1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785
|
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN">
<!--Converted with LaTeX2HTML 2002-2-1 (1.70)
original version by: Nikos Drakos, CBLU, University of Leeds
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
* with significant contributions from:
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
<HTML>
<HEAD>
<TITLE>Solo and Melody Tracks</TITLE>
<META NAME="description" CONTENT="Solo and Melody Tracks">
<META NAME="keywords" CONTENT="mma">
<META NAME="resource-type" CONTENT="document">
<META NAME="distribution" CONTENT="global">
<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1">
<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css">
<LINK REL="STYLESHEET" HREF="mma.css">
<LINK REL="next" HREF="node11.html">
<LINK REL="previous" HREF="node9.html">
<LINK REL="up" HREF="mma.html">
<LINK REL="next" HREF="node11.html">
</HEAD>
<BODY >
<!--Navigation Panel-->
<A NAME="tex2html406"
HREF="node11.html">
<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next"
SRC="file:/usr/lib/latex2html/icons/next.png"></A>
<A NAME="tex2html404"
HREF="mma.html">
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up"
SRC="file:/usr/lib/latex2html/icons/up.png"></A>
<A NAME="tex2html398"
HREF="node9.html">
<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous"
SRC="file:/usr/lib/latex2html/icons/prev.png"></A>
<BR>
<B> Next:</B> <A NAME="tex2html407"
HREF="node11.html">Chord Voicing</A>
<B> Up:</B> <A NAME="tex2html405"
HREF="mma.html">Reference Manaul</A>
<B> Previous:</B> <A NAME="tex2html399"
HREF="node9.html">Lyrics</A>
<BR>
<BR>
<!--End of Navigation Panel-->
<!--Table of Child-Links-->
<A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
<UL>
<LI><A NAME="tex2html408"
HREF="node10.html#SECTION001010000000000000000">Note Data Format</A>
<UL>
<LI><A NAME="tex2html409"
HREF="node10.html#SECTION001011000000000000000">Notes on Duration</A>
<LI><A NAME="tex2html410"
HREF="node10.html#SECTION001012000000000000000">Tilde Duration</A>
<LI><A NAME="tex2html411"
HREF="node10.html#SECTION001013000000000000000">Using Defaults</A>
<LI><A NAME="tex2html412"
HREF="node10.html#SECTION001014000000000000000">Other Commands</A>
</UL>
<BR>
<LI><A NAME="tex2html413"
HREF="node10.html#SECTION001020000000000000000">KeySig</A>
<LI><A NAME="tex2html414"
HREF="node10.html#SECTION001030000000000000000">AutoSoloTracks</A>
<LI><A NAME="tex2html415"
HREF="node10.html#SECTION001040000000000000000">Drum Solo Tracks</A>
<LI><A NAME="tex2html416"
HREF="node10.html#SECTION001050000000000000000">Mallet</A>
<UL>
<LI><A NAME="tex2html417"
HREF="node10.html#SECTION001051000000000000000">Rate</A>
<LI><A NAME="tex2html418"
HREF="node10.html#SECTION001052000000000000000">Decay</A>
</UL></UL>
<!--End of Table of Child-Links-->
<HR>
<H1><A NAME="SECTION001000000000000000000"></A>
<A NAME="chap-solo"></A>
<BR>
Solo and Melody Tracks
</H1>
<P>
So far we have discussed the creation of accompaniment tracks using drum and chord patterns. However, there are times when chording (and chord variations such as arpeggios) are not sufficient. Sometimes you might want a real melody line!
<P>
<I><B>MMA</B></I> has two internal track types reserved for melodic lines. They are the <I>Solo</I> and <I>Melody</I> tracks. These two track types are identical with two major exceptions:
<P>
<UL>
<LI><I>Solo</I> tracks are only initialized once, at startup. Commands like <I>SeqClear</I> are ignored by <I>Solo</I> tracks.
