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|
(** Graph coloring register allocation. graph
** Implements the 'iterated register coalescing' scheme described
** in POPL'96, and TOPLAS v18 #3, pp 325-353.
**)
(*
* This is a reorganization of the old iterated coalescing
* register allocator using a more modular implementation.
*
* --- Allen
*)
functor OldRegAllocator
(structure RaArch : RA_ARCH_PARAMS)
(structure RaUser : RA_USER_PARAMS
where I = RaArch.I
where B = RaArch.Liveness.F.B
) : RA =
struct
structure F = RaArch.Liveness.F
structure Core = OldRACore
structure G = Core.G
structure A = Array
structure I = RaArch.I
structure C = I.C
structure P = RaArch.InsnProps
structure SL = SortedList
datatype mode = REGISTER_ALLOCATION | COPY_PROPAGATION
open G
fun error msg = MLRiscErrorMsg.error("IteratedCoalescing",msg)
(*
* Debugging flags
*)
val cfg_before_ra = MLRiscControl.getFlag "dump-cfg-before-ra"
val cfg_after_ra = MLRiscControl.getFlag "dump-cfg-after-ra"
val cfg_after_spill = MLRiscControl.getFlag "dump-cfg-after-spilling"
val dump_graph = MLRiscControl.getFlag "dump-interference-graph"
val ra_count = MLRiscControl.getCounter "ra-count"
val rewrite = MLRiscControl.getCounter "ra-rewrites"
(*
* Set of dedicated registers.
* Note: I'm using an array for testing for dedicated registers.
* Hopefully this is now a bit faster than before. -- Allen
*)
val spillRegSentinel = ~1 (* what is this? *)
val dedicated = SL.uniq(RaUser.dedicated)
val firstPseudoR = RaArch.firstPseudoR
val dedicatedRegs = A.array(firstPseudoR,false)
val _ = app (fn r => if r >= 0 andalso r < firstPseudoR then
A.update(dedicatedRegs,r,true) else ()) dedicated
fun isDedicated r = r < 0 orelse r < firstPseudoR andalso
Unsafe.Array.sub(dedicatedRegs,r)
(* Note: The following is no long necessary!
* Note: This function maintains the order of members in rset
* which is important when dealing with parallel copies.
*)
fun rmvDedicated rset =
let fun loop(x::xs, xs') = loop(xs, if isDedicated x then xs' else x::xs')
| loop([], xs') = xs'
in loop(rset,[])
end
(* register mapping functions *)
fun uniqMap(f, l) = SL.uniq(map f l)
fun prList (l:int list,msg:string) =
let fun pr [] = print "\n"
| pr (x::xs) = (print (Int.toString x ^ " "); pr xs)
in print msg; pr l
end
(* debugging *)
fun printBlocks(blks, regmap, annotations) =
let val regmap = C.lookup regmap
val RaArch.AsmEmitter.S.STREAM{emit,...} =
AsmStream.withStream TextIO.stdOut
RaArch.AsmEmitter.makeStream annotations
val emit = emit regmap
fun prBlks([]) = print"\n"
| prBlks(F.BBLOCK{blknum,insns,liveOut,liveIn,
succ,pred,...}::blocks)=
let
fun regset cellset = map regmap (RaArch.regSet(cellset))
fun pr [] = prList(regset(!liveOut), "liveOut: ")
| pr (instr::rest) = (emit instr; pr rest)
fun blkNum(F.BBLOCK{blknum, ...},_) = blknum
| blkNum(F.ENTRY{blknum, ...},_) = blknum
| blkNum(F.EXIT{blknum, ...},_) = blknum
| blkNum _ = error "printBlocks.prBlks.blkNum"
in
print("BLOCK" ^ Int.toString blknum ^ "\n");
prList(regset (!liveIn), "LiveIn :");
prList(map blkNum (!pred),"predecessors: ");
