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#include "platform.h"
Real32 PackReal32_subVec (Pointer v, Int offset) {
Real32 r;
char *p = (char*)&r;
char *s = v + offset;
int i;
for (i = 0; i < 4; ++i)
p[i] = s[i];
return r;
}
Real32 PackReal32_subVecRev (Pointer v, Int offset) {
Real32 r;
char *p = (char*)&r;
char *s = v + offset;
int i;
for (i = 0; i < 4; ++i)
p[i] = s[3 - i];
return r;
}
Real64 PackReal64_subVec (Pointer v, Int offset) {
Real64 r;
char *p = (char*)&r;
char *s = v + offset;
int i;
for (i = 0; i < 8; ++i)
p[i] = s[i];
return r;
}
Real64 PackReal64_subVecRev (Pointer v, Int offset) {
Real64 r;
char *p = (char*)&r;
char *s = v + offset;
int i;
for (i = 0; i < 8; ++i)
p[i] = s[7 - i];
return r;
}
void PackReal32_update (Pointer a, Int offset, Real32 r) {
char *p = (char*)&r;
char *s = a + offset;
int i;
for (i = 0; i < 4; ++i) {
s[i] = p[i];
}
}
void PackReal32_updateRev (Pointer a, Int offset, Real32 r) {
char *p = (char*)&r;
char *s = a + offset;
int i;
for (i = 0; i < 4; ++i) {
s[i] = p[3 - i];
}
}
void PackReal64_update (Pointer a, Int offset, Real64 r) {
char *p = (char*)&r;
char *s = a + offset;
int i;
for (i = 0; i < 8; ++i) {
s[i] = p[i];
}
}
void PackReal64_updateRev (Pointer a, Int offset, Real64 r) {
char *p = (char*)&r;
char *s = a + offset;
int i;
for (i = 0; i < 8; ++i) {
s[i] = p[7 - i];
}
}
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