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/*
* This file is part of the MLV Library.
*
* Copyright (C) 2010 Adrien Boussicault, Marc Zipstein
*
*
* This Library is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This Library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this Library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MLV__MEMMORY_DEBUG_H__
#define __MLV__MEMMORY_DEBUG_H__
#include <stdlib.h>
void init_memory_debug();
void print_memory_statistics();
void close_memory_debug();
typedef struct _Memory_debug_statistics {
int nb_create_surface;
int nb_free_surface;
int nb_init_sdl;
int nb_close_sdl;
int nb_create_semaphore;
int nb_free_semaphore;
int nb_malloc;
int nb_calloc;
int nb_free;
int nb_free_wave;
int nb_load_wave;
int nb_open_font;
int nb_close_font;
int nb_init_ttf;
int nb_quit_ttf;
} Memory_debug_statistics;
typedef int Uint32;
typedef int Uint16;
typedef int Uint8;
typedef int Sint32;
typedef int Sint16;
typedef struct SDL_Rect {
Sint16 x, y;
Uint16 w, h;
} SDL_Rect;
typedef struct _SDL_Screen {
int h;
int w;
} SDL_Surface;
typedef enum {
SDLK_UNKNOWN,
SDLK_FIRST,
SDLK_BACKSPACE,
SDLK_TAB,
SDLK_CLEAR,
SDLK_RETURN,
SDLK_PAUSE,
SDLK_ESCAPE,
SDLK_SPACE,
SDLK_EXCLAIM,
SDLK_QUOTEDBL,
SDLK_HASH,
SDLK_DOLLAR,
SDLK_AMPERSAND,
SDLK_QUOTE,
SDLK_LEFTPAREN,
SDLK_RIGHTPAREN,
SDLK_ASTERISK,
SDLK_PLUS,
SDLK_COMMA,
SDLK_MINUS,
SDLK_PERIOD,
SDLK_SLASH,
SDLK_0,
SDLK_1,
SDLK_2,
SDLK_3,
SDLK_4,
SDLK_5,
SDLK_6,
SDLK_7,
SDLK_8,
SDLK_9,
SDLK_COLON,
SDLK_SEMICOLON,
SDLK_LESS,
SDLK_EQUALS,
SDLK_GREATER,
SDLK_QUESTION,
SDLK_AT,
SDLK_LEFTBRACKET,
SDLK_BACKSLASH,
SDLK_RIGHTBRACKET,
SDLK_CARET,
SDLK_UNDERSCORE,
SDLK_BACKQUOTE,
SDLK_a,
SDLK_b,
SDLK_c,
SDLK_d,
SDLK_e,
SDLK_f,
SDLK_g,
SDLK_h,
SDLK_i,
SDLK_j,
SDLK_k,
SDLK_l,
SDLK_m,
SDLK_n,
SDLK_o,
SDLK_p,
SDLK_q,
SDLK_r,
SDLK_s,
SDLK_t,
SDLK_u,
SDLK_v,
SDLK_w,
SDLK_x,
SDLK_y,
SDLK_z,
SDLK_DELETE,
SDLK_KP0,
SDLK_KP1,
SDLK_KP2,
SDLK_KP3,
SDLK_KP4,
SDLK_KP5,
SDLK_KP6,
SDLK_KP7,
SDLK_KP8,
SDLK_KP9,
SDLK_KP_PERIOD,
SDLK_KP_DIVIDE,
SDLK_KP_MULTIPLY,
SDLK_KP_MINUS,
SDLK_KP_PLUS,
SDLK_KP_ENTER,
SDLK_KP_EQUALS,
SDLK_UP,
SDLK_DOWN,
SDLK_RIGHT,
SDLK_LEFT,
SDLK_INSERT,
SDLK_HOME,
SDLK_END,
SDLK_PAGEUP,
SDLK_PAGEDOWN,
SDLK_F1,
SDLK_F2,
SDLK_F3,
SDLK_F4,
SDLK_F5,
SDLK_F6,
SDLK_F7,
SDLK_F8,
SDLK_F9,
SDLK_F10,
SDLK_F11,
SDLK_F12,
SDLK_F13,
SDLK_F14,
SDLK_F15,
SDLK_NUMLOCK,
SDLK_CAPSLOCK,
SDLK_SCROLLOCK,
SDLK_RSHIFT,
SDLK_LSHIFT,
SDLK_RCTRL,
SDLK_LCTRL,
SDLK_RALT,
SDLK_LALT,
SDLK_RMETA,
SDLK_LMETA,
SDLK_LSUPER,
SDLK_RSUPER,
SDLK_MODE,
SDLK_COMPOSE,
SDLK_HELP,
SDLK_PRINT,
SDLK_SYSREQ,
SDLK_BREAK,
SDLK_MENU,
SDLK_POWER,
SDLK_EURO,
SDLK_UNDO,
SDLK_LAST
} SDLKey;
typedef enum {
KMOD_NONE,
KMOD_LSHIFT,
KMOD_RSHIFT,
KMOD_LCTRL,
KMOD_RCTRL,
KMOD_LALT,
KMOD_RALT,
KMOD_LMETA,
KMOD_RMETA,
KMOD_NUM,
KMOD_CAPS,
KMOD_MODE,
KMOD_RESERVED
} SDLMod;
typedef struct SDL_keysym {
Uint8 scancode; /* hardware specific scancode */
SDLKey sym; /* SDL virtual keysym */
SDLMod mod; /* current key modifiers */
Uint16 unicode; /* translated character */
} SDL_keysym;
/* Event enumerations */
typedef enum SDL_Events {
SDL_NOEVENT = 0, /* Unused (do not remove) */
SDL_ACTIVEEVENT, /* Application loses/gains visibility */
SDL_KEYDOWN, /* Keys pressed */
SDL_KEYUP, /* Keys released */
SDL_MOUSEMOTION, /* Mouse moved */
SDL_MOUSEBUTTONDOWN, /* Mouse button pressed */
SDL_MOUSEBUTTONUP, /* Mouse button released */
