1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41
|
#ifndef GAMEBRIDGE_H
#define GAMEBRIDGE_H
#include "GameInterface.h"
//----------------------------------------------------------------------------
class GameBridge : public GameInterface
{
SINGLETON_OBJECT(GameBridge);
public:
//------------------------------------------------------------------------
GameBridge();
~GameBridge();
//------------------------------------------------------------------------
Uint16 getPlayGroundXTiles() const;
Uint16 getPlayGroundYTiles() const;
void addXGravityToPlayGround(Uint16 x, Uint16 y, int increment);
void addYGravityToPlayGround(Uint16 x, Uint16 y, int increment);
int getXGravity(const SDL_Rect &r) const;
int getYGravity(const SDL_Rect &r) const;
int getXVelocity(const SDL_Rect &r) const;
int getYVelocity(const SDL_Rect &r) const;
unsigned getFriction(const SDL_Rect &r) const;
bool isBackgroundBetween(Uint16 x1, Uint16 y1, Uint16 x2, Uint16 y2) const;
const Platform *isInLandingZone(const Ship *s) const;
const Ship *getPlayerShip() const;
void onShipTakeoff(const Ship *s);
void onShipLanded(Ship *s, const Platform *platform);
void onShipFiring(const Ship *s);
void onShipOutOfFuel(const Ship *s);
};
#endif //GAMEBRIDGE_H
|