<P>
</LI>
<LI>No settings in <I>Solo</I> tracks are saved or restored with <I>Groove</I> commands.
<P>
</LI>
</UL>
<P>
These differences mean that you can set parameters for a <I>Solo</I> track in a preamble in your music file and have those settings valid for the entire song. For example, you may want to set an instrument at the top of a song:
<P>
<TABLE CELLSPACING=0 CELLPADDING=5" BGCOLOR="OldLace" BORDER=3><TR> <TD>
<BLOCKQUOTE><B>Solo Voice TenorSax </B></BLOCKQUOTE>
</TD></TR></TABLE>
<P>
On the other hand, <I>Melody</I> tracks save and restore grooves just like all the other available tracks. If we have the following sequence in a song file:
<P>
<TABLE CELLSPACING=0 CELLPADDING=5" BGCOLOR="OldLace" BORDER=3><TR> <TD>
<BLOCKQUOTE><B>Melody Voice TenorSax
<BR>
Groove Blues
<BR> ... musical data </B></BLOCKQUOTE>
</TD></TR></TABLE>
<P>
we should not be surprised to find that the <I>Melody</I> track playing with the default voice (Piano).
<P>
As a general rule, we have designed <I>Melody</I> tracks as a ``voice'' to accompany a predefined form defined in a <I>Groove</I>--it is a good idea to define <I>Melody</I> paramaters as part of a <I>Groove</I>. <I>Solo</I> tracks are thought to be specific to a certain song file, with their parameters defined in the song file.
<P>
Apart from the exceptions noted above, <I>Solo</I> and <I>Melody</I> tracks are identical.
<P>
Unlike the other available tracks, you do not define a sequence or pattern for a <I>Solo</I> or <I>Melody</I> track. Instead, you specify a series of notes as a <I>Riff</I> pattern. For example, consider the first two bars of ``Bill Bailey'' (the details of melody notation will be covered later in this chapter):
<P>
<TABLE CELLSPACING=0 CELLPADDING=5" BGCOLOR="OldLace" BORDER=3><TR> <TD>
<BLOCKQUOTE><B>Solo Riff 4c;2d;4f;
<BR>
F
<BR>
Solo Riff 4.a;8g#;4a;4c+;
<BR>
F </B></BLOCKQUOTE>
</TD></TR></TABLE>
<P>
In this example we have added the melody to our song file.
<P>
Specifying a <I>Riff</I> for each bar of your song can get tedious, so there is a shortcut ...any data surrounded by curly brackets ``{ }'' is interpeted as a <I>Riff</I> for a <I>Solo</I> or <I>Melody</I> track. This means that the above example could be rewritten as:
<P>
<TABLE CELLSPACING=0 CELLPADDING=5" BGCOLOR="OldLace" BORDER=3><TR> <TD>
<BLOCKQUOTE><B>F {4c;2d;4f;}
<BR>
F {4.a;8g#;4a;4c+;} </B></BLOCKQUOTE>
</TD></TR></TABLE>
<P>
By default the note data is inserted into the <I>Solo</I> track. If more than one set of note data is present, it will be inserted into the next track set by the <I>AutoSoloTracks</I> command (<A HREF="node10.html#autosolotracks"><IMG ALIGN="BOTTOM" BORDER="1" ALT="[*]"
SRC="file:/usr/lib/latex2html/icons/crossref.png"></A>).
<P>
<H1><A NAME="SECTION001010000000000000000">
Note Data Format</A>
</H1>
<P>
The notes is a <I>Solo</I> or <I>Melody</I> track are specified as a series of ``chords''. Each chord can be a single note, or several notes (all with the same duration). Each chord in the bar is delimited with a single semicolon.<A NAME="tex2html42"
HREF="#foot3146"><SUP>10.1</SUP></A>
<P>
Each chord can have several parts. All missing parts will default to the value in the previous chord. The various parts of a chord must be specified in the order given in the following table.