case !insns of [] => print "empty instruction sequence\n"
| l => pr(rev l)
(*esac*);
prList(map blkNum (!succ),"successors: ");
prBlks(blocks)
end
| prBlks(F.LABEL lab::blocks) =
(print(Label.nameOf lab^":\n"); prBlks(blocks))
| prBlks(F.PSEUDO pOp::blocks) = (print (F.P.toString pOp); prBlks(blocks))
| prBlks(_::blocks) = prBlks(blocks)
in prBlks blks
end
fun debug(flag, msg, blocks, regmap, annotations) =
if !flag then
(print ("------------------" ^ msg ^ " ----------------\n");
printBlocks(blocks,regmap,annotations))
else ()
(* Utility functions *)
fun newNode(num, col) =
NODE{number=num,
color=ref col,
degree=ref 0,
adj=ref [],
movecnt = ref 0,
movelist = ref []}
fun nodeNumber(NODE{number, ...}) = number
fun chase(NODE{color=ref(ALIASED r), ...}) = chase r
| chase x = x
fun nodeMember(_, []) = false
| nodeMember(node as NODE{number=x, ...}, NODE{number=y,...}::rest) =
x = y orelse nodeMember(node, rest)
fun isMoveRelated(NODE{movecnt=ref 0, ...}) = false
| isMoveRelated _ = true
exception PrevSpills
val prevSpills = Intmap.new(32,PrevSpills) : bool Intmap.intmap
val isSpilled = Intmap.mapWithDefault(prevSpills,false)
val enterSpilled = Intmap.add prevSpills
fun markAsSpilled r = enterSpilled(r,true)
(*
* This is the new register allocator!
*)
fun ra mode prohibit
(cluster as F.CLUSTER{regmap,blocks,annotations=ref an,...}) =
if RaArch.numRegs() = 0 then cluster
else
let
val _ = Intmap.clear prevSpills
val _ = app (fn (i,j) =>
let fun loop(i) =
if i <= j then (markAsSpilled i; loop(i+1)) else ()
in loop i end) prohibit
(* number of blocks *)
val numBlocks = foldr (fn (F.BBLOCK _,n) => n + 1 | (_,n) => n) 0 blocks
val blockDU = A.array(numBlocks,[] : (node list * node list) list)
val cblocks = A.array(numBlocks,F.LABEL(Label.newLabel ""))
val numOfBlocks = A.length cblocks
(* remainInfo: blocks where spill nodes are defined and used. *)
type info = int list Intmap.intmap
val remainInfo : (info * info) option ref = ref NONE
fun cleanupSpillInfo() = remainInfo := NONE
(**
** Build blockDU and cblocks.
** This is done once per RA.
**)
fun initialize() =
let val nodes = Intmap.new(32,Nodes)
fun mkNode i =
newNode(i, if i < firstPseudoR then COLORED(i) else PSEUDO)
val lookupNodes = Intmap.map nodes
val enterNodes = Intmap.add nodes
fun newnode n =
lookupNodes n
handle _ =>
let val node = mkNode n
in enterNodes (n, node); node
end
fun blockDefUse((b as F.BBLOCK{insns,liveOut,succ, ...})::blks, n) =
let fun insnDefUse insn =
let val (d,u) = RaArch.defUse insn
fun rmv [] = []
| rmv (l as [x]) =
if isDedicated x then [] else [newnode x]
| rmv set = map newnode (rmvDedicated set)
in (rmv d, rmv u) end
in Unsafe.Array.update(cblocks, n, b);
Unsafe.Array.update(blockDU, n, map insnDefUse (!insns));
case !succ of
[(F.EXIT _,_)] =>
app (fn i => (newnode i; ()))
(rmvDedicated(RaArch.regSet(!liveOut)))
| _ => ();
blockDefUse(blks, n+1)
end
| blockDefUse(_::blks, n) = blockDefUse(blks, n)
| blockDefUse([], _) = ()
(* if copy propagation was done prior to register allocation
* then some nodes may already be aliased.
