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/*
* This file is part of the MLV Library.
*
* Copyright (C) 2012 Adrien Boussicault, Marc Zipstein
*
*
* This Library is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This Library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this Library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MLV__IMAGE_H__
#define __MLV__IMAGE_H__
#include "platform.h"
#if defined( __MLV_ANDROID__ )
# define MLV_16_BPP 16
#else
# define MLV_32_BPP 32
#endif
#if defined( MLV_32_BPP )
# define MLV_BPP 32
#elif defined( MLV_16_BPP )
# define MLV_BPP 16
#endif
#ifndef MEMORY_DEBUG
#if defined( OS_WINDOWS )
# include <SDL/SDL.h>
#elif defined( OS_APPLE )
# include <SDL/SDL.h>
#else
# include <SDL/SDL.h>
#endif
#else
#include "memory_debug.h"
#endif
SDL_Surface* create_surface( int width, int height );
void get_pixel_on_image_unsafe( SDL_Surface* surface, int x, int y,
int* red, int* green, int* blue, int* alpha
);
#endif
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