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// DebuggerSession.cs
//
// Author:
// Ankit Jain <jankit@novell.com>
// Lluis Sanchez Gual <lluis@novell.com>
//
// Copyright (c) 2008 Novell, Inc (http://www.novell.com)
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
//
using System;
using System.Threading;
using System.Collections.Generic;
using Mono.Debugging.Backend;
namespace Mono.Debugging.Client
{
public delegate void TargetEventHandler (object sender, TargetEventArgs args);
public delegate void ProcessEventHandler (int processId);
public delegate void ThreadEventHandler (int threadId);
public delegate bool ExceptionHandler (Exception ex);
public delegate string TypeResolverHandler (string identifier, SourceLocation location);
public delegate void BreakpointTraceHandler (BreakEvent be, string trace);
public delegate IExpressionEvaluator GetExpressionEvaluatorHandler (string extension);
public delegate IConnectionDialog ConnectionDialogCreator ();
public abstract class DebuggerSession: IDisposable
{
readonly Dictionary<BreakEvent, BreakEventInfo> breakpoints = new Dictionary<BreakEvent, BreakEventInfo> ();
readonly Dictionary<string, string> resolvedExpressionCache = new Dictionary<string, string> ();
readonly InternalDebuggerSession frontend;
readonly object slock = new object ();
readonly object olock = new object ();
BreakpointStore breakpointStore;
OutputWriterDelegate outputWriter;
OutputWriterDelegate logWriter;
DebuggerSessionOptions options;
ProcessInfo[] currentProcesses;
ThreadInfo activeThread;
bool ownedBreakpointStore;
bool adjustingBreakpoints;
bool disposed;
bool attached;
/// <summary>
/// Reports a debugger event
/// </summary>
public event EventHandler<TargetEventArgs> TargetEvent;
/// <summary>
/// Raised when the debugger resumes execution after being stopped
/// </summary>
public event EventHandler TargetStarted;
/// <summary>
/// Raised when the underlying debugging engine has been initialized and it is ready to start execution.
/// </summary>
public event EventHandler<TargetEventArgs> TargetReady;
/// <summary>
/// Raised when the debugging session is paused
/// </summary>
public event EventHandler<TargetEventArgs> TargetStopped;
/// <summary>
/// Raised when the execution is interrupted by an external event
/// </summary>
public event EventHandler<TargetEventArgs> TargetInterrupted;
/// <summary>
/// Raised when a breakpoint is hit
/// </summary>
public event EventHandler<TargetEventArgs> TargetHitBreakpoint;
/// <summary>
/// Raised when the execution is interrupted due to receiving a signal
/// </summary>
public event EventHandler<TargetEventArgs> TargetSignaled;
/// <summary>
/// Raised when the debugged process exits
/// </summary>
public event EventHandler TargetExited;
/// <summary>
/// Raised when an exception for which there is a catchpoint is thrown
/// </summary>
public event EventHandler<TargetEventArgs> TargetExceptionThrown;
/// <summary>
/// Raised when an exception is unhandled
/// </summary>
public event EventHandler<TargetEventArgs> TargetUnhandledException;
/// <summary>
/// Raised when a thread is started in the debugged process
/// </summary>
public event EventHandler<TargetEventArgs> TargetThreadStarted;
/// <summary>
/// Raised when a thread is stopped in the debugged process
/// </summary>
public event EventHandler<TargetEventArgs> TargetThreadStopped;
/// <summary>
/// Raised when the 'busy state' of the debugger changes.
/// The debugger may switch to busy state if it is in the middle
/// of an expression evaluation which can't be aborted.
/// </summary>
public event EventHandler<BusyStateEventArgs> BusyStateChanged;
protected DebuggerSession ()
{
UseOperationThread = true;
frontend = new InternalDebuggerSession (this);
}
/// <summary>
/// Releases all resource used by the <see cref="Mono.Debugging.Client.DebuggerSession"/> object.
