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|
(* ra-core.sml
*
* COPYRIGHT (c) 2002 Bell Labs, Lucent Technologies.
*
* Overview
* ========
* This implementation of iterated coalescing differ from the old one in
* various substantial ways:
*
* 1. The move list is prioritized. Higher ranking moves are coalesced first.
* This tends to favor coalescing of moves that has higher priority.
*
* 2. The freeze list is prioritized. Lower ranking nodes are unfrozen
* first. Since freeze disable moves, this tends to disable moves
* of low priority.
*
* 3. The simplify worklist is not kept explicitly during the
* simplify/coalesce/freeze phases. Instead, whenever a non-move
* related node with degree < K is discovered, we call simplify
* to remove it from the graph immediately.
*
* I think this has a few advantages.
* (a) There is less bookkeeping.
* (b) Simplify adds coalescable moves to the move list.
* By doing simplify eagerly, moves are added to the move list
* faster, allowing higher ranking moves to ``preempt'' low
* ranking moves.
*
* 4. Support for register pairs
*
* Important Invariants
* ====================
* 1. Adjacency list
* a. All nodes on the adjacency list are distinct
* b. nodes with color ALIASED or REMOVED are NOT consider to be
* on the adjacency list
* c. If a node x is COLORED, then we DON'T keep track of
* its adjacency list
* d. When a node has been removed, there aren't any moves associated
* with it.
* 2. Moves
* a. Moves marked WORKLIST are on the worklist.
* b. Moves marked MOVE are NOT on the worklist.
* c. Moves marked LOST are frozen and are in fact never considered again.
* d. Moves marked CONSTRAINED cannot be coalesced because the src and dst
* interfere
* e. Moves marked COALESCED have been coalesced.
* f. The movecnt in a node is always the number of nodes
* currently marked as WORKLIST or MOVE, i.e. the moves that
* are associated with the node. When this is zero, the node is
* considered to be non-move related.
* g. Moves on the move worklist are always distinct.
* 3.
*
* Allen.
*
*)
local
val debug = false
val tally = false
in
structure RACore : RA_CORE =
struct
structure G = RAGraph
structure A = Array
structure W = Word
structure W8A = Word8Array
structure W8 = Word8
structure C = RAGraph.C
(* For debugging, uncomment Unsafe. *)
structure UA = Unsafe.Array
structure UW8A = Unsafe.Word8Array
open G
val verbose = MLRiscControl.mkFlag ("ra-verbose", "RA chattiness")
val ra_spill_coal = MLRiscControl.mkCounter ("ra-spill-coalescing",
"RA spill coalescing counter")
val ra_spill_prop = MLRiscControl.mkCounter ("ra-spill-propagation",
"RA spill propagation counter")
(*
val good_briggs = MLRiscControl.getCounter "good-briggs"
val bad_briggs = MLRiscControl.getCounter "bad-briggs"
val good_george = MLRiscControl.getCounter "good-george"
val bad_george = MLRiscControl.getCounter "bad-george"
val good_freeze = MLRiscControl.getCounter "good-freeze"
val bad_freeze = MLRiscControl.getCounter "bad-freeze"
*)
val NO_OPTIMIZATION = 0wx0
val BIASED_SELECTION = 0wx1
val DEAD_COPY_ELIM = 0wx2
val COMPUTE_SPAN = 0wx4
val SAVE_COPY_TEMPS = 0wx8
val HAS_PARALLEL_COPIES = 0wx10
val SPILL_COALESCING = 0wx100
val SPILL_COLORING = 0wx200
val SPILL_PROPAGATION = 0wx400
val MEMORY_COALESCING =
SPILL_COALESCING + SPILL_COLORING + SPILL_PROPAGATION
val i2s = Int.toString
val r2s = Real.toString
local
fun isOn(flag,mask) = Word.andb(flag,mask) <> 0w0
fun error msg = MLRiscErrorMsg.error("RACore", msg)
fun concat([], b) = b
| concat(x::a, b) = concat(a, x::b)
in
structure FZ = RaPriQueue
(type elem=node
fun less(NODE{movecost=ref p1,...}, NODE{movecost=ref p2,...}) = p1 <= p2
)
structure MV = RaPriQueue
(type elem=G.move
fun less(MV{cost=p1,...}, MV{cost=p2,...}) = p1 >= p2
)
type move_queue = MV.pri_queue
type freeze_queue = FZ.pri_queue
(*
* Utility functions
*)
fun chase(NODE{color=ref(ALIASED r), ...}) = chase r
| chase x = x
fun cellId(C.CELL{id, ...}) = id
fun col2s col =
case col of
PSEUDO => ""
| REMOVED => "r"
| ALIASED _ => "a"
| COLORED c => "["^i2s c^"]"
| MEMREG (_,m) => "m" ^ "{" ^ C.toString m ^ "}"
| SPILLED => "s"
| SPILL_LOC c => "s" ^ "{" ^ i2s c ^ "}"
fun node2s (NODE{cell, color, pri,...}) = i2s(cellId cell)^col2s(!color)
fun show G (node as NODE{pri,...}) =
node2s node^(if !verbose then "("^r2s(!pri)^")" else "")
(*
* Dump the interference graph
*)
fun dumpGraph(G as G.GRAPH{nodes, showReg, K,...}) stream =
let fun pr s = TextIO.output(stream, s)
val show = show G
fun prMove(MV{src, dst, status=ref(WORKLIST | BRIGGS_MOVE | GEORGE_MOVE),
cost,...}) =
pr(node2s(chase dst)^" <- "^node2s(chase src)^
"("^r2s(cost)^") ")
| prMove _ = ()
fun prAdj(n,n' as NODE{adj, degree, uses, defs,
color, pri, movecnt, movelist, ...}) =
(pr(show n');
if !verbose then pr(" deg="^i2s(!degree)) else ();
(case !color of
ALIASED n => (pr " => "; pr(show n); pr "\n")
| _ =>
(pr(" <-->");
app (fn n => (pr " "; pr(show n))) (!adj); pr "\n";
if !verbose andalso !movecnt > 0 then
(pr("\tmoves "^i2s(!movecnt)^": ");
app prMove (!movelist);
pr "\n"
)
else ()
)
)
)
in pr("=========== K="^i2s K^" ===========\n");
app prAdj (ListMergeSort.sort (fn ((x, _),(y, _)) => x > y)
(IntHashTable.listItemsi nodes))
end
(*
* Function to create new nodes.
