1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874
|
/**
* MojoShader; generate shader programs from bytecode of compiled
* Direct3D shaders.
*
* Please see the file LICENSE.txt in the source's root directory.
*
* This file written by Ryan C. Gordon.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include "../mojoshader.h"
#define __MOJOSHADER_INTERNAL__ 1
#include "../mojoshader_internal.h"
#ifdef MOJOSHADER_HAS_SPIRV_TOOLS
#include "spirv-tools/libspirv.h"
#endif
#ifdef _MSC_VER
#define snprintf _snprintf
#endif
#if MOJOSHADER_DEBUG_MALLOC
static void *Malloc(int len)
{
void *ptr = malloc(len + sizeof (int));
int *store = (int *) ptr;
printf("malloc() %d bytes (%p)\n", len, ptr);
if (ptr == NULL) return NULL;
*store = len;
return (void *) (store + 1);
} // Malloc
static void Free(void *_ptr)
{
int *ptr = (((int *) _ptr) - 1);
int len = *ptr;
printf("free() %d bytes (%p)\n", len, ptr);
free(ptr);
} // Free
#else
#define Malloc NULL
#define Free NULL
#endif
static inline void do_indent(const unsigned int indent)
{
unsigned int i;
for (i = 0; i < indent; i++)
printf(" ");
}
#define INDENT() do { if (indent) { do_indent(indent); } } while (0)
static const char *shader_type(const MOJOSHADER_shaderType s)
{
switch (s)
{
case MOJOSHADER_TYPE_UNKNOWN: return "unknown";
case MOJOSHADER_TYPE_PIXEL: return "pixel";
case MOJOSHADER_TYPE_VERTEX: return "vertex";
case MOJOSHADER_TYPE_GEOMETRY: return "geometry";
default: return "(bogus value?)";
} // switch
return NULL; // shouldn't hit this.
} // shader_type
static void print_typeinfo(const MOJOSHADER_symbolTypeInfo *info,
unsigned int indent)
{
static const char *symclasses[] = {
"scalar", "vector", "row-major matrix",
"column-major matrix", "object", "struct"
};
static const char *symtypes[] = {
"void", "bool", "int", "float", "string", "texture",
"texture1d", "texture2d", "texture3d", "texturecube",
"sampler", "sampler1d", "sampler2d", "sampler3d",
"samplercube", "pixelshader", "vertexshader", "unsupported"
};
INDENT();
printf(" symbol class %s\n", symclasses[info->parameter_class]);
INDENT();
printf(" symbol type %s\n", symtypes[info->parameter_type]);
INDENT();
printf(" rows %u\n", info->rows);
INDENT();
printf(" columns %u\n", info->columns);
INDENT();
printf(" elements %u\n", info->elements);
if (info->member_count > 0)
{
int i;
INDENT(); printf(" MEMBERS:\n");
for (i = 0; i < info->member_count; i++)
{
const MOJOSHADER_symbolStructMember *member = &info->members[i];
INDENT(); printf(" MEMBERS:\n");
indent++;
INDENT(); printf(" * %d: \"%s\"\n", i, member->name);
print_typeinfo(&member->info, indent);
indent--;
} // for
} // if
} // print_typeinfo
static void print_symbols(const MOJOSHADER_symbol *sym,
const unsigned int symbol_count,
const unsigned int indent)
{
INDENT(); printf("SYMBOLS:");
if (symbol_count == 0)
printf(" (none.)\n");
else
{
int i;
printf("\n");
for (i = 0; i < symbol_count; i++, sym++)
{
static const char *regsets[] = {
"bool", "int4", "float4", "sampler"
};
INDENT(); printf(" * %d: \"%s\"\n", i, sym->name);
INDENT(); printf(" register set %s\n", regsets[sym->register_set]);
INDENT(); printf(" register index %u\n", sym->register_index);
INDENT(); printf(" register count %u\n", sym->register_count);
print_typeinfo(&sym->info, indent);
} // for
printf("\n");
} // else
} // print_symbols
static void print_preshader_operand(const MOJOSHADER_preshader *preshader,
const int instidx, const int opidx)
{
static char mask[] = { 'x', 'y', 'z', 'w' };
const MOJOSHADER_preshaderInstruction *inst = &preshader->instructions[instidx];
const MOJOSHADER_preshaderOperand *operand = &inst->operands[opidx];
const int elems = inst->element_count;
const int isscalarop = (inst->opcode >= MOJOSHADER_PRESHADEROP_SCALAR_OPS);
const int isscalar = ((isscalarop) && (opidx == 0)); // probably wrong.