/// </summary>
/// <remarks>
/// Call <see cref="Dispose"/> when you are finished using the <see cref="Mono.Debugging.Client.DebuggerSession"/>.
/// The <see cref="Dispose"/> method leaves the <see cref="Mono.Debugging.Client.DebuggerSession"/> in an unusable
/// state. After calling <see cref="Dispose"/>, you must release all references to the
/// <see cref="Mono.Debugging.Client.DebuggerSession"/> so the garbage collector can reclaim the memory that the
/// <see cref="Mono.Debugging.Client.DebuggerSession"/> was occupying.
/// </remarks>
public virtual void Dispose ()
{
Dispatch (delegate {
if (!disposed) {
disposed = true;
if (!ownedBreakpointStore)
Breakpoints = null;
}
});
}
/// <summary>
/// Gets or sets an exception handler to be invoked when an exception is raised by the debugger engine.
/// </summary>
/// <remarks>
/// Notice that this handler will be used to report exceptions in the debugger, not exceptions raised
/// in the debugged process.
/// </remarks>
public ExceptionHandler ExceptionHandler {
get; set;
}
/// <summary>
/// Gets or sets the connection dialog creator callback.
/// </summary>
public ConnectionDialogCreator ConnectionDialogCreator { get; set; }
/// <summary>
/// Gets or sets the breakpoint trace handler.
/// </summary>
/// <remarks>
/// This handler is invoked when the value of a tracepoint has to be printed
/// </remarks>
public BreakpointTraceHandler BreakpointTraceHandler { get; set; }
/// <summary>
/// Gets or sets the type resolver handler.
/// </summary>
/// <remarks>
/// This handler is invoked when the expression evaluator needs to resolve a type name.
/// </remarks>
public TypeResolverHandler TypeResolverHandler { get; set; }
/// <summary>
/// Gets or sets the an expression evaluator provider
/// </summary>
/// <remarks>
/// This handler is invoked when the debugger needs to get an evaluator for a specific type of file
/// </remarks>
public GetExpressionEvaluatorHandler GetExpressionEvaluator { get; set; }
/// <summary>
/// Gets or sets the custom break event hit handler.
/// </summary>
/// <remarks>
/// This handler is invoked when a custom breakpoint is hit to determine if the debug session should
/// continue or stop.
/// </remarks>
public BreakEventHitHandler CustomBreakEventHitHandler {
get; set;
}
/// <summary>
/// Gets or sets the breakpoint store for the debugger session.
/// </summary>
public BreakpointStore Breakpoints {
get {
lock (slock) {
if (breakpointStore == null) {
Breakpoints = new BreakpointStore ();
ownedBreakpointStore = true;
}
return breakpointStore;
}
}
set {
lock (slock) {
if (breakpointStore != null) {
lock (breakpointStore) {
foreach (BreakEvent bp in breakpointStore) {
RemoveBreakEvent (bp);
NotifyBreakEventStatusChanged (bp);
}
}
breakpointStore.BreakEventAdded -= OnBreakpointAdded;
breakpointStore.BreakEventRemoved -= OnBreakpointRemoved;
breakpointStore.BreakEventModified -= OnBreakpointModified;
breakpointStore.BreakEventEnableStatusChanged -= OnBreakpointStatusChanged;
breakpointStore.CheckingReadOnly -= BreakpointStoreCheckingReadOnly;
breakpointStore.ResetAdjustedBreakpoints ();
}
breakpointStore = value;
ownedBreakpointStore = false;
if (breakpointStore != null) {
if (IsConnected) {
Dispatch (delegate {
if (IsConnected) {
lock (breakpointStore) {
foreach (BreakEvent bp in breakpointStore)
AddBreakEvent (bp);
}
}
});
}
breakpointStore.BreakEventAdded += OnBreakpointAdded;
breakpointStore.BreakEventRemoved += OnBreakpointRemoved;
breakpointStore.BreakEventModified += OnBreakpointModified;
breakpointStore.BreakEventEnableStatusChanged += OnBreakpointStatusChanged;
breakpointStore.CheckingReadOnly += BreakpointStoreCheckingReadOnly;
}
}
}
}
void Dispatch (Action action)
{
if (UseOperationThread) {
ThreadPool.QueueUserWorkItem (delegate {
lock (slock) {
action ();
}
});
} else {
lock (slock) {
action ();
}
}
}
/// <summary>
/// Starts a debugging session
/// </summary>
/// <param name='startInfo'>
/// Startup information
/// </param>
/// <param name='options'>
/// Session options
/// </param>
/// <exception cref='ArgumentNullException'>
/// Is thrown when an argument passed to a method is invalid because it is <see langword="null" /> .