* Note: it is up to the caller to remove all dedicated registers.
*)
fun newNodes (G.GRAPH{nodes, firstPseudoR, ...}) = let
val getnode = IntHashTable.lookup nodes
val addnode = IntHashTable.insert nodes
fun colorOf(C.CELL{col=ref(C.MACHINE r), ...}) = r
| colorOf(C.CELL{id, ...}) = id
fun getNode(cell as C.CELL{col, ...}) =
(getnode(colorOf cell))
handle _ => let
val reg = colorOf cell
val col =
case !col
of C.MACHINE r => G.COLORED r
| C.PSEUDO => G.PSEUDO
| C.ALIASED _ => error "getNode: ALIASED"
| C.SPILLED => error "getNode: SPILLED"
val node =
NODE{number=reg,
cell=cell, color= ref col, degree=ref 0,
adj=ref[], movecnt=ref 0, movelist=ref[],
movecost=ref 0.0, pri=ref 0.0, defs=ref[],
uses=ref[]}
in addnode(reg, node); node
end
fun defUse{defs, uses, pt, cost} = let
fun def cell = let
val node as NODE{pri, defs, ...} = getNode (cell)
in
pri := !pri + cost;
defs := pt :: !defs;
node
end
fun use cell = let
val node as NODE{pri, uses, ...} = getNode(cell)
in
pri := !pri + cost;
uses := pt :: !uses
end
in
List.app use uses;
List.map def defs
end
in defUse
end
(*
* Add an edge (x, y) to the interference graph.
* Nop if the edge already exists.
* Note: adjacency lists of colored nodes are not stored
* within the interference graph to save space.
* Now we allow spilled node to be added to the edge; these do not
* count toward the degree.
*)
fun addEdge(GRAPH{bitMatrix,...}) =
let val addBitMatrix = BM.add(!bitMatrix)
in fn (x as NODE{number=xn, color=colx, adj=adjx, degree=degx, ...},
y as NODE{number=yn, color=coly, adj=adjy, degree=degy, ...}) =>
if xn = yn then ()
else if addBitMatrix(xn, yn) then
(case (!colx, !coly) of
(PSEUDO, PSEUDO) => (adjx := y:: !adjx; degx := !degx+1;
adjy := x:: !adjy; degy := !degy+1)
| (PSEUDO, COLORED _) => (adjx := y:: !adjx; degx := !degx+1)
| (PSEUDO, MEMREG _) => (adjx := y:: !adjx; adjy := x:: !adjy)
| (PSEUDO, SPILL_LOC _) => (adjx := y:: !adjx; adjy := x:: !adjy)
| (PSEUDO, SPILLED) => ()
| (COLORED _, PSEUDO) => (adjy := x:: !adjy; degy := !degy+1)
| (COLORED _, COLORED _) => () (* x<>y, can't alias *)
| (COLORED _, MEMREG _) => () (* x<>y, can't alias *)
| (COLORED _, SPILL_LOC _) => () (* x<>y, can't alias *)
| (COLORED _, SPILLED) => ()
| (MEMREG _, PSEUDO) => (adjx := y:: !adjx; adjy := x:: !adjy)
| (MEMREG _, COLORED _) => () (* x<>y, can't alias *)
| (MEMREG _, MEMREG _) => () (* x<>y, can't alias *)
| (MEMREG _, SPILL_LOC _) => () (* x<>y, can't alias *)
| (MEMREG _, SPILLED) => ()
| (SPILL_LOC _, PSEUDO) => (adjx := y:: !adjx; adjy := x:: !adjy)
| (SPILL_LOC _, COLORED _) => () (* x<>y, can't alias *)
| (SPILL_LOC _, MEMREG _) => () (* x<>y, can't alias *)
| (SPILL_LOC _, SPILL_LOC _) => () (* x<>y, can't alias *)
| (SPILL_LOC _, SPILLED) => () (* x<>y, can't alias *)
| (SPILLED, _) => ()
| (colx, coly) =>
error("addEdge x="^i2s xn^col2s colx^" y="^i2s yn^col2s coly)
)
else () (* edge already there *)
end
fun isFixedMem(SPILL_LOC _) = true
| isFixedMem(MEMREG _) = true
| isFixedMem(SPILLED) = true
| isFixedMem _ = false
fun isFixed(COLORED _) = true
| isFixed c = isFixedMem(c)
(*
* Initialize a list of worklists
*)
fun initWorkLists
(GRAPH{nodes, K, bitMatrix, pseudoCount,
firstPseudoR, deadCopies, memMoves, mode, ...}) {moves} =
let
(* Filter moves that already have an interference
* Also initialize the movelist and movecnt fields at this time.
