1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752
|
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN">
<!--Converted with LaTeX2HTML 2002-2-1 (1.70)
original version by: Nikos Drakos, CBLU, University of Leeds
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
* with significant contributions from:
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
<HTML>
<HEAD>
<TITLE>Tempo and Timing</TITLE>
<META NAME="description" CONTENT="Tempo and Timing">
<META NAME="keywords" CONTENT="mma">
<META NAME="resource-type" CONTENT="document">
<META NAME="distribution" CONTENT="global">
<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1">
<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css">
<LINK REL="STYLESHEET" HREF="mma.css">
<LINK REL="next" HREF="node13.html">
<LINK REL="previous" HREF="node11.html">
<LINK REL="up" HREF="mma.html">
<LINK REL="next" HREF="node13.html">
</HEAD>
<BODY >
<!--Navigation Panel-->
<A NAME="tex2html449"
HREF="node13.html">
<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next"
SRC="file:/usr/lib/latex2html/icons/next.png"></A>
<A NAME="tex2html447"
HREF="mma.html">
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up"
SRC="file:/usr/lib/latex2html/icons/up.png"></A>
<A NAME="tex2html441"
HREF="node11.html">
<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous"
SRC="file:/usr/lib/latex2html/icons/prev.png"></A>
<BR>
<B> Next:</B> <A NAME="tex2html450"
HREF="node13.html">Volume and Dynamics</A>
<B> Up:</B> <A NAME="tex2html448"
HREF="mma.html">Reference Manaul</A>
<B> Previous:</B> <A NAME="tex2html442"
HREF="node11.html">Chord Voicing</A>
<BR>
<BR>
<!--End of Navigation Panel-->
<!--Table of Child-Links-->
<A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
<UL>
<LI><A NAME="tex2html451"
HREF="node12.html#SECTION001210000000000000000">Tempo</A>
<LI><A NAME="tex2html452"
HREF="node12.html#SECTION001220000000000000000">Time</A>
<LI><A NAME="tex2html453"
HREF="node12.html#SECTION001230000000000000000">TimeSig</A>
<LI><A NAME="tex2html454"
HREF="node12.html#SECTION001240000000000000000">BeatAdjust</A>
<LI><A NAME="tex2html455"
HREF="node12.html#SECTION001250000000000000000">Fermata</A>
<LI><A NAME="tex2html456"
HREF="node12.html#SECTION001260000000000000000">Cut</A>
</UL>
<!--End of Table of Child-Links-->
<HR>
<H1><A NAME="SECTION001200000000000000000"></A>
<A NAME="sec-time"></A>
<BR>
Tempo and Timing
</H1>
<P>
<I><B>MMA</B></I> has a rich set of commands to adjust and vary the timing of your song.
<P>
<H1><A NAME="SECTION001210000000000000000">
Tempo</A>
</H1>
<P>
The tempo of a piece is set in Beats per Minute with the ``Tempo'' directive.
<P>
<TABLE CELLSPACING=0 CELLPADDING=5" BGCOLOR="OldLace" BORDER=3><TR> <TD>
<BLOCKQUOTE><B>Tempo 120 </B></BLOCKQUOTE>
</TD></TR></TABLE>
<P>
sets the tempo to 120 beats/minute. You can also use the tempo command to increase or decrease the current rate by including a leading ``+'', ``-'' or ``*'' in the rate. For example (assuming the current rate is 120):
<P>
<TABLE CELLSPACING=0 CELLPADDING=5" BGCOLOR="OldLace" BORDER=3><TR> <TD>
<BLOCKQUOTE><B>Tempo + 10 </B></BLOCKQUOTE>
</TD></TR></TABLE>
<P>
will increase the current rate to 130 beats/minute.
<P>
The tempo can be changed series of beats, much like a rit. or acc. in real music. Assuming that we are in <B>4/4</B>, the current tempo is 120, and there are 4 beats in a bar, the command:
<P>
<TABLE CELLSPACING=0 CELLPADDING=5" BGCOLOR="OldLace" BORDER=3><TR> <TD>
<BLOCKQUOTE><B>Tempo 100 1 </B></BLOCKQUOTE>
</TD></TR></TABLE>
<P>
will cause 4 tempo entries to be placed in the current bar (in the MIDI meta track). The start of the bar will be 115, the 2nd beat will be at 110, the 3rd at 105 and the last at 100.
