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(*
* This module implements the memory coalescing capability of the
* register allocator.
*)
functor MemoryRA(Flowgraph : RA_FLOWGRAPH) : RA_FLOWGRAPH =
struct
structure G = RAGraph
structure A = Array
structure W = Word
val debug = false
open G RACore
val ra_spill_coal = MLRiscControl.mkCounter ("ra-spill-coalescing",
"RA spill coalesce count")
val ra_spill_prop = MLRiscControl.mkCounter ("ra-spill-propagation",
"RA spill propagation count")
local
fun error msg = MLRiscErrorMsg.error("RACore", msg)
fun concat([], b) = b
| concat(x::a, b) = concat(a, x::b)
fun chase(NODE{color=ref(ALIASED n),...}) = chase n
| chase n = n
in
fun isOn(flag,mask) = Word.andb(flag,mask) <> 0w0
fun isMemLoc(SPILLED) = true
| isMemLoc(SPILL_LOC _) = true
| isMemLoc(MEMREG _) = true
| isMemLoc _ = false
(*
* Spill coalescing.
* Coalesce non-interfering moves between spilled nodes,
* in non-increasing order of move cost.
*)
fun spillCoalescing(GRAPH{bitMatrix, ...}) = let
val member = BM.member(!bitMatrix)
val addEdge = BM.add(!bitMatrix)
in
fn nodesToSpill => let
(* Find moves between two spilled nodes *)
fun collectMoves([], mv') = mv'
| collectMoves(NODE{movelist, color, ...}::ns, mv') = let
fun ins([], mv') = collectMoves(ns, mv')
| ins(MV{status=ref(COALESCED | CONSTRAINED), ...}::mvs, mv') =
ins(mvs, mv')
| ins((mv as MV{dst, src, ...})::mvs, mv') = let
val NODE{color=ref cd, number=nd, ...} = chase dst
val NODE{color=ref cs, number=ns, ...} = chase src
in
if nd=ns then ins(mvs, mv')
else (case (cd, cs)
of (MEMREG _, MEMREG _) => ins(mvs, mv')
| _ =>
if isMemLoc cd andalso isMemLoc cs then
ins(mvs, MV.add(mv, mv'))
else
ins(mvs, mv')
(*esac*))
end
in
if isMemLoc (!color) then ins(!movelist, mv')
else collectMoves(ns, mv')
end
(* Coalesce moves between two spilled nodes *)
fun coalesceMoves(MV.EMPTY) = ()
| coalesceMoves(MV.TREE(MV{dst, src, cost, ...}, _, l, r)) =
let val dst as NODE{color=colorDst, ...} = chase dst
val src = chase src
(* Make sure that dst has not been assigned a spill location *)
val (dst, src) =
case !colorDst of SPILLED => (dst, src) | _ => (src, dst)
val dst as NODE{number=d, color=colorDst, adj=adjDst,
defs=defsDst, uses=usesDst, ...} = dst
val src as NODE{number=s, color=colorSrc, adj=adjSrc,
defs=defsSrc, uses=usesSrc, ...} = src
(* combine adjacency lists *)
fun union([], adjSrc) = adjSrc
| union((n as NODE{color, adj=adjT,
number=t, ...})::adjDst, adjSrc) =
(case !color of
(SPILLED | MEMREG _ | SPILL_LOC _ | PSEUDO) =>
if addEdge(s, t) then
(adjT := src :: !adjT; union(adjDst, n::adjSrc))
else union(adjDst, adjSrc)
| COLORED _ =>
if addEdge(s, t) then union(adjDst, n::adjSrc)
else union(adjDst, adjSrc)
| _ => union(adjDst, adjSrc)
)
val mvs = MV.merge(l,r)
fun f() =
((* print(Int.toString d ^"<->"^Int.toString s^"\n");*)
ra_spill_coal := !ra_spill_coal + 1;
(* unify *)
colorDst := ALIASED src;
adjSrc := union(!adjDst, !adjSrc);
defsSrc := concat(!defsDst, !defsSrc);
usesSrc := concat(!usesDst, !usesSrc);
coalesceMoves mvs)
in
if d = s then coalesceMoves mvs
else (case !colorDst
of MEMREG _ => coalesceMoves mvs
| SPILLED =>
if member(d,s) then coalesceMoves mvs else f()
| SPILL_LOC loc =>
if member(d,s) then coalesceMoves mvs else f()
| _ => error "coalesceMoves"
(*esac*))
end
in coalesceMoves(collectMoves(nodesToSpill, MV.EMPTY))
end
end (*spillCoalesce*)
(*
* Spill propagation.