*)
val member = BM.member(!bitMatrix)
fun setInfo(NODE{color=ref PSEUDO, movecost, movecnt, movelist,...},
mv, cost) =
(movelist := mv :: !movelist;
movecnt := !movecnt + 1;
movecost := !movecost + cost
)
| setInfo _ = ()
(* filter moves that cannot be coalesced *)
fun filter([], mvs', mem) = (mvs', mem)
| filter((mv as MV{src as NODE{number=x, color=ref colSrc,...},
dst as NODE{number=y, color=ref colDst,...},
cost, ...})::mvs,
mvs', mem) =
if isFixed colSrc andalso isFixed colDst then
filter(mvs, mvs', mem)
else if isFixedMem colSrc orelse isFixedMem colDst then
filter(mvs, mvs', mv::mem)
else if member(x, y) then
filter(mvs, mvs', mem)
else
(setInfo(src, mv, cost);
setInfo(dst, mv, cost);
filter(mvs, MV.add(mv, mvs'), mem))
(* like filter but does dead copy elimination *)
fun filterDead([], mvs', mem, dead) = (mvs', mem, dead)
| filterDead((mv as
MV{src as NODE{number=x, color as ref colSrc,
pri, adj, uses,...},
dst as NODE{number=y, cell=celly, color=ref colDst,
defs=dstDefs, uses=dstUses,...},
cost, ...})::mvs,
mvs', mem, dead) =
if (isFixed colSrc andalso isFixed colDst) then
filterDead(mvs, mvs', mem, dead)
else if isFixedMem colSrc orelse isFixedMem colDst then
filterDead(mvs, mvs', mv::mem, dead)
else (case (colSrc, colDst, dstDefs, dstUses)
of (_, PSEUDO, ref [pt], ref [])=>
(* eliminate dead copy *)
let fun decDegree [] = ()
| decDegree(NODE{color=ref PSEUDO, degree, ...}::adj) =
(degree := !degree - 1; decDegree adj)
| decDegree(_::adj) = decDegree adj
fun elimUses([], _, uses, pri, cost) = (uses, pri)
| elimUses(pt::pts, pt':G.programPoint, uses, pri, cost) =
if pt = pt' then elimUses(pts, pt', uses, pri-cost, cost)
else elimUses(pts, pt', pt::uses, pri, cost)
val (uses', pri') = elimUses(!uses, pt, [], !pri, cost);
in pri := pri';
uses := uses';
color := ALIASED src;
decDegree(!adj);
filterDead(mvs, mvs', mem, celly::dead)
end
| _ => (* normal moves *)
if member(x, y) (* moves that interfere *)
then filterDead(mvs, mvs', mem, dead)
else (setInfo(src, mv, cost);
setInfo(dst, mv, cost);
filterDead(mvs, MV.add(mv, mvs'), mem, dead)
)
)
(*
* Scan all nodes in the graph and check which worklist they should
* go into.
*)
fun collect([], simp, fz, moves, spill, pseudos) =
(pseudoCount := pseudos;
{simplifyWkl = simp,
moveWkl = moves,
freezeWkl = fz,
spillWkl = spill
}
)
| collect(node::rest, simp, fz, moves, spill, pseudos) =
(case node of
NODE{color=ref PSEUDO, movecnt, degree, ...} =>
if !degree >= K then
collect(rest, simp, fz, moves, node::spill, pseudos+1)
else if !movecnt > 0 then
collect(rest, simp, FZ.add(node, fz),
moves, spill, pseudos+1)
else
collect(rest, node::simp, fz, moves, spill,
pseudos+1)
| _ => collect(rest, simp, fz, moves, spill, pseudos)
)
(* First build the move priqueue *)
val (mvs, mem) =
if isOn(mode, DEAD_COPY_ELIM) then
let val (mvs, mem, dead) = filterDead(moves, MV.EMPTY, [], [])
in deadCopies := dead; (mvs, mem)
end
else filter(moves, MV.EMPTY, [])
in memMoves := mem; (* memory moves *)
collect(IntHashTable.listItems nodes, [], FZ.EMPTY, mvs, [], 0)
end
(*
* Return a regmap that returns the current spill location
* during spilling.
*)
fun spillLoc(G.GRAPH{nodes,...}) =
let val getnode = IntHashTable.lookup nodes
fun num(NODE{color=ref(ALIASED n), ...}) = num n
| num(NODE{color=ref(SPILLED), number, ...}) = number
| num(NODE{color=ref(SPILL_LOC s), number, ...}) = ~s
| num(NODE{color=ref(MEMREG(m, _)), number, ...}) = m
| num(NODE{number, ...}) = number
fun lookup r = num(getnode r) handle _ => r
in lookup
end
fun spillLocToString(G.GRAPH{nodes,...}) =
let val getnode = IntHashTable.lookup nodes
fun num(NODE{color=ref(ALIASED n), ...}) = num n
| num(NODE{color=ref(SPILLED), cell, ...}) = "spilled "^C.toString cell
| num(NODE{color=ref(SPILL_LOC s), number, ...}) = "frame "^i2s s
| num(NODE{color=ref(MEMREG(_,m)), ...}) = "memreg "^C.toString m
| num(NODE{number, ...}) = "error "^i2s number
fun lookup r = num(getnode r)
in lookup
end
(*
* Core phases:
* Simplify, coalesce, freeze.
*
* NOTE: When a node's color is REMOVED or ALIASED,
* it is not considered to be part of the adjacency list
*
* 1. The move list has no duplicate
* 2. The freeze list may have duplicates
*)
fun iteratedCoalescingPhases
(G as GRAPH{K, bitMatrix, spillFlag, trail, stamp, mode,
pseudoCount, ...}) =
let val member = BM.member(!bitMatrix)
val addEdge = addEdge G
val show = show G
val memoryCoalescingOn = isOn(mode, MEMORY_COALESCING)
(*
* SIMPLIFY node:
* precondition: node must be part of the interference graph (PSEUDO)
*)
fun simplify(node as NODE{color, number, adj, degree, (*pair,*)...},
mv, fz, stack) =
let val _ = if debug then print("Simplifying "^show node^"\n") else ()
fun forallAdj([], mv, fz, stack) = (mv, fz, stack)
| forallAdj((n as NODE{color=ref PSEUDO, degree as ref d,...})::adj,
mv, fz, stack) =
if d = K then
let val (mv, fz, stack) = lowDegree(n, mv, fz, stack)
in forallAdj(adj, mv, fz, stack) end
else (degree := d - 1; forallAdj(adj, mv, fz, stack))
| forallAdj(_::adj, mv, fz, stack) = forallAdj(adj, mv, fz, stack)
in color := REMOVED;
pseudoCount := !pseudoCount - 1;
forallAdj(!adj, mv, fz, node::stack) (* push onto stack *)
end (* simplify *)
and simplifyAll([], mv, fz, stack) = (mv, fz, stack)
| simplifyAll(node::simp, mv, fz, stack) =
let val (mv, fz, stack) = simplify(node, mv, fz, stack)
in simplifyAll(simp, mv, fz, stack) end
(*
* Decrement the degree of a pseudo node.
