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|
(* Obtained at http://www.arrakis.es/~worm/ *)
signature MONO_VECTOR =
sig
type vector
type elem
val maxLen : int
val fromList : elem list -> vector
val tabulate : (int * (int -> elem)) -> vector
val length : vector -> int
val sub : (vector * int) -> elem
val extract : (vector * int * int option) -> vector
val concat : vector list -> vector
val mapi : ((int * elem) -> elem) -> (vector * int * int option) -> vector
val map : (elem -> elem) -> vector -> vector
val appi : ((int * elem) -> unit) -> (vector * int * int option) -> unit
val app : (elem -> unit) -> vector -> unit
val foldli : ((int * elem * 'a) -> 'a) -> 'a -> (vector * int * int option) -> 'a
val foldri : ((int * elem * 'a) -> 'a) -> 'a -> (vector * int * int option) -> 'a
val foldl : ((elem * 'a) -> 'a) -> 'a -> vector -> 'a
val foldr : ((elem * 'a) -> 'a) -> 'a -> vector -> 'a
end
(*
Copyright (c) Juan Jose Garcia Ripoll.
All rights reserved.
Refer to the COPYRIGHT file for license conditions
*)
(* COPYRIGHT
Redistribution and use in source and binary forms, with or
without modification, are permitted provided that the following
conditions are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following
disclaimer in the documentation and/or other materials provided
with the distribution.
3. All advertising materials mentioning features or use of this
software must display the following acknowledgement:
This product includes software developed by Juan Jose
Garcia Ripoll.
4. The name of Juan Jose Garcia Ripoll may not be used to endorse
or promote products derived from this software without
specific prior written permission.
THIS SOFTWARE IS PROVIDED BY JUAN JOSE GARCIA RIPOLL ``AS IS''
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL HE BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
OF SUCH DAMAGE.
*)
structure EvalTimer =
struct
local
val TIME = ref (Time.now())
in
fun timerOn () =
(TIME := Time.now(); ())
fun timerRead () =
Time.toMilliseconds(Time.-(Time.now(),!TIME))
fun timerOff () =
let val delta = timerRead()
in
print "Elapsed: ";
print (LargeInt.toString delta);
print " ms\n"
end
fun time f = (timerOn(); f(); timerOff())
end
end
structure Loop =
struct
fun all (a, b, f) =
if a > b then
true
else if f a then
all (a+1, b, f)
else
false
fun any (a, b, f) =
if a > b then
false
else if f a then
true
else
any (a+1, b, f)
fun app (a, b, f) =
if a < b then
(f a; app (a+1, b, f))
else
()
fun app' (a, b, d, f) =
if a < b then
(f a; app' (a+d, b, d, f))
else
()
fun appi' (a, b, d, f) =
if a < b then
(f a; appi' (a+d, b, d, f))
else
()
end
(*
INDEX -Signature-
Indices are a enumerable finite set of data with an order and a map
to a continous nonnegative interval of integers. In the sample
implementation, Index, each index is a list of integers,
[i1,...,in]
and each set of indices is defined by a shape, which has the same
shape of an index but with each integer incremented by one
shape = [k1,...,kn]
0 <= i1 < k1
type storage = RowMajor | ColumnMajor
order : storage
Identifies:
1) the underlying algorithms for this structure
2) the most significant index
3) the index that varies more slowly
4) the total order
RowMajor means that first index is most significant and varies
more slowly, while ColumnMajor means that last index is the most
significant and varies more slowly. For instance
RowMajor => [0,0]<[0,1]<[1,0]<[1,1] (C, C++, Pascal)
ColumnMajor => [0,0]>[1,0]>[0,1]>[1,1] (Fortran)
last shape
first shape
Returns the last/first index that belongs to the sed defined by
'shape'.
inBounds shape index
Checkes whether 'index' belongs to the set defined by 'shape'.
toInt shape index
As we said, indices can be sorted and mapped to a finite set of
integers. 'toInt' obtaines the integer number that corresponds to
a certain index.
indexer shape
It is equivalent to the partial evaluation 'toInt shape' but
optimized for 'shape'.
next shape index
prev shape index
next' shape index
prev' shape index
Obtain the following or previous index to the one we supply.
next and prev return an object of type 'index option' so that
if there is no such following/previous, the output is NONE.
On the other hand, next'/prev' raise an exception when the
output is not well defined and their output is always of type
index. next/prev/next'/prev' raise an exception if 'index'
does not belong to the set of 'shape'.
all shape f
any shape f
app shape f
Iterates 'f' over every index of the set defined by 'shape'.
'all' stops when 'f' first returns false, 'any' stops when
'f' first returns true and 'app' does not stop and discards the
output of 'f'.
compare(a,b)
Returns LESS/GREATER/EQUAL according to the total order which
is defined in the set of all indices.
<,>,eq,<=,>=,<>
Reduced comparisons which are defined in terms of 'compare'.
validShape t
validIndex t
Checks whether 't' conforms a valid shape or index.
iteri shape f
*)
signature INDEX =
sig
type t
type indexer = t -> int
datatype storage = RowMajor | ColumnMajor
exception Index
exception Shape
val order : storage
val toInt : t -> t -> int
val length : t -> int
val first : t -> t
val last : t -> t
val next : t -> t -> t option
val prev : t -> t -> t option
val next' : t -> t -> t
val prev' : t -> t -> t
val indexer : t -> (t -> int)
val inBounds : t -> t -> bool
val compare : t * t -> order
val < : t * t -> bool
val > : t * t -> bool
val eq : t * t -> bool
val <= : t * t -> bool
val >= : t * t -> bool
val <> : t * t -> bool
val - : t * t -> t
val validShape : t -> bool
val validIndex : t -> bool
val all : t -> (t -> bool) -> bool
val any : t -> (t -> bool) -> bool
val app : t -> (t -> unit) -> unit
end
structure Index : INDEX =
struct
type t = int list
type indexer = t -> int
datatype storage = RowMajor | ColumnMajor
exception Index
exception Shape
val order = ColumnMajor
fun validShape shape = List.all (fn x => x > 0) shape
fun validIndex index = List.all (fn x => x >= 0) index
fun toInt shape index =
let fun loop ([], [], accum, _) = accum
| loop ([], _, _, _) = raise Index
| loop (_, [], _, _) = raise Index
| loop (i::ri, l::rl, accum, fac) =
if (i >= 0) andalso (i < l) then
loop (ri, rl, i*fac + accum, fac*l)
else
raise Index
in loop (index, shape, 0, 1)
end
(* ----- CACHED LINEAR INDEXER -----
An indexer is a function that takes a list of
indices, validates it and produces a nonnegative
integer number. In short, the indexer is the
mapper from indices to element positions in
arrays.
'indexer' builds such a mapper by optimizing
the most common cases, which are 1d and 2d
tensors.
*)
local
fun doindexer [] _ = raise Shape
| doindexer [a] [dx] =
let fun f [x] = if (x > 0) andalso (x < a)
then x
else raise Index
| f _ = raise Index
in f end
| doindexer [a,b] [dx, dy] =
let fun f [x,y] = if ((x > 0) andalso (x < a) andalso
(y > 0) andalso (y < b))
then x + dy * y
else raise Index
| f _ = raise Index
in f end
| doindexer [a,b,c] [dx,dy,dz] =
let fun f [x,y,z] = if ((x > 0) andalso (x < a) andalso
(y > 0) andalso (y < b) andalso
(z > 0) andalso (z < c))
then x + dy * y + dz * z
else raise Index
| f _ = raise Index
in f end
| doindexer shape memo =
let fun f [] [] accum [] = accum
| f _ _ _ [] = raise Index
| f (fac::rf) (ndx::ri) accum (dim::rd) =
if (ndx >= 0) andalso (ndx < dim) then
f rf ri (accum + ndx * fac) rd
else
raise Index
in f shape memo 0
end
in
fun indexer shape =
let fun memoize accum [] = []
| memoize accum (dim::rd) =
accum :: (memoize (dim * accum) rd)
in
if validShape shape
then doindexer shape (memoize 1 shape)
else raise Shape
end
end
fun length shape =
let fun prod (a,b) =
if b < 0 then raise Shape else a * b
in foldl prod 1 shape
end
fun first shape = map (fn x => 0) shape
fun last [] = []
| last (size :: rest) =
if size < 1
then raise Shape
else size - 1 :: last rest
fun next' [] [] = raise Subscript
| next' _ [] = raise Index
| next' [] _ = raise Index
| next' (dimension::restd) (index::resti) =
if (index + 1) < dimension
then (index + 1) :: resti
else 0 :: (next' restd resti)
fun prev' [] [] = raise Subscript
| prev' _ [] = raise Index
| prev' [] _ = raise Index
| prev' (dimension::restd) (index::resti) =
if (index > 0)
then index - 1 :: resti
else dimension - 1 :: prev' restd resti
fun next shape index = (SOME (next' shape index)) handle
Subscript => NONE
fun prev shape index = (SOME (prev' shape index)) handle
Subscript => NONE
fun inBounds shape index =
ListPair.all (fn (x,y) => (x >= 0) andalso (x < y))
(index, shape)
fun compare ([],[]) = EQUAL
| compare (_, []) = raise Index
| compare ([],_) = raise Index
| compare (a::ra, b::rb) =
case Int.compare (a,b) of
EQUAL => compare (ra,rb)
| LESS => LESS
| GREATER => GREATER
local
fun iterator a inner =
let fun loop accum f =
let fun innerloop i =
if i < a
then if inner (i::accum) f
then innerloop (i+1)
else false
else true
in innerloop 0
end
in loop
end
fun build_iterator [a] =
let fun loop accum f =
let fun innerloop i =
if i < a
then if f (i::accum)
then innerloop (i+1)
else false
else true
in innerloop 0
end
in loop
end
| build_iterator (a::rest) = iterator a (build_iterator rest)
in
fun all shape = build_iterator shape []
end
local
fun iterator a inner =
let fun loop accum f =
let fun innerloop i =
if i < a
then if inner (i::accum) f
then true
else innerloop (i+1)
else false
in innerloop 0
end
in loop
end
fun build_iterator [a] =
let fun loop accum f =
let fun innerloop i =
if i < a
then if f (i::accum)
then true
else innerloop (i+1)
else false
in innerloop 0
end
in loop
end
| build_iterator (a::rest) = iterator a (build_iterator rest)
in
fun any shape = build_iterator shape []
end
local
fun iterator a inner =
let fun loop accum f =
let fun innerloop i =
if i < a
then (inner (i::accum) f;
innerloop (i+1))
else ()
in innerloop 0
end
in loop
end
fun build_iterator [a] =
let fun loop accum f =
let fun innerloop i =
if i < a
then (f (i::accum); innerloop (i+1))
else ()
in innerloop 0
end
in loop
end
| build_iterator (a::rest) = iterator a (build_iterator rest)
in
fun app shape = build_iterator shape []
end
fun a < b = compare(a,b) = LESS
fun a > b = compare(a,b) = GREATER
fun eq (a, b) = compare(a,b) = EQUAL
fun a <> b = not (a = b)
fun a <= b = not (a > b)
fun a >= b = not (a < b)
fun a - b = ListPair.map Int.- (a,b)
end
(*
Copyright (c) Juan Jose Garcia Ripoll.
All rights reserved.
