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/*
* This file is part of the MLV Library.
*
* Copyright (C) 2010 Adrien Boussicault, Marc Zipstein
*
*
* This Library is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This Library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this Library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MLV__DATA_STRUCTURE_H_
#define __MLV__DATA_STRUCTURE_H_
#include "platform.h"
#ifndef MEMORY_DEBUG
#if defined( OS_WINDOWS )
# include <SDL/SDL.h>
# include <SDL/SDL_framerate.h>
#elif defined( OS_APPLE )
# include <SDL/SDL.h>
# include <SDL/SDL_framerate.h>
#else
# include <SDL/SDL.h>
# include <SDL/SDL_framerate.h>
#endif
#else
#include "memory_management.h"
#endif
#include <glib.h>
#include "MLV_playlist.h"
#include "MLV_text.h"
#include "list.h"
#include "turtle.h"
typedef struct _DataMLV {
SDL_Surface *screen;
Uint32 width;
Uint32 height;
int full_screen_is_enable;
SDL_Rect rectangle;
SDL_Surface *save_screen;
SDL_sem* audio_semaphore;
SDL_AudioSpec audio_device_spec;
MLV_List* playing_streaming;
MLV_List* playlists;
MLV_List* active_playlists;
MLV_Font* defaultFont;
FPSmanager frame_rate_manager;
FPSmanager frame_rate_manager_for_MLV_wait_event;
MLV_Leonardo_turtle* leonardo; // The turtle mascot of MLV
MLV_Color ground_color;
SDL_Surface* post_screen; // This screen is used when a post render is needed.
MLV_Image* post_production_image;
MLV_List* post_producters;
} DataMLV;
struct _MLV_Image {
SDL_Surface * surface;
};
#endif
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