* This one uses a simple local lookahead algorithm.
*)
fun spillPropagation(G as GRAPH{bitMatrix, memRegs, ...}) nodesToSpill =
let val spillCoalescing = spillCoalescing G
exception SpillProp
val visited = IntHashTable.mkTable(32, SpillProp)
: bool IntHashTable.hash_table
val hasBeenVisited = IntHashTable.find visited
val hasBeenVisited = fn r => case hasBeenVisited r of NONE => false
| SOME _ => true
val markAsVisited = IntHashTable.insert visited
val member = BM.member(!bitMatrix)
(* compute savings due to spill coalescing.
* The move list must be associated with a colorable node.
* The pinned flag is to prevent the spill node from coalescing
* two different fixed memory registers.
*)
fun coalescingSavings
(node as NODE{number=me, movelist, pri=ref spillcost, ...}) =
let fun interferes(x,[]) = false
| interferes(x,NODE{number=y, ...}::ns) =
x = y orelse member(x,y) orelse interferes(x, ns)
fun moveSavings([], pinned, total) = (pinned, total+total)
| moveSavings(MV{status=ref(CONSTRAINED | COALESCED), ...}::mvs,
pinned, total) =
moveSavings(mvs, pinned, total)
| moveSavings(MV{dst, src, cost, ...}::mvs, pinned, total) =
let val NODE{number=d, color=dstCol, ...} = chase dst
val NODE{number=s, color=srcCol, ...} = chase src
(* How much can be saved by coalescing with the memory
* location x.
*)
fun savings(x) =
if member(d, s) then
(if debug then print "interfere\n" else ();
moveSavings(mvs, pinned, total))
else if x = ~1 then
(if debug then print (Real.toString cost^"\n") else ();
moveSavings(mvs, pinned, total+cost))
else if pinned >= 0 andalso pinned <> x then
(* already coalesced with another mem reg *)
(if debug then print "pinned\n" else ();
moveSavings(mvs, pinned, total))
else
(if debug then print (Real.toString cost^"\n") else ();
moveSavings(mvs, x, total+cost))
val _ = if debug then
(print("Savings "^Int.toString d^" <-> "^
Int.toString s^"=")
) else ()
in if d = s then
(if debug then print "0 (trivial)\n" else ();
moveSavings(mvs, pinned, total)
)
else
case (!dstCol, !srcCol) of
(SPILLED, PSEUDO) => savings(~1)
| (MEMREG(m, _), PSEUDO) => savings(m)
| (SPILL_LOC s, PSEUDO) => savings(~s)
| (PSEUDO, SPILLED) => savings(~1)
| (PSEUDO, MEMREG(m, _)) => savings(m)
| (PSEUDO, SPILL_LOC s) => savings(~s)
| _ => (if debug then print "0 (other)\n" else ();
moveSavings(mvs, pinned, total))
end
(* Find initial budget *)
val _ = if debug then
print("Trying to propagate "^Int.toString me^
" spill cost="^Real.toString spillcost^"\n")
else ()
val (pinned, savings) = moveSavings(!movelist, ~1, 0.0)
val budget = spillcost - savings
val S = [node]
(* Find lookahead nodes *)
fun lookaheads([], L) = L
| lookaheads(MV{cost, dst, src, ...}::mvs, L) =
let val dst as NODE{number=d, ...} = chase dst
val src as NODE{number=s, ...} = chase src
fun check(n, node as NODE{color=ref PSEUDO, ...}) =
if n = me orelse member(n, me) then
lookaheads(mvs, L)
else
add(n, node, L, [])
| check _ = lookaheads(mvs, L)
and add(x, x', (l as (c,n' as NODE{number=y, ...}))::L, L') =
if x = y then
lookaheads(mvs, (cost+c, n')::List.revAppend(L', L))
else add(x, x', L, l::L')