<P>
You can also vary an existing rate using a ``+'', ''-'' or ``*'' in the rate.
<P>
You can vary the tempo over more than one bar. For example:
<P>
<TABLE CELLSPACING=0 CELLPADDING=5" BGCOLOR="OldLace" BORDER=3><TR> <TD>
<BLOCKQUOTE><B>Tempo + 20 5.5 </B></BLOCKQUOTE>
</TD></TR></TABLE>
<P>
tells <I><B>MMA</B></I> to increase the tempo by 20 beats per minute and to step the increase over the next five and a half bars. Assuming a start tempo of 100 and 4 beats/bar, the meta track will have a tempo settings of 101, 102, 103 ...120. This will occur over 22 beats (5.5 bars * 4 beats) of music.
<P>
Using the multiplier is handy if you are switching to ``double time'':
<P>
<TABLE CELLSPACING=0 CELLPADDING=5" BGCOLOR="OldLace" BORDER=3><TR> <TD>
<BLOCKQUOTE><B>Tempo * 2 </B></BLOCKQUOTE>
</TD></TR></TABLE>
<P>
and to return:
<P>
<TABLE CELLSPACING=0 CELLPADDING=5" BGCOLOR="OldLace" BORDER=3><TR> <TD>
<BLOCKQUOTE><B>Temp * .5 </B></BLOCKQUOTE>
</TD></TR></TABLE>
<P>
Note that for ``+'',''-'' or ``*'' the sign must be separated from the tempo value by at least one space. The value for <I>Tempo</I> can be any value, but will be converted to integer for the final setting.
<P>
<H1><A NAME="SECTION001220000000000000000"></A> <A NAME="time"></A>
<BR>
Time
</H1>
<P>
<I><B>MMA</B></I> doesn't really understand time signatures. It just cares about the number of beats in a bar. So, if you have a piece in <B>4/4</B> time you would use:
<P>
<TABLE CELLSPACING=0 CELLPADDING=5" BGCOLOR="OldLace" BORDER=3><TR> <TD>
<BLOCKQUOTE><B>Time 4 </B></BLOCKQUOTE>
</TD></TR></TABLE>
<P>
For <B>3/4</B> use:
<P>
<TABLE CELLSPACING=0 CELLPADDING=5" BGCOLOR="OldLace" BORDER=3><TR> <TD>
<BLOCKQUOTE><B>Time 3 </B></BLOCKQUOTE>
</TD></TR></TABLE>
<P>
For <B>6/8</B> you'd probably want either ``2'' or ``6''.
<P>
Changing the time also cancels all existing sequences. So, after a time directive you'll need to set up your sequences or load a new groove<A NAME="tex2html48"
HREF="#foot4014"><SUP>12.1</SUP></A>.
<P>
<H1><A NAME="SECTION001230000000000000000">
TimeSig</A>
</H1>
<P>
Even though <I><B>MMA</B></I> doesn't really use Time Signatures, some MIDI programs do recognize and use them. So, here's a command which will let you insert a Time Signature in your MIDI output:
<P>
<TABLE CELLSPACING=0 CELLPADDING=5" BGCOLOR="OldLace" BORDER=3><TR> <TD>
<BLOCKQUOTE><B>TimeSig NN DD </B></BLOCKQUOTE>
</TD></TR></TABLE>
<P>
The NN parameter is the time signature numerator (the number of beats per bar). In <B>3/4</B> you would set this to ``3''.
<P>
The DD parameter is the time signature denominator (the length of the note getting a single beat). In <B>3/4</B> you would set this to ``4''.
<P>
The NN value must be an integer in the range of 1 to 126. The DD value must be one of 1, 2, 4, 8, 16, 32 or 64.
<P>
<I><B>MMA</B></I> assumes that all songs are in <B>4/4</B> and places that MIDI event at offset 0 in the Meta track.
<P>
The <I>TimeSig</I> value is remembered by <I>Groove</I>s and is properly set when grooves are switched. You should probably have a time signature in any groove library files you create (the supplied files all do).
<P>
<H1><A NAME="SECTION001240000000000000000"></A> <A NAME="beatadjust"></A>
<BR>
BeatAdjust
</H1>
<P>
Internally, <I><B>MMA</B></I> tracks its position in a song according to beats. For example, in a <B>4/4</B> piece the beat position is incremented by 4 after each bar is processed. For the most part, this works fine; however, there are some conditions when it would be nice to manually adjust the beat position:
<P>
<UL>
<LI>You may want to insert some extra (silent) beats at the end of bar to simulate a pause,
</LI>
<LI>You may want to delete some beats to handle a ``short'' bar.