*)
fun updateAliases() =
let val alias = Intmap.mapInt regmap
fun fixup(num, NODE{color, ...}) =
if num < firstPseudoR then ()
else let val reg = alias num
in if reg=num then () else
color := ALIASED(newnode reg)
end
in Intmap.app fixup nodes end
in blockDefUse(blocks,0);
updateAliases();
nodes
end
(**
** Run liveness analysis
**)
fun liveness(nodes,blocks) =
let val getnode = Intmap.map nodes
fun regmap i =
let val node = getnode i
in case node
of NODE{color= ref (COLORED r), ...} => r
| NODE{color=ref PSEUDO, ...} => nodeNumber node
| NODE{color=ref(ALIASED r), ...} => nodeNumber(chase node)
| _ => error "liveness.regmap"
end handle _ => i (* XXX *)
in RaArch.Liveness.liveness(blocks, regmap)
end
(*
* Given a set of registers, remove all spilled and dedicated nodes.
* NOTE: we assume that dedicated registers are NEVER entered into
* nodes Intmap.
*)
fun collectNodes(getnode,regs) =
let fun loop([],xs) = xs
| loop(r::rs,xs) =
(case chase(getnode r) of
NODE{color=ref(COLORED ~1),...} => loop(rs,xs)
| x => loop(rs,x::xs)
) handle _ => loop(rs,xs) (* dedicated *)
in loop(regs,[]) end
(**
** Builds the interference graph and initialMove list
**)
fun build(graph as GRAPH{bitMatrix,nodes,...}) =
let (* The movecnt field is used to (lazily) record members in the
* live set. Deleted members are removed during an
* addEdgeForallLive operation.
*)
val getnode = Intmap.map nodes
val chaseReg = chase o getnode
val chaseRegs = map chaseReg
val addEdge = Core.addEdge graph
val member = BM.member bitMatrix
fun memBitMatrix(NODE{number=x,...}, NODE{number=y,...}) =
member (if x<y then (x, y) else (y, x))
fun delete(NODE{movecnt, ...}) = movecnt:=0
fun insert((node as NODE{movecnt as ref 0, ...})::rest, live) =
(movecnt:=1; insert(rest, node::live))
| insert(_::rest, live) = insert(rest, live)
| insert([], live) = live
fun addEdgeForallLive([], live) = live
| addEdgeForallLive(d::ds, live) =
let fun f ([], pruned) = pruned
| f ((n as NODE{movecnt as ref 1, ...})::rest, pruned) =
(addEdge(d, n); f(rest, n::pruned))
| f (_::rest, pruned) = f(rest, pruned)
in addEdgeForallLive(ds, f(live, []))
end
fun forallBlocks(~1, mvs) = mvs
| forallBlocks(n, mvs) =
let val F.BBLOCK{insns, liveOut, ...} = A.sub(cblocks, n)
val bdu = A.sub(blockDU, n)
fun doBlock([], _, live, mvs) =
(app (fn NODE{movecnt, ...} => movecnt := 0) live;
forallBlocks(n-1, mvs))
| doBlock(instr::rest, (def',use')::bdu, live', mvs) =
let val def = map chase def'
val use = map chase use'
(* move instructions are treated specially *)
(* There is a subtle interaction between parallel
moves and interference graph construction. When we
have {d1, ... dn} <- {s1, ... sn} and liveOut we
should make di interfere with:
liveOut U {d1, ... dn} U ({s1, ... sn} \ {si})
This is not currently done.
*)
fun zip(d::defs, u::uses) =
if isDedicated d orelse
isDedicated u then zip(defs, uses)
else
let val d as NODE{number=x,...} = chaseReg d
val u as NODE{number=y,...} = chaseReg u
in if x = y then zip(defs,uses)
else
MV{dst=d, src=u, status=ref WORKLIST}::
zip(defs, uses)
end
| zip([],[]) = mvs
(* Assumes that the move temporary
* if present is always the
* first thing on the definition list.
*)
val moves =
if P.moveInstr instr then
let val (defs,uses) = RaArch.defUse instr
val defs =
case defs of
[] => []
| _::rest => case P.moveTmpR instr of
SOME _ => rest
| NONE => defs
in zip(defs,uses)
end
else mvs
val live =
if length def > 1 then
addEdgeForallLive(def, insert(def, live'))
else addEdgeForallLive(def, live')
in app delete def;
doBlock(rest, bdu, insert(use,live), moves)
end
val lout = collectNodes(getnode,RaArch.regSet(!liveOut))
in doBlock(!insns, bdu, insert(lout, []), mvs)
end
(* Filter moves that already have an interference.