Refer to the COPYRIGHT file for license conditions
*)
(*
TENSOR - Signature -
Polymorphic tensors of any type. With 'tensor' we denote a (mutable)
array of any rank, with as many indices as one wishes, and that may
be traversed (map, fold, etc) according to any of those indices.
type 'a tensor
Polymorphic tensor whose elements are all of type 'a.
val storage = RowMajor | ColumnMajor
RowMajor = data is stored in consecutive cells, first index
varying fastest (FORTRAN convention)
ColumnMajor = data is stored in consecutive cells, last
index varying fastest (C,C++,Pascal,CommonLisp convention)
new ([i1,...,in],init)
Build a new tensor with n indices, each of sizes i1...in,
filled with 'init'.
fromArray (shape,data)
fromList (shape,data)
Use 'data' to fill a tensor of that shape. An exception is
raised if 'data' is too large or too small to properly
fill the vector. Later use of a 'data' array is disregarded
-- one must think that the tensor now owns the array.
length tensor
rank tensor
shape tensor
Return the number of elements, the number of indices and
the shape (size of each index) of the tensor.
toArray tensor
Return the data of the tensor in the form of an array.
Mutation of this array may lead to unexpected behavior.
sub (tensor,[i1,...,in])
update (tensor,[i1,...,in],new_value)
Access the element that is indexed by the numbers [i1,..,in]
app f a
appi f a
The same as 'map' and 'mapi' but the function 'f' outputs
nothing and no new array is produced, i.e. one only seeks
the side effect that 'f' may produce.
map2 operation a b
Apply function 'f' to pairs of elements of 'a' and 'b'
and build a new tensor with the output. Both operands
must have the same shape or an exception is raised.
The procedure is sequential, as specified by 'storage'.
foldl operation a n
Fold-left the elements of tensor 'a' along the n-th
index.
all test a
any test a
Folded boolean tests on the elements of the tensor.
*)
signature TENSOR =
sig
structure Array : ARRAY
structure Index : INDEX
type index = Index.t
type 'a tensor
val new : index * 'a -> 'a tensor
val tabulate : index * (index -> 'a) -> 'a tensor
val length : 'a tensor -> int
val rank : 'a tensor -> int
val shape : 'a tensor -> (index)
val reshape : index -> 'a tensor -> 'a tensor
val fromList : index * 'a list -> 'a tensor
val fromArray : index * 'a array -> 'a tensor
val toArray : 'a tensor -> 'a array
val sub : 'a tensor * index -> 'a
val update : 'a tensor * index * 'a -> unit
val map : ('a -> 'b) -> 'a tensor -> 'b tensor
val map2 : ('a * 'b -> 'c) -> 'a tensor -> 'b tensor -> 'c tensor
val app : ('a -> unit) -> 'a tensor -> unit
val appi : (int * 'a -> unit) -> 'a tensor -> unit
val foldl : ('c * 'a -> 'c) -> 'c -> 'a tensor -> int -> 'c tensor
val all : ('a -> bool) -> 'a tensor -> bool
val any : ('a -> bool) -> 'a tensor -> bool
end
(*
Copyright (c) Juan Jose Garcia Ripoll.
All rights reserved.
Refer to the COPYRIGHT file for license conditions
*)
structure Tensor : TENSOR =
struct
structure Array = Array
structure Index = Index
type index = Index.t
type 'a tensor = {shape : index, indexer : Index.indexer, data : 'a array}
exception Shape
exception Match
exception Index
local
(*----- LOCALS -----*)
fun make' (shape, data) =
{shape = shape, indexer = Index.indexer shape, data = data}
fun toInt {shape, indexer, data} index = indexer index
fun array_map f a =
let fun apply index = f(Array.sub(a,index)) in
Array.tabulate(Array.length a, apply)
end
fun splitList (l as (a::rest), place) =
let fun loop (left,here,right) 0 = (List.rev left,here,right)
| loop (_,_,[]) place = raise Index
| loop (left,here,a::right) place =
loop (here::left,a,right) (place-1)
in
if place <= 0 then
loop ([],a,rest) (List.length rest - place)
else
loop ([],a,rest) (place - 1)
end
in
(*----- STRUCTURAL OPERATIONS & QUERIES ------*)
fun new (shape, init) =
if not (Index.validShape shape) then
raise Shape
else
let val length = Index.length shape in
{shape = shape,
indexer = Index.indexer shape,
data = Array.array(length,init)}
end
fun toArray {shape, indexer, data} = data
fun length {shape, indexer, data} = Array.length data
fun shape {shape, indexer, data} = shape
fun rank t = List.length (shape t)
fun reshape new_shape tensor =
if Index.validShape new_shape then
case (Index.length new_shape) = length tensor of
true => make'(new_shape, toArray tensor)
| false => raise Match
else
raise Shape
fun fromArray (s, a) =
case Index.validShape s andalso
((Index.length s) = (Array.length a)) of
true => make'(s, a)
| false => raise Shape
fun fromList (s, a) = fromArray (s, Array.fromList a)
fun tabulate (shape,f) =
if Index.validShape shape then
let val last = Index.last shape
val length = Index.length shape
val c = Array.array(length, f last)
fun dotable (c, indices, i) =
(Array.update(c, i, f indices);
case i of
0 => c
| i => dotable(c, Index.prev' shape indices, i-1))
in
make'(shape,dotable(c, Index.prev' shape last, length-1))
end
else
raise Shape
(*----- ELEMENTWISE OPERATIONS -----*)
fun sub (t, index) = Array.sub(#data t, toInt t index)
fun update (t, index, value) =
Array.update(toArray t, toInt t index, value)
fun map f {shape, indexer, data} =
{shape = shape, indexer = indexer, data = array_map f data}
fun map2 f t1 t2=
let val {shape, indexer, data} = t1
val {shape=shape2, indexer=indexer2, data=data2} = t2
fun apply i = f (Array.sub(data,i), Array.sub(data2,i))
val len = Array.length data
in
if Index.eq(shape, shape2) then
{shape = shape,
indexer = indexer,
data = Array.tabulate(len, apply)}
else
raise Match
end
fun appi f tensor = Array.appi f (toArray tensor)
fun app f tensor = Array.app f (toArray tensor)
fun all f tensor =
let val a = toArray tensor
in Loop.all(0, length tensor - 1, fn i =>
f (Array.sub(a, i)))
end
fun any f tensor =
let val a = toArray tensor
in Loop.any(0, length tensor - 1, fn i =>
f (Array.sub(a, i)))
end
fun foldl f init {shape, indexer, data=a} index =
let val (head,lk,tail) = splitList(shape, index)
val li = Index.length head
val lj = Index.length tail
val c = Array.array(li * lj,init)
fun loopi (0, _, _) = ()
| loopi (i, ia, ic) =
(Array.update(c, ic, f(Array.sub(c,ic), Array.sub(a,ia)));
loopi (i-1, ia+1, ic+1))
fun loopk (0, ia, _) = ia
| loopk (k, ia, ic) = (loopi (li, ia, ic);
loopk (k-1, ia+li, ic))
fun loopj (0, _, _) = ()
| loopj (j, ia, ic) = loopj (j-1, loopk(lk,ia,ic), ic+li)
in
loopj (lj, 0, 0);
make'(head @ tail, c)
end
end
end (* Tensor *)
(*
Copyright (c) Juan Jose Garcia Ripoll.
All rights reserved.
Refer to the COPYRIGHT file for license conditions
*)
(*
MONO_TENSOR - signature -
Monomorphic tensor of arbitrary data (not only numbers). Operations
should be provided to run the data in several ways, according to one
index.
type tensor
The type of the tensor itself
type elem
The type of every element
val storage = RowMajor | ColumnMajor
RowMajor = data is stored in consecutive cells, first index
varying fastest (FORTRAN convention)
ColumnMajor = data is stored in consecutive cells, last
index varying fastest (C,C++,Pascal,CommonLisp convention)
new ([i1,...,in],init)
Build a new tensor with n indices, each of sizes i1...in,
filled with 'init'.
fromArray (shape,data)
fromList (shape,data)
Use 'data' to fill a tensor of that shape. An exception is
raised if 'data' is too large or too small to properly
fill the vector. Later use of a 'data' array is disregarded
-- one must think that the tensor now owns the array.
length tensor
rank tensor
shape tensor
Return the number of elements, the number of indices and
the shape (size of each index) of the tensor.
toArray tensor
Return the data of the tensor in the form of an array.
Mutation of this array may lead to unexpected behavior.
The data in the array is stored according to `storage'.
sub (tensor,[i1,...,in])
update (tensor,[i1,...,in],new_value)
Access the element that is indexed by the numbers [i1,..,in]
map f a
mapi f a
Produce a new array by mapping the function sequentially
as specified by 'storage', to each element of tensor 'a'.
In 'mapi' the function receives a (indices,value) tuple,
while in 'map' it only receives the value.
app f a
appi f a
The same as 'map' and 'mapi' but the function 'f' outputs
nothing and no new array is produced, i.e. one only seeks
the side effect that 'f' may produce.
map2 operation a b
Apply function 'f' to pairs of elements of 'a' and 'b'
and build a new tensor with the output. Both operands
must have the same shape or an exception is raised.
The procedure is sequential, as specified by 'storage'.
foldl operation a n
Fold-left the elements of tensor 'a' along the n-th
index.
all test a
any test a
Folded boolean tests on the elements of the tensor.
map', map2', foldl'
Polymorphic versions of map, map2, foldl.
*)
signature MONO_TENSOR =
sig
structure Array : MONO_ARRAY
structure Index : INDEX
type index = Index.t
type elem
type tensor
type t = tensor
val new : index * elem -> tensor
val tabulate : index * (index -> elem) -> tensor
val length : tensor -> int
val rank : tensor -> int
val shape : tensor -> (index)
val reshape : index -> tensor -> tensor
val fromList : index * elem list -> tensor
val fromArray : index * Array.array -> tensor
val toArray : tensor -> Array.array
val sub : tensor * index -> elem
val update : tensor * index * elem -> unit
val map : (elem -> elem) -> tensor -> tensor
val map2 : (elem * elem -> elem) -> tensor -> tensor -> tensor
val app : (elem -> unit) -> tensor -> unit
val appi : (int * elem -> unit) -> tensor -> unit
val foldl : (elem * 'a -> 'a) -> 'a -> tensor -> tensor
val foldln : (elem * elem -> elem) -> elem -> tensor -> int -> tensor
val all : (elem -> bool) -> tensor -> bool
val any : (elem -> bool) -> tensor -> bool
val map' : (elem -> 'a) -> tensor -> 'a Tensor.tensor
val map2' : (elem * elem -> 'a) -> tensor -> tensor -> 'a Tensor.tensor
val foldl' : ('a * elem -> 'a) -> 'a -> tensor -> int -> 'a Tensor.tensor
end
(*
NUMBER - Signature -
Guarantees a structure with a minimal number of mathematical operations
so as to build an algebraic structure named Tensor.