<P>
</LI>
</UL>
<P>
Let us deal with both instances in turn. In example <A HREF="#eg-pause">12.1</A> we simulate a pause at the end of bar 10. One problem with this logic is that the inserted beat will be silent, but certain notes (percussive things like piano) often will continue to sound (this is related to the decay of the note, not that <I><B>MMA</B></I> has not turned off the note). Frankly, we've not been able to get this to work too well ...which is why the <I>Fermata</I> (<A HREF="node12.html#fermata"><IMG ALIGN="BOTTOM" BORDER="1" ALT="[*]"
SRC="file:/usr/lib/latex2html/icons/crossref.png"></A>) was added.
<P>
<DIV ALIGN="CENTER">
<P><A NAME="eg-pause"></A></P>
<TABLE CELLSPACING=0 CELLPADDING=10" BGCOLOR="#dddddd" BORDER=3><TR> <TD>
<TABLE WIDTH="100%"><CAPTION ALIGN="BOTTOM"><STRONG><B>Example</B> 12.1:</STRONG>
Adding Extra Beats</CAPTION>
<TR><TD>
<BR>
<BR>
<TABLE CELLSPACING=0 CELLPADDING=5" BGCOLOR="OldLace" BORDER=3><TR> <TD>
<BLOCKQUOTE><B>Time 4
<BR>
1 Cm / / /
<BR> ...
<BR>
10 Am / C /
<BR>
BeatAdjust 1
<BR> ...
</B></BLOCKQUOTE>
</TD></TR></TABLE>
<BR>
<BR>
</TD></TR>
</TABLE>
<P>
</TD></TR></TABLE>
</DIV>
<P>
In example <A HREF="#eg-mixed">12.2</A> we handle the problem of the ``short bar''. In this example, the sheet music has the majority of the song in <B>4/4</B> time, but bar 4 is in <B>2/4</B>. We could handle this by setting the <I>Time</I> setting to 2 and creating some different patterns. Forcing silence on the last 2 beats and backing up the counter is a bit easier.
<P>
<DIV ALIGN="CENTER">
<P><A NAME="eg-mixed"></A></P>
<TABLE CELLSPACING=0 CELLPADDING=10" BGCOLOR="#dddddd" BORDER=3><TR> <TD>
<TABLE WIDTH="100%"><CAPTION ALIGN="BOTTOM"><STRONG><B>Example</B> 12.2:</STRONG>
Short Bar Adjustment</CAPTION>
<TR><TD>
<BR>
<BR>
<TABLE CELLSPACING=0 CELLPADDING=5" BGCOLOR="OldLace" BORDER=3><TR> <TD>
<BLOCKQUOTE><B>1 Cm / / /
<BR> ...
<BR>
4 Am / z! /
<BR>
BeatAdjust -2
<BR> ...</B></BLOCKQUOTE>
</TD></TR></TABLE>
<BR>
<BR>
</TD></TR>
</TABLE>
<P>
</TD></TR></TABLE>
</DIV>
<P>
Note that the adjustment factor can be a partial beat. For example:
<P>
<TABLE CELLSPACING=0 CELLPADDING=5" BGCOLOR="OldLace" BORDER=3><TR> <TD>
<BLOCKQUOTE><B>BeatAdjust .5 </B></BLOCKQUOTE>
</TD></TR></TABLE>
<P>
will insert half of a beat between the current bars.
<P>
<H1><A NAME="SECTION001250000000000000000"></A> <A NAME="fermata"></A>
<BR>
Fermata
</H1>
<P>
A ``fermata'' or ``pause'' in written music tells the musician to hold a note for a longer period than the notation would otherwise indicate. In standard music notation it is represented by a ``<!-- MATH
$\rotatebox{270}{\textbf{(\raisebox{.5ex}{.}}}$
-->
<IMG
WIDTH="15" HEIGHT="4" ALIGN="BOTTOM" BORDER="0"
SRC="img18.png"
ALT="\rotatebox{270}{\textbf{(\raisebox{.5ex}{.}}}">'' above a note.