<P>
<DL>
<DT><STRONG>Duration</STRONG></DT>
<DD>The duration of the note. This is specified in the same manner as chord patterns. The following note values are permitted:
<P>
<BLOCKQUOTE>
<TABLE CELLSPACING=0 CELLPADDING=10" BGCOLOR="#dddddd" BORDER=3><TR> <TD>
<TABLE CELLPADDING=3 BORDER="1">
<TR><TD ALIGN="LEFT"><I>Notation</I></TD>
<TD ALIGN="LEFT"><I>Description</I></TD>
</TR>
<TR><TD ALIGN="LEFT">1</TD>
<TD ALIGN="LEFT">Whole note</TD>
</TR>
<TR><TD ALIGN="LEFT">2</TD>
<TD ALIGN="LEFT">Half</TD>
</TR>
<TR><TD ALIGN="LEFT">4</TD>
<TD ALIGN="LEFT">Quarter</TD>
</TR>
<TR><TD ALIGN="LEFT">8</TD>
<TD ALIGN="LEFT">Eighth</TD>
</TR>
<TR><TD ALIGN="LEFT">16</TD>
<TD ALIGN="LEFT">Sixteenth</TD>
</TR>
<TR><TD ALIGN="LEFT">32</TD>
<TD ALIGN="LEFT">Thirtysecond</TD>
</TR>
<TR><TD ALIGN="LEFT">64</TD>
<TD ALIGN="LEFT">Sixtyfourth</TD>
</TR>
<TR><TD ALIGN="LEFT">3</TD>
<TD ALIGN="LEFT">One note of an eight note triplet</TD>
</TR>
<TR><TD ALIGN="LEFT">0</TD>
<TD ALIGN="LEFT">A single MIDI tick</TD>
</TR>
</TABLE>
</TD></TR></TABLE>
</BLOCKQUOTE>
<P>
A duration can be modified by appending a single ``.'' which adds half the value to the note. For example, ``2.'' would be three beats.
<P>
A duration can be modified by appending a two ``.''s which add three quarters of the value to the note. For example, ``2..'' would be three and one half beats.
<P>
Note lengths can be combined using ``+''. For example, to make a dotted eight note use the notation ``8+16'', a dotted half ``2+4'', and a quarter triplet ``3+3''.
<P>
It is permissible to combine notes with ``dots'' and ``+''s. The notation ``2.+4'' would be the same as a whole note.
<P>
</DD>
<DT><STRONG>Pitch</STRONG></DT>
<DD>The note in standard musical notation. The lowercase letters ``a'' to ``g'' are recognized as well as ``r'' to specify a rest (please note the exception for <I>Drum Solo Tracks</I>, <A HREF="node10.html#drumtype"><IMG ALIGN="BOTTOM" BORDER="1" ALT="[*]"
SRC="file:/usr/lib/latex2html/icons/crossref.png"></A>).
<P>
</DD>
<DT><STRONG>Accidental</STRONG></DT>
<DD>A pitch modifier consisting of a single ``#'' (sharp), ``&'' (flat) or ``n'' (natural). Please note that an accidental will override the current <I>Keysig</I> for the current bar (just like in real musical notation). Unlike standard musical notation the accidental <B>will</B> apply to similarly named notes in different octaves.
<P>
Please note that when you specify a chord in <I><B>MMA</B></I> you can use either a ``b'' or a ``&'' to represent a flat sign; however, when specifying notes for a <I>Solo</I> you can only use the ``&'' character.
<P>
</DD>
<DT><STRONG>Octave</STRONG></DT>
<DD>Without an octave modifier, the current octave specified by the <I>Octave</I> directive is used for the pitch(es). Any number of ``-'' or ``+'' signs can be appended to a note. Each ``-'' drops the note by an octave and each ``+'' will increase it. The base octave begins with ``c'' below the treble clef staff.
