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<h1>Transform Model Window</h1>
<b>Transform Model Window</b> allows you to apply a transformation
Matrix to the model.
There are tabs in the window for translation, rotation, and scaling,
as well as a tab
for a user-defined matrix. In some cases the Matrix you want to apply
may not be undo-able. If this is the case, the window will warn you
before performing the transformation.
</p>
<h2> Translate </h2>
<p>
In the <b>Translate</b> tab you can enter the X, Y, and Z components
of the translation. Press the <b>Translate</b> button to perform
the translation.
</p>
<h2> Rotate </h2>
<p>
In the <b>Rotate</b> tab you can enter a rotation as euler angles
(rotation on the X axis, Y axis, or Z axis in degrees)
or as a quaternion (a user-defined axis of rotatoin and an angle
in degrees) of the translation.
Press the <b>Rotate</b> button to perform the rotation (you must
press the button in the same frame as the rotation numbers that
you entered).
</p>
<h2> Scale </h2>
<p>
In the <b>Scale</b> tab you can enter the X, Y, and Z components
of the scale. Press the <b>Scale</b> button to perform
the scale.
</p>
<h2> Matrix </h2>
<p>
In the <b>Matrix</b> tab you can enter any transformation matrix
you want. For reference, the translation component is in the
bottom row (as opposed to the rightmost column). Press the
<b>Apply Matrix</b> button to apply the matrix to the model.
</p>
<p>
Press <b>Close</b> to close the window.
</p>
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