* precondition: node must be part of the interference graph
* If the degree of the node is now K-1.
* Then if (a) the node is move related, freeze it.
* (b) the node is non-move related, simplify it
*
* node -- the node to decrement degree
* mv -- queue of move candidates to be coalesced
* fz -- queue of freeze candidates
* stack -- stack of removed nodes
*)
and lowDegree(node as NODE{degree as ref d, movecnt, adj, color,...},
(* false, *) mv, fz, stack) =
(* normal edge *)
(if debug then
print("DecDegree "^show node^" d="^i2s(d-1)^"\n") else ();
degree := K - 1;
(* node is now low degree!!! *)
let val mv = enableMoves(!adj, mv)
in if !movecnt > 0 then (* move related *)
(mv, FZ.add(node, fz), stack)
else (* non-move related, simplify now! *)
simplify(node, mv, fz, stack)
end
)
(*
| decDegree(node as NODE{degree as ref d, movecnt, adj, color,...},
true, mv, fz, stack) = (* register pair edge *)
(degree := d - 2;
if d >= K andalso !degree < K then
(* node is now low degree!!! *)
let val mv = enableMoves(node :: !adj, mv)
in if !movecnt > 0 then (* move related *)
(mv, FZ.add(node, fz), stack)
else (* non-move related, simplify now! *)
simplify(node, mv, fz, stack)
end
else
(mv, fz, stack)
)
*)
(*
* Enable moves:
* given: a list of nodes (some of which are not in the graph)
* do: all moves associated with these nodes are inserted
* into the move worklist
*)
and enableMoves([], mv) = mv
| enableMoves(n::ns, mv) =
let (* add valid moves onto the worklist.
* there are no duplicates on the move worklist!
*)
fun addMv([], ns, mv) = enableMoves(ns, mv)
| addMv((m as MV{status, hicount as ref hi, ...})::rest,
ns, mv) =
(case !status of
(BRIGGS_MOVE | GEORGE_MOVE) =>
(* decrements hi, when hi <= 0 enable move *)
if hi <= 1 then
(status := WORKLIST; addMv(rest, ns, MV.add(m, mv)))
else
(hicount := hi-1; addMv(rest, ns, mv))
| _ => addMv(rest, ns, mv)
)
in (* make sure the nodes are actually in the graph *)
case n of
NODE{movelist, color=ref PSEUDO, movecnt,...} =>
if !movecnt > 0 then (* is it move related? *)
addMv(!movelist, ns, mv)
else
enableMoves(ns, mv)
| _ => enableMoves(ns, mv)
end (* enableMoves *)
(*
* Brigg's conservative coalescing test:
* given: an unconstrained move (x, y)
* return: true or false
*)
fun conservative(hicount,
x as NODE{degree=ref dx, adj=xadj, (* pair=px, *) ...},
y as NODE{degree=ref dy, adj=yadj, (* pair=py, *) ...}) =
dx + dy < K orelse
let (*
* hi -- is the number of nodes with deg > K (without duplicates)
* n -- the number of nodes that have deg = K but not neighbors
* of both x and y
* We use the movecnt as a flag indicating whether
* a node has been visited. A negative count is used to mark
* a visited node.
*)
fun undo([], extraHi) =
extraHi <= 0 orelse (hicount := extraHi; false)
| undo(movecnt::tr, extraHi) =
(movecnt := ~1 - !movecnt; undo(tr, extraHi))
fun loop([], [], hi, n, tr) = undo(tr, (hi + n) - K + 1)
| loop([], yadj, hi, n, tr) = loop(yadj, [], hi, n, tr)
| loop(NODE{color, movecnt as ref m, degree=ref deg, ...}::vs,
yadj, hi, n, tr) =
(case !color of
COLORED _ =>
if m < 0 then
(* node has been visited before *)
loop(vs, yadj, hi, n, tr)
else
(movecnt := ~1 - m; (* mark as visited *)
loop(vs, yadj, hi+1, n, movecnt::tr))
| PSEUDO =>
if deg < K then loop(vs, yadj, hi, n, tr)
else if m >= 0 then
(* node has never been visited before *)
(movecnt := ~1 - m; (* mark as visited *)
if deg = K
then loop(vs, yadj, hi, n+1, movecnt::tr)
else loop(vs, yadj, hi+1, n, movecnt::tr)
)
else
(* node has been visited before *)
if deg = K then loop(vs, yadj, hi, n-1, tr)
else loop(vs, yadj, hi, n, tr)
| _ => loop(vs, yadj, hi, n, tr) (* REMOVED/ALIASED *)
)
in loop(!xadj, !yadj, 0, 0, []) end
(*
* Heuristic used to determine whether a pseudo and machine register
* can be coalesced.
* Precondition:
* The two nodes are assumed not to interfere.
*)
fun safe(hicount, reg, NODE{adj, ...}) =
let fun loop([], hi) = hi = 0 orelse (hicount := hi; false)
| loop(n::adj, hi) =
(case n of
(* Note: Actively we only have to consider pseudo nodes and not
* nodes that are removed, since removed nodes either have
* deg < K or else optimistic spilling must be in effect!