* Also initialize the movelist and movecnt fields at this time.
*)
fun filter [] = []
| filter (MV{src=NODE{color=ref(COLORED _), ...},
dst=NODE{color=ref(COLORED _), ...}, ...}::rest) =
filter rest
| filter ((mv as MV{src, dst, ...})::rest) =
if memBitMatrix(src, dst) then filter rest
else let
fun info(u as NODE{color=ref PSEUDO, movecnt, movelist,...}) =
(movelist := mv :: !movelist; movecnt := 1 + !movecnt)
| info _ = ()
in info src; info dst; mv::filter rest
end
in filter(forallBlocks(numOfBlocks-1, []))
end (* build *)
(**
** select a spill node
**)
fun selectSpill (GRAPH{nodes,spillFlag,K,...},
{simplifyWkl, spillWkl, stack, moveWkl, freezeWkl}) =
let (* duCount: compute the def/use points of spilled nodes. *)
val getnode = Intmap.map nodes
val chaseReg = chase o getnode
fun duCount spillable =
let val size = length spillable
exception Info
val defInfo : info = Intmap.new(size,Info)
val useInfo : info = Intmap.new(size,Info)
val addDef = Intmap.add defInfo
val addUse = Intmap.add useInfo
val getDefs = Intmap.mapWithDefault (defInfo,[])
val getUses = Intmap.mapWithDefault (useInfo,[])
(* doblocks ---
* updates the defInfo and useInfo tables to indicate
* the blocks where spillable live ranges are defined and used.
*)
fun doblocks ~1 = ()
| doblocks blknum =
let val bdu = A.sub(blockDU,blknum)
fun iter [] = ()
| iter((def',use')::rest) =
let val def = uniqMap(nodeNumber o chase, def')
val use = uniqMap(nodeNumber o chase, use')
fun updateDef n = addDef(n, blknum::getDefs n)
fun updateUse n = addUse(n, blknum::getUses n)
in app updateDef (SL.intersect(def,spillable));
app updateUse (SL.intersect(use,spillable));
iter rest
end
in iter(bdu);
doblocks(blknum-1)
end
(* If a node is live going out of an block terminated by
* an escaping branch, it may be necessary to reload the
* the node just prior to taking the branch. We will therefore
* record this as a definition of the node.
*)
fun doBBlocks n =
let val F.BBLOCK{blknum,liveIn,liveOut,succ,...} =
A.sub(cblocks,n)
val liveout =
uniqMap (nodeNumber,
collectNodes(getnode,RaArch.regSet(!liveOut)))
in case !succ of
[(F.EXIT _,_)] =>
(case SL.intersect(spillable,liveout)
of [] => doBBlocks(n+1)
| some =>
(app (fn n => addDef(n, blknum::getDefs n)) some;
doBBlocks (n+1))
(*esac*))
| _ => doBBlocks(n+1)
(*esac*)
end (* doBBlocks *)
in doblocks (numOfBlocks - 1);
doBBlocks 0 handle _ => ();
(defInfo,useInfo)
end (* duCount *)
(* Since the spillWkl is not actively maintained, the set of
* spillable nodes for which def/use info is needed is a subset
* of spillWkl.