<P>
To indicate all this in <I><B>MMA</B></I> we use a command like:
<P>
<TABLE CELLSPACING=0 CELLPADDING=5" BGCOLOR="OldLace" BORDER=3><TR> <TD>
<BLOCKQUOTE><B>Fermata 1 1 200 </B></BLOCKQUOTE>
</TD></TR></TABLE>
<P>
Note that there are three parts to the command:
<P>
<OL>
<LI>The beat offset from the current point in the score to apply the ``pause''. The offset can be positive or negative and is calculated from the current bar. Positive numbers will apply to the next bar; negative to the previous. For offsets into the next bar you use offsets starting at ``0''; for offsets into the previous bar an offset of ``-1'' represents the last beat in that bar.
<P>
For example, if you were in <B>4/4</B> time and wanted the quarter note at the end of the next bar to be paused, you would use an offset of 3. The same effect can be achieved by putting the <I>Fermata</I> command after the bar and using an offset of -1.
<P>
</LI>
<LI>The duration of the pause in beats. For example, if you have a quarter note to pause your duration would be 1, a half note (or 2 quarter notes) would be 2.
<P>
</LI>
<LI>The adjustment. This represented as a percentage of the current value. For example, to force a note to be held for twice the normal time you would use 200 (two-hundred percent). You can use a value smaller than 100 to force a shorter note, but this is seldom done.
<P>
</LI>
</OL>
<P>
Example <A HREF="#egpause">12.3</A> shows how you can place a <I>Fermata</I> before or after the effected bar.
<P>
<DIV ALIGN="CENTER">
<P><A NAME="egpause"></A></P>
<TABLE CELLSPACING=0 CELLPADDING=10" BGCOLOR="#dddddd" BORDER=3><TR> <TD>
<TABLE WIDTH="100%"><CAPTION ALIGN="BOTTOM"><STRONG><B>Example</B> 12.3:</STRONG>
Fermata</CAPTION>
<TR><TD>
<BR>
<BR>
<IMG
WIDTH="495" HEIGHT="93" ALIGN="BOTTOM" BORDER="0"
SRC="img19.png"
ALT="\includegraphics[width=.9\textwidth]{mupex/fermata.ps}">
<P>
<TABLE CELLSPACING=0 CELLPADDING=5" BGCOLOR="OldLace" BORDER=3><TR> <TD>
<BLOCKQUOTE><B><I><B>MMA</B></I> Equivalent
<BR>
<BR>
Fermata 3 1 200
<BR>
C
<BR>
Gm7 </B></BLOCKQUOTE>
</TD></TR></TABLE>
<P>
<BR>
<P>
<TABLE CELLSPACING=0 CELLPADDING=5" BGCOLOR="OldLace" BORDER=3><TR> <TD>
<BLOCKQUOTE><B>Alternate
<BR>
<BR>
C
<BR>
Fermata -1 1 200
<BR>
Gm7 </B></BLOCKQUOTE>
</TD></TR></TABLE>
<BR>
<BR>
</TD></TR>
</TABLE>
<P>
</TD></TR></TABLE>
</DIV>
<P>
The second example, <A HREF="#egpause2">12.4</A>, shows the first four bars of a popular torch song. The problem with the piece is that we want the first beat of bar four to be paused, and then we want to switch the accompaniment in the middle of the bar. We have split the fourth bar with the first beat on one line and the balance on a second. The ``z!''s are used to ``fill in'' the 4 beats skipped by the <I>BeatAdjust</I>.
<P>
<DIV ALIGN="CENTER">
<P><A NAME="egpause2"></A></P>
<TABLE CELLSPACING=0 CELLPADDING=10" BGCOLOR="#dddddd" BORDER=3><TR> <TD>
<TABLE WIDTH="100%"><CAPTION ALIGN="BOTTOM"><STRONG><B>Example</B> 12.4:</STRONG>
Fermata with Cut</CAPTION>
<TR><TD>
<BR>
<BR>
<P>
<IMG
WIDTH="543" HEIGHT="65" ALIGN="BOTTOM" BORDER="0"
SRC="img20.png"
ALT="\includegraphics[width=.98\textwidth]{mupex/fermata2.ps}">
<P>
<TABLE CELLSPACING=0 CELLPADDING=5" BGCOLOR="OldLace" BORDER=3><TR> <TD>
<BLOCKQUOTE><B>C C#dim
<BR>
G7
<BR>
C / C#dim
<BR>
G7 z!