*)
NODE{degree,number,color=ref(PSEUDO | REMOVED), ...} =>
if !degree < K orelse member(reg, number) then loop(adj, hi)
else loop(adj, hi+1)
| _ => loop(adj, hi)
)
in loop(!adj, 0) end
(*
* Decrement the active move count of a node.
* When the move count reaches 0 and the degree < K
* simplify the node immediately.
* Precondition: node must be a node in the interference graph
* The node can become a non-move related node.
*)
fun decMoveCnt
(node as NODE{movecnt, color=ref PSEUDO, degree, movecost,...},
cnt, cost, mv, fz, stack) =
let val newCnt = !movecnt - cnt
in movecnt := newCnt;
movecost := !movecost - cost;
if newCnt = 0 andalso !degree < K (* low degree and movecnt = 0 *)
then (simplify(node, mv, fz, stack))
else (mv, fz, stack)
end
| decMoveCnt(_, _, _, mv, fz, stack) = (mv, fz, stack)
(*
* Combine two nodes u and v into one.
* v is replaced by u
* u is the new combined node
* Precondition: u <> v and u and v must be unconstrained
*
* u, v -- two nodes to be merged, must be distinct!
* coloingv -- is u a colored node?
* mvcost -- the cost of the move that has been eliminated
* mv -- the queue of moves
* fz -- the queue of freeze candidates
* stack -- stack of removed nodes
*)
fun combine(u, v, coloringv, mvcost, mv, fz, stack) =
let val NODE{color=vcol, pri=pv, movecnt=cntv, movelist=movev, adj=adjv,
defs=defsv, uses=usesv, degree=degv, ...} = v
val NODE{color=ucol, pri=pu, movecnt=cntu, movelist=moveu, adj=adju,
defs=defsu, uses=usesu, degree=degu, ...} = u
(* merge movelists together, taking the opportunity
* to prune the lists
*)
fun mergeMoveList([], mv) = mv
| mergeMoveList((m as MV{status,hicount,src,dst,...})::rest, mv) =
(case !status of
BRIGGS_MOVE =>
(* if we are changing a copy from v <-> w to uv <-> w
* makes sure we reset its trigger count, so that it
* will be tested next.
*)
(if coloringv then
(status := GEORGE_MOVE;
hicount := 0;
if debug then
print ("New george "^show src^"<->"^show dst^"\n")
else ()
)
else ();
mergeMoveList(rest, m::mv)
)
| GEORGE_MOVE =>
(* if u is colored and v is not, then the move v <-> w
* becomes uv <-> w where w is colored. This can always
* be discarded.
*)
(if coloringv then mergeMoveList(rest, mv)
else mergeMoveList(rest, m::mv)
)
| WORKLIST => mergeMoveList(rest, m::mv)
| _ => mergeMoveList(rest, mv)
)
(* Form combined node; add the adjacency list of v to u *)
fun union([], mv, fz, stack) = (mv, fz, stack)
| union((t as NODE{color, degree, ...})::adj,
mv, fz, stack) =
(case !color of
(COLORED _ | SPILL_LOC _ | MEMREG _ | SPILLED) =>
(addEdge(t, u); union(adj, mv, fz, stack))
| PSEUDO =>
(addEdge(t, u);
let
val d = !degree
in
if d = K then
let val (mv, fz, stack) = lowDegree(t, mv, fz, stack)
in union(adj, mv, fz, stack)
end
else (degree := d - 1; union(adj, mv, fz, stack))
end
)
| _ => union(adj, mv, fz, stack)
)
in vcol := ALIASED u;
(* combine the priority of both:
* note that since the mvcost has been counted twice
* in the original priority, we substract it twice
* from the new priority.
*)
pu := !pu + !pv - mvcost - mvcost;
(* combine the def/use pts of both nodes.
* Strictly speaking, the def/use points of the move
* should also be removed. But since we never spill
* a coalesced node and only spilling makes use of these
* def/use points, we are safe for now.
*
* New comment: with spill propagation, it is necessary
* to keep track of the spilled program points.
*)
if memoryCoalescingOn then
(defsu := concat(!defsu, !defsv);
usesu := concat(!usesu, !usesv)
)
else ();
case !ucol of
PSEUDO =>
(if !cntv > 0 then moveu := mergeMoveList(!movev, !moveu)
else ();
movev := []; (* XXX kill the list to free space *)
cntu := !cntu + !cntv
)
| _ => ()
;
cntv := 0;
let val removingHi = !degv >= K andalso (!degu >= K orelse coloringv)
(* Update the move count of the combined node *)
val (mv, fz, stack) = union(!adjv, mv, fz, stack)
val (mv, fz, stack) =
decMoveCnt(u, 2, mvcost + mvcost, mv, fz, stack)
(* If either v or u are high degree then at least one high degree
* node is removed from the neighbors of uv after coalescing
*)
val mv = if removingHi then enableMoves(!adju, mv) else mv
in coalesce(mv, fz, stack)
end
end
(*
* COALESCE:
* Repeat coalescing and simplification until mv is empty.
