));
std::cout << "Minimum distance between grandchild node and descendant "
<< "point: " << descendantMinDist << "." << std::endl;
// Which child of node2 is closer to node1?
const size_t closestIndex = node2.GetNearestChild(node1);
std::cout << "Child " << closestIndex << " is closest to node1."
<< std::endl;
// And which child of node1 is further from node2?
const size_t furthestIndex = node1.GetFurthestChild(node2);
std::cout << "Child " << furthestIndex << " is furthest from node2."
<< std::endl;
}
}
```
---
Build an `RTree` on 32-bit floating point data and save it to disk.
```c++
// See https://datasets.mlpack.org/corel-histogram.csv.
arma::fmat dataset;
mlpack::Load("corel-histogram.csv", dataset);
// Build the RTree using 32-bit floating point data as the matrix type. We will
// still use the default EmptyStatistic and EuclideanDistance parameters. A
// leaf size of 100 is used here.
mlpack::RTree<mlpack::EuclideanDistance,
mlpack::EmptyStatistic,
arma::fmat> tree(std::move(dataset), 100);
// Save the tree to disk with the name 'tree'.
mlpack::Save("tree.bin", tree);
std::cout << "Saved tree with " << tree.Dataset().n_cols << " points to "
<< "'tree.bin'." << std::endl;
```
---
Load a 32-bit floating point `RTree` from disk, then traverse it manually and
find the number of leaf nodes with less than 10 points.
```c++
// This assumes the tree has already been saved to 'tree.bin' (as in the example
// above).
// This convenient typedef saves us a long type name!
using TreeType = mlpack::RTree<mlpack::EuclideanDistance,
mlpack::EmptyStatistic,
arma::fmat>;
TreeType tree;
mlpack::Load("tree.bin", tree);
std::cout << "Tree loaded with " << tree.NumDescendants() << " points."
<< std::endl;
// Recurse in a depth-first manner. Count both the total number of leaves, and
// the number of leaves with less than 10 points.
size_t leafCount = 0;
size_t totalLeafCount = 0;
std::stack<TreeType*> stack;
stack.push(&tree);
while (!stack.empty())
{
TreeType* node = stack.top();
stack.pop();
if (node->NumPoints() < 10)
++leafCount;
++totalLeafCount;
for (size_t i = 0; i < node->NumChildren(); ++i)
stack.push(&node->Child(i));
}
// Note that it would be possible to use TreeType::SingleTreeTraverser to
// perform the recursion above, but that is more well-suited for more complex
// tasks that require pruning and other non-trivial behavior; so using a simple
// stack is the better option here.
// Print the results.
std::cout << leafCount << " out of " << totalLeafCount << " leaves have fewer "
<< "than 10 points." << std::endl;
```
---
Build an `RTree` by iteratively inserting points from the corel dataset, print
some information, and then remove a few randomly chosen points.
```c++
// See https://datasets.mlpack.org/corel-histogram.csv.
arma::mat dataset;
mlpack::Load("corel-histogram.csv", dataset, mlpack::Fatal);
// Create an empty tree of the right dimensionality.
mlpack::RTree<> t(dataset.n_rows);
// Insert points one by one for the first half of the dataset.
for (size_t i = 0; i < dataset.n_cols / 2; ++i)
t.Insert(dataset.col(i));
std::cout << "After inserting half the points, the root node has "
<< t.NumDescendants() << " descendant points and "
<< t.NumChildren() << " child nodes." << std::endl;
// For the second half, insert the points backwards.
for (size_t i = dataset.n_cols - 1; i >= dataset.n_cols / 2; --i)
t.Insert(dataset.col(i));
std::cout << "After inserting all the points, the root node has "
<< t.NumDescendants() << " descendant points and "
<< t.NumChildren() << " child nodes." << std::endl;
// Remove three random points.
t.Delete(mlpack::math::RandInt(0, t.NumDescendants()));
std::cout << "After removing 1 point, the root node has " << t.NumDescendants()
<< " descendant points." << std::endl;
t.Delete(mlpack::math::RandInt(0, t.NumDescendants()));
std::cout << "After removing 2 points, the root node has " << t.NumDescendants()
<< " descendant points." << std::endl;
t.Delete(mlpack::math::RandInt(0, t.NumDescendants()));
std::cout << "After removing 3 points, the root node has " << t.NumDescendants()
<< " descendant points." << std::endl;
```
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