1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167
|
/**
*
* Ce programme charge un enseble d'animation a partir d'un fichier de
* configuration au format xml et d'un certain nombre d'image donnée.
*
*------------------------------------------------------------------------------
* MLV_load_animation_book: Charge en memoire un livre contenant une multitude
* d'animations.
*
* Cette fonction renvoie l'adresse de la sructure de données contenant toutes
* les animations.
*
* MLV_Animation_book* MLV_load_animation_book(
* const char* xml_file, Fichiers xml.
* const char* image_directory image_directory Le dossier ou se
* trouve toutes les images du livre
* d'animation. Si NULL est passe en parametre, alors
* le programme cherche dans le repertoire du fichier
* de configuration du livre d'animation.
* );
*
*------------------------------------------------------------------------------
* MLV_free_animation_book: Libère la memoire contenue par le livre d'animation.
*
* void MLV_free_animation_book(
* MLV_Animation_book* animation_book Le livre d'animation.
* );
*
*
*------------------------------------------------------------------------------
* MLV_get_animation_from_name: Renvoie une animation donnée contenue dans le
* livre d'animation.
*
* Renvoie la séquence d'animation.
*
* MLV_Animation_sequence* MLV_get_animation_from_name(
* MLV_Animation_book* animation_book, animation_book Le livre
* d'animation.
* const char* name Le nom de l'animation
* );
*
*------------------------------------------------------------------------------
*
* Pour plus d'information ou de fonction tapez :
*
* man MLV_animation.h
*
*/
#include <MLV/MLV_all.h>
//
// Attention !
// Pour pouvoir compiler ce programme sous windows et sous macintosh,
// il faut, pour la déclaration du main, respecter strictement la syntaxe
// suivante :
//
int main( int argc, char *argv[] ){
MLV_Keyboard_button touche = MLV_KEYBOARD_NONE;
int width = 640, height = 480;
int x_walk = 0, y = 0, x_run = 100;
MLV_init_audio();
MLV_create_window( "advanced - 9 animation", "animation", width, height );
MLV_Animation_book *book;
MLV_Animation *run_animation, *walk_animation;
MLV_Animation_player* run_animation_player, *walk_animation_player;
const char* book_file_path = "animation_book.xml";
book = MLV_load_animation_book( book_file_path, NULL, NULL );
if( ! book ){
fprintf( stderr, "Failed to load the file %s\n", book_file_path );
exit(1);
}
walk_animation = MLV_get_animation_from_name( book, "walk" );
run_animation = MLV_get_animation_from_name( book, "run" );
walk_animation_player = MLV_create_animation_player( walk_animation );
run_animation_player = MLV_create_animation_player( run_animation );
MLV_play_animation_player( walk_animation_player );
MLV_turn_off_sound_of_animation_player( walk_animation_player, 0 );
MLV_change_sound_volume_of_animation_player( walk_animation_player, 0, 0.2 );
MLV_play_animation_player( run_animation_player );
MLV_turn_off_sound_of_animation_player( run_animation_player, 0 );
MLV_change_sound_volume_of_animation_player( run_animation_player, 0, 0.2 );
MLV_change_frame_rate( 24 );
int sound = 0;
while(
MLV_get_event (
&touche, NULL, NULL,
NULL, NULL,
NULL, NULL, NULL,
NULL
) == MLV_NONE ||
touche != MLV_KEYBOARD_ESCAPE
){
MLV_update_animation_player( run_animation_player );
MLV_update_animation_player( walk_animation_player );
MLV_clear_window( MLV_COLOR_BROWN );
MLV_draw_text(
20,150,
"Laissez la touche k appuyee pour entendre le son des animations.",
MLV_COLOR_BLACK
);
MLV_draw_image_from_animation_player( run_animation_player, 0, x_run, y );
MLV_draw_image_from_animation_player( walk_animation_player, 0, x_walk, y );
MLV_update_window();
MLV_play_sound_from_animation_player( run_animation_player, 0 );
MLV_play_sound_from_animation_player( walk_animation_player, 0 );
if( touche==MLV_KEYBOARD_k ){
if( sound ){
MLV_turn_off_sound_of_animation_player( walk_animation_player, 0 );
MLV_turn_off_sound_of_animation_player( run_animation_player, 0 );
sound = 0;
}else{
MLV_turn_on_sound_of_animation_player( walk_animation_player, 0 );
MLV_turn_on_sound_of_animation_player( run_animation_player, 0 );
sound = 1;
}
touche = MLV_KEYBOARD_NONE;
}
MLV_delay_according_to_frame_rate();
}
MLV_stop_all_sounds();
MLV_free_animation_player( walk_animation_player );
MLV_free_animation_player( run_animation_player );
MLV_free_animation_book( book );
MLV_free_window();
MLV_free_audio();
return 0;
}
/*
* This file is part of the MLV Library.
*
* Copyright (C) 2010,2011,2012,2013 Adrien Boussicault, Marc Zipstein
*
*
* This Library is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This Library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this Library. If not, see <http://www.gnu.org/licenses/>.
*/
|