*)
and coalesce(MV.EMPTY, fz, stack) = (fz, stack)
| coalesce(MV.TREE(MV{src, dst, status, hicount, cost, ...}, _, l, r),
fz, stack) =
let (* val _ = coalesce_count := !coalesce_count + 1 *)
val u = chase src
val v as NODE{color=ref vcol, ...} = chase dst
(* make u the colored one *)
val (u as NODE{number=u', color=ref ucol, ...},
v as NODE{number=v', color=ref vcol, ...}) =
case vcol of
COLORED _ => (v, u)
| _ => (u, v)
val _ = if debug then print ("Coalescing "^show u^"<->"^show v
^" ("^r2s cost^")") else ()
val mv = MV.merge(l, r)
fun coalesceIt(status, v) =
(status := COALESCED;
if !spillFlag then trail := UNDO(v, status, !trail) else ()
)
in if u' = v' then (* trivial move *)
let val _ = if debug then print(" Trivial\n") else ()
val _ = coalesceIt(status, v)
in coalesce(decMoveCnt(u, 2, cost+cost, mv, fz, stack))
end
else
(case vcol of
COLORED _ =>
(* two colored nodes cannot be coalesced *)
(status := CONSTRAINED;
if debug then print(" Both Colored\n") else ();
coalesce(mv, fz, stack))
| _ =>
if member(u', v') then
(* u and v interfere *)
let val _ = status := CONSTRAINED
val _ = if debug then print(" Interfere\n") else ();
val (mv, fz, stack) =
decMoveCnt(u, 1, cost, mv, fz, stack)
in coalesce(decMoveCnt(v, 1, cost, mv, fz, stack)) end
else
case ucol of
COLORED _ => (* u is colored, v is not *)
if safe(hicount, u', v) then
(if debug then print(" Safe\n") else ();
(*if tally then good_george := !good_george+1 else ();*)
coalesceIt(status, v);
combine(u, v, true, cost, mv, fz, stack)
)
else
((* remove it from the move list *)
status := GEORGE_MOVE;
(*if tally then bad_george := !bad_george + 1 else ();*)
if debug then print(" Unsafe\n") else ();
coalesce(mv, fz, stack)
)
| _ => (* u, v are not colored *)
if conservative(hicount, u, v) then
(if debug then print(" OK\n") else ();
(*if tally then good_briggs := !good_briggs+1 else ();*)
coalesceIt(status, v);
combine(u, v, false, cost, mv, fz, stack)
)
else (* conservative test failed *)
((* remove it from the move list *)
status := BRIGGS_MOVE;
(*if tally then bad_briggs := !bad_briggs + 1 else ();*)
if debug then print(" Non-conservative\n") else ();
coalesce(mv, fz, stack)
)
)
end
(* mark a node n as frozen:
* Go thru all the moves (n, m), decrement the move count of m
* precondition: degree must be < K
* movecnt must be > 0
* node -- the node to be frozen
* fz -- a queue of freeze candidates
* stack -- stack of removed nodes
*)
fun markAsFrozen(
node as NODE{number=me, degree,
adj, movelist, movecnt as ref mc,...},
fz, stack) =
let val _ = if debug then print("Mark as frozen "^i2s me^"\n")
else ()
(* eliminate all moves, return a list of nodes that
* can be simplified
*)
fun elimMoves([], simp) = simp
| elimMoves(MV{status, src, dst, ...}::mvs, simp) =
case !status of
WORKLIST => error "elimMoves"
| (BRIGGS_MOVE | GEORGE_MOVE) => (* mark move as lost *)
let val _ = status := LOST
val src as NODE{number=s,...} = chase src
val you = if s = me then chase dst else src
in case you of
NODE{color=ref(COLORED _),...} =>
elimMoves(mvs, simp)
| NODE{movecnt as ref c, degree, ...} => (* pseudo *)
(movecnt := c - 1;
if c = 1 andalso !degree < K then
elimMoves(mvs, you::simp)
else
elimMoves(mvs, simp)
)
end
| _ => elimMoves(mvs, simp)
(* Note:
* We are removing a high degree node, so try to enable all moves
* associated with its neighbors.
*)
val mv = if !degree >= K then enableMoves(!adj, MV.EMPTY)
else MV.EMPTY
in if mc = 0
then simplify(node, mv, fz, stack)
else
(movecnt := 0;
simplifyAll(node::elimMoves(!movelist, []), mv, fz, stack)
)
end
(*
* FREEZE:
* Repeat picking
* a node with degree < K from the freeze list and freeze it.
* fz -- queue of freezable nodes
* stack -- stack of removed nodes
* undo -- trail of coalesced moves after potential spill
*)
fun freeze(fz, stack) =
let fun loop(FZ.EMPTY, FZ.EMPTY, stack) = stack
| loop(FZ.EMPTY, newFz, _) = error "no freeze candidate"
| loop(FZ.TREE(node, _, l, r), newFz, stack) =
let val fz = FZ.merge(l, r)
in case node of
(* This node has not been simplified
* This must be a move-related node.
*)
NODE{color=ref PSEUDO, degree, ...} =>
if !degree >= K (* can't be frozen yet? *)
then
((*if tally then bad_freeze := !bad_freeze+1 else ();*)
loop(fz, FZ.add(node,newFz), stack))
else (* freeze node *)
let val _ =
if debug then print("Freezing "^show node^"\n")
else ()
(*val _ =
if tally then good_freeze := !good_freeze + 1
else ()*)
val (mv, fz, stack) = markAsFrozen(node, fz, stack)
val (fz, stack) = coalesce(mv, fz, stack)
in ((* print("[freezing again "^
i2s(!blocked)^"]"); *)
loop(FZ.merge(fz, newFz), FZ.EMPTY, stack))
end
| _ =>
((*if tally then bad_freeze := !bad_freeze + 1 else ();*)
loop(fz, newFz, stack))
end
in (* print("[freezing "^i2s(!blocked)^"]"); *)
loop(fz, FZ.EMPTY, stack)
end
(*
* Sort simplify worklist in increasing degree.
* Matula and Beck suggests that we should always remove the
* node with the lowest degree first. This is an approximation of
* the idea.