<P>
</DD>
<DT><STRONG>Volume</STRONG></DT>
<DD>A volume can be specified. The volume is a string like ``ff'' surrounded by ``<IMG
WIDTH="34" HEIGHT="33" ALIGN="MIDDLE" BORDER="0"
SRC="img10.png"
ALT="$< >$">'' brackets. For example, to set the volume of a chord to ``very loud'', you could use the string <IMG
WIDTH="19" HEIGHT="33" ALIGN="MIDDLE" BORDER="0"
SRC="img11.png"
ALT="$<$">ffff<IMG
WIDTH="19" HEIGHT="33" ALIGN="MIDDLE" BORDER="0"
SRC="img12.png"
ALT="$>$"> in the chord specification (<A HREF="node13.html#sec-volume"><IMG ALIGN="BOTTOM" BORDER="1" ALT="[*]"
SRC="file:/usr/lib/latex2html/icons/crossref.png"></A>) Of course, it is probably easier to set accented beats with the <I>Accent</I> directive (<A HREF="node13.html#accent"><IMG ALIGN="BOTTOM" BORDER="1" ALT="[*]"
SRC="file:/usr/lib/latex2html/icons/crossref.png"></A>).
<P>
</DD>
<DT><STRONG>Tilde</STRONG></DT>
<DD>The tilde character, ~, can appear as the first or last item in a note sequence. As the last character it signals that the final note duration extend past the end of the bar; as the first character it signals to use the duratation extending past the end of the previous bar as an initial offset. For details, see below.
<P>
</DD>
<DT><STRONG>Null</STRONG></DT>
<DD>You can set a ``ignore'' or ``do nothing'' chord with the simple notation ``<IMG
WIDTH="34" HEIGHT="33" ALIGN="MIDDLE" BORDER="0"
SRC="img10.png"
ALT="$< >$">''. If this is the only item in the chord then that chord will be ignored This means that no tones will be generated, and the offset into the bar will not be changed. The use of the notation is mainly for tilde notation with notes held over multiple bars.
<P>
</DD>
</DL>
<P>
To make your note data more readable, you can include any number of space and tab characters (which are ignored by <I><B>MMA</B></I>).
<P>
<DIV ALIGN="CENTER">
<P><A NAME="eg:solo"></A></P>
<TABLE CELLSPACING=0 CELLPADDING=10" BGCOLOR="#dddddd" BORDER=3><TR> <TD>
<TABLE WIDTH="100%"><CAPTION ALIGN="BOTTOM"><STRONG><B>Example</B> 10.1:</STRONG>
Solo Notation</CAPTION>
<TR><TD>
<BR>
<BR>
<IMG
WIDTH="498" HEIGHT="52" ALIGN="BOTTOM" BORDER="0"
SRC="img13.png"
ALT="\includegraphics[width=.9\textwidth]{mupex/soloeg.ps}">
<P>
<BR>
<BR>
<P>
<TABLE CELLSPACING=0 CELLPADDING=5" BGCOLOR="OldLace" BORDER=3><TR> <TD>
<BLOCKQUOTE><B>KeySig 1b
<BR>
F { 4ca-; 2da-; 4fd; }
<BR>
F { 4.af; 8g#f; 4af; c+f; }
<BR>
F { 4ca-; 2da-; 4fc; }
<BR>
F { 1af; } </B></BLOCKQUOTE>
</TD></TR></TABLE>
<P>
<BR>
<BR>
</TD></TR>
</TABLE>
<P>
</TD></TR></TABLE>
</DIV>
<P>
Example <A HREF="#eg:solo">10.1</A> shows a few bars of ``Bill Bailey'' with the <I><B>MMA</B></I> equivalent.
