1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244
|
// client.h
/**
* Copyright (C) 2008 10gen Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License, version 3,
* as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* Client represents a connection to the database (the server-side) and corresponds
to an open socket (or logical connection if pooling on sockets) from a client.
todo: switch to asio...this will fit nicely with that.
*/
#pragma once
#include "../pch.h"
#include "security.h"
#include "namespace-inl.h"
#include "lasterror.h"
#include "stats/top.h"
namespace mongo {
extern class ReplSet *theReplSet;
class AuthenticationInfo;
class Database;
class CurOp;
class Command;
class Client;
class AbstractMessagingPort;
extern boost::thread_specific_ptr<Client> currentClient;
typedef long long ConnectionId;
/** the database's concept of an outside "client" */
class Client : boost::noncopyable {
public:
class Context;
static mongo::mutex clientsMutex;
static set<Client*> clients; // always be in clientsMutex when manipulating this
static int recommendedYieldMicros( int * writers = 0 , int * readers = 0 );
static int getActiveClientCount( int& writers , int& readers );
static Client *syncThread;
/* each thread which does db operations has a Client object in TLS.
call this when your thread starts.
*/
static Client& initThread(const char *desc, AbstractMessagingPort *mp = 0);
~Client();
/*
this has to be called as the client goes away, but before thread termination
@return true if anything was done
*/
bool shutdown();
/** set so isSyncThread() works */
void iAmSyncThread() {
wassert( syncThread == 0 );
syncThread = this;
}
/** @return true if this client is the replication secondary pull thread. not used much, is used in create index sync code. */
bool isSyncThread() const { return this == syncThread; }
string clientAddress(bool includePort=false) const;
const AuthenticationInfo * getAuthenticationInfo() const { return &_ai; }
AuthenticationInfo * getAuthenticationInfo() { return &_ai; }
bool isAdmin() { return _ai.isAuthorized( "admin" ); }
CurOp* curop() const { return _curOp; }
Context* getContext() const { return _context; }
Database* database() const { return _context ? _context->db() : 0; }
const char *ns() const { return _context->ns(); }
const char *desc() const { return _desc; }
void setLastOp( ReplTime op ) { _lastOp = op; }
ReplTime getLastOp() const { return _lastOp; }
/* report what the last operation was. used by getlasterror */
void appendLastOp( BSONObjBuilder& b ) const;
bool isGod() const { return _god; } /* this is for map/reduce writes */
string toString() const;
void gotHandshake( const BSONObj& o );
BSONObj getRemoteID() const { return _remoteId; }
BSONObj getHandshake() const { return _handshake; }
AbstractMessagingPort * port() const { return _mp; }
ConnectionId getConnectionId() const { return _connectionId; }
private:
ConnectionId _connectionId; // > 0 for things "conn", 0 otherwise
string _threadId; // "" on non support systems
CurOp * _curOp;
Context * _context;
bool _shutdown;
const char *_desc;
bool _god;
AuthenticationInfo _ai;
ReplTime _lastOp;
BSONObj _handshake;
BSONObj _remoteId;
AbstractMessagingPort * const _mp;
Client(const char *desc, AbstractMessagingPort *p = 0);
friend class CurOp;
public:
/* set _god=true temporarily, safely */
class GodScope {
bool _prev;
public:
GodScope();
~GodScope();
};
/* Set database we want to use, then, restores when we finish (are out of scope)
Note this is also helpful if an exception happens as the state if fixed up.
*/
class Context : boost::noncopyable {
public:
/**
* this is the main constructor
* use this unless there is a good reason not to
*/
Context(const string& ns, string path=dbpath, mongolock * lock = 0 , bool doauth=true );
/* this version saves the context but doesn't yet set the new one: */
Context();
/**
* if you are doing this after allowing a write there could be a race condition
* if someone closes that db. this checks that the DB is still valid
*/
Context( string ns , Database * db, bool doauth=true );
~Context();
Client* getClient() const { return _client; }
Database* db() const { return _db; }
const char * ns() const { return _ns.c_str(); }
/** @return if the db was created by this Context */
bool justCreated() const { return _justCreated; }
bool equals( const string& ns , const string& path=dbpath ) const { return _ns == ns && _path == path; }
/**
* @return true iff the current Context is using db/path
*/
bool inDB( const string& db , const string& path=dbpath ) const;
void clear() { _ns = ""; _db = 0; }
/**
* call before unlocking, so clear any non-thread safe state
*/
void unlocked() { _db = 0; }
/**
* call after going back into the lock, will re-establish non-thread safe stuff
*/
void relocked() { _finishInit(); }
friend class CurOp;
private:
/**
* at this point _client, _oldContext and _ns have to be set
* _db should not have been touched
* this will set _db and create if needed
* will also set _client->_context to this
*/
void _finishInit( bool doauth=true);
void _auth( int lockState = dbMutex.getState() );
Client * _client;
Context * _oldContext;
string _path;
mongolock * _lock;
bool _justCreated;
string _ns;
Database * _db;
}; // class Client::Context
};
/** get the Client object for this thread. */
inline Client& cc() {
Client * c = currentClient.get();
assert( c );
return *c;
}
inline Client::GodScope::GodScope() {
_prev = cc()._god;
cc()._god = true;
}
inline Client::GodScope::~GodScope() { cc()._god = _prev; }
/* this unlocks, does NOT upgrade. that works for our current usage */
inline void mongolock::releaseAndWriteLock() {
if( !_writelock ) {
#if BOOST_VERSION >= 103500
int s = dbMutex.getState();
if( s != -1 ) {
log() << "error: releaseAndWriteLock() s == " << s << endl;
msgasserted( 12600, "releaseAndWriteLock: unlock_shared failed, probably recursive" );
}
#endif
_writelock = true;
dbMutex.unlock_shared();
dbMutex.lock();
if ( cc().getContext() )
cc().getContext()->unlocked();
}
}
string sayClientState();
inline bool haveClient() { return currentClient.get() > 0; }
};
|