*)
signature NUMBER =
sig
type t
val zero : t
val one : t
val ~ : t -> t
val + : t * t -> t
val - : t * t -> t
val * : t * t -> t
val / : t * t -> t
val toString : t -> string
end
signature NUMBER =
sig
type t
val zero : t
val one : t
val + : t * t -> t
val - : t * t -> t
val * : t * t -> t
val *+ : t * t * t -> t
val *- : t * t * t -> t
val ** : t * int -> t
val ~ : t -> t
val abs : t -> t
val signum : t -> t
val == : t * t -> bool
val != : t * t -> bool
val toString : t -> string
val fromInt : int -> t
val scan : (char,'a) StringCvt.reader -> (t,'a) StringCvt.reader
end
signature INTEGRAL_NUMBER =
sig
include NUMBER
val quot : t * t -> t
val rem : t * t -> t
val mod : t * t -> t
val div : t * t -> t
val compare : t * t -> order
val < : t * t -> bool
val > : t * t -> bool
val <= : t * t -> bool
val >= : t * t -> bool
val max : t * t -> t
val min : t * t -> t
end
signature FRACTIONAL_NUMBER =
sig
include NUMBER
val pi : t
val e : t
val / : t * t -> t
val recip : t -> t
val ln : t -> t
val pow : t * t -> t
val exp : t -> t
val sqrt : t -> t
val cos : t -> t
val sin : t -> t
val tan : t -> t
val sinh : t -> t
val cosh : t -> t
val tanh : t -> t
val acos : t -> t
val asin : t -> t
val atan : t -> t
val asinh : t -> t
val acosh : t -> t
val atanh : t -> t
val atan2 : t * t -> t
end
signature REAL_NUMBER =
sig
include FRACTIONAL_NUMBER
val compare : t * t -> order
val < : t * t -> bool
val > : t * t -> bool
val <= : t * t -> bool
val >= : t * t -> bool
val max : t * t -> t
val min : t * t -> t
end
signature COMPLEX_NUMBER =
sig
include FRACTIONAL_NUMBER
structure Real : REAL_NUMBER
type real = Real.t
val make : real * real -> t
val split : t -> real * real
val realPart : t -> real
val imagPart : t -> real
val abs2 : t -> real
end
structure INumber : INTEGRAL_NUMBER =
struct
open Int
type t = Int.int
val zero = 0
val one = 1
infix **
fun i ** n =
let fun loop 0 = 1
| loop 1 = i
| loop n =
let val x = loop (Int.div(n, 2))
val m = Int.mod(n, 2)
in
if m = 0 then
x * x
else
x * x * i
end
in if n < 0
then raise Domain
else loop n
end
fun signum i = case compare(i, 0) of
GREATER => 1
| EQUAL => 0
| LESS => ~1
infix ==
infix !=
fun a == b = a = b
fun a != b = (a <> b)
fun *+(b,c,a) = b * c + a
fun *-(b,c,a) = b * c - b
fun scan getc = Int.scan StringCvt.DEC getc
end
structure RNumber : REAL_NUMBER =
struct
open Real
open Real.Math
type t = Real.real
val zero = 0.0
val one = 1.0
fun signum x = case compare(x,0.0) of
LESS => ~1.0
| GREATER => 1.0
| EQUAL => 0.0
fun recip x = 1.0 / x
infix **
fun i ** n =
let fun loop 0 = one
| loop 1 = i
| loop n =
let val x = loop (Int.div(n, 2))
val m = Int.mod(n, 2)
in
if m = 0 then
x * x
else
x * x * i
end
in if Int.<(n, 0)
then raise Domain
else loop n
end
fun max (a, b) = if a < b then b else a
fun min (a, b) = if a < b then a else b
fun asinh x = ln (x + sqrt(1.0 + x * x))
fun acosh x = ln (x + (x + 1.0) * sqrt((x - 1.0)/(x + 1.0)))
fun atanh x = ln ((1.0 + x) / sqrt(1.0 - x * x))
end
(*
Complex(R) - Functor -
Provides support for complex numbers based on tuples. Should be
highly efficient as most operations can be inlined.
*)
structure CNumber : COMPLEX_NUMBER =
struct
structure Real = RNumber
type t = Real.t * Real.t
type real = Real.t
val zero = (0.0,0.0)
val one = (1.0,0.0)
val pi = (Real.pi, 0.0)
val e = (Real.e, 0.0)
fun make (r,i) = (r,i) : t
fun split z = z
fun realPart (r,_) = r
fun imagPart (_,i) = i
fun abs2 (r,i) = Real.+(Real.*(r,r),Real.*(i,i)) (* FIXME!!! *)
fun arg (r,i) = Real.atan2(i,r)
fun modulus z = Real.sqrt(abs2 z)
fun abs z = (modulus z, 0.0)
fun signum (z as (r,i)) =
let val m = modulus z
in (Real./(r,m), Real./(i,m))
end
fun ~ (r1,i1) = (Real.~ r1, Real.~ i1)
fun (r1,i1) + (r2,i2) = (Real.+(r1,r2), Real.+(i1,i2))
fun (r1,i1) - (r2,i2) = (Real.-(r1,r2), Real.-(i1,i1))
fun (r1,i1) * (r2,i2) = (Real.-(Real.*(r1,r2),Real.*(i1,i2)),
Real.+(Real.*(r1,i2),Real.*(r2,i1)))
fun (r1,i1) / (r2,i2) =
let val modulus = abs2(r2,i2)
val (nr,ni) = (r1,i1) * (r2,i2)
in
(Real./(nr,modulus), Real./(ni,modulus))
end
fun *+((r1,i1),(r2,i2),(r0,i0)) =
(Real.*+(Real.~ i1, i2, Real.*+(r1,r2,r0)),
Real.*+(r2, i2, Real.*+(r1,i2,i0)))
fun *-((r1,i1),(r2,i2),(r0,i0)) =
(Real.*+(Real.~ i1, i2, Real.*-(r1,r2,r0)),
Real.*+(r2, i2, Real.*-(r1,i2,i0)))
infix **
fun i ** n =
let fun loop 0 = one
| loop 1 = i
| loop n =
let val x = loop (Int.div(n, 2))
val m = Int.mod(n, 2)
in
if m = 0 then
x * x
else
x * x * i
end
in if Int.<(n, 0)
then raise Domain
else loop n
end
fun recip (r1, i1) =
let val modulus = abs2(r1, i1)
in (Real./(r1, modulus), Real./(Real.~ i1, modulus))
end
fun ==(z, w) = Real.==(realPart z, realPart w) andalso Real.==(imagPart z, imagPart w)
fun !=(z, w) = Real.!=(realPart z, realPart w) andalso Real.!=(imagPart z, imagPart w)
fun fromInt i = (Real.fromInt i, 0.0)
fun toString (r,i) =
String.concat ["(",Real.toString r,",",Real.toString i,")"]
fun exp (x, y) =
let val expx = Real.exp x
in (Real.*(x, (Real.cos y)), Real.*(x, (Real.sin y)))
end
local
val half = Real.recip (Real.fromInt 2)
in
fun sqrt (z as (x,y)) =
if Real.==(x, 0.0) andalso Real.==(y, 0.0) then
zero
else
let val m = Real.+(modulus z, Real.abs x)
val u' = Real.sqrt (Real.*(m, half))
val v' = Real./(Real.abs y , Real.+(u',u'))
val (u,v) = if Real.<(x, 0.0) then (v',u') else (u',v')
in (u, if Real.<(y, 0.0) then Real.~ v else v)
end
end
fun ln z = (Real.ln (modulus z), arg z)
fun pow (z, n) =
let val l = ln z
in exp (l * n)
end
fun sin (x, y) = (Real.*(Real.sin x, Real.cosh y),
Real.*(Real.cos x, Real.sinh y))
fun cos (x, y) = (Real.*(Real.cos x, Real.cosh y),
Real.~ (Real.*(Real.sin x, Real.sinh y)))
fun tan (x, y) =
let val (sx, cx) = (Real.sin x, Real.cos x)
val (shy, chy) = (Real.sinh y, Real.cosh y)
val a = (Real.*(sx, chy), Real.*(cx, shy))
val b = (Real.*(cx, chy), Real.*(Real.~ sx, shy))
in a / b
end
fun sinh (x, y) = (Real.*(Real.cos y, Real.sinh x),
Real.*(Real.sin y, Real.cosh x))
fun cosh (x, y) = (Real.*(Real.cos y, Real.cosh x),
Real.*(Real.sin y, Real.sinh x))
fun tanh (x, y) =
let val (sy, cy) = (Real.sin y, Real.cos y)
val (shx, chx) = (Real.sinh x, Real.cosh x)
val a = (Real.*(cy, shx), Real.*(sy, chx))
val b = (Real.*(cy, chx), Real.*(sy, shx))
in a / b
end
fun asin (z as (x,y)) =
let val w = sqrt (one - z * z)
val (x',y') = ln ((Real.~ y, x) + w)
in (y', Real.~ x')
end
fun acos (z as (x,y)) =
let val (x', y') = sqrt (one + z * z)
val (x'', y'') = ln (z + (Real.~ y', x'))
in (y'', Real.~ x'')
end
fun atan (z as (x,y)) =
let val w = sqrt (one + z*z)
val (x',y') = ln ((Real.-(1.0, y), x) / w)
in (y', Real.~ x')
end
fun atan2 (y, x) = atan(y / x)
fun asinh x = ln (x + sqrt(one + x * x))
fun acosh x = ln (x + (x + one) * sqrt((x - one)/(x + one)))
fun atanh x = ln ((one + x) / sqrt(one - x * x))
fun scan getc =
let val scanner = Real.scan getc
in fn stream =>
case scanner stream of
NONE => NONE
| SOME (a, rest) =>
case scanner rest of
NONE => NONE
| SOME (b, rest) => SOME (make(a,b), rest)
end
end (* ComplexNumber *)
(*
Copyright (c) Juan Jose Garcia Ripoll.
All rights reserved.
