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// Copyright 2022-2024, Collabora, Inc.
// SPDX-License-Identifier: BSL-1.0
/*!
* @file
* @brief Test for m_vec3_angle.
* @author Moshi Turner <moshiturner@protonmail.com>
*/
#include "xrt/xrt_defines.h"
#include <math/m_vec3.h>
#include "catch_amalgamated.hpp"
TEST_CASE("Vec3Angle")
{
float sqrt2_2 = sqrtf(2) / 2;
CHECK(m_vec3_angle({1, 0, 0}, {-1, 0, 0}) == Catch::Approx(M_PI));
CHECK(m_vec3_angle({1, 0, 0}, {0, 1, 0}) == Catch::Approx(M_PI / 2));
CHECK(m_vec3_angle({1, 0, 0}, {sqrt2_2, sqrt2_2, 0}) == Catch::Approx(M_PI / 4));
}
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