<P>
<H2><A NAME="SECTION001011000000000000000">
Notes on Duration</A>
</H2>
<P>
<UL>
<LI>If you have a note tied into a new bar in your music score you can specify a note duration which creates a note ending past the current bar end. For example, if you have a bar with a 2 half notes, and the second one is tied to a half note in the next bar you might want something like:
<P>
<TABLE CELLSPACING=0 CELLPADDING=5" BGCOLOR="OldLace" BORDER=3><TR> <TD>
<BLOCKQUOTE><B>Cm { 2a; 1b; }
<BR>
F { 2r; 4a; b; } </B></BLOCKQUOTE>
</TD></TR></TABLE>
<P>
Here we use a rest in the second bar to compensate for the extended duration of the preceeding note.
<P>
</LI>
<LI>Any notes which extend into the next bar will be reported in a warning message.
<P>
</LI>
<LI>Notes cannot start past the end of the of the current bar.
<P>
</LI>
</UL>
<P>
<H2><A NAME="SECTION001012000000000000000">
Tilde Duration</A>
</H2>
<P>
Notes tied across bar lines can be easily handled in <I><B>MMA</B></I> scores. Consider the following:
<P>
<DIV ALIGN="CENTER">
<IMG
WIDTH="440" HEIGHT="84" ALIGN="BOTTOM" BORDER="0"
SRC="img14.png"
ALT="\includegraphics[width=.8\textwidth]{mupex/tilde}">
</DIV>
<P>
It can be handled in three different ways in your score:
<P>
<UL>
<LI>
<TABLE CELLSPACING=0 CELLPADDING=5" BGCOLOR="OldLace" BORDER=3><TR> <TD>
<BLOCKQUOTE><B>F 4c;d;e;4+2f;
<BR>
F 2r;2c; </B></BLOCKQUOTE>
</TD></TR></TABLE>
<P>
In this case you <I><B>MMA</B></I> will generate a warning message since the last note of the first bar ends past the end of that bar. The rest in the second bar is used to position the half note correctly.
<P>
</LI>
<LI>
<TABLE CELLSPACING=0 CELLPADDING=5" BGCOLOR="OldLace" BORDER=3><TR> <TD>
<BLOCKQUOTE><B>F 4c;d;e;4+2f~;
<BR>
F 2r;2c; </B></BLOCKQUOTE>
</TD></TR></TABLE>
<P>
This time we've added a ~ character to the end of the first line. In this case it just signals that we ``know'' that the note is too long, so no warning is printed.
<P>
</LI>
<LI>
<TABLE CELLSPACING=0 CELLPADDING=5" BGCOLOR="OldLace" BORDER=3><TR> <TD>
<BLOCKQUOTE><B>F 4c;d;e;4+2f~;
<BR>
F ~2c; </B></BLOCKQUOTE>
</TD></TR></TABLE>
<P>
The cleanest method is shown here. The ~forces the insertion of the extra 2 beats from the previous bar into the start of the bar.
<P>
</LI>
</UL>
<P>
If you have a very long note, as in this example:
<P>
<DIV ALIGN="CENTER">
<IMG
WIDTH="440" HEIGHT="82" ALIGN="BOTTOM" BORDER="0"
SRC="img15.png"
ALT="\includegraphics[width=.8\textwidth]{mupex/tilde2}">
</DIV>
<P>
you can have both leading and ending tildes in the same chord; however, to force <I><B>MMA</B></I> to ignore the chord you need to include an empty chord marker:
<P>
<TABLE CELLSPACING=0 CELLPADDING=5" BGCOLOR="OldLace" BORDER=3><TR> <TD>
<BLOCKQUOTE><B>C 4c;d;e;4+2f~;
<BR>
C ~<>~;
<BR>
C ~2c; </B></BLOCKQUOTE>
</TD></TR></TABLE>
<P>
<I><B>MMA</B></I> has some builtin error detection which will signal problems if you use a tilde at the end of a line which doesn't have a note held past the end of the current bar or if you use a tilde to start a bar which doesn't have one at the end of the previous bar.