Refer to the COPYRIGHT file for license conditions
*)
structure INumberArray =
struct
open Array
type array = INumber.t array
type vector = INumber.t vector
type elem = INumber.t
structure Vector =
struct
open Vector
type vector = INumber.t Vector.vector
type elem = INumber.t
end
fun map f a = tabulate(length a, fn x => (f (sub(a,x))))
fun mapi f a = tabulate(length a, fn x => (f (x,sub(a,x))))
fun map2 f a b = tabulate(length a, fn x => (f(sub(a,x),sub(b,x))))
end
structure RNumberArray =
struct
open Real64Array
val sub = Unsafe.Real64Array.sub
val update = Unsafe.Real64Array.update
fun map f a = tabulate(length a, fn x => (f (sub(a,x))))
fun mapi f a = tabulate(length a, fn x => (f (x,sub(a,x))))
fun map2 f a b = tabulate(length a, fn x => (f(sub(a,x),sub(b,x))))
end
(*--------------------- COMPLEX ARRAY -------------------------*)
structure BasicCNumberArray =
struct
structure Complex : COMPLEX_NUMBER = CNumber
structure Array : MONO_ARRAY = RNumberArray
type elem = Complex.t
type array = Array.array * Array.array
val maxLen = Array.maxLen
fun length (a,b) = Array.length a
fun sub ((a,b),index) = Complex.make(Array.sub(a,index),Array.sub(b,index))
fun update ((a,b),index,z) =
let val (re,im) = Complex.split z in
Array.update(a, index, re);
Array.update(b, index, im)
end
local
fun makeRange (a, start, NONE) = makeRange(a, start, SOME (length a - 1))
| makeRange (a, start, SOME last) =
let val len = length a
val diff = last - start
in
if (start >= len) orelse (last >= len) then
raise Subscript
else if diff < 0 then
(a, start, 0)
else
(a, start, diff + 1)
end
in
fun array (size,z:elem) =
let val realsize = size * 2
val r = Complex.realPart z
val i = Complex.imagPart z in
(Array.array(size,r), Array.array(size,i))
end
fun zeroarray size =
(Array.array(size,Complex.Real.zero),
Array.array(size,Complex.Real.zero))
fun tabulate (size,f) =
let val a = array(size, Complex.zero)
fun loop i =
case i = size of
true => a
| false => (update(a, i, f i); loop (i+1))
in
loop 0
end
fun fromList list =
let val length = List.length list
val a = zeroarray length
fun loop (_, []) = a
| loop (i, z::rest) = (update(a, i, z);
loop (i+1, rest))
in
loop(0,list)
end
fun extract range =
let val (a, start, len) = makeRange range
fun copy i = sub(a, i + start)
in tabulate(len, copy)
end
fun concat array_list =
let val total_length = foldl (op +) 0 (map length array_list)
val a = array(total_length, Complex.zero)
fun copy (_, []) = a
| copy (pos, v::rest) =
let fun loop i =
case i = 0 of
true => ()
| false => (update(a, i+pos, sub(v, i)); loop (i-1))
in (loop (length v - 1); copy(length v + pos, rest))
end
in
copy(0, array_list)
end
fun copy {src : array, si : int, len : int option, dst : array, di : int } =
let val (a, ia, la) = makeRange (src, si, len)
val (b, ib, lb) = makeRange (dst, di, len)
fun copy i =
case i < 0 of
true => ()
| false => (update(b, i+ib, sub(a, i+ia)); copy (i-1))
in copy (la - 1)
end
val copyVec = copy
fun modifyi f range =
let val (a, start, len) = makeRange range
val last = start + len
fun loop i =
case i >= last of
true => ()
| false => (update(a, i, f(i, sub(a,i))); loop (i+1))
in loop start
end
fun modify f a =
let val last = length a
fun loop i =
case i >= last of
true => ()
| false => (update(a, i, f(sub(a,i))); loop (i+1))
in loop 0
end
fun app f a =
let val size = length a
fun loop i =
case i = size of
true => ()
| false => (f(sub(a,i)); loop (i+1))
in
loop 0
end
fun appi f range =
let val (a, start, len) = makeRange range
val last = start + len
fun loop i =
case i >= last of
true => ()
| false => (f(i, sub(a,i)); loop (i+1))
in
loop start
end
fun map f a =
let val len = length a
val c = zeroarray len
fun loop ~1 = c
| loop i = (update(a, i, f(sub(a,i))); loop (i-1))
in loop (len-1)
end
fun map2 f a b =
let val len = length a
val c = zeroarray len
fun loop ~1 = c
| loop i = (update(c, i, f(sub(a,i),sub(b,i)));
loop (i-1))
in loop (len-1)
end
fun mapi f range =
let val (a, start, len) = makeRange range
fun rule i = f (i+start, sub(a, i+start))
in tabulate(len, rule)
end
fun foldli f init range =
let val (a, start, len) = makeRange range
val last = start + len - 1
fun loop (i, accum) =
case i > last of
true => accum
| false => loop (i+1, f(i, sub(a,i), accum))
in loop (start, init)
end
fun foldri f init range =
let val (a, start, len) = makeRange range
val last = start + len - 1
fun loop (i, accum) =
case i < start of
true => accum
| false => loop (i-1, f(i, sub(a,i), accum))
in loop (last, init)
end
fun foldl f init a = foldli (fn (_, a, x) => f(a,x)) init (a,0,NONE)
fun foldr f init a = foldri (fn (_, x, a) => f(x,a)) init (a,0,NONE)
end
end (* BasicCNumberArray *)
structure CNumberArray =
struct
structure Vector =
struct
open BasicCNumberArray
type vector = array
end : MONO_VECTOR
type vector = Vector.vector
open BasicCNumberArray
end (* CNumberArray *)
structure INumber : INTEGRAL_NUMBER =
struct
open Int
type t = Int.int
val zero = 0
val one = 1
infix **
fun i ** n =
let fun loop 0 = 1
| loop 1 = i
| loop n =
let val x = loop (Int.div(n, 2))
val m = Int.mod(n, 2)
in
if m = 0 then
x * x
else
x * x * i
end
in if n < 0
then raise Domain
else loop n
end
fun signum i = case compare(i, 0) of
GREATER => 1
| EQUAL => 0
| LESS => ~1
infix ==
infix !=
fun a == b = a = b
fun a != b = (a <> b)
fun *+(b,c,a) = b * c + a
fun *-(b,c,a) = b * c - b
fun scan getc = Int.scan StringCvt.DEC getc
end
structure RNumber : REAL_NUMBER =
struct
open Real
open Real.Math
type t = Real.real
val zero = 0.0
val one = 1.0
fun signum x = case compare(x,0.0) of
LESS => ~1.0
| GREATER => 1.0
| EQUAL => 0.0
fun recip x = 1.0 / x
infix **
fun i ** n =
let fun loop 0 = one
| loop 1 = i
| loop n =
let val x = loop (Int.div(n, 2))
val m = Int.mod(n, 2)
in
if m = 0 then
x * x
else
x * x * i
end
in if Int.<(n, 0)
then raise Domain
else loop n
end
fun max (a, b) = if a < b then b else a
fun min (a, b) = if a < b then a else b
fun asinh x = ln (x + sqrt(1.0 + x * x))
fun acosh x = ln (x + (x + 1.0) * sqrt((x - 1.0)/(x + 1.0)))
fun atanh x = ln ((1.0 + x) / sqrt(1.0 - x * x))
end
(*
Complex(R) - Functor -
Provides support for complex numbers based on tuples. Should be
highly efficient as most operations can be inlined.
*)
structure CNumber : COMPLEX_NUMBER =
struct
structure Real = RNumber
type t = Real.t * Real.t
type real = Real.t
val zero = (0.0,0.0)
val one = (1.0,0.0)
val pi = (Real.pi, 0.0)
val e = (Real.e, 0.0)
fun make (r,i) = (r,i) : t
fun split z = z
fun realPart (r,_) = r
fun imagPart (_,i) = i
fun abs2 (r,i) = Real.+(Real.*(r,r),Real.*(i,i)) (* FIXME!!! *)
fun arg (r,i) = Real.atan2(i,r)
fun modulus z = Real.sqrt(abs2 z)
fun abs z = (modulus z, 0.0)
fun signum (z as (r,i)) =
let val m = modulus z
in (Real./(r,m), Real./(i,m))
end
fun ~ (r1,i1) = (Real.~ r1, Real.~ i1)
fun (r1,i1) + (r2,i2) = (Real.+(r1,r2), Real.+(i1,i2))
fun (r1,i1) - (r2,i2) = (Real.-(r1,r2), Real.-(i1,i1))
fun (r1,i1) * (r2,i2) = (Real.-(Real.*(r1,r2),Real.*(i1,i2)),
Real.+(Real.*(r1,i2),Real.*(r2,i1)))
fun (r1,i1) / (r2,i2) =
let val modulus = abs2(r2,i2)
val (nr,ni) = (r1,i1) * (r2,i2)
in
(Real./(nr,modulus), Real./(ni,modulus))
end
fun *+((r1,i1),(r2,i2),(r0,i0)) =
(Real.*+(Real.~ i1, i2, Real.*+(r1,r2,r0)),
Real.*+(r2, i2, Real.*+(r1,i2,i0)))
fun *-((r1,i1),(r2,i2),(r0,i0)) =
(Real.*+(Real.~ i1, i2, Real.*-(r1,r2,r0)),
Real.*+(r2, i2, Real.*-(r1,i2,i0)))
infix **
fun i ** n =
let fun loop 0 = one
| loop 1 = i
| loop n =
let val x = loop (Int.div(n, 2))
val m = Int.mod(n, 2)
in
if m = 0 then
x * x
else
x * x * i
end
in if Int.<(n, 0)
then raise Domain
else loop n
end
fun recip (r1, i1) =
let val modulus = abs2(r1, i1)
in (Real./(r1, modulus), Real./(Real.~ i1, modulus))
end
fun ==(z, w) = Real.==(realPart z, realPart w) andalso Real.==(imagPart z, imagPart w)
fun !=(z, w) = Real.!=(realPart z, realPart w) andalso Real.!=(imagPart z, imagPart w)
fun fromInt i = (Real.fromInt i, 0.0)
fun toString (r,i) =
String.concat ["(",Real.toString r,",",Real.toString i,")"]
fun exp (x, y) =
let val expx = Real.exp x
in (Real.*(x, (Real.cos y)), Real.*(x, (Real.sin y)))
end
local
val half = Real.recip (Real.fromInt 2)
in
fun sqrt (z as (x,y)) =
if Real.==(x, 0.0) andalso Real.==(y, 0.0) then
zero
else
let val m = Real.+(modulus z, Real.abs x)
val u' = Real.sqrt (Real.*(m, half))
val v' = Real./(Real.abs y , Real.+(u',u'))
val (u,v) = if Real.<(x, 0.0) then (v',u') else (u',v')
in (u, if Real.<(y, 0.0) then Real.~ v else v)
end
end
fun ln z = (Real.ln (modulus z), arg z)
fun pow (z, n) =
let val l = ln z
in exp (l * n)
end
fun sin (x, y) = (Real.*(Real.sin x, Real.cosh y),
Real.*(Real.cos x, Real.sinh y))
fun cos (x, y) = (Real.*(Real.cos x, Real.cosh y),
Real.~ (Real.*(Real.sin x, Real.sinh y)))
fun tan (x, y) =
let val (sx, cx) = (Real.sin x, Real.cos x)
val (shy, chy) = (Real.sinh y, Real.cosh y)
val a = (Real.*(sx, chy), Real.*(cx, shy))
val b = (Real.*(cx, chy), Real.*(Real.~ sx, shy))
in a / b
end
fun sinh (x, y) = (Real.*(Real.cos y, Real.sinh x),
Real.*(Real.sin y, Real.cosh x))
fun cosh (x, y) = (Real.*(Real.cos y, Real.cosh x),
Real.*(Real.sin y, Real.sinh x))
fun tanh (x, y) =
let val (sy, cy) = (Real.sin y, Real.cos y)
val (shx, chx) = (Real.sinh x, Real.cosh x)
val a = (Real.*(cy, shx), Real.*(sy, chx))
val b = (Real.*(cy, chx), Real.*(sy, shx))
in a / b
end
fun asin (z as (x,y)) =
let val w = sqrt (one - z * z)
val (x',y') = ln ((Real.~ y, x) + w)
in (y', Real.~ x')
end
fun acos (z as (x,y)) =
let val (x', y') = sqrt (one + z * z)
val (x'', y'') = ln (z + (Real.~ y', x'))
in (y'', Real.~ x'')
end
fun atan (z as (x,y)) =
let val w = sqrt (one + z*z)
val (x',y') = ln ((Real.-(1.0, y), x) / w)
in (y', Real.~ x')
end
fun atan2 (y, x) = atan(y / x)
fun asinh x = ln (x + sqrt(one + x * x))
fun acosh x = ln (x + (x + one) * sqrt((x - one)/(x + one)))
fun atanh x = ln ((one + x) / sqrt(one - x * x))
fun scan getc =
let val scanner = Real.scan getc
in fn stream =>
case scanner stream of
NONE => NONE
| SOME (a, rest) =>
case scanner rest of
NONE => NONE
| SOME (b, rest) => SOME (make(a,b), rest)
end
end (* ComplexNumber *)
(*
Copyright (c) Juan Jose Garcia Ripoll.