*)
(*
val buckets = A.array(K, []) : G.node list A.array
fun sortByDegree nodes =
let fun insert [] = ()
| insert((n as NODE{degree=ref deg, ...})::rest) =
(UA.update(buckets, deg, n::UA.sub(buckets, deg)); insert rest)
fun collect(~1, L) = L
| collect(deg, L) = collect(deg-1, concat(UA.sub(buckets, deg), L))
in insert nodes;
collect(K-1, [])
end
*)
(*
* Iterate over simplify, coalesce, freeze
*)
fun iterate{simplifyWkl, moveWkl, freezeWkl, stack} =
let (* simplify everything *)
val (mv, fz, stack) =
simplifyAll((* sortByDegree *) simplifyWkl,
moveWkl, freezeWkl, stack)
val (fz, stack) = coalesce(mv, fz, stack)
val stack = freeze(fz, stack)
in {stack=stack}
end
in {markAsFrozen=markAsFrozen, iterate=iterate}
end
(*
* The main entry point for the iterated coalescing algorithm
*)
fun iteratedCoalescing G =
let val {iterate,...} = iteratedCoalescingPhases G
in iterate end
(*
* Potential Spill:
* Find some node on the spill list and just optimistically
* remove it from the graph.
*)
fun potentialSpillNode (G as G.GRAPH{spillFlag,...}) = let
val {markAsFrozen,...} = iteratedCoalescingPhases G
in fn {node, cost, stack} =>
let val _ = spillFlag := true (* potential spill found *)
val (mv, fz, stack) = markAsFrozen(node, FZ.EMPTY, stack)
in if cost < 0.0 then
let val NODE{color, ...} = node in color := SPILLED end
else ();
{moveWkl=mv, freezeWkl=fz, stack=stack}
end
end
(*
* SELECT:
* Using optimistic spilling
*)
fun select(G as GRAPH{getreg, getpair, trail, firstPseudoR, stamp,
spillFlag, proh, mode, ...}) {stack} =
let
fun undoCoalesced END = ()
| undoCoalesced(UNDO(NODE{number, color, ...}, status, trail)) =
(status := BRIGGS_MOVE;
if number < firstPseudoR then () else color := PSEUDO;
undoCoalesced trail
)
val show = show G
(* Fast coloring, assume no spilling can occur *)
fun fastcoloring([], stamp) = ([], stamp)
| fastcoloring((node as NODE{color, (* pair, *) adj, ...})::stack,
stamp) =
let (* set up the proh array *)
fun neighbors [] = ()
| neighbors(r::rs) =
let fun mark(NODE{color=ref(COLORED c), ...}) =
(UA.update(proh, c, stamp); neighbors rs)
| mark(NODE{color=ref(ALIASED n), ...}) = mark n
| mark _ = neighbors rs
in mark r end
val _ = neighbors(!adj)
in color := COLORED(getreg{pref=[], proh=proh, stamp=stamp});
fastcoloring(stack, stamp+1)
end
(* Briggs' optimistic spilling heuristic *)
fun optimistic([], spills, stamp) = (spills, stamp)
| optimistic((node as NODE{color=ref(SPILLED), ...})::stack,
spills, stamp) =
optimistic(stack, node::spills, stamp)
| optimistic((node as NODE{color as ref REMOVED, (* pair, *) adj, ...})::stack,
spills, stamp) = let
(* set up the proh array *)
fun neighbors [] = ()
| neighbors(r::rs) =
let fun mark(NODE{color=ref(COLORED c), ...}) =
(UA.update(proh, c, stamp); neighbors rs)
| mark(NODE{color=ref(ALIASED n), ...}) = mark n
| mark _ = neighbors rs
in mark r end
val _ = neighbors(!adj)
val spills =
let val col = getreg{pref=[], proh=proh, stamp=stamp}
in color := COLORED col; spills
end handle _ => node::spills
in optimistic(stack, spills, stamp+1)
end
| optimistic _ = error "optimistic"
(* Briggs' optimistic spilling heuristic, with biased coloring *)
fun biasedColoring([], spills, stamp) = (spills, stamp)
| biasedColoring((node as NODE{color=ref(SPILLED), ...})::stack,
spills, stamp) =
biasedColoring(stack, node::spills, stamp)
| biasedColoring((node as NODE{color=ref(SPILL_LOC _), ...})::stack,
spills, stamp) =
biasedColoring(stack, node::spills, stamp)
| biasedColoring((node as NODE{color=ref(MEMREG _), ...})::stack,
spills, stamp) =
biasedColoring(stack, node::spills, stamp)
| biasedColoring(
(node as NODE{number, color, adj,
(* pair, *) movecnt, movelist,...})::stack,
spills, stamp) =
let (* set up the proh array *)
fun neighbors [] = ()
| neighbors(r::rs) =
(case chase r of
NODE{color=ref(COLORED c), ...} =>
(UA.update(proh, c, stamp); neighbors rs)
| _ => neighbors rs
)
(*
* Look at lost moves and see if it is possible to
* color the move with the same color
*)
fun getPref([], pref) = pref
| getPref(MV{status=ref(LOST | BRIGGS_MOVE | GEORGE_MOVE),
src, dst, ...}::mvs, pref) =
let val src as NODE{number=s,...} = chase src
val other = if s = number then chase dst else src
in case other of
NODE{color=ref(COLORED c),...} => getPref(mvs, c::pref)
| _ => getPref(mvs, pref)
end
| getPref(_::mvs, pref) = getPref(mvs, pref)
val _ = neighbors(!adj)
val pref = getPref(!movelist,[])
val spills =
let val col = getreg{pref=[], proh=proh, stamp=stamp}
in color := COLORED col; spills
end handle _ => node::spills
in biasedColoring(stack, spills, stamp+1) end
val (spills, st) =
if isOn(mode, BIASED_SELECTION) then
biasedColoring(stack, [], !stamp)