int i;
switch (operand->type)
{
case MOJOSHADER_PRESHADEROPERAND_LITERAL:
{
const double *lit = &preshader->literals[operand->index];
printf("(");
if (isscalar)
{
const double val = *lit;
for (i = 0; i < elems-1; i++)
printf("%g, ", val);
printf("%g)", val);
} // if
else
{
for (i = 0; i < elems-1; i++, lit++)
printf("%g, ", *lit);
printf("%g)", *lit);
} // else
break;
} // case
case MOJOSHADER_PRESHADEROPERAND_INPUT:
case MOJOSHADER_PRESHADEROPERAND_OUTPUT:
case MOJOSHADER_PRESHADEROPERAND_TEMP:
{
int idx = operand->index % 4;
char regch = 'c';
if (operand->type == MOJOSHADER_PRESHADEROPERAND_TEMP)
regch = 'r';
if (operand->array_register_count > 0)
{
for (i = operand->array_register_count - 1; i >= 0; i--)
printf("c%d[", operand->array_registers[i]);
printf("%c%d.%c", regch, operand->index / 4, mask[idx]);
for (i = 0; i < operand->array_register_count; i++)
printf("]");
break;
} // if
printf("%c%d", regch, operand->index / 4);
if (isscalar)
printf(".%c", mask[idx]);
else if (elems != 4)
{
printf(".");
for (i = 0; i < elems; i++)
printf("%c", mask[idx++]);
} // else if
break;
} // case
default:
printf("[???{%d, %u}???]", (int) operand->type, operand->index);
break;
} // switch
} // print_preshader_operand
static void print_preshader(const MOJOSHADER_preshader *preshader,
const int indent)
{
MOJOSHADER_preshaderInstruction *inst = preshader->instructions;
int i, j;
static const char *opcodestr[] = {
"nop", "mov", "neg", "rcp", "frc", "exp", "log", "rsq", "sin", "cos",
"asin", "acos", "atan", "min", "max", "lt", "ge", "add", "mul",
"atan2", "div", "cmp", "movc", "dot", "noise", "min", "max", "lt",
"ge", "add", "mul", "atan2", "div", "dot", "noise"
};
INDENT(); printf("PRESHADER:\n");
print_symbols(preshader->symbols, preshader->symbol_count, indent + 1);
for (i = 0; i < preshader->instruction_count; i++, inst++)
{
INDENT(); printf(" %s ", opcodestr[inst->opcode]);
// print dest register first...
print_preshader_operand(preshader, i, inst->operand_count - 1);
// ...then the source registers.
for (j = 0; j < inst->operand_count - 1; j++)
{
printf(", ");
print_preshader_operand(preshader, i, j);
} // for
printf("\n");
} // for
printf("\n");
} // print_preshader
static void print_attrs(const char *category, const int count,
const MOJOSHADER_attribute *attributes,
const int indent)
{
INDENT(); printf("%s:", category);
if (count == 0)
printf(" (none.)\n");
else
{
int i;
printf("\n");
for (i = 0; i < count; i++)
{
static const char *usagenames[] = {
"<unknown>",
"position", "blendweight", "blendindices", "normal",
"psize", "texcoord", "tangent", "binormal", "tessfactor",
"positiont", "color", "fog", "depth", "sample"
};
const MOJOSHADER_attribute *a = &attributes[i];
char numstr[16] = { 0 };
if (a->index != 0)
snprintf(numstr, sizeof (numstr), "%d", a->index);
INDENT();
printf(" * %s%s", usagenames[1 + (int) a->usage], numstr);
if (a->name != NULL)
printf(" (\"%s\")", a->name);
printf("\n");
} // for
} // else
} // print_attrs
static void print_shader(const char *fname, const MOJOSHADER_parseData *pd,
unsigned int indent)
{
INDENT(); printf("PROFILE: %s\n", pd->profile);
if (pd->error_count > 0)
{
int i;
for (i = 0; i < pd->error_count; i++)
{
const MOJOSHADER_error *err = &pd->errors[i];
INDENT();
printf("%s:%d: ERROR: %s\n",
err->filename ? err->filename : fname,
err->error_position, err->error);
} // for
} // if
else
{
INDENT(); printf("SHADER TYPE: %s\n", shader_type(pd->shader_type));