All rights reserved.
Refer to the COPYRIGHT file for license conditions
*)
structure PrettyPrint :>
sig
datatype modifier =
Int of int |
Real of real |
Complex of CNumber.t |
String of string
val list : ('a -> string) -> 'a list -> unit
val intList : int list -> unit
val realList : real list -> unit
val stringList : string list -> unit
val array : ('a -> string) -> 'a array -> unit
val intArray : int array -> unit
val realArray : real array -> unit
val stringArray : string array -> unit
val sequence :
int -> ((int * 'a -> unit) -> 'b -> unit) -> ('a -> string) -> 'b -> unit
val print : modifier list -> unit
end =
struct
datatype modifier =
Int of int |
Real of real |
Complex of CNumber.t |
String of string
fun list _ [] = print "[]"
| list cvt (a::resta) =
let fun loop a [] = (print(cvt a); print "]")
| loop a (b::restb) = (print(cvt a); print ", "; loop b restb)
in
print "[";
loop a resta
end
fun boolList a = list Bool.toString a
fun intList a = list Int.toString a
fun realList a = list Real.toString a
fun stringList a = list (fn x => x) a
fun array cvt a =
let val length = Array.length a - 1
fun print_one (i,x) =
(print(cvt x); if not(i = length) then print ", " else ())
in
Array.appi print_one a
end
fun boolArray a = array Bool.toString a
fun intArray a = array Int.toString a
fun realArray a = array Real.toString a
fun stringArray a = array (fn x => x) a
fun sequence length appi cvt seq =
let val length = length - 1
fun print_one (i:int,x) =
(print(cvt x); if not(i = length) then print ", " else ())
in
print "[";
appi print_one seq;
print "]\n"
end
fun print b =
let fun printer (Int a) = INumber.toString a
| printer (Real a) = RNumber.toString a
| printer (Complex a) = CNumber.toString a
| printer (String a) = a
in List.app (fn x => (TextIO.print (printer x))) b
end
end (* PrettyPrint *)
fun print' x = List.app print x
(*
Copyright (c) Juan Jose Garcia Ripoll.
All rights reserved.
Refer to the COPYRIGHT file for license conditions
*)
structure INumberArray =
struct
open Array
type array = INumber.t array
type vector = INumber.t vector
type elem = INumber.t
structure Vector =
struct
open Vector
type vector = INumber.t Vector.vector
type elem = INumber.t
end
fun map f a = tabulate(length a, fn x => (f (sub(a,x))))
fun mapi f a = tabulate(length a, fn x => (f (x,sub(a,x))))
fun map2 f a b = tabulate(length a, fn x => (f(sub(a,x),sub(b,x))))
end
structure RNumberArray =
struct
open Real64Array
val sub = Unsafe.Real64Array.sub
val update = Unsafe.Real64Array.update
fun map f a = tabulate(length a, fn x => (f (sub(a,x))))
fun mapi f a = tabulate(length a, fn x => (f (x,sub(a,x))))
fun map2 f a b = tabulate(length a, fn x => (f(sub(a,x),sub(b,x))))
end
(*--------------------- COMPLEX ARRAY -------------------------*)
structure BasicCNumberArray =
struct
structure Complex : COMPLEX_NUMBER = CNumber
structure Array : MONO_ARRAY = RNumberArray
type elem = Complex.t
type array = Array.array * Array.array
val maxLen = Array.maxLen
fun length (a,b) = Array.length a
fun sub ((a,b),index) = Complex.make(Array.sub(a,index),Array.sub(b,index))
fun update ((a,b),index,z) =
let val (re,im) = Complex.split z in
Array.update(a, index, re);
Array.update(b, index, im)
end
local
fun makeRange (a, start, NONE) = makeRange(a, start, SOME (length a - 1))
| makeRange (a, start, SOME last) =
let val len = length a
val diff = last - start
in
if (start >= len) orelse (last >= len) then
raise Subscript
else if diff < 0 then
(a, start, 0)
else
(a, start, diff + 1)
end
in
fun array (size,z:elem) =
let val realsize = size * 2
val r = Complex.realPart z
val i = Complex.imagPart z in
(Array.array(size,r), Array.array(size,i))
end
fun zeroarray size =
(Array.array(size,Complex.Real.zero),
Array.array(size,Complex.Real.zero))
fun tabulate (size,f) =
let val a = array(size, Complex.zero)
fun loop i =
case i = size of
true => a
| false => (update(a, i, f i); loop (i+1))
in
loop 0
end
fun fromList list =
let val length = List.length list
val a = zeroarray length
fun loop (_, []) = a
| loop (i, z::rest) = (update(a, i, z);
loop (i+1, rest))
in
loop(0,list)
end
fun extract range =
let val (a, start, len) = makeRange range
fun copy i = sub(a, i + start)
in tabulate(len, copy)
end
fun concat array_list =
let val total_length = foldl (op +) 0 (map length array_list)
val a = array(total_length, Complex.zero)
fun copy (_, []) = a
| copy (pos, v::rest) =
let fun loop i =
case i = 0 of
true => ()
| false => (update(a, i+pos, sub(v, i)); loop (i-1))
in (loop (length v - 1); copy(length v + pos, rest))
end
in
copy(0, array_list)
end
fun copy {src : array, si : int, len : int option, dst : array, di : int } =
let val (a, ia, la) = makeRange (src, si, len)
val (b, ib, lb) = makeRange (dst, di, len)
fun copy i =
case i < 0 of
true => ()
| false => (update(b, i+ib, sub(a, i+ia)); copy (i-1))
in copy (la - 1)
end
val copyVec = copy
fun modifyi f range =
let val (a, start, len) = makeRange range
val last = start + len
fun loop i =
case i >= last of
true => ()
| false => (update(a, i, f(i, sub(a,i))); loop (i+1))
in loop start
end
fun modify f a =
let val last = length a
fun loop i =
case i >= last of
true => ()
| false => (update(a, i, f(sub(a,i))); loop (i+1))
in loop 0
end
fun app f a =
let val size = length a
fun loop i =
case i = size of
true => ()
| false => (f(sub(a,i)); loop (i+1))
in
loop 0
end
fun appi f range =
let val (a, start, len) = makeRange range
val last = start + len
fun loop i =
case i >= last of
true => ()
| false => (f(i, sub(a,i)); loop (i+1))
in
loop start
end
fun map f a =
let val len = length a
val c = zeroarray len
fun loop ~1 = c
| loop i = (update(a, i, f(sub(a,i))); loop (i-1))
in loop (len-1)
end
fun map2 f a b =
let val len = length a
val c = zeroarray len
fun loop ~1 = c
| loop i = (update(c, i, f(sub(a,i),sub(b,i)));
loop (i-1))
in loop (len-1)
end
fun mapi f range =
let val (a, start, len) = makeRange range
fun rule i = f (i+start, sub(a, i+start))
in tabulate(len, rule)
end
fun foldli f init range =
let val (a, start, len) = makeRange range
val last = start + len - 1
fun loop (i, accum) =
case i > last of
true => accum
| false => loop (i+1, f(i, sub(a,i), accum))
in loop (start, init)
end
fun foldri f init range =
let val (a, start, len) = makeRange range
val last = start + len - 1
fun loop (i, accum) =
case i < start of
true => accum
| false => loop (i-1, f(i, sub(a,i), accum))
in loop (last, init)
end
fun foldl f init a = foldli (fn (_, a, x) => f(a,x)) init (a,0,NONE)
fun foldr f init a = foldri (fn (_, x, a) => f(x,a)) init (a,0,NONE)
end
end (* BasicCNumberArray *)
structure CNumberArray =
struct
structure Vector =
struct
open BasicCNumberArray
type vector = array
end : MONO_VECTOR
type vector = Vector.vector
open BasicCNumberArray
end (* CNumberArray *)
structure ITensor =
struct
structure Number = INumber
structure Array = INumberArray
(*
Copyright (c) Juan Jose Garcia Ripoll.
All rights reserved.