else if !spillFlag then
optimistic(stack, [], !stamp)
else
fastcoloring(stack, !stamp)
in stamp := st;
case spills of
[] => {spills=[]}
| spills =>
let fun undo [] = ()
| undo(NODE{color,...}::nodes) = (color := PSEUDO; undo nodes)
in undo stack;
undoCoalesced (!trail);
trail := END;
{spills=spills}
end
end (*select*)
(*
* Incorporate memory<->register moves into the interference graph
*)
fun initMemMoves(GRAPH{memMoves, ...}) =
let fun move(NODE{movelist, movecost, ...}, mv, cost) =
(movelist := mv :: !movelist;
movecost := cost + !movecost
)
fun setMove(dst, src, mv, cost) =
(move(dst, mv, cost); move(src, mv, cost))
fun init [] = ()
| init((mv as MV{dst, src, cost, ...})::mvs) =
let val dst as NODE{color=ref dstCol, ...} = chase dst
val src as NODE{color=ref srcCol, ...} = chase src
in
if isFixedMem(srcCol) andalso isFixedMem(dstCol) then
setMove(dst, src, mv, cost)
else (case (srcCol, dstCol)
of (PSEUDO, _) =>
if isFixedMem dstCol then setMove(dst, src, mv, cost)
else error "initMemMoves"
| (_, PSEUDO) =>
if isFixedMem srcCol then setMove(dst, src, mv, cost)
else error "initMemMoves"
| (COLORED _, _) =>
if isFixedMem dstCol then () else error "initMemMoves"
| (_, COLORED _) =>
if isFixedMem srcCol then () else error "initMemMoves"
| _ => error "initMemMoves"
(*esac*));
init mvs
end
val moves = !memMoves
in memMoves := [];
init moves
end
(*
* Compute savings due to memory<->register moves
*)
fun moveSavings(GRAPH{memMoves=ref [], ...}) = (fn node => 0.0)
| moveSavings(GRAPH{memMoves, bitMatrix, ...}) =
let exception Savings
val savingsMap = IntHashTable.mkTable(32, Savings)
: {pinned:int,cost:cost} IntHashTable.hash_table
val savings = IntHashTable.find savingsMap
val savings = fn r => case savings r of NONE => {pinned= ~1, cost=0.0}
| SOME s => s
val addSavings = IntHashTable.insert savingsMap
val member = BM.member(!bitMatrix)
fun incSavings(u, v, c) =
let val {pinned, cost} = savings u
in if pinned <> ~1 andalso v <> pinned orelse member(u, v)
then ()
else addSavings(u, {pinned=v, cost=cost + c + c})
end
fun computeSavings [] = ()
| computeSavings(MV{dst, src, cost, ...}::mvs) =
let val src as NODE{number=u, color=cu, ...} = chase src
val dst as NODE{number=v, color=cv, ...} = chase dst
in case (!cu, !cv)
of (cu, PSEUDO) =>
if isFixedMem (cu) then incSavings(v, u, cost) else ()
| (PSEUDO, cv) =>
if isFixedMem (cv) then incSavings(u, v, cost) else ()
| _ => ();
computeSavings mvs
end
in computeSavings (!memMoves);
fn node => #cost(savings node)
end
(*
* Update the color of cells
*)
fun updateCellColors(GRAPH{nodes, deadCopies, ...}) =
let fun enter(C.CELL{col, ...},c) = col := c
fun cellOf(NODE{cell, ...}) = cell
fun set(NODE{cell, color=ref(COLORED c),...}) =
enter(cell, C.MACHINE c)
| set(NODE{cell, color=ref(ALIASED alias),...}) =
enter(cell, C.ALIASED(cellOf alias))
| set(NODE{cell, color=ref(SPILLED),...}) =
enter(cell, C.SPILLED)
| set(NODE{cell, color=ref(SPILL_LOC s),...}) =
enter(cell, C.SPILLED)
| set(NODE{cell, color=ref(MEMREG(m, _)),...})=
enter(cell, C.MACHINE m)
| set(NODE{cell, color=ref PSEUDO, ...}) = ()
| set(_) = error("updateCellColors")
in IntHashTable.app set nodes
end
(*
* Update aliases before spill rewriting.
*)
fun updateCellAliases(GRAPH{nodes, deadCopies, ...}) =
let fun enter(C.CELL{col, ...},c) = col := c
fun cellOf(NODE{cell, ...}) = cell
fun set(NODE{cell, color=ref(COLORED c),...}) = ()
| set(NODE{cell, color=ref(ALIASED alias),...}) =
enter(cell, C.ALIASED(cellOf alias))
| set(NODE{cell, color=ref(SPILLED),...}) = ()
| set(NODE{cell, color=ref(SPILL_LOC s),...}) = ()
| set(NODE{cell, color=ref(MEMREG _),...})= ()
| set(NODE{cell, color=ref PSEUDO, ...}) = ()
| set(_) = error("updateCellAliases")
in IntHashTable.app set nodes
end
fun markDeadCopiesAsSpilled(GRAPH{deadCopies, ...}) =
let fun enter(C.CELL{col, ...},c) = col := c
in case !deadCopies of
[] => ()
| dead => app (fn r => enter(r, C.SPILLED)) dead
end
(*
* Clear the interference graph, but keep the nodes
*)
fun clearGraph(GRAPH{bitMatrix, maxRegs, trail, spillFlag,
deadCopies, memMoves, copyTmps, ...}) =
let val edges = BM.edges(!bitMatrix)
in trail := END;
spillFlag := false;
deadCopies := [];
memMoves := [];
copyTmps := [];
bitMatrix := BM.empty;
bitMatrix := G.newBitMatrix{edges=edges, maxRegs=maxRegs()}
end
fun clearNodes(GRAPH{nodes,...}) =
let fun init(_, NODE{pri, degree, adj, movecnt, movelist,
movecost, defs, uses, ...}) =
(pri := 0.0; degree := 0; adj := []; movecnt := 0; movelist := [];
defs := []; uses := []; movecost := 0.0)
in IntHashTable.appi init nodes
end
end (* local *)
end
end (* local *)
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