| add(x, x', [], L') =
lookaheads(mvs, (cost, x')::L')
in if d = me then check(s, src) else check(d, dst)
end
(* Now try to improve it by also propagating the lookahead nodes *)
fun improve([], pinned, budget, S) = (budget, S)
| improve((cost, node as NODE{number=n, movelist, pri, ...})::L,
pinned, budget, S) =
if interferes(n, S) then
(if debug then
print ("Excluding "^Int.toString n^" (interferes)\n")
else ();
improve(L, pinned, budget, S))
else
let val (pinned', savings) = moveSavings(!movelist, pinned, 0.0)
val defUseSavings = cost+cost
val spillcost = !pri
val budget' = budget - savings - defUseSavings + spillcost
in if budget' <= budget then
(if debug then print ("Including "^Int.toString n^"\n")
else ();
improve(L, pinned', budget', node::S)
)
else
(if debug then print ("Excluding "^Int.toString n^"\n")
else ();
improve(L, pinned, budget, S))
end
in if budget <= 0.0 then (budget, S)
else improve(lookaheads(!movelist, []), pinned, budget, S)
end
(* Insert all spillable neighbors onto the worklist *)
fun insert([], worklist) = worklist
| insert((node as NODE{color=ref PSEUDO, number, ...})::adj, worklist) =
if hasBeenVisited number
then insert(adj, worklist)
else (markAsVisited (number, true);
insert(adj, node::worklist))
| insert(_::adj, worklist) = insert(adj, worklist)
fun insertAll([], worklist) = worklist
| insertAll(NODE{adj, ...}::nodes, worklist) =
insertAll(nodes, insert(!adj, worklist))
val marker = SPILLED
(* Process all nodes from the worklist *)
fun propagate([], spilled) = spilled
| propagate((node as NODE{color=ref PSEUDO, ...})::worklist,
spilled) =
let val (budget, S) = coalescingSavings(node)
fun spillNodes([]) = ()
| spillNodes(NODE{color, ...}::nodes) =
(ra_spill_prop := !ra_spill_prop + 1;
color := marker; (* spill the node *)
spillNodes nodes
)
in if budget <= 0.0
then (* propagate spill *)
(if debug then
(print("Propagating ");
app (fn NODE{number=x, ...} => print(Int.toString x^" "))
S;
print "\n")
else ();
spillNodes S;
(* run spill coalescing *)
spillCoalescing S;
propagate(insertAll(S, worklist), List.revAppend(S,spilled))
)
else
propagate(worklist, spilled)
end
| propagate(_::worklist, spilled) =
propagate(worklist, spilled)
(* Initialize worklist *)
fun init([], worklist) = worklist
| init(NODE{adj, color=ref(c), ...}::rest, worklist) =
if isMemLoc (c) then
init(rest, insert(!adj, worklist))
else
init(rest, worklist)
(*
* Iterate between spill coalescing and propagation
*)
fun iterate(spillWorkList, spilled) =
let (* run one round of coalescing first *)
val _ = spillCoalescing spillWorkList
val propagationWorkList = init(spillWorkList, [])
(* iterate on our own spill nodes *)
val spilled = propagate(propagationWorkList, spilled)
(* try the memory registers too *)
val spilled = propagate(!memRegs, spilled)
in spilled
end
in iterate(nodesToSpill, nodesToSpill)
end
(*
* Spill coloring.
* Assign logical spill locations to all the spill nodes.
*
* IMPORTANT BUG FIX:
* Spilled copy temporaries are assigned its own set of colors and
* cannot share with another other nodes. They can share colors with
* themselves however.