SDL_JOYAXISMOTION, /* Joystick axis motion */
SDL_JOYBALLMOTION, /* Joystick trackball motion */
SDL_JOYHATMOTION, /* Joystick hat position change */
SDL_JOYBUTTONDOWN, /* Joystick button pressed */
SDL_JOYBUTTONUP, /* Joystick button released */
SDL_QUIT, /* User-requested quit */
SDL_SYSWMEVENT, /* System specific event */
SDL_EVENT_RESERVEDA, /* Reserved for future use.. */
SDL_EVENT_RESERVEDB, /* Reserved for future use.. */
SDL_VIDEORESIZE, /* User resized video mode */
SDL_VIDEOEXPOSE, /* Screen needs to be redrawn */
SDL_EVENT_RESERVED2, /* Reserved for future use.. */
SDL_EVENT_RESERVED3, /* Reserved for future use.. */
SDL_EVENT_RESERVED4, /* Reserved for future use.. */
SDL_EVENT_RESERVED5, /* Reserved for future use.. */
SDL_EVENT_RESERVED6, /* Reserved for future use.. */
SDL_EVENT_RESERVED7, /* Reserved for future use.. */
/* Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */
SDL_USEREVENT = 24,
/* This last event is only for bounding internal arrays
It is the number of bits in the event mask datatype -- Uint32
*/
SDL_NUMEVENTS = 32
} SDL_EventType;
/* Application visibility event structure */
typedef struct SDL_ActiveEvent {
Uint8 type; /* SDL_ACTIVEEVENT */
Uint8 gain; /* Whether given states were gained or lost (1/0) */
Uint8 state; /* A mask of the focus states */
} SDL_ActiveEvent;
/* Keyboard event structure */
typedef struct SDL_KeyboardEvent {
Uint8 type; /* SDL_KEYDOWN or SDL_KEYUP */
Uint8 which; /* The keyboard device index */
Uint8 state; /* SDL_PRESSED or SDL_RELEASED */
SDL_keysym keysym;
} SDL_KeyboardEvent;
/* Mouse motion event structure */
typedef struct SDL_MouseMotionEvent {
Uint8 type; /* SDL_MOUSEMOTION */
Uint8 which; /* The mouse device index */
Uint8 state; /* The current button state */
Uint16 x, y; /* The X/Y coordinates of the mouse */
Sint16 xrel; /* The relative motion in the X direction */
Sint16 yrel; /* The relative motion in the Y direction */
} SDL_MouseMotionEvent;
/* Mouse button event structure */
typedef struct SDL_MouseButtonEvent {
Uint8 type; /* SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */
Uint8 which; /* The mouse device index */
Uint8 button; /* The mouse button index */
Uint8 state; /* SDL_PRESSED or SDL_RELEASED */
Uint16 x, y; /* The X/Y coordinates of the mouse at press time */
} SDL_MouseButtonEvent;
/* Joystick axis motion event structure */
typedef struct SDL_JoyAxisEvent {
Uint8 type; /* SDL_JOYAXISMOTION */
Uint8 which; /* The joystick device index */
Uint8 axis; /* The joystick axis index */
Sint16 value; /* The axis value (range: -32768 to 32767) */
} SDL_JoyAxisEvent;
/* Joystick trackball motion event structure */
typedef struct SDL_JoyBallEvent {
Uint8 type; /* SDL_JOYBALLMOTION */
Uint8 which; /* The joystick device index */
Uint8 ball; /* The joystick trackball index */
Sint16 xrel; /* The relative motion in the X direction */
Sint16 yrel; /* The relative motion in the Y direction */
} SDL_JoyBallEvent;
/* Joystick hat position change event structure */
typedef struct SDL_JoyHatEvent {
Uint8 type; /* SDL_JOYHATMOTION */
Uint8 which; /* The joystick device index */
Uint8 hat; /* The joystick hat index */
Uint8 value; /* The hat position value:
SDL_HAT_LEFTUP SDL_HAT_UP SDL_HAT_RIGHTUP
SDL_HAT_LEFT SDL_HAT_CENTERED SDL_HAT_RIGHT
SDL_HAT_LEFTDOWN SDL_HAT_DOWN SDL_HAT_RIGHTDOWN
Note that zero means the POV is centered.