INDENT(); printf("VERSION: %d.%d\n", pd->major_ver, pd->minor_ver);
INDENT(); printf("INSTRUCTION COUNT: %d\n", (int) pd->instruction_count);
INDENT(); printf("MAIN FUNCTION: %s\n", pd->mainfn);
print_attrs("INPUTS", pd->attribute_count, pd->attributes, indent);
print_attrs("OUTPUTS", pd->output_count, pd->outputs, indent);
INDENT(); printf("CONSTANTS:");
if (pd->constant_count == 0)
printf(" (none.)\n");
else
{
int i;
printf("\n");
for (i = 0; i < pd->constant_count; i++)
{
static const char *typenames[] = { "float", "int", "bool" };
const MOJOSHADER_constant *c = &pd->constants[i];
INDENT();
printf(" * %d: %s (", c->index, typenames[(int) c->type]);
if (c->type == MOJOSHADER_UNIFORM_FLOAT)
{
printf("%f %f %f %f", c->value.f[0], c->value.f[1],
c->value.f[2], c->value.f[3]);
} // if
else if (c->type == MOJOSHADER_UNIFORM_INT)
{
printf("%d %d %d %d", c->value.i[0], c->value.i[1],
c->value.i[2], c->value.i[3]);
} // else if
else if (c->type == MOJOSHADER_UNIFORM_BOOL)
{
printf("%s", c->value.b ? "true" : "false");
} // else if
else
{
printf("???");
} // else
printf(")\n");
} // for
} // else
INDENT(); printf("UNIFORMS:");
if (pd->uniform_count == 0)
printf(" (none.)\n");
else
{
int i;
printf("\n");
for (i = 0; i < pd->uniform_count; i++)
{
static const char *typenames[] = { "float", "int", "bool" };
const MOJOSHADER_uniform *u = &pd->uniforms[i];
const char *arrayof = "";
const char *constant = u->constant ? "const " : "";
char arrayrange[64] = { '\0' };
if (u->array_count > 0)
{
arrayof = "array[";
snprintf(arrayrange, sizeof (arrayrange), "%d] ",
u->array_count);
} // if
INDENT();
printf(" * %d: %s%s%s%s", u->index, constant, arrayof,
arrayrange, typenames[(int) u->type]);
if (u->name != NULL)
printf(" (\"%s\")", u->name);
printf("\n");
} // for
} // else
INDENT(); printf("SAMPLERS:");
if (pd->sampler_count == 0)
printf(" (none.)\n");
else
{
int i;
printf("\n");
for (i = 0; i < pd->sampler_count; i++)
{
static const char *typenames[] = { "2d", "cube", "volume" };
const MOJOSHADER_sampler *s = &pd->samplers[i];
INDENT();
printf(" * %d: %s", s->index, typenames[(int) s->type]);
if (s->name != NULL)
printf(" (\"%s\")", s->name);
if (s->texbem)
printf(" [TEXBEM]");
printf("\n");
} // for
} // else
print_symbols(pd->symbols, pd->symbol_count, indent);
if (pd->preshader != NULL)
print_preshader(pd->preshader, indent);
if (pd->output != NULL)
{
const char *output;
int output_len;
int i;
if (strcmp(pd->profile, "spirv") == 0)
{
#if SUPPORT_PROFILE_SPIRV && defined(MOJOSHADER_HAS_SPIRV_TOOLS)
int binary_len = pd->output_len - sizeof(SpirvPatchTable);
uint32_t *words = (uint32_t *) pd->output;
size_t word_count = binary_len / 4;
spv_text text;
spv_diagnostic diagnostic;
spv_context ctx = spvContextCreate(SPV_ENV_UNIVERSAL_1_0);
int options = /*SPV_BINARY_TO_TEXT_OPTION_COLOR |*/ SPV_BINARY_TO_TEXT_OPTION_FRIENDLY_NAMES;
spv_result_t disResult = spvBinaryToText(ctx, words, word_count, options, &text, &diagnostic);
if (disResult == SPV_SUCCESS)
{
output = text->str;
output_len = text->length;
} // if
else
{
fprintf(stderr, "\nERROR DIAGNOSTIC: %s\n\n", diagnostic->error);
} // else
spv_result_t validateResult = spvValidateBinary(ctx, words, word_count, &diagnostic);
if (validateResult != SPV_SUCCESS)
{
fprintf(stderr, "\nVALIDATION FAILURE: %s\n\n", diagnostic->error);
} // if
if (disResult != SPV_SUCCESS || validateResult != SPV_SUCCESS)
{
exit(EXIT_FAILURE);
} // if
// FIXME: we're currently just leaking this disassembly...
