1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234
|
// engine.h
/* Copyright 2009 10gen Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "../pch.h"
#include "../db/jsobj.h"
namespace mongo {
struct JSFile {
const char* name;
const StringData& source;
};
typedef unsigned long long ScriptingFunction;
typedef BSONObj (*NativeFunction) ( const BSONObj &args, void* data );
class Scope : boost::noncopyable {
public:
Scope();
virtual ~Scope();
virtual void reset() = 0;
virtual void init( const BSONObj * data ) = 0;
void init( const char * data ) {
BSONObj o( data );
init( &o );
}
virtual void localConnect( const char * dbName ) = 0;
virtual void externalSetup() = 0;
class NoDBAccess {
Scope * _s;
public:
NoDBAccess( Scope * s ) {
_s = s;
}
~NoDBAccess() {
_s->rename( "____db____" , "db" );
}
};
NoDBAccess disableDBAccess( const char * why ) {
rename( "db" , "____db____" );
return NoDBAccess( this );
}
virtual double getNumber( const char *field ) = 0;
virtual int getNumberInt( const char *field ) { return (int)getNumber( field ); }
virtual long long getNumberLongLong( const char *field ) { return (long long)getNumber( field ); }
virtual string getString( const char *field ) = 0;
virtual bool getBoolean( const char *field ) = 0;
virtual BSONObj getObject( const char *field ) = 0;
virtual int type( const char *field ) = 0;
virtual void append( BSONObjBuilder & builder , const char * fieldName , const char * scopeName );
virtual void setElement( const char *field , const BSONElement& e ) = 0;
virtual void setNumber( const char *field , double val ) = 0;
virtual void setString( const char *field , const char * val ) = 0;
virtual void setObject( const char *field , const BSONObj& obj , bool readOnly=true ) = 0;
virtual void setBoolean( const char *field , bool val ) = 0;
virtual void setFunction( const char *field , const char * code ) = 0;
// virtual void setThis( const BSONObj * obj ) = 0;
virtual ScriptingFunction createFunction( const char * code );
virtual void rename( const char * from , const char * to ) = 0;
/**
* @return 0 on success
*/
virtual int invoke( ScriptingFunction func , const BSONObj* args, const BSONObj* recv, int timeoutMs = 0 , bool ignoreReturn = false, bool readOnlyArgs = false, bool readOnlyRecv = false ) = 0;
void invokeSafe( ScriptingFunction func , const BSONObj* args, const BSONObj* recv, int timeoutMs = 0, bool readOnlyArgs = false, bool readOnlyRecv = false ) {
int res = invoke( func , args , recv, timeoutMs, readOnlyArgs, readOnlyRecv );
if ( res == 0 )
return;
throw UserException( 9004 , (string)"invoke failed: " + getError() );
}
virtual string getError() = 0;
int invoke( const char* code , const BSONObj* args, const BSONObj* recv, int timeoutMs = 0 );
void invokeSafe( const char* code , const BSONObj* args, const BSONObj* recv, int timeoutMs = 0 ) {
if ( invoke( code , args , recv, timeoutMs ) == 0 )
return;
throw UserException( 9005 , (string)"invoke failed: " + getError() );
}
virtual bool exec( const StringData& code , const string& name , bool printResult , bool reportError , bool assertOnError, int timeoutMs = 0 ) = 0;
virtual void execSetup( const StringData& code , const string& name = "setup" ) {
exec( code , name , false , true , true , 0 );
}
void execSetup( const JSFile& file) {
execSetup(file.source, file.name);
}
void execCoreFiles();
virtual bool execFile( const string& filename , bool printResult , bool reportError , bool assertOnError, int timeoutMs = 0 );
virtual void injectNative( const char *field, NativeFunction func, void* data = 0 ) = 0;
virtual void gc() = 0;
void loadStored( bool ignoreNotConnected = false );
/**
if any changes are made to .system.js, call this
right now its just global - slightly inefficient, but a lot simpler
*/
static void storedFuncMod();
static int getNumScopes() {
return _numScopes;
}
static void validateObjectIdString( const string &str );
/** increments the number of times a scope was used */
void incTimeUsed() { ++_numTimeUsed; }
/** gets the number of times a scope was used */
int getTimeUsed() { return _numTimeUsed; }
protected:
virtual ScriptingFunction _createFunction( const char * code ) = 0;
string _localDBName;
long long _loadedVersion;
set<string> _storedNames;
static long long _lastVersion;
map<string,ScriptingFunction> _cachedFunctions;
int _numTimeUsed;
static int _numScopes;
};
void installGlobalUtils( Scope& scope );
class DBClientWithCommands;
class ScriptEngine : boost::noncopyable {
public:
ScriptEngine();
virtual ~ScriptEngine();
virtual Scope * newScope() {
Scope *s = createScope();
if ( s && _scopeInitCallback )
_scopeInitCallback( *s );
installGlobalUtils( *s );
return s;
}
virtual void runTest() = 0;
virtual bool utf8Ok() const = 0;
static void setup();
/** gets a scope from the pool or a new one if pool is empty
* @param pool An identifier for the pool, usually the db name
* @return the scope */
auto_ptr<Scope> getPooledScope( const string& pool );
/** call this method to release some JS resources when a thread is done */
void threadDone();
struct Unlocker { virtual ~Unlocker() {} };
virtual auto_ptr<Unlocker> newThreadUnlocker() { return auto_ptr< Unlocker >( new Unlocker ); }
void setScopeInitCallback( void ( *func )( Scope & ) ) { _scopeInitCallback = func; }
static void setConnectCallback( void ( *func )( DBClientWithCommands& ) ) { _connectCallback = func; }
static void runConnectCallback( DBClientWithCommands &c ) {
if ( _connectCallback )
_connectCallback( c );
}
// engine implementation may either respond to interrupt events or
// poll for interrupts
// the interrupt functions must not wait indefinitely on a lock
virtual void interrupt( unsigned opSpec ) {}
virtual void interruptAll() {}
static void setGetInterruptSpecCallback( unsigned ( *func )() ) { _getInterruptSpecCallback = func; }
static bool haveGetInterruptSpecCallback() { return _getInterruptSpecCallback; }
static unsigned getInterruptSpec() {
massert( 13474, "no _getInterruptSpecCallback", _getInterruptSpecCallback );
return _getInterruptSpecCallback();
}
static void setCheckInterruptCallback( const char * ( *func )() ) { _checkInterruptCallback = func; }
static bool haveCheckInterruptCallback() { return _checkInterruptCallback; }
static const char * checkInterrupt() {
return _checkInterruptCallback ? _checkInterruptCallback() : "";
}
static bool interrupted() {
const char *r = checkInterrupt();
return r && r[ 0 ];
}
protected:
virtual Scope * createScope() = 0;
private:
void ( *_scopeInitCallback )( Scope & );
static void ( *_connectCallback )( DBClientWithCommands & );
static const char * ( *_checkInterruptCallback )();
static unsigned ( *_getInterruptSpecCallback )();
};
bool hasJSReturn( const string& s );
const char * jsSkipWhiteSpace( const char * raw );
extern ScriptEngine * globalScriptEngine;
}
|