/// </exception>
public void Run (DebuggerStartInfo startInfo, DebuggerSessionOptions options)
{
if (startInfo == null)
throw new ArgumentNullException ("startInfo");
if (options == null)
throw new ArgumentNullException ("options");
lock (slock) {
this.options = options;
OnRunning ();
Dispatch (delegate {
try {
OnRun (startInfo);
} catch (Exception ex) {
ForceExit ();
if (!HandleException (ex))
throw;
}
});
}
}
/// <summary>
/// Starts a debugging session by attaching the debugger to a running process
/// </summary>
/// <param name='proc'>
/// Process information
/// </param>
/// <param name='options'>
/// Debugging options
/// </param>
/// <exception cref='ArgumentNullException'>
/// Is thrown when an argument passed to a method is invalid because it is <see langword="null" /> .
/// </exception>
public void AttachToProcess (ProcessInfo proc, DebuggerSessionOptions options)
{
if (proc == null)
throw new ArgumentNullException ("proc");
if (options == null)
throw new ArgumentNullException ("options");
lock (slock) {
this.options = options;
OnRunning ();
Dispatch (delegate {
try {
OnAttachToProcess (proc.Id);
attached = true;
} catch (Exception ex) {
ForceExit ();
if (!HandleException (ex))
throw;
}
});
}
}
/// <summary>
/// Detaches this debugging session from the debugged process
/// </summary>
public void Detach ()
{
lock (slock) {
try {
OnDetach ();
} catch (Exception ex) {
if (!HandleException (ex))
throw;
}
}
}
/// <summary>
/// Gets a value indicating whether this <see cref="Mono.Debugging.Client.DebuggerSession"/> has been attached to a process using the Attach method.
/// </summary>
/// <value>
/// <c>true</c> if attached to process; otherwise, <c>false</c>.
/// </value>
public bool AttachedToProcess {
get { return attached; }
}
/// <summary>
/// Gets or sets the active thread.
/// </summary>
/// <remarks>
/// This property can only be used when the debugger is paused
/// </remarks>
public ThreadInfo ActiveThread {
get {
lock (slock) {
return activeThread;
}
}
set {
lock (slock) {
try {
activeThread = value;
OnSetActiveThread (activeThread.ProcessId, activeThread.Id);
} catch (Exception ex) {
if (!HandleException (ex))
throw;
}
}
}
}
/// <summary>
/// Executes one line of code
/// </summary>
public void NextLine ()
{
lock (slock) {
OnRunning ();
Dispatch (delegate {
try {
OnNextLine ();
} catch (Exception ex) {
ForceStop ();
if (!HandleException (ex))
throw;
}
});
}
}
/// <summary>
/// Executes one line of code, stepping into method invocations
/// </summary>
public void StepLine ()
{
lock (slock) {
OnRunning ();
Dispatch (delegate {
try {
OnStepLine ();
} catch (Exception ex) {
ForceStop ();
if (!HandleException (ex))
throw;
}
});
}
}
/// <summary>
/// Executes one low level instruction
/// </summary>
public void NextInstruction ()
{
lock (slock) {
OnRunning ();
Dispatch (delegate {
try {
OnNextInstruction ();
} catch (Exception ex) {
ForceStop ();
if (!HandleException (ex))
throw;
}
});
}
}
/// <summary>
/// Executes one low level instruction, stepping into method invocations
/// </summary>
public void StepInstruction ()
{
lock (slock) {
OnRunning ();
Dispatch (delegate {
try {
OnStepInstruction ();
} catch (Exception ex) {
ForceStop ();
if (!HandleException (ex))
throw;
}
});
}
}
/// <summary>
/// Resumes the execution of the debugger and stops when the current method is exited
/// </summary>
public void Finish ()
{
lock (slock) {
OnRunning ();
Dispatch (delegate {
try {
OnFinish ();
} catch (Exception ex) {
ForceExit ();
if (!HandleException (ex))
throw;
}
});
}
}
/// <summary>
/// Returns the status of a breakpoint for this debugger session.