#else
output = pd->output;
output_len = pd->output_len;
#endif
} // if
else
{
output = pd->output;
output_len = pd->output_len;
} // else
INDENT();
printf("OUTPUT:\n");
indent++;
INDENT();
for (i = 0; i < output_len; i++)
{
putchar((int) output[i]);
if (output[i] == '\n')
INDENT();
} // for
printf("\n");
indent--;
} // if
} // else
printf("\n\n");
} // print_shader
#ifdef MOJOSHADER_EFFECT_SUPPORT
static void print_value(const MOJOSHADER_effectValue *value,
const unsigned int indent)
{
int i, r, c;
INDENT();
printf("VALUE: %s -> %s\n", value->name, value->semantic);
static const char *classes[] =
{
"SCALAR",
"VECTOR",
"ROW-MAJOR MATRIX",
"COLUMN-MAJOR MATRIX",
"OBJECT",
"STRUCT"
};
static const char *types[] =
{
"VOID",
"BOOL",
"INT",
"FLOAT",
"STRING",
"TEXTURE",
"TEXTURE1D",
"TEXTURE2D",
"TEXTURE3D",
"TEXTURECUBE",
"SAMPLER",
"SAMPLER1D",
"SAMPLER2D",
"SAMPLER3D",
"SAMPLERCUBE",
"PIXELSHADER",
"VERTEXSHADER",
"UNSUPPORTED"
};
do_indent(indent + 1);
printf("CLASS: %s\n", classes[value->type.parameter_class]);
do_indent(indent + 1);
printf("TYPE: %s\n", types[value->type.parameter_type]);
do_indent(indent + 1);
printf("ROWS/COLUMNS/ELEMENTS: %d, %d, %d\n",
value->type.rows, value->type.columns, value->type.elements);
do_indent(indent + 1);
printf("TOTAL VALUES: %d\n", value->value_count);
if (value->type.parameter_type == MOJOSHADER_SYMTYPE_SAMPLER
|| value->type.parameter_type == MOJOSHADER_SYMTYPE_SAMPLER1D
|| value->type.parameter_type == MOJOSHADER_SYMTYPE_SAMPLER2D
|| value->type.parameter_type == MOJOSHADER_SYMTYPE_SAMPLER3D
|| value->type.parameter_type == MOJOSHADER_SYMTYPE_SAMPLERCUBE)
{
do_indent(indent + 1);
printf("SAMPLER VALUES:\n");
for (i = 0; i < value->value_count; i++)
{
MOJOSHADER_effectSamplerState *state = &value->valuesSS[i];
static const char *samplerstatetypes[] =
{
"UNKNOWN0",
"UNKNOWN1",
"UNKNOWN2",
"UNKNOWN3",
"TEXTURE",
"ADDRESSU",
"ADDRESSV",
"ADDRESSW",
"BORDERCOLOR",
"MAGFILTER",
"MINFILTER",
"MIPFILTER",
"MIPMAPLODBIAS",
"MAXMIPLEVEL",
"MAXANISOTROPY",
"SRGBTEXTURE",
"ELEMENTINDEX",
"DMAPOFFSET",
};
do_indent(indent + 2);
printf("TYPE: %s -> ", samplerstatetypes[state->type]);
/* Assuming only one value per state! */
if (state->type == MOJOSHADER_SAMP_MIPMAPLODBIAS)
{
/* float types */
printf("%.2f\n", *state->value.valuesF);
} // if
else
{
/* int/enum types */
printf("%d\n", *state->value.valuesI);
} // else
} // for
} // if
else
{
do_indent(indent + 1);
printf("%s VALUES:\n", types[value->type.parameter_type]);
i = 0;
do
{
static const char *prints[] =
{
"%X ",
"%d ",
"%d ",
"%.2f ",
"%d ",
"%d ",
"%d ",
"%d ",
"%d ",
"%d ",
"SAMPLER?! ",
"SAMPLER?! ",
"SAMPLER?! ",
"SAMPLER?! ",
"SAMPLER?! ",
"%d ",
"%d ",
"%X "
};
for (r = 0; r < value->type.rows; r++)
{
do_indent(indent + 2);
for (c = 0; c < value->type.columns; c++)
{
const int offset = (i * value->type.rows * 4) + (r * 4) + c;
if (value->type.parameter_type == MOJOSHADER_SYMTYPE_FLOAT)
printf(prints[value->type.parameter_type], value->valuesF[offset]);
else
printf(prints[value->type.parameter_type], value->valuesI[offset]);
} // for
printf("\n");
} // for
} while (++i < value->type.elements);