*/
} SDL_JoyHatEvent;
/* Joystick button event structure */
typedef struct SDL_JoyButtonEvent {
Uint8 type; /* SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */
Uint8 which; /* The joystick device index */
Uint8 button; /* The joystick button index */
Uint8 state; /* SDL_PRESSED or SDL_RELEASED */
} SDL_JoyButtonEvent;
/* The "window resized" event
When you get this event, you are responsible for setting a new video
mode with the new width and height.
*/
typedef struct SDL_ResizeEvent {
Uint8 type; /* SDL_VIDEORESIZE */
int w; /* New width */
int h; /* New height */
} SDL_ResizeEvent;
/* The "screen redraw" event */
typedef struct SDL_ExposeEvent {
Uint8 type; /* SDL_VIDEOEXPOSE */
} SDL_ExposeEvent;
/* The "quit requested" event */
typedef struct SDL_QuitEvent {
Uint8 type; /* SDL_QUIT */
} SDL_QuitEvent;
/* A user-defined event type */
typedef struct SDL_UserEvent {
Uint8 type; /* SDL_USEREVENT through SDL_NUMEVENTS-1 */
int code; /* User defined event code */
void *data1; /* User defined data pointer */
void *data2; /* User defined data pointer */
} SDL_UserEvent;
/* If you want to use this event, you should include SDL_syswm.h */
struct SDL_SysWMmsg;
typedef struct SDL_SysWMmsg SDL_SysWMmsg;
typedef struct SDL_SysWMEvent {
Uint8 type;
SDL_SysWMmsg *msg;
} SDL_SysWMEvent;
/* General event structure */
typedef union SDL_Event {
Uint8 type;
SDL_ActiveEvent active;
SDL_KeyboardEvent key;
SDL_MouseMotionEvent motion;
SDL_MouseButtonEvent button;
SDL_JoyAxisEvent jaxis;
SDL_JoyBallEvent jball;
SDL_JoyHatEvent jhat;
SDL_JoyButtonEvent jbutton;
SDL_ResizeEvent resize;
SDL_ExposeEvent expose;
SDL_QuitEvent quit;
SDL_UserEvent user;
SDL_SysWMEvent syswm;
} SDL_Event;
#define SDL_BUTTON_LEFT 1
#define SDL_BUTTON_MIDDLE 2
#define SDL_BUTTON_RIGHT 3
void filledCircleColor( SDL_Surface* screen, int x, int y, int radius, Uint32 color);
void circleColor( SDL_Surface* screen, int x, int y, int radius, Uint32 color);
void ellipseColor( SDL_Surface* screen, int x, int y, int radius_x, int radius_y, Uint32 color );
void filledEllipseColor( SDL_Surface* screen, int x, int y, int radius_x, int radius_y, Uint32 color);
void polygonColor( SDL_Surface* screen, Sint16* vx, Sint16* vy, int npoints, Uint32 color);
void filledPolygonColor( SDL_Surface* screen, Sint16* vx, Sint16* vy, int npoints, Uint32 color);
void rectangleColor( SDL_Surface* screen, int x, int y, int width, int height, Uint32 color);
void boxColor( SDL_Surface* screen, int x, int y, int width, int height, Uint32 color);
void lineColor( SDL_Surface* screen, int x1, int y1, int x2, int y2, Uint32 color);
void pixelColor( SDL_Surface* screen, int x, int y, Uint32 color);
void stringColor( SDL_Surface* screen, int x, int y, const char *text, Uint32 color);
int SDL_BlitSurface( SDL_Surface* src, SDL_Rect* rectangle_src, SDL_Surface* dst, SDL_Rect* rectangle_dest);
int SDL_PollEvent( SDL_Event* event );
#define SDL_HWSURFACE 1
#define SDL_SRCALPHA 1
#define SDL_ALPHA_TRANSPARENT 1
#define SDL_RLEACCEL 1
#define SDL_ALPHA_OPAQUE 1
void SDL_SetAlpha(SDL_Surface* surface, int prop1, int prop2);
SDL_Surface* SDL_LoadBMP( const char* path );