/// </summary>
public BreakEventStatus GetBreakEventStatus (BreakEvent be)
{
if (IsConnected) {
BreakEventInfo binfo;
lock (breakpoints) {
if (breakpoints.TryGetValue (be, out binfo))
return binfo.Status;
}
}
return BreakEventStatus.NotBound;
}
/// <summary>
/// Returns a status message of a breakpoint for this debugger session.
/// </summary>
public string GetBreakEventStatusMessage (BreakEvent be)
{
if (IsConnected) {
BreakEventInfo binfo;
lock (breakpoints) {
if (breakpoints.TryGetValue (be, out binfo)) {
if (binfo.StatusMessage != null)
return binfo.StatusMessage;
switch (binfo.Status) {
case BreakEventStatus.BindError: return "The breakpoint could not be bound";
case BreakEventStatus.Bound: return "";
case BreakEventStatus.Disconnected: return "";
case BreakEventStatus.Invalid: return "The breakpoint location is invalid. Perhaps the source line does " +
"not contain any statements, or the source does not correspond to the current binary";
case BreakEventStatus.NotBound: return "The breakpoint could not yet be bound to a valid location";
}
}
}
}
return "The breakpoint will not currently be hit";
}
void AddBreakEvent (BreakEvent be)
{
try {
var eventInfo = OnInsertBreakEvent (be);
if (eventInfo == null)
throw new InvalidOperationException ("OnInsertBreakEvent can't return a null value. If the breakpoint can't be bound or is invalid, a BreakEventInfo with the corresponding status must be returned");
lock (breakpoints) {
breakpoints [be] = eventInfo;
}
eventInfo.AttachSession (this, be);
} catch (Exception ex) {
string msg;
if (be is FunctionBreakpoint)
msg = "Could not set breakpoint at location '" + ((FunctionBreakpoint) be).FunctionName + ":" + ((FunctionBreakpoint) be).Line + "'";
else if (be is Breakpoint)
msg = "Could not set breakpoint at location '" + ((Breakpoint) be).FileName + ":" + ((Breakpoint) be).Line + "'";
else
msg = "Could not set catchpoint for exception '" + ((Catchpoint) be).ExceptionName + "'";
msg += " (" + ex.Message + ")";
OnDebuggerOutput (false, msg + "\n");
HandleException (ex);
}
}
bool RemoveBreakEvent (BreakEvent be)
{
lock (breakpoints) {
BreakEventInfo binfo;
if (breakpoints.TryGetValue (be, out binfo)) {
try {
OnRemoveBreakEvent (binfo);
} catch (Exception ex) {
if (IsConnected)
OnDebuggerOutput (false, ex.Message);
HandleException (ex);
return false;
}
breakpoints.Remove (be);
}
return true;
}
}
void UpdateBreakEventStatus (BreakEvent be)
{
lock (breakpoints) {
BreakEventInfo binfo;
if (breakpoints.TryGetValue (be, out binfo)) {
try {
OnEnableBreakEvent (binfo, be.Enabled);
} catch (Exception ex) {
if (IsConnected)
OnDebuggerOutput (false, ex.Message);
HandleException (ex);
}
}
}
}
void UpdateBreakEvent (BreakEvent be)
{
lock (breakpoints) {
BreakEventInfo binfo;
if (breakpoints.TryGetValue (be, out binfo))
OnUpdateBreakEvent (binfo);
}
}
void OnBreakpointAdded (object s, BreakEventArgs args)
{
if (adjustingBreakpoints)
return;
if (IsConnected) {
Dispatch (delegate {
if (IsConnected)
AddBreakEvent (args.BreakEvent);
});
}
}
void OnBreakpointRemoved (object s, BreakEventArgs args)
{
if (adjustingBreakpoints)
return;
if (IsConnected) {