} // else
} // print_value
static void print_effect(const char *fname, const MOJOSHADER_effect *effect,
const unsigned int indent)
{
INDENT();
printf("\n");
if (effect->error_count > 0)
{
int i;
for (i = 0; i < effect->error_count; i++)
{
const MOJOSHADER_error *err = &effect->errors[i];
INDENT();
printf("%s:%d: ERROR: %s\n",
err->filename ? err->filename : fname,
err->error_position, err->error);
} // for
} // if
else
{
int i, j, k;
const MOJOSHADER_effectTechnique *technique = effect->techniques;
const MOJOSHADER_effectObject *object = effect->objects;
const MOJOSHADER_effectParam *param = effect->params;
for (i = 0; i < effect->param_count; i++, param++)
{
INDENT();
printf("PARAM #%d\n", i);
print_value(¶m->value, indent + 1);
if (param->annotation_count > 0)
{
do_indent(indent + 1);
printf("ANNOTATIONS:\n");
} // if
for (j = 0; j < param->annotation_count; j++)
{
print_value(¶m->annotations[j], indent + 2);
} // for
} // for
printf("\n");
for (i = 0; i < effect->technique_count; i++, technique++)
{
const MOJOSHADER_effectPass *pass = technique->passes;
INDENT();
printf("TECHNIQUE #%d ('%s'):\n", i, technique->name);
for (j = 0; j < technique->pass_count; j++, pass++)
{
const MOJOSHADER_effectState *state = pass->states;
do_indent(indent + 1);
printf("PASS #%d ('%s'):\n", j, pass->name);
for (k = 0; k < pass->state_count; k++, state++)
{
do_indent(indent + 2);
printf("STATE %d:\n", state->type);
print_value(&state->value, indent + 3);
} // for
} // for
} // for
printf("\n");
/* Start at index 1, 0 is always empty (thanks Microsoft!) */
object++;
for (i = 1; i < effect->object_count; i++, object++)
{
INDENT();
if (object->type == MOJOSHADER_SYMTYPE_PIXELSHADER
|| object->type == MOJOSHADER_SYMTYPE_VERTEXSHADER)
{
if (object->shader.is_preshader)
{
printf("OBJECT #%d: PRESHADER, technique %u, pass %u, param %s\n", i,
object->shader.technique, object->shader.pass,
effect->params[object->shader.params[0]].value.name);
print_preshader(object->shader.preshader, indent + 1);
} // if
else
{
printf("OBJECT #%d: SHADER, technique %u, pass %u\n", i,
object->shader.technique, object->shader.pass);
print_shader(fname,
(MOJOSHADER_parseData*) object->shader.shader,
indent + 1);
} // else
} // if
else if (object->type == MOJOSHADER_SYMTYPE_STRING)
printf("OBJECT #%d: STRING, '%s'\n", i,
object->string.string);
else if (object->type == MOJOSHADER_SYMTYPE_SAMPLER
|| object->type == MOJOSHADER_SYMTYPE_SAMPLER1D
|| object->type == MOJOSHADER_SYMTYPE_SAMPLER2D
|| object->type == MOJOSHADER_SYMTYPE_SAMPLER3D
|| object->type == MOJOSHADER_SYMTYPE_SAMPLERCUBE)
printf("OBJECT #%d: MAPPING, '%s'\n", i,
object->mapping.name);
else if (object->type == MOJOSHADER_SYMTYPE_TEXTURE
|| object->type == MOJOSHADER_SYMTYPE_TEXTURE1D
|| object->type == MOJOSHADER_SYMTYPE_TEXTURE2D
|| object->type == MOJOSHADER_SYMTYPE_TEXTURE3D
|| object->type == MOJOSHADER_SYMTYPE_TEXTURECUBE)
printf("OBJECT #%d: TEXTURE\n", i);
else
printf("UNKNOWN OBJECT: #%d\n", i);
} // for
} // else
} // print_effect
static const char *effect_profile = NULL;
static void* MOJOSHADERCALL effect_compile_shader(