<BR>
Fermata -4 1 200
<BR>
Cut -3
<BR>
BeatAdjust -3.5
<BR>
Groove EasySwing
<BR>
z! G7 C7 </B></BLOCKQUOTE>
</TD></TR></TABLE>
<P>
<BR>
<BR>
</TD></TR>
</TABLE>
<P>
</TD></TR></TABLE>
</DIV>
<P>
The following conditions will generate warning messages:
<P>
<UL>
<LI>A beat offset greater than one bar,
</LI>
<LI>A duration greater than one bar,
</LI>
<LI>An adjustment value less than 100.
<P>
</LI>
</UL>
<P>
This command works by adjusting the global tempo in the MIDI meta track at the point of the fermata. In most cases you can put more than one <I>Fermata</I> command in the same bar, but they should be in beat order (no checks are done). If the <I>Fermata</I> command has a negative position argument, special code is invoked to remove any note-on events in the duration specified, after the start of the beat.<A NAME="tex2html53"
HREF="#foot4079"><SUP>12.2</SUP></A> This means that extra rhythm notes will not be sounded--probably what you expect a held note to sound like.
<P>
<H1><A NAME="SECTION001260000000000000000"></A> <A NAME="cut"></A>
<BR>
Cut
</H1>
<P>
This command was born of the need to simulate a ``cut'' or, more correctly, a ``caesura''. This is indicated in music by two parallel lines put at the top of a staff indicating the end of a musical thought. The symbol is also referred to as ``railroad tracks''.
<P>
The idea is to stop the music on all tracks, pause briefly, and resume.<A NAME="tex2html54"
HREF="#foot4110"><SUP>12.3</SUP></A>
<P>
<I><B>MMA</B></I> provides the <I>cut</I> command to help deal with this situation. We have found it to be useful in other situations. But, before we describe the command in detail, a diversion: just how is a note or chord sustained in a MIDI file?
<P>
Let us assume that a <I><B>MMA</B></I> input file (and the associated library) files dictates that some notes are to be played from beat 2 to beat 4 in an arbitrary bar. What <I><B>MMA</B></I> does is:
<P>
<UL>
<LI>determine the position in the piece as a midi offset to the current bar,
<P>
</LI>
<LI>calculate the start and end times for the notes,
<P>
</LI>
<LI>adjust the times (if necessary) based on adjustable features such as <I>strum</I>, <I>articulate</I>, <I>rtime</I>, etc.,
<P>
</LI>
<LI>insert the required MIDI ``note on'' and ``note off'' commands at the appropriate point in the track.
<P>
</LI>
</UL>
<P>
You may think that a given note starts on beat 2 and ends (using <I>articulate 100</I>) right on beat 3--but you would most likely be wrong. So, if you want the note or chord to be ``cut'', what point do you use to instruct <I><B>MMA</B></I> correctly? Unfortunately, the simple answer is ``it depends''. Again, our answers will consist of some examples.
<P>
In this first case we wish to stop the track in the middle of the last
bar. The simplest answer is:
<P>
<TABLE CELLSPACING=0 CELLPADDING=5" BGCOLOR="OldLace" BORDER=3><TR> <TD>
<BLOCKQUOTE><B>1 C
<BR> ...
<BR>
36 C / z! /
<BR></B></BLOCKQUOTE>
</TD></TR></TABLE>
<P>
Unfortunately, this will ``almost'' work. But, any chords which are longer than one or two beats may continue to sound. This, often, gives a ``dirty'' sound to the end of the piece. The simple solution is to add to the end of the piece:
<P>
<TABLE CELLSPACING=0 CELLPADDING=5" BGCOLOR="OldLace" BORDER=3><TR> <TD>
<BLOCKQUOTE><B>Cut -2 </B></BLOCKQUOTE>
</TD></TR></TABLE>
<P>
Depending on the rhythm you might have to fiddle a bit with the cut value. But, the example here puts a ``all notes off'' message in all the active tracks at the start of beat 3. The exact same result can be achieved by placing:
<P>
<TABLE CELLSPACING=0 CELLPADDING=5" BGCOLOR="OldLace" BORDER=3><TR> <TD>
<BLOCKQUOTE><B>Cut 3 </B></BLOCKQUOTE>
</TD></TR></TABLE>
<P>
<I>before</I> the final bar.