Refer to the COPYRIGHT file for license conditions
*)
structure MonoTensor =
struct
(* PARAMETERS
structure Array = Array
*)
structure Index = Index
type elem = Array.elem
type index = Index.t
type tensor = {shape : index, indexer : Index.indexer, data : Array.array}
type t = tensor
exception Shape
exception Match
exception Index
local
(*----- LOCALS -----*)
fun make' (shape, data) =
{shape = shape, indexer = Index.indexer shape, data = data}
fun toInt {shape, indexer, data} index = indexer index
fun splitList (l as (a::rest), place) =
let fun loop (left,here,right) 0 = (List.rev left,here,right)
| loop (_,_,[]) place = raise Index
| loop (left,here,a::right) place =
loop (here::left,a,right) (place-1)
in
if place <= 0 then
loop ([],a,rest) (List.length rest - place)
else
loop ([],a,rest) (place - 1)
end
in
(*----- STRUCTURAL OPERATIONS & QUERIES ------*)
fun new (shape, init) =
if not (Index.validShape shape) then
raise Shape
else
let val length = Index.length shape in
{shape = shape,
indexer = Index.indexer shape,
data = Array.array(length,init)}
end
fun toArray {shape, indexer, data} = data
fun length {shape, indexer, data} = Array.length data
fun shape {shape, indexer, data} = shape
fun rank t = List.length (shape t)
fun reshape new_shape tensor =
if Index.validShape new_shape then
case (Index.length new_shape) = length tensor of
true => make'(new_shape, toArray tensor)
| false => raise Match
else
raise Shape
fun fromArray (s, a) =
case Index.validShape s andalso
((Index.length s) = (Array.length a)) of
true => make'(s, a)
| false => raise Shape
fun fromList (s, a) = fromArray (s, Array.fromList a)
fun tabulate (shape,f) =
if Index.validShape shape then
let val last = Index.last shape
val length = Index.length shape
val c = Array.array(length, f last)
fun dotable (c, indices, i) =
(Array.update(c, i, f indices);
if i <= 1
then c
else dotable(c, Index.prev' shape indices, i-1))
in make'(shape,dotable(c, Index.prev' shape last, length-2))
end
else
raise Shape
(*----- ELEMENTWISE OPERATIONS -----*)
fun sub (t, index) = Array.sub(#data t, toInt t index)
fun update (t, index, value) =
Array.update(toArray t, toInt t index, value)
fun map f {shape, indexer, data} =
{shape = shape, indexer = indexer, data = Array.map f data}
fun map2 f t1 t2=
let val {shape=shape1, indexer=indexer1, data=data1} = t1
val {shape=shape2, indexer=indexer2, data=data2} = t2
in
if Index.eq(shape1,shape2) then
{shape = shape1,
indexer = indexer1,
data = Array.map2 f data1 data2}
else
raise Match
end
fun appi f tensor = Array.appi f (toArray tensor)
fun app f tensor = Array.app f (toArray tensor)
fun all f tensor =
let val a = toArray tensor
in Loop.all(0, length tensor - 1, fn i =>
f (Array.sub(a, i)))
end
fun any f tensor =
let val a = toArray tensor
in Loop.any(0, length tensor - 1, fn i =>
f (Array.sub(a, i)))
end
fun foldl f init tensor = Array.foldl f init (toArray tensor)
fun foldln f init {shape, indexer, data=a} index =
let val (head,lk,tail) = splitList(shape, index)
val li = Index.length head
val lj = Index.length tail
val c = Array.array(li * lj,init)
fun loopi (0, _, _) = ()
| loopi (i, ia, ic) =
(Array.update(c, ic, f(Array.sub(c,ic), Array.sub(a,ia)));
loopi (i-1, ia+1, ic+1))
fun loopk (0, ia, _) = ia
| loopk (k, ia, ic) = (loopi (li, ia, ic);
loopk (k-1, ia+li, ic))
fun loopj (0, _, _) = ()
| loopj (j, ia, ic) = loopj (j-1, loopk(lk,ia,ic), ic+li)
in
loopj (lj, 0, 0);
make'(head @ tail, c)
end
(* --- POLYMORPHIC ELEMENTWISE OPERATIONS --- *)
fun array_map' f a =
let fun apply index = f(Array.sub(a,index)) in
Tensor.Array.tabulate(Array.length a, apply)
end
fun map' f t = Tensor.fromArray(shape t, array_map' f (toArray t))
fun map2' f t1 t2 =
let val d1 = toArray t1
val d2 = toArray t2
fun apply i = f (Array.sub(d1,i), Array.sub(d2,i))
val len = Array.length d1
in
if Index.eq(shape t1, shape t2) then
Tensor.fromArray(shape t1, Tensor.Array.tabulate(len,apply))
else
raise Match
end
fun foldl' f init {shape, indexer, data=a} index =
let val (head,lk,tail) = splitList(shape, index)
val li = Index.length head
val lj = Index.length tail
val c = Tensor.Array.array(li * lj,init)
fun loopi (0, _, _) = ()
| loopi (i, ia, ic) =
(Tensor.Array.update(c,ic,f(Tensor.Array.sub(c,ic),Array.sub(a,ia)));
loopi (i-1, ia+1, ic+1))
fun loopk (0, ia, _) = ia
| loopk (k, ia, ic) = (loopi (li, ia, ic);
loopk (k-1, ia+li, ic))
fun loopj (0, _, _) = ()
| loopj (j, ia, ic) = loopj (j-1, loopk(lk,ia,ic), ic+li)
in
loopj (lj, 0, 0);
make'(head @ tail, c)
end
end
end (* MonoTensor *)
open MonoTensor
local
(*
LEFT INDEX CONTRACTION:
a = a(i1,i2,...,in)
b = b(j1,j2,...,jn)
c = c(i2,...,in,j2,...,jn)
= sum(a(k,i2,...,jn)*b(k,j2,...jn)) forall k
MEANINGFUL VARIABLES:
lk = i1 = j1
li = i2*...*in
lj = j2*...*jn
*)
fun do_fold_first a b c lk lj li =
let fun loopk (0, _, _, accum) = accum
| loopk (k, ia, ib, accum) =
let val delta = Number.*(Array.sub(a,ia),Array.sub(b,ib))
in loopk (k-1, ia+1, ib+1, Number.+(delta,accum))
end
fun loopj (0, ib, ic) = c
| loopj (j, ib, ic) =
let fun loopi (0, ia, ic) = ic
| loopi (i, ia, ic) =
(Array.update(c, ic, loopk(lk, ia, ib, Number.zero));
loopi(i-1, ia+lk, ic+1))
in
loopj(j-1, ib+lk, loopi(li, 0, ic))
end
in loopj(lj, 0, 0)
end
in
fun +* ta tb =
let val (rank_a,lk::rest_a,a) = (rank ta, shape ta, toArray ta)
val (rank_b,lk2::rest_b,b) = (rank tb, shape tb, toArray tb)
in if not(lk = lk2)
then raise Match
else let val li = Index.length rest_a
val lj = Index.length rest_b
val c = Array.array(li*lj,Number.zero)
in fromArray(rest_a @ rest_b,
do_fold_first a b c lk li lj)
end
end
end
local
(*
LAST INDEX CONTRACTION:
a = a(i1,i2,...,in)
b = b(j1,j2,...,jn)
c = c(i2,...,in,j2,...,jn)
= sum(mult(a(i1,i2,...,k),b(j1,j2,...,k))) forall k
MEANINGFUL VARIABLES:
lk = in = jn
li = i1*...*i(n-1)
lj = j1*...*j(n-1)
*)
fun do_fold_last a b c lk lj li =
let fun loopi (0, ia, ic, fac) = ()
| loopi (i, ia, ic, fac) =
let val old = Array.sub(c,ic)
val inc = Number.*(Array.sub(a,ia),fac)
in
Array.update(c,ic,Number.+(old,inc));
loopi(i-1, ia+1, ic+1, fac)
end
fun loopj (j, ib, ic) =
let fun loopk (0, ia, ib) = ()
| loopk (k, ia, ib) =
(loopi(li, ia, ic, Array.sub(b,ib));
loopk(k-1, ia+li, ib+lj))
in case j of
0 => c
| _ => (loopk(lk, 0, ib);
loopj(j-1, ib+1, ic+li))
end (* loopj *)
in
loopj(lj, 0, 0)
end
in
fun *+ ta tb =
let val (rank_a,shape_a,a) = (rank ta, shape ta, toArray ta)
val (rank_b,shape_b,b) = (rank tb, shape tb, toArray tb)
val (lk::rest_a) = List.rev shape_a
val (lk2::rest_b) = List.rev shape_b
in if not(lk = lk2)
then raise Match
else let val li = Index.length rest_a
val lj = Index.length rest_b
val c = Array.array(li*lj,Number.zero)
in fromArray(List.rev rest_a @ List.rev rest_b,
do_fold_last a b c lk li lj)
end
end
end
(* ALGEBRAIC OPERATIONS *)
infix **
infix ==
infix !=
fun a + b = map2 Number.+ a b
fun a - b = map2 Number.- a b
fun a * b = map2 Number.* a b
fun a ** i = map (fn x => (Number.**(x,i))) a
fun ~ a = map Number.~ a
fun abs a = map Number.abs a
fun signum a = map Number.signum a
fun a == b = map2' Number.== a b
fun a != b = map2' Number.!= a b
fun toString a = raise Domain
fun fromInt a = new([1], Number.fromInt a)
(* TENSOR SPECIFIC OPERATIONS *)
fun *> n = map (fn x => Number.*(n,x))
fun print t =
(PrettyPrint.intList (shape t);
TextIO.print "\n";
PrettyPrint.sequence (length t) appi Number.toString t)
fun normInf a =
let fun accum (y,x) = Number.max(x,Number.abs y)
in foldl accum Number.zero a
end
end (* NumberTensor *)
structure RTensor =
struct
structure Number = RNumber
structure Array = RNumberArray
(*
Copyright (c) Juan Jose Garcia Ripoll.
All rights reserved.
Refer to the COPYRIGHT file for license conditions
*)
structure MonoTensor =
struct
(* PARAMETERS
structure Array = Array
*)
structure Index = Index
type elem = Array.elem
type index = Index.t
type tensor = {shape : index, indexer : Index.indexer, data : Array.array}
type t = tensor
exception Shape
exception Match
exception Index
local
(*----- LOCALS -----*)
fun make' (shape, data) =
{shape = shape, indexer = Index.indexer shape, data = data}
fun toInt {shape, indexer, data} index = indexer index
fun splitList (l as (a::rest), place) =
let fun loop (left,here,right) 0 = (List.rev left,here,right)
| loop (_,_,[]) place = raise Index
| loop (left,here,a::right) place =
loop (here::left,a,right) (place-1)
in
if place <= 0 then
loop ([],a,rest) (List.length rest - place)
else
loop ([],a,rest) (place - 1)
end
in
(*----- STRUCTURAL OPERATIONS & QUERIES ------*)
fun new (shape, init) =
if not (Index.validShape shape) then
raise Shape
else
let val length = Index.length shape in
{shape = shape,
indexer = Index.indexer shape,
data = Array.array(length,init)}
end
fun toArray {shape, indexer, data} = data
fun length {shape, indexer, data} = Array.length data
fun shape {shape, indexer, data} = shape
fun rank t = List.length (shape t)
fun reshape new_shape tensor =
if Index.validShape new_shape then
case (Index.length new_shape) = length tensor of
true => make'(new_shape, toArray tensor)
| false => raise Match
else
raise Shape
fun fromArray (s, a) =
case Index.validShape s andalso
((Index.length s) = (Array.length a)) of
true => make'(s, a)
| false => raise Shape
fun fromList (s, a) = fromArray (s, Array.fromList a)
fun tabulate (shape,f) =
if Index.validShape shape then
let val last = Index.last shape
val length = Index.length shape
val c = Array.array(length, f last)
fun dotable (c, indices, i) =
(Array.update(c, i, f indices);
if i <= 1
then c