const void *ctx,
const char *mainfn,
const unsigned char *tokenbuf,
const unsigned int bufsize,
const MOJOSHADER_swizzle *swiz,
const unsigned int swizcount,
const MOJOSHADER_samplerMap *smap,
const unsigned int smapcount
) {
return (MOJOSHADER_parseData*) MOJOSHADER_parse(effect_profile, mainfn,
tokenbuf, bufsize,
swiz, swizcount,
smap, smapcount,
Malloc, Free, NULL);
} // effect_compile_shader
static void MOJOSHADERCALL effect_delete_shader(const void *ctx, void *shader)
{
MOJOSHADER_freeParseData((MOJOSHADER_parseData*) shader);
} // effect_delete_shader
static MOJOSHADER_parseData* MOJOSHADERCALL effect_get_parse_data(void *shader)
{
return (MOJOSHADER_parseData*) shader;
} // effect_get_parse_data
#endif // MOJOSHADER_EFFECT_SUPPORT
static int do_parse(const char *fname, const unsigned char *buf,
const int len, const char *prof)
{
int i;
int retval = 0;
// magic for an effects file (!!! FIXME: I _think_).
if ( ((buf[0] == 0x01) && (buf[1] == 0x09) &&
(buf[2] == 0xFF) && (buf[3] == 0xFE)) ||
((buf[0] == 0xCF) && (buf[1] == 0x0B) &&
(buf[2] == 0xF0) && (buf[3] == 0xBC)) )
{
#ifdef MOJOSHADER_EFFECT_SUPPORT
const MOJOSHADER_effect *effect;
const MOJOSHADER_effectShaderContext ctx =
{
effect_compile_shader,
NULL, /* Meh! */
effect_delete_shader,
effect_get_parse_data,
/* Meh! */
NULL,
NULL,
NULL,
NULL
};
effect_profile = prof;
effect = MOJOSHADER_compileEffect(buf, len, NULL, 0, NULL, 0, &ctx);
int error_count = effect->error_count;
for (i = 0; i < effect->object_count; i++)
{
MOJOSHADER_effectObject *object = &effect->objects[i];
switch (object->type)
{
case MOJOSHADER_SYMTYPE_VERTEXSHADER:
case MOJOSHADER_SYMTYPE_PIXELSHADER:
if (!object->shader.is_preshader)
{
const MOJOSHADER_parseData *shader =
ctx.getParseData(object->shader.shader);
if (shader)
error_count += shader->error_count;
} // if
break;
default:
break;
}
}
retval = (error_count == 0);
printf("EFFECT: %s\n", fname);
print_effect(fname, effect, 1);
MOJOSHADER_deleteEffect(effect);
#else
printf("Is an effect, but effect support is disabled!\n");
#endif
} // if
else // do it as a regular compiled shader.
{
const MOJOSHADER_parseData *pd;
pd = MOJOSHADER_parse(prof, NULL, buf, len, NULL, 0,
NULL, 0, Malloc, Free, NULL);
retval = (pd->error_count == 0);
printf("SHADER: %s\n", fname);
print_shader(fname, pd, 1);
MOJOSHADER_freeParseData(pd);
} // else
return retval;
} // do_parse
int main(int argc, char **argv)
{
int retval = 0;
printf("MojoShader testparse\n");
printf("Compiled against changeset %s\n", MOJOSHADER_CHANGESET);
printf("Linked against changeset %s\n", MOJOSHADER_changeset());
printf("\n");
if (argc <= 2)
printf("\n\nUSAGE: %s <profile> [file1] ... [fileN]\n\n", argv[0]);
else
{
const char *profile = argv[1];
int i;
for (i = 2; i < argc; i++)
{
FILE *io = fopen(argv[i], "rb");
if (io == NULL)
printf(" ... fopen('%s') failed.\n", argv[i]);
else
{
unsigned char *buf = (unsigned char *) malloc(1000000);
int rc = fread(buf, 1, 1000000, io);
fclose(io);
if (!do_parse(argv[i], buf, rc, profile))
retval = 1;
free(buf);
} // else
} // for
} // else
return retval;
} // main
// end of testparse.c ...
|