File: README

package info (click to toggle)
moagg 0.18-6
  • links: PTS, VCS
  • area: main
  • in suites: lenny
  • size: 1,924 kB
  • ctags: 4,059
  • sloc: cpp: 23,814; sh: 2,652; makefile: 283
file content (53 lines) | stat: -rw-r--r-- 1,756 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
This is MOAGG, the Mother Of All Gravity Games.


Ship Steering:
==============

The predefined configuration is:

	Cursor Left  Rotate to the left.
	Cursor Right Rotate to the right.
	Cursor Up    Acticate the thrusters.
	Cursor Down  Align the ship vertically (for landing).
	Space 	     Fire primary weapon. 

You can adjust it in the game in Options->Controls by clicking onto the green
keys and pressing the appropriate key when turned red.

In the beginning, you may need some practice with the steering of the ship.
However, here are some hints to make the first steps a bit easier:

  - Try to keep the ship's tip in a position between 10 and 2 o'clock
    when flying through the levels.

  - Don't hurry. If you keep the velocity of the ship small, you will
    have more reaction time e.g. to fly around obstacles.

  - Use `Align' before landing on a platform, since the ship
    will explode, if it is not vertically aligned.


Game Instructions:
==================

Currently, only the single player game mode is implemented.
You will encounter two different game types:

Race Game:
	This is the most simple game type.
	Just fly to the target platform and land on it.

Rescue Game:
	You must pick up crates distributed in the level and bring them back
	to the home platform. Just land the ship on a crate to pick it up.
	Note, that you can only pick up three small, one small and one medium,
	or one big crate simultaneously. Further, the crates you have picked
	up will increase the mass of your ship and thus will make it a bit
	harder to steer.

In some levels, you will receive messages into the statusbar, that may help
you to solve the level easier or faster. So keep an eye open for it.

-- 
Bernhard Trummer <bernhard.trummer@gmx.at>