<P>
<H2><A NAME="SECTION001013000000000000000">
Using Defaults</A>
</H2>
The use of default values can be a great timesaver, and lead to confusion! For example, the following all generate four quarter note ``f''s:
<P>
<TABLE CELLSPACING=0 CELLPADDING=5" BGCOLOR="OldLace" BORDER=3><TR> <TD>
<BLOCKQUOTE><B>Solo Riff 4f; 4f; 4f; 4f;
<BR>
Solo Riff 4f; f; f; f;
<BR>
Solo Riff 4f; 4; 4; 4;
<BR>
Solo Riff 4f; ; ; ; </B></BLOCKQUOTE>
</TD></TR></TABLE>
<P>
<H2><A NAME="SECTION001014000000000000000">
Other Commands</A>
</H2>
<P>
Most of the timing and volume commands available in other tracks also apply to <I>Solo</I> and <I>Melody</I> tracks. Important commands to consider include <I>Articulate</I>, <I>Voice</I> and <I>Octave</I>. Also note that <I>Transpose</I> is applied to your note data.
<P>
<H1><A NAME="SECTION001020000000000000000"></A> <A NAME="keysig"></A>
<BR>
KeySig
</H1>
<P>
If you are including <I>Solo</I> or <I>Melody</I> tracks you should set the key signature for the song:
<P>
<TABLE CELLSPACING=0 CELLPADDING=5" BGCOLOR="OldLace" BORDER=3><TR> <TD>
<BLOCKQUOTE><B>KeySig 2b </B></BLOCKQUOTE>
</TD></TR></TABLE>
<P>
The argument consists of a single digit ``0'' to ``7'' followed by a ``b'' or ``&'' for flat keys or a ``#'' for sharp keys.
<P>
Setting the key signature effects the notes used in <I>Solo</I> or <I>Melody</I> tracks and sets a MIDI Key Signature event.
<P>
<H1><A NAME="SECTION001030000000000000000"></A> <A NAME="autosolotracks"></A>
<BR>
AutoSoloTracks
</H1>
<P>
When a ``{ }'' expression is found in a chord line, it is assumed to be note data and is treated as a <I>Riff</I>. You can have any number of ``{ }'' expressions in a chord line. They will be assigned to the tracks specified in the <I>AutoSoloTracks</I> directive.
<P>
By default, four tracks are assigned: <I>Solo</I>, <I>Solo-1</I>, <I>Solo-2</I>, and <I>Solo-3</I>. This order can be changed:
<P>
<TABLE CELLSPACING=0 CELLPADDING=5" BGCOLOR="OldLace" BORDER=3><TR> <TD>
<BLOCKQUOTE><B>AutoSoloTracks Melody-Oboe Melody-Trumpet Melody-Horn </B></BLOCKQUOTE>
</TD></TR></TABLE>
<P>
Any number of tracks can be specified in this command, but they must all be <I>Solo</I> or <I>Melody</I> tracks. You can reissue this command at any time to change the assignments.
<P>
The list set in this command is also used to ``fill out'' melody lines for
tracks set as <I>HarmonyOnly</I>. Again, an example:
<P>
<TABLE CELLSPACING=0 CELLPADDING=5" BGCOLOR="OldLace" BORDER=3><TR> <TD>
<BLOCKQUOTE><B>AutoSoloTracks Solo-1 Solo-2 Solo-3 Solo-4
<BR>
Solo-2 HarmonyOnly 3Above
<BR>
Solo-3 HarmonyOnly 8Above </B></BLOCKQUOTE>
</TD></TR></TABLE>
<P>
Of course, we set some voicing, etc. Now, we have a chord line:
<P>
<TABLE CELLSPACING=0 CELLPADDING=5" BGCOLOR="OldLace" BORDER=3><TR> <TD>
<BLOCKQUOTE><B>C {4a;b;c;d;} </B></BLOCKQUOTE>
</TD></TR></TABLE>
<P>
The note data <I>{4a;b;c;d;} </I> will be set to the <I>Solo-1</I> track.