*)
fun remainingNodes() =
let fun prune [] = []
| prune((n as NODE{color=ref PSEUDO, ...}) ::ns) =
n::prune ns
| prune((n as NODE{color=ref(ALIASED _), ...})::ns) =
prune(chase n::ns)
| prune(_::ns) = prune ns
in case !remainInfo of
SOME info => prune spillWkl
| NONE =>
let (* first time spilling *)
val spillable = prune ( spillWkl)
in remainInfo :=
(case spillable
of [] => NONE
| _ => SOME(duCount(uniqMap(nodeNumber, spillable)))
(*esac*));
spillable
end
end
(** apply the Chaitin heuristic to find the spill node **)
fun chaitinHeuristic(spillable) =
let val infinity = 1000000.0
val infinityi= 1000000
val SOME(dinfo,uinfo) = !remainInfo
val getdInfo = Intmap.map dinfo
val getuInfo = Intmap.map uinfo
fun coreDump [] = ()
| coreDump ((node as NODE{number, degree, adj, ...})::rest) =
(print(concat
["number =", Int.toString number,
" node =", Int.toString(nodeNumber (chase node)),
" degree = ", Int.toString (!degree),
" adj = "]);
prList(map (nodeNumber o chase) (!adj), "");
print "\n";
coreDump rest)
fun iter([],node,cmin) =
if node <> ~1 then
(if !cfg_after_spill then
print("Spilling node "^Int.toString node^
" cost="^Real.toString cmin^"\n") else ();
getnode node
)
else (coreDump spillable;
prList(Intmap.keys prevSpills,"PrevSpills: ");
error "chaitinHeuristic.iter")
| iter((node as NODE{number, degree, ...})::rest,cnode,cmin) =
let
(* An exeception will be raised if the node is defined
* but not used. This is not a suitable node to spill.
*)
val cost =
(length(getdInfo number) handle _ => 0) +
(length(getuInfo number) handle _ => infinityi)
val heuristic = real cost / real (!degree)
in
if heuristic < cmin andalso not(isSpilled number)
then iter(rest, number, heuristic)
else iter(rest, cnode, cmin)
end
in iter(spillable, ~1, infinity)
end
in case mode of
COPY_PROPAGATION =>
{spillWkl=[], simplifyWkl=[], stack=[], moveWkl=[], freezeWkl=[]}
| REGISTER_ALLOCATION =>
(case remainingNodes() of
[] => {spillWkl=[], simplifyWkl=simplifyWkl,
stack=stack, moveWkl=moveWkl, freezeWkl=freezeWkl}
| spillWkl =>
let val spillNode = chaitinHeuristic(spillWkl)
val simpWkl =
if isMoveRelated spillNode
then spillNode::Core.wklFromFrozen(K,spillNode)
else [spillNode]
in spillFlag:=true;
{simplifyWkl=simpWkl,
spillWkl = spillWkl,
freezeWkl = freezeWkl,
stack = stack,
moveWkl = moveWkl}
end
(*esac*))
end (* selectSpill *)
(** rewriteGraph(spillList) -
** an unsuccessful round of coloring has taken
** place with nodes in spillList having been spilled. The
** flowgraph must be updated and the entire process repeated.
**)
fun rewriteGraph (graph as GRAPH{nodes,...}, spillList) =
let val _ = rewrite := !rewrite + 1
val SOME(dInfo,uInfo) = !remainInfo
val getnode = Intmap.map nodes
val enternode = Intmap.add nodes
val chaseReg = chase o getnode
val chaseRegs = map chaseReg
fun newdu (d, u) =
let fun rmv([],nodes) = nodes
| rmv(r::rs,nodes) =
let val node = chase(getnode r) handle _ =>
let val n = newNode(r, PSEUDO)
in enternode (r, n); n
end
in rmv(rs,node::nodes) end
fun rmv' rs = rmv(rmvDedicated rs,[])
in (rmv' d, rmv' u)
end (* newdu *)
val defUse = newdu o RaArch.defUse
(* blocks where spill code is required for node n *)
fun affectedBlocks node =
let val n = nodeNumber node
in SL.merge(SL.uniq(Intmap.mapWithDefault (dInfo,[]) n),
SL.uniq(Intmap.mapWithDefault (uInfo,[]) n))
end
val mapr = C.lookup regmap
val markProh = app markAsSpilled
(* Insert spill code into the affected blocks *)
fun doBlocks([], _) = ()
| doBlocks(blknum::rest, node) =
let val F.BBLOCK{insns, liveOut, name, ...} =
