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2004-01-17 agranig:
* Render better graphics for the grinder.
* Implement drones (like grinders, but they can shoot and can be destroyed)
and render some graphics for it.
2004-02-05 btrummer:
* http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=254761
Find out, why scrolling the playground raises the CPU usage to 100%
on some systems.
2004-02-29 btrummer:
* Write some more in-game mod-files.
* Write three short highscore mod-files (first place, made an entry,
not enough scores for an entry).
* Find a sample for crate pickups.
* Find a sample for SAMBattery missile launches.
2004-05-06 btrummer:
* Fix the key selection widgets in ControlMenu.
Multiple key widgets must not be selectable simultaneously.
2004-05-20 btrummer:
* Redesign the ObjectBase hierarchy. The current hierarchical approach
has the disadvantage, that some objects partially have duplicate code.
Find a way to extract these duplicates (e.g. the code for the physical
model) into seperate modules/classes, which then can be used as needed.
2004-06-10 btrummer:
* http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=253374
It seems that the font-bug mentioned first at the GameTome occured again
on a recent Debian/sid. This is really weird, since other sid machines
of Andy, fEnIo and me don't show this problem.
2004-06-16 btrummer:
* Add a taxi game mode, where people must be brought from one platform
to another. To make it a bit harder than the rescue game mode, the ship
must land beside the people and they must not be shot or hit (by the
ship itself or by its thrust particles).
2004-06-27 btrummer:
* The paragui menus shall be usable with keyboard only too.
2005-02-07 btrummer:
* Extend the switches, so fully opened thorns can be pulled back for
a given time.
2005-03-12 btrummer:
* Make an in-game plausibility check when loading a level.
Make use of this code in the LevelTest suite.
2005-04-02 btrummer:
* Implement a trampoline object, reflecting each colliding object.
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