But, if we've not set any other note data by way of <I>Riff</I> commands
to <I>Solo-2</I> and <I>Solo-3</I>, the note data will also be copied
to these two tracks. Note that the track <I>Solo-4</I> is uneffected since
it is <B>not</B> a <I>HarmonyOnly</I> track. This feature can be very useful in
creating harmony lines with the harmonies going to different instruments. The supplied file <TT><A NAME="tex2html45"
HREF="egs/harmony.mma">egs/harmony.mma</A></TT> shows an example.
<P>
<H1><A NAME="SECTION001040000000000000000"></A> <A NAME="drumtype"></A>
<BR>
Drum Solo Tracks
</H1>
<P>
A solo or melody track can also be used to create drum solos. The first thing to do is to set a track as a drum solo type:
<P>
<TABLE CELLSPACING=0 CELLPADDING=5" BGCOLOR="OldLace" BORDER=3><TR> <TD>
<BLOCKQUOTE><B>Solo-MyDrums DrumType </B></BLOCKQUOTE>
</TD></TR></TABLE>
<P>
This will create a new <I>Solo</I> track with the name <I>Solo-MyDrums</I> and set its ``Drum'' flag. If the track already exists and has data in it, the command will fail. The MIDI channel 10 is automatically assigned to all tracks created in this manner. You cannot change a ``drum'' track back to a normal track.
<P>
These is no limit to the number of <I>Solo</I> or <I>Melody</I> tracks you can create ...and it probably makes sense to have several different tracks if you are creating anything beyond a simple drum pattern.
<P>
Tracks with the ``drum'' setting ignore <I>Transpose</I> and <I>Harmony</I> settings.
<P>
The specification for pitches is different in these tracks. Instead of standard notation pitches, you must specify a series of drum tone names or MIDI values. If you want more than one tone to be sounded simultaneously, create a list of tones separated by commas.
<P>
Some examples:
<P>
<TABLE CELLSPACING=0 CELLPADDING=5" BGCOLOR="OldLace" BORDER=3><TR> <TD>
<BLOCKQUOTE><B>Solo-MyDrums Riff 4 SnareDrum1; ; r ; SnareDrum1; </B></BLOCKQUOTE>
</TD></TR></TABLE>
<P>
would create a snare hit on beats 1, 2 and 4 of a bar. Note how the second hit uses the default tone set in the first beat.
<P>
<TABLE CELLSPACING=0 CELLPADDING=5" BGCOLOR="OldLace" BORDER=3><TR> <TD>
<BLOCKQUOTE><B>Solo-MyDrums Riff 8,38;;;; </B></BLOCKQUOTE>
</TD></TR></TABLE>
<P>
creates 4 hits, starting on beat 1. Instead of ``names'' we have used MIDI values (in this case, 38 and ``SnareDrum1'' are identical. Note how we use a ``,'' to separate the initial length from the first tone.
<P>
<TABLE CELLSPACING=0 CELLPADDING=5" BGCOLOR="OldLace" BORDER=3><TR> <TD>
<BLOCKQUOTE><B>Solo-MyDrums Riff 4 SnareDrum1,53,81; r; 4 SideKick ; </B></BLOCKQUOTE>
</TD></TR></TABLE>
<P>
creates a ``chord'' of 3 tones on beat 1, a rest on beat 2, and a ``SideKick'' on beat 3.
<P>
Using MIDI values instead of names lets you use the full range of note values from 0 to 127. Not all will produce valid tones on all synths.