<P>
In our second example we want a tiny bit of silence between bars 4 and 5. This might be the end of an introduction. The following bit should work:
<P>
<TABLE CELLSPACING=0 CELLPADDING=5" BGCOLOR="OldLace" BORDER=3><TR> <TD>
<BLOCKQUOTE><B>1 C
<BR>
2 G
<BR>
3 G
<BR>
4 C
<BR>
Cut
<BR>
BeatAdjust .2
<BR>
5 G
<BR> ... </B></BLOCKQUOTE>
</TD></TR></TABLE>
<P>
In this case the ``all notes off'' is placed at the end of bar 4 and two-tenths of a beat is inserted at the same location. Bar 5 continues the track.
<P>
Our final example show how you might combine <I>cut</I> with <I>fermata</I>. In this case the sheet music shows a caesura after the first quarter note and fermatas over the quarter notes on beats 2, 3 and 4.
<P>
<TABLE CELLSPACING=0 CELLPADDING=5" BGCOLOR="OldLace" BORDER=3><TR> <TD>
<BLOCKQUOTE><B>1 C C#dim
<BR>
2 G7
<BR>
3 C / C#dim
<BR>
Fermata 1 3 120
<BR>
Cut 1.9
<BR>
Cut 2.9
<BR>
Cut 3.9
<BR>
4 G7 / C7 /
<BR>
5 F6 </B></BLOCKQUOTE>
</TD></TR></TABLE>
<P>
A few tutorial notes on the above:
<P>
<UL>
<LI>The command
<P>
<TABLE CELLSPACING=0 CELLPADDING=5" BGCOLOR="OldLace" BORDER=3><TR> <TD>
<BLOCKQUOTE><B>Fermata 1 3 120 </B></BLOCKQUOTE>
</TD></TR></TABLE>
<P>
applies a slow-down in tempo to the second beat for the following bar (an offset of 1), for 3 beats. These 3 beats will be played 20% slower than the set tempo.
<P>
</LI>
<LI>The three <I>cut</I> commands insert MIDI ``all notes off'' in all the active tracks just <I>before</I> beats 2, 3 and 4.
<P>
</LI>
</UL>
<P>
Finally, the proper syntax for the command:
<P>
<TABLE CELLSPACING=0 CELLPADDING=5" BGCOLOR="OldLace" BORDER=3><TR> <TD>
<BLOCKQUOTE><B>[Voice] Cut [Offset] </B></BLOCKQUOTE>
</TD></TR></TABLE>
<P>
If the voice is omitted, MIDI ``all notes off'' will be inserted into each active track.
<P>
If the offset is omitted, the current bar position will be used. This the same as using an offset value of 0.
<BR><HR><H4>Footnotes</H4>
<DL>
<DT><A NAME="foot4014">... groove</A><A
HREF="node12.html#tex2html48"><SUP>12.1</SUP></A></DT>
<DD>The time value is saved/restored with grooves so setting a time is redundant in this case.
</DD>
<DT><A NAME="foot4079">... beat.</A><A
HREF="node12.html#tex2html53"><SUP>12.2</SUP></A></DT>
<DD>Technically speaking, <I><B>MMA</B></I> determines an interval starting 5% of a beat after the start of the fermata to a point 5% of a beat before the end. Any MIDI Note-On events in this range (in all tracks) are deleted.
</DD>
<DT><A NAME="foot4110">... resume.</A><A
HREF="node12.html#tex2html54"><SUP>12.3</SUP></A></DT>
<DD>The answer to the music theory question of whether the ``pause'' takes time <I>from</I> the current beat or is treated as a ``fermata'' is not clear--but as far as <I><B>MMA</B></I> is concerned the command has no effect on timing.
</DD>
</DL><HR>
<!--Navigation Panel-->
<A NAME="tex2html449"
HREF="node13.html">
<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next"
SRC="file:/usr/lib/latex2html/icons/next.png"></A>
<A NAME="tex2html447"
HREF="mma.html">
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up"
SRC="file:/usr/lib/latex2html/icons/up.png"></A>
<A NAME="tex2html441"
HREF="node11.html">
<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous"
SRC="file:/usr/lib/latex2html/icons/prev.png"></A>
<BR>
<B> Next:</B> <A NAME="tex2html450"
HREF="node13.html">Volume and Dynamics</A>
<B> Up:</B> <A NAME="tex2html448"
HREF="mma.html">Reference Manaul</A>
<B> Previous:</B> <A NAME="tex2html442"
HREF="node11.html">Chord Voicing</A>
<!--End of Navigation Panel-->
<ADDRESS>
Bob
2004-12-02
</ADDRESS>
</BODY>
</HTML>
|