else dotable(c, Index.prev' shape indices, i-1))
in make'(shape,dotable(c, Index.prev' shape last, length-2))
end
else
raise Shape
(*----- ELEMENTWISE OPERATIONS -----*)
fun sub (t, index) = Array.sub(#data t, toInt t index)
fun update (t, index, value) =
Array.update(toArray t, toInt t index, value)
fun map f {shape, indexer, data} =
{shape = shape, indexer = indexer, data = Array.map f data}
fun map2 f t1 t2=
let val {shape=shape1, indexer=indexer1, data=data1} = t1
val {shape=shape2, indexer=indexer2, data=data2} = t2
in
if Index.eq(shape1,shape2) then
{shape = shape1,
indexer = indexer1,
data = Array.map2 f data1 data2}
else
raise Match
end
fun appi f tensor = Array.appi f (toArray tensor)
fun app f tensor = Array.app f (toArray tensor)
fun all f tensor =
let val a = toArray tensor
in Loop.all(0, length tensor - 1, fn i =>
f (Array.sub(a, i)))
end
fun any f tensor =
let val a = toArray tensor
in Loop.any(0, length tensor - 1, fn i =>
f (Array.sub(a, i)))
end
fun foldl f init tensor = Array.foldl f init (toArray tensor)
fun foldln f init {shape, indexer, data=a} index =
let val (head,lk,tail) = splitList(shape, index)
val li = Index.length head
val lj = Index.length tail
val c = Array.array(li * lj,init)
fun loopi (0, _, _) = ()
| loopi (i, ia, ic) =
(Array.update(c, ic, f(Array.sub(c,ic), Array.sub(a,ia)));
loopi (i-1, ia+1, ic+1))
fun loopk (0, ia, _) = ia
| loopk (k, ia, ic) = (loopi (li, ia, ic);
loopk (k-1, ia+li, ic))
fun loopj (0, _, _) = ()
| loopj (j, ia, ic) = loopj (j-1, loopk(lk,ia,ic), ic+li)
in
loopj (lj, 0, 0);
make'(head @ tail, c)
end
(* --- POLYMORPHIC ELEMENTWISE OPERATIONS --- *)
fun array_map' f a =
let fun apply index = f(Array.sub(a,index)) in
Tensor.Array.tabulate(Array.length a, apply)
end
fun map' f t = Tensor.fromArray(shape t, array_map' f (toArray t))
fun map2' f t1 t2 =
let val d1 = toArray t1
val d2 = toArray t2
fun apply i = f (Array.sub(d1,i), Array.sub(d2,i))
val len = Array.length d1
in
if Index.eq(shape t1, shape t2) then
Tensor.fromArray(shape t1, Tensor.Array.tabulate(len,apply))
else
raise Match
end
fun foldl' f init {shape, indexer, data=a} index =
let val (head,lk,tail) = splitList(shape, index)
val li = Index.length head
val lj = Index.length tail
val c = Tensor.Array.array(li * lj,init)
fun loopi (0, _, _) = ()
| loopi (i, ia, ic) =
(Tensor.Array.update(c,ic,f(Tensor.Array.sub(c,ic),Array.sub(a,ia)));
loopi (i-1, ia+1, ic+1))
fun loopk (0, ia, _) = ia
| loopk (k, ia, ic) = (loopi (li, ia, ic);
loopk (k-1, ia+li, ic))
fun loopj (0, _, _) = ()
| loopj (j, ia, ic) = loopj (j-1, loopk(lk,ia,ic), ic+li)
in
loopj (lj, 0, 0);
make'(head @ tail, c)
end
end
end (* MonoTensor *)
open MonoTensor
local
(*
LEFT INDEX CONTRACTION:
a = a(i1,i2,...,in)
b = b(j1,j2,...,jn)
c = c(i2,...,in,j2,...,jn)
= sum(a(k,i2,...,jn)*b(k,j2,...jn)) forall k
MEANINGFUL VARIABLES:
lk = i1 = j1
li = i2*...*in
lj = j2*...*jn
*)
fun do_fold_first a b c lk lj li =
let fun loopk (0, _, _, accum) = accum
| loopk (k, ia, ib, accum) =
let val delta = Number.*(Array.sub(a,ia),Array.sub(b,ib))
in loopk (k-1, ia+1, ib+1, Number.+(delta,accum))
end
fun loopj (0, ib, ic) = c
| loopj (j, ib, ic) =
let fun loopi (0, ia, ic) = ic
| loopi (i, ia, ic) =
(Array.update(c, ic, loopk(lk, ia, ib, Number.zero));
loopi(i-1, ia+lk, ic+1))
in
loopj(j-1, ib+lk, loopi(li, 0, ic))
end
in loopj(lj, 0, 0)
end
in
fun +* ta tb =
let val (rank_a,lk::rest_a,a) = (rank ta, shape ta, toArray ta)
val (rank_b,lk2::rest_b,b) = (rank tb, shape tb, toArray tb)
in if not(lk = lk2)
then raise Match
else let val li = Index.length rest_a
val lj = Index.length rest_b
val c = Array.array(li*lj,Number.zero)
in fromArray(rest_a @ rest_b,
do_fold_first a b c lk li lj)
end
end
end
local
(*
LAST INDEX CONTRACTION:
a = a(i1,i2,...,in)
b = b(j1,j2,...,jn)
c = c(i2,...,in,j2,...,jn)
= sum(mult(a(i1,i2,...,k),b(j1,j2,...,k))) forall k
MEANINGFUL VARIABLES:
lk = in = jn
li = i1*...*i(n-1)
lj = j1*...*j(n-1)
*)
fun do_fold_last a b c lk lj li =
let fun loopi (0, ia, ic, fac) = ()
| loopi (i, ia, ic, fac) =
let val old = Array.sub(c,ic)
val inc = Number.*(Array.sub(a,ia),fac)
in
Array.update(c,ic,Number.+(old,inc));
loopi(i-1, ia+1, ic+1, fac)
end
fun loopj (j, ib, ic) =
let fun loopk (0, ia, ib) = ()
| loopk (k, ia, ib) =
(loopi(li, ia, ic, Array.sub(b,ib));
loopk(k-1, ia+li, ib+lj))
in case j of
0 => c
| _ => (loopk(lk, 0, ib);
loopj(j-1, ib+1, ic+li))
end (* loopj *)
in
loopj(lj, 0, 0)
end
in
fun *+ ta tb =
let val (rank_a,shape_a,a) = (rank ta, shape ta, toArray ta)
val (rank_b,shape_b,b) = (rank tb, shape tb, toArray tb)
val (lk::rest_a) = List.rev shape_a
val (lk2::rest_b) = List.rev shape_b
in if not(lk = lk2)
then raise Match
else let val li = Index.length rest_a
val lj = Index.length rest_b
val c = Array.array(li*lj,Number.zero)
in fromArray(List.rev rest_a @ List.rev rest_b,
do_fold_last a b c lk li lj)
end
end
end
(* ALGEBRAIC OPERATIONS *)
infix **
infix ==
infix !=
fun a + b = map2 Number.+ a b
fun a - b = map2 Number.- a b
fun a * b = map2 Number.* a b
fun a ** i = map (fn x => (Number.**(x,i))) a
fun ~ a = map Number.~ a
fun abs a = map Number.abs a
fun signum a = map Number.signum a
fun a == b = map2' Number.== a b
fun a != b = map2' Number.!= a b
fun toString a = raise Domain
fun fromInt a = new([1], Number.fromInt a)
(* TENSOR SPECIFIC OPERATIONS *)
fun *> n = map (fn x => Number.*(n,x))
fun print t =
(PrettyPrint.intList (shape t);
TextIO.print "\n";
PrettyPrint.sequence (length t) appi Number.toString t)
fun a / b = map2 Number./ a b
fun recip a = map Number.recip a
fun ln a = map Number.ln a
fun pow (a, b) = map (fn x => (Number.pow(x,b))) a
fun exp a = map Number.exp a
fun sqrt a = map Number.sqrt a
fun cos a = map Number.cos a
fun sin a = map Number.sin a
fun tan a = map Number.tan a
fun sinh a = map Number.sinh a
fun cosh a = map Number.cosh a
fun tanh a = map Number.tanh a
fun asin a = map Number.asin a
fun acos a = map Number.acos a
fun atan a = map Number.atan a
fun asinh a = map Number.asinh a
fun acosh a = map Number.acosh a
fun atanh a = map Number.atanh a
fun atan2 (a,b) = map2 Number.atan2 a b
fun normInf a =
let fun accum (y,x) = Number.max(x,Number.abs y)
in foldl accum Number.zero a
end
fun norm1 a =
let fun accum (y,x) = Number.+(x,Number.abs y)
in foldl accum Number.zero a
end
fun norm2 a =
let fun accum (y,x) = Number.+(x, Number.*(y,y))
in Number.sqrt(foldl accum Number.zero a)
end
end (* RTensor *)
structure CTensor =
struct
structure Number = CNumber
structure Array = CNumberArray
(*
Copyright (c) Juan Jose Garcia Ripoll.
All rights reserved.
Refer to the COPYRIGHT file for license conditions
*)
structure MonoTensor =
struct
(* PARAMETERS
structure Array = Array
*)
structure Index = Index
type elem = Array.elem
type index = Index.t
type tensor = {shape : index, indexer : Index.indexer, data : Array.array}
type t = tensor
exception Shape
exception Match
exception Index
local
(*----- LOCALS -----*)
fun make' (shape, data) =
{shape = shape, indexer = Index.indexer shape, data = data}
fun toInt {shape, indexer, data} index = indexer index
fun splitList (l as (a::rest), place) =
let fun loop (left,here,right) 0 = (List.rev left,here,right)
| loop (_,_,[]) place = raise Index
| loop (left,here,a::right) place =
loop (here::left,a,right) (place-1)
in
if place <= 0 then
loop ([],a,rest) (List.length rest - place)
else
loop ([],a,rest) (place - 1)
end
in
(*----- STRUCTURAL OPERATIONS & QUERIES ------*)
fun new (shape, init) =
if not (Index.validShape shape) then
raise Shape
else
let val length = Index.length shape in
{shape = shape,
indexer = Index.indexer shape,
data = Array.array(length,init)}
end
fun toArray {shape, indexer, data} = data
fun length {shape, indexer, data} = Array.length data
fun shape {shape, indexer, data} = shape
fun rank t = List.length (shape t)
fun reshape new_shape tensor =
if Index.validShape new_shape then
case (Index.length new_shape) = length tensor of
true => make'(new_shape, toArray tensor)
| false => raise Match
else
raise Shape
fun fromArray (s, a) =
case Index.validShape s andalso
((Index.length s) = (Array.length a)) of
true => make'(s, a)
| false => raise Shape
fun fromList (s, a) = fromArray (s, Array.fromList a)
fun tabulate (shape,f) =
if Index.validShape shape then
let val last = Index.last shape
val length = Index.length shape
val c = Array.array(length, f last)
fun dotable (c, indices, i) =
(Array.update(c, i, f indices);
if i <= 1
then c
else dotable(c, Index.prev' shape indices, i-1))
in make'(shape,dotable(c, Index.prev' shape last, length-2))
end
else
raise Shape
(*----- ELEMENTWISE OPERATIONS -----*)
fun sub (t, index) = Array.sub(#data t, toInt t index)
fun update (t, index, value) =
Array.update(toArray t, toInt t index, value)
fun map f {shape, indexer, data} =
{shape = shape, indexer = indexer, data = Array.map f data}
fun map2 f t1 t2=
let val {shape=shape1, indexer=indexer1, data=data1} = t1
val {shape=shape2, indexer=indexer2, data=data2} = t2
in
if Index.eq(shape1,shape2) then
{shape = shape1,
indexer = indexer1,
data = Array.map2 f data1 data2}
else
raise Match
end
fun appi f tensor = Array.appi f (toArray tensor, 0, NONE)
fun app f tensor = Array.app f (toArray tensor)
fun all f tensor =
let val a = toArray tensor
in Loop.all(0, length tensor - 1, fn i =>
f (Array.sub(a, i)))
end
fun any f tensor =
let val a = toArray tensor
in Loop.any(0, length tensor - 1, fn i =>
f (Array.sub(a, i)))
end
fun foldl f init tensor = Array.foldl f init (toArray tensor)
fun foldln f init {shape, indexer, data=a} index =