*
* spillLoc is the first available (logical) spill location.
*)
fun spillColoring(GRAPH{spillLoc, copyTmps, mode, ...}) nodesToSpill = let
val proh = A.array(length nodesToSpill, ~1)
val firstColor= !spillLoc
fun colorCopyTmps(tmps) = let
fun spillTmp(NODE{color as ref(SPILLED), ...}, found) =
(color := SPILL_LOC(firstColor); true)
| spillTmp(_, found) = found
in
if List.foldl spillTmp false tmps then
(spillLoc := !spillLoc + 1; firstColor + 1)
else firstColor
end
(* color the copy temporaries first *)
val firstColor =
if isOn(mode, RACore.HAS_PARALLEL_COPIES) then
colorCopyTmps(!copyTmps)
else firstColor
fun selectColor([], _, lastLoc) = (spillLoc := lastLoc)
| selectColor(NODE{color as ref(SPILLED), number, adj, ...}::nodes,
currLoc, lastLoc) =
let
fun neighbors(NODE{color=ref(SPILL_LOC s), ...}) =
A.update(proh, s - firstColor, number)
| neighbors(NODE{color=ref(ALIASED n), ...}) = neighbors n
| neighbors _ = ()
val _ = app neighbors (!adj)
fun findColor(loc, startingPt) =
if loc = lastLoc then findColor(firstColor, startingPt)
else if A.sub(proh, loc-firstColor) <> number then (loc, lastLoc)
else if loc = startingPt then (lastLoc, lastLoc+1)
else findColor(loc+1, startingPt)
val (loc, lastLoc) = findColor(currLoc + 1, currLoc)
in
color := SPILL_LOC(loc); (* mark with color *)
selectColor(nodes, loc, lastLoc)
end
| selectColor(_::nodes, currLoc, lastLoc) =
selectColor(nodes, currLoc, lastLoc)
in
(* color the rest of the spilled nodes *)
selectColor(nodesToSpill, firstColor, !spillLoc + 1)
end (* spillColoring *)
end (* local *)
structure F = Flowgraph
open F
val SPILL_COALESCING = 0wx100
val SPILL_COLORING = 0wx200
val SPILL_PROPAGATION = 0wx400
(*
* New services that also perform memory allocation
*)
fun services f =
let val {build, spill=spillMethod,
blockNum, instrNum, programPoint} = F.services f
(* Mark nodes that are immediately aliased to mem regs;
* These are nodes that need also to be spilled
*)
fun markMemRegs [] = ()
| markMemRegs(NODE{number=r,
color as ref(ALIASED
(NODE{color=ref(col), ...})), ...}::ns) =
(case col of MEMREG _ => color := col | _ => ();
markMemRegs(ns))
| markMemRegs(_::ns) = markMemRegs ns
(*
* Actual spill phase.
* Perform the memory coalescing phases first, before doing an
* actual spill.
*)
fun spillIt{graph = G as GRAPH{mode, ...}, nodes,
copyInstr, spill, spillSrc, spillCopyTmp,
reload, reloadDst, renameSrc, cellkind} =
let
val nodes = if isOn(mode,SPILL_PROPAGATION) then
spillPropagation G nodes else nodes
val _ = if isOn(mode,SPILL_COALESCING) then
spillCoalescing G nodes else ()
val _ = if isOn(mode,SPILL_COLORING) then
spillColoring G nodes else ()
val _ = if isOn(mode,SPILL_COALESCING+SPILL_PROPAGATION)
then markMemRegs nodes else ()
in spillMethod
{graph=G, nodes=nodes, copyInstr=copyInstr,
spill=spill, spillSrc=spillSrc, spillCopyTmp=spillCopyTmp,
reload=reload, reloadDst=reloadDst,
renameSrc=renameSrc, cellkind=cellkind}
end
in {build=build, spill=spillIt, programPoint=programPoint,
blockNum=blockNum, instrNum=instrNum}
end
end
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