<P>
<H1><A NAME="SECTION001050000000000000000">
Mallet</A>
</H1>
<P>
Some instruments (Steel-drums, banjos, marimbas, etc.) are normally played with rapidly repeating notes. Instead of painfully inserting long lists of these notes, you can use the <I>Mallet</I> directive for a <I>Solo</I> or <I>Melody</I> track. The <I>Mallet</I> directive accepts a number of options, each a OPTION=VALUE pair. For example:
<P>
<TABLE CELLSPACING=0 CELLPADDING=5" BGCOLOR="OldLace" BORDER=3><TR> <TD>
<BLOCKQUOTE><B>Solo-Marimba Mallet Rate=16 Decay=-5 </B></BLOCKQUOTE>
</TD></TR></TABLE>
<P>
The following options are supported:
<P>
<H2><A NAME="SECTION001051000000000000000">
Rate</A>
</H2>
<P>
The <I>Rate</I> must be a valid note length (ie. 8, 16, or even 16.+8).
<P>
For example:
<P>
<TABLE CELLSPACING=0 CELLPADDING=5" BGCOLOR="OldLace" BORDER=3><TR> <TD>
<BLOCKQUOTE><B>Solo-Marimba Mallet Rate=16 </B></BLOCKQUOTE>
</TD></TR></TABLE>
<P>
will set all the notes in the ``Solo-Marimba'' track to be sounded a series of 16th notes.
<P>
<UL>
<LI>Note duration modifiers such as articulate are applied to each resultent note,
<P>
</LI>
<LI>It is guaranteed that the note will sound at least once,
<P>
</LI>
<LI>The use of note lengths assures a consitant sound independent of the song tempo.
<P>
</LI>
</UL>
<P>
To disable this setting use a value of ``0''.
<P>
<H2><A NAME="SECTION001052000000000000000">
Decay</A>
</H2>
<P>
You can adjust the volume (velocity) of the notes being repeated when <I>Mallet</I> is enabled:
<P>
<TABLE CELLSPACING=0 CELLPADDING=5" BGCOLOR="OldLace" BORDER=3><TR> <TD>
<BLOCKQUOTE><B>Solo-Mallet Mallet Decay=-15 </B></BLOCKQUOTE>
</TD></TR></TABLE>
<P>
The argument is a percentage of the current value to add to the note each time it is struck. In this example, assuming that the note length calls for 4 ``strikes'' and the initial velocity is 100, the note will be struck with a velocity of 100, 85, 73 and 63.
<P>
Important: a positive value will cause the notes to get louder, negative values cause the notes to get softer.
<P>
Note velocities will never go below 1 or above 255.
<P>
The decay option value must be in the range -20 to 20. The default value is 0 (no decay).
<P>
<P>
<BR><HR><H4>Footnotes</H4>
<DL>
<DT><A NAME="foot3146">... semicolon.</A><A
HREF="node10.html#tex2html42"><SUP>10.1</SUP></A></DT>
<DD>I have borrowed heavily from the notation program MUP for the syntax used here. For notation I highly recommend MUP and use it for most of my notation tasks, including the creation of the score snippets in this manual. MUP is available from Arkkra Enterprises, <TT><A NAME="tex2html43"
HREF="http://www.Arkkra.com/">http://www.Arkkra.com/</A></TT>.
</DD>
</DL><HR>
<!--Navigation Panel-->
<A NAME="tex2html406"
HREF="node11.html">
<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next"
SRC="file:/usr/lib/latex2html/icons/next.png"></A>
<A NAME="tex2html404"
HREF="mma.html">
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up"
SRC="file:/usr/lib/latex2html/icons/up.png"></A>
<A NAME="tex2html398"
HREF="node9.html">
<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous"
SRC="file:/usr/lib/latex2html/icons/prev.png"></A>
<BR>
<B> Next:</B> <A NAME="tex2html407"
HREF="node11.html">Chord Voicing</A>
<B> Up:</B> <A NAME="tex2html405"
HREF="mma.html">Reference Manaul</A>
<B> Previous:</B> <A NAME="tex2html399"
HREF="node9.html">Lyrics</A>
<!--End of Navigation Panel-->
<ADDRESS>
Bob
2004-12-02
</ADDRESS>
</BODY>
</HTML>
|