A.sub(cblocks, blknum)
val bdu = A.sub(blockDU, blknum)
val liveOut = collectNodes(getnode,RaArch.regSet(!liveOut))
val spillReg = nodeNumber node
(* note: the instruction list start out in reverse order. *)
fun doInstrs([], [], newI, newBDU) =
(rev newI, rev newBDU)
| doInstrs(instr::rest, (du as (d,u))::bDU, newI, newBDU) =
let val defs=map chase d
val uses=map chase u
fun outputInstrs(instrs, I, bDU) =
{newI=instrs @ I,
newBDU=(map defUse instrs) @ bDU}
fun newReloadCopy(rds, rss) =
let fun f(rd::rds, rs::rss, rds', rss') =
if mapr rs = spillReg
then(([rd], [rs]), (rds@rds', rss@rss'))
else f(rds, rss, rd::rds', rs::rss')
| f([], [], _, _) = error "newReloadCopy.f"
in f(rds, rss, [], []) end
(* insert reloading code and continue *)
fun reloadInstr(instr, du, newI, newBDU)=
let val {code, proh} =
RaUser.reload{regmap=mapr, instr=instr,
reg=spillReg, id=name}
val _ = markProh proh
val {newI, newBDU} =
outputInstrs(code, newI, newBDU)
in doInstrs(rest, bDU, newI, newBDU) end
(* insert reload code for copies. *)
fun reloadCopy(du, instr, newI, newBDU) =
if nodeMember(node, #2 du) then
(case (P.moveDstSrc(instr))
of ([d], [u]) =>
reloadInstr(instr,du,newI,newBDU)
| (defs, uses) =>
let val (mv, cpy) = newReloadCopy(defs, uses)
val cpyInstr = RaUser.copyInstr(cpy, instr)
val duCpy = defUse cpyInstr
val {code, proh} =
RaUser.reload
{regmap=mapr,
instr=RaUser.copyInstr(mv, instr),
reg=spillReg, id=name}
val _ = markProh proh
val {newI, newBDU} =
outputInstrs(code, newI, newBDU)
in (* recurse to deal with multiple uses *)
reloadCopy(duCpy, cpyInstr, newI, newBDU)
end
(*esac*))
else
doInstrs(rest, bDU, instr::newI, du::newBDU)
(* insert reload code *)
fun reload(du as (d,u), instr, newI, newBDU) =
if P.moveInstr(instr) then
reloadCopy(du, instr, newI, newBDU)
else if nodeMember(node, u) then
let val {code, proh} =
RaUser.reload{regmap=mapr, instr=instr,
reg=spillReg, id=name}
val {newI, newBDU} =
outputInstrs(code, newI, newBDU)
val _ = markProh proh
in doInstrs(rest, bDU, newI, newBDU)
end
else
doInstrs(rest, bDU, instr::newI, du::newBDU)
fun spillInstr(instr, newI, newBDU) =
let val {code, instr, proh} =
RaUser.spill{regmap=mapr, instr=instr, reg=spillReg, id=name}
val _ = markProh proh
val {newI, newBDU} = outputInstrs(code, newI, newBDU)
in case instr
of NONE => doInstrs(rest, bDU, newI, newBDU)
| SOME instr =>
reload(defUse instr, instr, newI, newBDU)
end
fun spillCopy() =
let (* Note:: There is a guarantee that the node
* will never be aliased to another register.
*)
fun newSpillCopy(rds, rss) =
let fun f(rd::rds, rs::rss, rds', rss') =
if mapr rd = spillReg then
(([rd], [rs]), (rds@rds', rss@rss'))
else f(rds, rss, rd::rds', rs::rss')
| f([], [], _, _) = error "newSpillCopy"
in f(rds, rss, [], []) end
fun spillCpyDst() =
let val (mv, cpy) = newSpillCopy(P.moveDstSrc(instr))
val (newI, newBDU) =
(case cpy
of ([],[]) => (newI, newBDU)
| _ => let val cpyInstr = RaUser.copyInstr(cpy, instr)
in (cpyInstr::newI, defUse cpyInstr::newBDU)
end
(*esac*))
val instr = RaUser.copyInstr(mv, instr)
in spillInstr(instr, newI, newBDU)
end
in case P.moveTmpR instr
of NONE => spillCpyDst()
| SOME r =>
if mapr r=spillReg
then spillInstr(instr, newI, newBDU)
else spillCpyDst()
(*esac*)
end (* spillCopy *)
in (* insert spill code *)
if nodeMember(node, defs) then
if P.moveInstr instr then spillCopy()
else spillInstr(instr, newI, newBDU)
else
reload((defs,uses), instr, newI, newBDU)
end
(* special action if the last instruction is an escaping
* branch and the node is live across the branch.
