ModPlug-XMMS v2.10 Oct. 11, 2003
- Seperate of libmodplug in source (so it can be used without the XMMS front end)
- modplugplay upgraded to 1.0
ModPlug-XMMS v2.04 May. 10, 2003
- Changes to autoconf/automake files so that they work using newer glibc (basically #define USE_NLS when needed)
- Start of a translation system for the gtk gui
- Removal of strstream C++ code (which is depricated) - replaced via stringstream. - This can cause problems for older compilers (if it becomes too much of a problem - then the simple C sprintf will be used instead.
- Inclusion of a small command line modplug player 'modplugplay' - Thanks to Gurkan Sengun
ModPlug-XMMS v2.03 Oct. 8, 2002
+ Configure script modified for simpler operation
ModPlug-XMMS v2.02 Jul. 21, 2002
+ Created modplugxmms.spec to create RPM
+ Two seperate RPMs libmodplug0, modplug-xmms
+ Fixed archive importing, .zip, .rar, .gz, .bz2 (should work on all compilers too)
+ Patches for AMF decoding on Intel ARM
ModPlug-XMMS v2.01 Jun. 18, 2002
+ (New Maintainer Konstanty Bialkowski)
+ Modified to work with GCC 3.x
ModPlug-XMMS v2.0 / libmodplug v0.7, Oct. 27, 2001
+ ModPlug rendering engine moved into a separate library --
* Endianness bugs fixed by Adam Goode. Should work on PPC now.
- Due to a misunderstanging between Olivier (creator of ModPlug) and
myself, I incorrectly reported that version 1.5 had polyphase and
spline resampling when this was not the case.
+ Added (for real this time!) spline and 8-tap fir resampling modes,
written by Markus Fick.
* Preamp now correctly saves its state when you exit.
* Other minor bug fixes.
ModPlug-XMMS v1.5, Jan. 24, 2001
+ Latest Modplug sound engine, including the following changes:
+ Polyphase resampling. I don't know what this is, but it sounds
good. :) (Reminder: I, Kenton Varda, did not write the sound
engine. Olivier did that. :)
+ Support for MT2 and PSM mod formats.
* Obscure pitch-shifting bug fixed. Now you can play IT files
generated by OpenSPC, among other things.
+ Bzip2 support contributed by Colin DeVilbiss <email@example.com>.
+ Configurable preamp.
* Changed endianness setting to make big-endian (PPC) ports work
ModPlug-XMMS v1.3, Jul. 17, 2000
+ Looping! Check the configure dialog.
+ New IT filters, using the same algorithm as impulse tracker itself.
+ IT file comments supported.
* No more crash when you press stop while paused.
* Blank mod names are replaced by the filename.
* Possibly works on Solaris-x86 now.
* Better zip and rar support. (should support every archive now)
* Compiles faster (almost twice as fast!).
* Glade project files are now included with the source code.
ModPlug-XMMS v1.2, Apr. 10, 2000
+ New file formats recognised:
S3Z, S3R, S3GZ, XMZ, XMR, XMGZ, ITZ, ITR, ITGZ
These are all compressed file formats. Note that the compression
format of a compressed mod is determined by extension, but the mod
format is NOT. So, you could zip an XM and give it the extension
MDZ and it would work.
+ If you try to load a ZIP, RAR, or GZ file that happens to contain a
mod, it will be played.
* Multi-file archives work. Only the first mod found in the archive
will be played, but non-mods will be ignored as they should be.
* Buffering fix. If you were experiencing choppy sound before, try
* File info for compressed mods works.
* Trying to close a window using the window manager's close button
no longer causes crashes.
* Compressed mods with spaces either in the internal filename or in
the archive's filename work fine.
ModPlug-XMMS v1.1.1, Feb. 28, 2000
* Fixed minor installation bug that could have affected a few systems.
ModPlug-XMMS v1.1, Feb. 28, 2000
+ Latest ModPlug source from Olivier Lapique.
+ You can now play compressed mods of the following formats:
- .MDZ: Standard zipped mod.
- .MDR: Rar compressed mod.
- .MDGZ: Gzipped mod. (not available on Windoze! :)
Note: To play these formats, you need to have the associated
decompression utilities (unzip, gunzip, unrar) installed. To see
if you have them installed, try typing the commands at the command
* gtk-- is no longer required.
* Fixed bug where files with capitalized extensions did not have their
names loaded until they were played.
* GUI looks a bit nicer.
* Easier to install. (automake/autoconf)