let val (head,lk,tail) = splitList(shape, index)
val li = Index.length head
val lj = Index.length tail
val c = Array.array(li * lj,init)
fun loopi (0, _, _) = ()
| loopi (i, ia, ic) =
(Array.update(c, ic, f(Array.sub(c,ic), Array.sub(a,ia)));
loopi (i-1, ia+1, ic+1))
fun loopk (0, ia, _) = ia
| loopk (k, ia, ic) = (loopi (li, ia, ic);
loopk (k-1, ia+li, ic))
fun loopj (0, _, _) = ()
| loopj (j, ia, ic) = loopj (j-1, loopk(lk,ia,ic), ic+li)
in
loopj (lj, 0, 0);
make'(head @ tail, c)
end
(* --- POLYMORPHIC ELEMENTWISE OPERATIONS --- *)
fun array_map' f a =
let fun apply index = f(Array.sub(a,index)) in
Tensor.Array.tabulate(Array.length a, apply)
end
fun map' f t = Tensor.fromArray(shape t, array_map' f (toArray t))
fun map2' f t1 t2 =
let val d1 = toArray t1
val d2 = toArray t2
fun apply i = f (Array.sub(d1,i), Array.sub(d2,i))
val len = Array.length d1
in
if Index.eq(shape t1, shape t2) then
Tensor.fromArray(shape t1, Tensor.Array.tabulate(len,apply))
else
raise Match
end
fun foldl' f init {shape, indexer, data=a} index =
let val (head,lk,tail) = splitList(shape, index)
val li = Index.length head
val lj = Index.length tail
val c = Tensor.Array.array(li * lj,init)
fun loopi (0, _, _) = ()
| loopi (i, ia, ic) =
(Tensor.Array.update(c,ic,f(Tensor.Array.sub(c,ic),Array.sub(a,ia)));
loopi (i-1, ia+1, ic+1))
fun loopk (0, ia, _) = ia
| loopk (k, ia, ic) = (loopi (li, ia, ic);
loopk (k-1, ia+li, ic))
fun loopj (0, _, _) = ()
| loopj (j, ia, ic) = loopj (j-1, loopk(lk,ia,ic), ic+li)
in
loopj (lj, 0, 0);
make'(head @ tail, c)
end
end
end (* MonoTensor *)
open MonoTensor
local
(*
LEFT INDEX CONTRACTION:
a = a(i1,i2,...,in)
b = b(j1,j2,...,jn)
c = c(i2,...,in,j2,...,jn)
= sum(a(k,i2,...,jn)*b(k,j2,...jn)) forall k
MEANINGFUL VARIABLES:
lk = i1 = j1
li = i2*...*in
lj = j2*...*jn
*)
fun do_fold_first a b c lk lj li =
let fun loopk (0, _, _, r, i) = Number.make(r,i)
| loopk (k, ia, ib, r, i) =
let val (ar, ai) = Array.sub(a,ia)
val (br, bi) = Array.sub(b,ib)
val dr = ar * br - ai * bi
val di = ar * bi + ai * br
in loopk (k-1, ia+1, ib+1, r+dr, i+di)
end
fun loopj (0, ib, ic) = c
| loopj (j, ib, ic) =
let fun loopi (0, ia, ic) = ic
| loopi (i, ia, ic) =
(Array.update(c, ic, loopk(lk, ia, ib, RNumber.zero, RNumber.zero));
loopi(i-1, ia+lk, ic+1))
in loopj(j-1, ib+lk, loopi(li, 0, ic))
end
in loopj(lj, 0, 0)
end
in
fun +* ta tb =
let val (rank_a,lk::rest_a,a) = (rank ta, shape ta, toArray ta)
val (rank_b,lk2::rest_b,b) = (rank tb, shape tb, toArray tb)
in if not(lk = lk2)
then raise Match
else let val li = Index.length rest_a
val lj = Index.length rest_b
val c = Array.array(li*lj,Number.zero)
in fromArray(rest_a @ rest_b, do_fold_first a b c lk li lj)
end
end
end
local
(*
LAST INDEX CONTRACTION:
a = a(i1,i2,...,in)
b = b(j1,j2,...,jn)
c = c(i2,...,in,j2,...,jn)
= sum(mult(a(i1,i2,...,k),b(j1,j2,...,k))) forall k
MEANINGFUL VARIABLES:
lk = in = jn
li = i1*...*i(n-1)
lj = j1*...*j(n-1)
*)
fun do_fold_last a b c lk lj li =
let fun loopi(0, _, _, _, _) = ()
| loopi(i, ia, ic, br, bi) =
let val (cr,ci) = Array.sub(c,ic)
val (ar,ai) = Array.sub(a,ia)
val dr = (ar * br - ai * bi)
val di = (ar * bi + ai * br)
in
Array.update(c,ic,Number.make(cr+dr,ci+di));
loopi(i-1, ia+1, ic+1, br, bi)
end
fun loopj(j, ib, ic) =
let fun loopk(0, _, _) = ()
| loopk(k, ia, ib) =
let val (br, bi) = Array.sub(b,ib)
in
loopi(li, ia, ic, br, bi);
loopk(k-1, ia+li, ib+lj)
end
in case j of
0 => c
| _ => (loopk(lk, 0, ib);
loopj(j-1, ib+1, ic+li))
end (* loopj *)
in
loopj(lj, 0, 0)
end
in
fun *+ ta tb =
let val (rank_a,shape_a,a) = (rank ta, shape ta, toArray ta)
val (rank_b,shape_b,b) = (rank tb, shape tb, toArray tb)
val (lk::rest_a) = List.rev shape_a
val (lk2::rest_b) = List.rev shape_b
in
if not(lk = lk2) then
raise Match
else
let val li = Index.length rest_a
val lj = Index.length rest_b
val c = Array.array(li*lj,Number.zero)
in
fromArray(List.rev rest_a @ List.rev rest_b,
do_fold_last a b c lk li lj)
end
end
end
(* ALGEBRAIC OPERATIONS *)
infix **
infix ==
infix !=
fun a + b = map2 Number.+ a b
fun a - b = map2 Number.- a b
fun a * b = map2 Number.* a b
fun a ** i = map (fn x => (Number.**(x,i))) a
fun ~ a = map Number.~ a
fun abs a = map Number.abs a
fun signum a = map Number.signum a
fun a == b = map2' Number.== a b
fun a != b = map2' Number.!= a b
fun toString a = raise Domain
fun fromInt a = new([1], Number.fromInt a)
(* TENSOR SPECIFIC OPERATIONS *)
fun *> n = map (fn x => Number.*(n,x))
fun print t =
(PrettyPrint.intList (shape t);
TextIO.print "\n";
PrettyPrint.sequence (length t) appi Number.toString t)
fun a / b = map2 Number./ a b
fun recip a = map Number.recip a
fun ln a = map Number.ln a
fun pow (a, b) = map (fn x => (Number.pow(x,b))) a
fun exp a = map Number.exp a
fun sqrt a = map Number.sqrt a
fun cos a = map Number.cos a
fun sin a = map Number.sin a
fun tan a = map Number.tan a
fun sinh a = map Number.sinh a
fun cosh a = map Number.cosh a
fun tanh a = map Number.tanh a
fun asin a = map Number.asin a
fun acos a = map Number.acos a
fun atan a = map Number.atan a
fun asinh a = map Number.asinh a
fun acosh a = map Number.acosh a
fun atanh a = map Number.atanh a
fun atan2 (a,b) = map2 Number.atan2 a b
fun normInf a =
let fun accum (y,x) = RNumber.max(x, Number.realPart(Number.abs y))
in foldl accum RNumber.zero a
end
fun norm1 a =
let fun accum (y,x) = RNumber.+(x, Number.realPart(Number.abs y))
in foldl accum RNumber.zero a
end
fun norm2 a =
let fun accum (y,x) = RNumber.+(x, Number.abs2 y)
in RNumber.sqrt(foldl accum RNumber.zero a)
end
end (* CTensor *)
structure MathFile =
struct
type file = TextIO.instream
exception Data
fun assert NONE = raise Data
| assert (SOME a) = a
(* ------------------ INPUT --------------------- *)
fun intRead file = assert(TextIO.scanStream INumber.scan file)
fun realRead file = assert(TextIO.scanStream RNumber.scan file)
fun complexRead file = assert(TextIO.scanStream CNumber.scan file)
fun listRead eltScan file =
let val length = intRead file
fun eltRead file = assert(TextIO.scanStream eltScan file)
fun loop (0,accum) = accum
| loop (i,accum) = loop(i-1, eltRead file :: accum)
in
if length < 0
then raise Data
else List.rev(loop(length,[]))
end
fun intListRead file = listRead INumber.scan file
fun realListRead file = listRead RNumber.scan file
fun complexListRead file = listRead CNumber.scan file
fun intTensorRead file =
let val shape = intListRead file
val length = Index.length shape
val first = intRead file
val a = ITensor.Array.array(length, first)
fun loop 0 = ITensor.fromArray(shape, a)
| loop j = (ITensor.Array.update(a, length-j, intRead file);
loop (j-1))
in loop (length - 1)
end
fun realTensorRead file =
let val shape = intListRead file
val length = Index.length shape
val first = realRead file
val a = RTensor.Array.array(length, first)
fun loop 0 = RTensor.fromArray(shape, a)
| loop j = (RTensor.Array.update(a, length-j, realRead file);
loop (j-1))
in loop (length - 1)
end
fun complexTensorRead file =
let val shape = intListRead file
val length = Index.length shape
val first = complexRead file
val a = CTensor.Array.array(length, first)
fun loop j = if j = length
then CTensor.fromArray(shape, a)
else (CTensor.Array.update(a, j, complexRead file);
loop (j+1))
in loop 1
end
(* ------------------ OUTPUT -------------------- *)
fun linedOutput(file, x) = (TextIO.output(file, x); TextIO.output(file, "\n"))
fun intWrite file x = linedOutput(file, INumber.toString x)
fun realWrite file x = linedOutput(file, RNumber.toString x)
fun complexWrite file x =
let val (r,i) = CNumber.split x
in linedOutput(file, concat [RNumber.toString r, " ", RNumber.toString i])
end
fun listWrite converter file x =
(intWrite file (length x);
List.app (fn x => (linedOutput(file, converter x))) x)
fun intListWrite file x = listWrite INumber.toString file x
fun realListWrite file x = listWrite RNumber.toString file x
fun complexListWrite file x = listWrite CNumber.toString file x
fun intTensorWrite file x = (intListWrite file (ITensor.shape x); ITensor.app (fn x => (intWrite file x)) x)
fun realTensorWrite file x = (intListWrite file (RTensor.shape x); RTensor.app (fn x => (realWrite file x)) x)
fun complexTensorWrite file x = (intListWrite file (CTensor.shape x); CTensor.app (fn x => (complexWrite file x)) x)
end
fun loop 0 _ = ()
| loop n f = (f(); loop (n-1) f)
fun test_operator new list_op list_sizes =
let fun test_many list_op size =
let fun test_op (times,f) =
let val a = new size
in (EvalTimer.timerOn();
loop times (fn _ => f(a,a));
let val t = LargeInt.toInt(EvalTimer.timerRead()) div times
val i = StringCvt.padLeft #" " 6 (Int.toString t)
in print i
end)
end
in
print (Int.toString size);
print " ";
List.app test_op list_op;
print "\n"
end
in List.app (test_many list_op) list_sizes
end
structure Main =
struct
fun one() =
let
val _ =
let val operators = [(20, RTensor.+), (20, RTensor.* ), (20, RTensor./),
(4, fn (a,b) => RTensor.+* a b),
(4, fn (a,b) => RTensor.*+ a b)]
fun constructor size = RTensor.new([size,size],1.0)
in
print "Real tensors: (+, *, /, +*, *+)\n";
test_operator constructor operators [100,200,300,400,500];
print "\n\n"
end
val _ =
let val operators = [(20, CTensor.+), (20, CTensor.* ), (20, CTensor./),
(4, fn (a,b) => CTensor.+* a b),
(4, fn (a,b) => CTensor.*+ a b)]
fun constructor size = CTensor.new([size,size],CNumber.one)
in
print "Real tensors: (+, *, /, +*, *+)\n";
test_operator constructor operators [100,200,300,400,500];
print "\n\n"
end
in ()
end
fun doit n =
if n = 0
then ()
else (one ()
; doit (n - 1))
end
|