* We discover if the node needs to be spilled or reloaded.
*)
fun blockEnd(instrs as instr::rest, bDU as du::bdu) =
let fun escapes [] = false
| escapes (P.ESCAPES::_) = true
| escapes (_::targets) = escapes targets
in if nodeMember(node, liveOut) then
(case P.instrKind instr
of P.IK_JUMP =>
if escapes(P.branchTargets instr) then let
val {code,...} =
RaUser.reload{regmap=mapr, instr=instr, reg=spillReg, id=name}
val reloadDU = map defUse code
in (rev code@rest, rev reloadDU@bdu)
end
else (instrs, bDU)
| _ => (instrs, bDU)
(*esac*))
else (instrs, bDU)
end
| blockEnd([],[]) = ([], [])
val (newInstrs, newBdu) =
doInstrs(!insns, bdu, [], [])
val (newInstrs, newBdu) = blockEnd(newInstrs, newBdu)
in insns := newInstrs;
A.update(blockDU, blknum, newBdu);
doBlocks(rest, node)
end (* doBlocks *)
(* The optimistic coloring selection may come up with a node
* that has already been spilled. Must be careful not to spill
* it twice.
*)
fun glue [] = ()
| glue((node as NODE{number, color, ...})::rest) =
(if not(isSpilled number) then
(doBlocks(affectedBlocks node, node)
before color := COLORED(spillRegSentinel)
)
else ();
glue rest
)
(* redoAlgorithm
* -- rerun graph coloring but note that spilling may
* have introduced new registers.
*)
fun redoAlgorithm(spillList) =
let val _ = app (markAsSpilled o nodeNumber) spillList
fun init(_, NODE{color=ref PSEUDO, degree, adj,
movecnt, movelist, ...}) =
(degree:=0; adj := []; movecnt:=0; movelist:=[])
| init _ = ()
in Intmap.app init nodes
end
in glue(spillList);
redoAlgorithm(spillList);
debug(cfg_after_spill,"after spilling",blocks,regmap,an)
end (* rewriteGraph *)
(**
** The main driver
**)
fun graphColoring(nodes) =
let (* Create an empty interference graph *)
val graph = newGraph
{nodes=nodes,
K=RaUser.nFreeRegs,
numRegs=RaArch.numRegs(),
regmap=regmap,
getreg=RaUser.getreg,
firstPseudoR=firstPseudoR
}
val moves = build graph (* build interference graph *)
val worklists = Core.makeWorkLists graph moves
val simpCoalFz = Core.simplifyCoalesceFreeze graph
(* Note: freezeWkl or spillWkl are maintained lazily. *)
fun iterate wl =
case simpCoalFz wl of
wl as {spillWkl= _::_, ...} => iterate(selectSpill(graph,wl))
| wl =>
(case mode of
COPY_PROPAGATION => Core.finishCP graph
| REGISTER_ALLOCATION =>
(case Core.optimisticSpilling graph wl of
[] => Core.finishRA graph
| spills => (rewriteGraph(graph,spills);
graphColoring(nodes))
)
)
in if !dump_graph then Core.dumpGraph graph else ();
debug(cfg_before_ra,"before register allocation",blocks,regmap,an);
iterate worklists
end
val nodes = initialize()
in liveness(nodes,blocks); (* run liveness analysis *)
graphColoring(nodes);
debug(cfg_after_ra,"after register allocation",blocks,regmap,an);
ra_count := !ra_count + 1;
cluster
end
end
|