SDL_Surface* SDL_CreateRGBSurface( int prop1, int w, int h, int resol, int r, int g, int b, int prop2 );
void SDL_FreeSurface( SDL_Surface* surface );
SDL_Surface* rotozoomSurface( SDL_Surface* surface, double rotation, double zoom, int antialias);
SDL_Surface* rotozoomSurfaceXY( SDL_Surface* surface, double rotation, double zoomx, double zoomy, int antialias);
#define SDL_INIT_VIDEO 1
#define SDL_INIT_TIMER 1
#define SDL_INIT_AUDIO 1
#define SDL_DOUBLEBUF 1
#define SDL_INIT_EVENTTHREAD 1
typedef int (*SDL_EventFilter)(const SDL_Event *event);
int SDL_Init( int flags );
void SDL_Quit();
char* SDL_GetError();
SDL_Surface* SDL_SetVideoMode( int w, int h, int bits, int flags );
void SDL_WM_SetCaption( const char* wind, const char* icon );
void SDL_SetEventFilter( SDL_EventFilter filter );
void SDL_Flip( SDL_Surface* surface );
#define SDL_PRESSED 0
#define SDL_RELEASED 1
#define SDL_ENABLE 1
typedef struct _SDL_sem {
} SDL_sem;
int SDL_SemWait( SDL_sem* semaphore );
int SDL_SemPost( SDL_sem* semaphore );
SDL_sem* SDL_CreateSemaphore( int );
void SDL_DestroySemaphore( SDL_sem* semaphore );
void SDL_EnableUNICODE( int flags );
int SDL_PushEvent( SDL_Event* event );
int SDL_GetTicks();
void SDL_Delay( int milliseconds );
void* memory_debug_malloc( size_t size, int line, char* file );
void* memory_debug_calloc( size_t nmemb, size_t size, int line, char* file );
void memory_debug_free( void* ptr, int line, char* file );
typedef struct{
int freq;
Uint16 format;
Uint8 channels;
Uint8 silence;
Uint16 samples;
Uint32 size;
void (*callback)(void *userdata, Uint8 *stream, int len);
void *userdata;
} SDL_AudioSpec;
void SDL_LockAudio();
void SDL_UnlockAudio();
void SDL_MixAudio(Uint8 *dst, Uint8 *src, Uint32 len, int volume);
SDL_AudioSpec* SDL_LoadWAV(const char *file, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len);
void SDL_FreeWAV(Uint8 *audio_buf);
void SDL_PauseAudio(int pause_on);
int SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained);
void SDL_CloseAudio();
/* Audio format flags (defaults to LSB byte order) */
#define AUDIO_U8 0x0008 /* Unsigned 8-bit samples */
#define AUDIO_S8 0x8008 /* Signed 8-bit samples */
#define AUDIO_U16LSB 0x0010 /* Unsigned 16-bit samples */
#define AUDIO_S16LSB 0x8010 /* Signed 16-bit samples */
#define AUDIO_U16MSB 0x1010 /* As above, but big-endian byte order */
#define AUDIO_S16MSB 0x9010 /* As above, but big-endian byte order */
#define AUDIO_U16 AUDIO_U16LSB
#define AUDIO_S16 AUDIO_S16LSB
#define SDL_MIX_MAXVOLUME 128
typedef struct {
Uint8 r;
Uint8 g;
Uint8 b;
Uint8 unused;
} SDL_Color;
#define SDL_SRCCOLORKEY 0x00001000 /* Blit uses a source color key */
int SDL_SetColorKey(SDL_Surface *surface, Uint32 flag, Uint32 key);
/*
typedef struct {
} GList;
*/
typedef struct {
} TTF_Font;
int TTF_SizeUTF8(TTF_Font *font, const char *text, int *w, int *h);
int TTF_Init(void);
void TTF_Quit(void);
TTF_Font * TTF_OpenFont(const char *file, int ptsize);
#define TTF_GetError SDL_GetError
void TTF_SetFontStyle(TTF_Font *font, int style);
#define TTF_STYLE_NORMAL 0x00
void TTF_CloseFont(TTF_Font *font);
SDL_Surface * TTF_RenderUTF8_Solid(TTF_Font *font, const char *text, SDL_Color fg);
#endif
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