Dispatch (delegate {
if (IsConnected)
RemoveBreakEvent (args.BreakEvent);
});
}
}
void OnBreakpointModified (object s, BreakEventArgs args)
{
if (IsConnected) {
Dispatch (delegate {
if (IsConnected)
UpdateBreakEvent (args.BreakEvent);
});
}
}
void OnBreakpointStatusChanged (object s, BreakEventArgs args)
{
if (IsConnected) {
Dispatch (delegate {
if (IsConnected)
UpdateBreakEventStatus (args.BreakEvent);
});
}
}
void BreakpointStoreCheckingReadOnly (object sender, ReadOnlyCheckEventArgs e)
{
e.SetReadOnly (!AllowBreakEventChanges);
}
/// <summary>
/// Gets the debugger options object
/// </summary>
public DebuggerSessionOptions Options {
get { return options; }
}
/// <summary>
/// Gets or sets the evaluation options.
/// </summary>
public EvaluationOptions EvaluationOptions {
get { return options.EvaluationOptions; }
set { options.EvaluationOptions = value; }
}
/// <summary>
/// Resumes the execution of the debugger
/// </summary>
public void Continue ()
{
lock (slock) {
OnRunning ();
Dispatch (delegate {
try {
OnContinue ();
} catch (Exception ex) {
ForceStop ();
if (!HandleException (ex))
throw;
}
});
}
}
/// <summary>
/// Pauses the execution of the debugger
/// </summary>
public void Stop ()
{
Dispatch (delegate {
try {
OnStop ();
} catch (Exception ex) {
if (!HandleException (ex))
throw;
}
});
}
/// <summary>
/// Stops the execution of the debugger by killing the debugged process
/// </summary>
public void Exit ()
{
Dispatch (delegate {
try {
OnExit ();
} catch (Exception ex) {
if (!HandleException (ex))
throw;
}
});
}
/// <summary>
/// Gets a value indicating whether the debuggee is currently connected
/// </summary>
public bool IsConnected {
get; private set;
}
/// <summary>
/// Gets a value indicating whether the debuggee is currently running (not paused by the debugger)
/// </summary>
public bool IsRunning {
get; private set;
}
/// <summary>
/// Gets a value indicating whether the debuggee has exited.
/// </summary>
public bool HasExited {
get; protected set;
}
/// <summary>
/// Gets a list of all processes
/// </summary>
/// <remarks>
/// This method can only be used when the debuggee is stopped by the debugger
/// </remarks>
public ProcessInfo[] GetProcesses ()
{
lock (slock) {
if (currentProcesses == null) {
currentProcesses = OnGetProcesses ();
foreach (ProcessInfo p in currentProcesses)
p.Attach (this);
}
return currentProcesses;
}
}
/// <summary>
/// Gets or sets the output writer callback.
/// </summary>
/// <remarks>
/// This callback is invoked to print debuggee output
/// </remarks>
public OutputWriterDelegate OutputWriter {
get { return outputWriter; }
set {
lock (olock) {
outputWriter = value;
}
}
}
/// <summary>
/// Gets or sets the log writer.
/// </summary>
/// <remarks>
/// This callback is invoked to print debugger log messages
/// </remarks>
public OutputWriterDelegate LogWriter {
get { return logWriter; }
set {
lock (olock) {
logWriter = value;
}
}
}
/// <summary>
/// Gets the disassembly of a source code file
/// </summary>
/// <returns>
/// An array of AssemblyLine, with one element for each source code line that could be disassembled
/// </returns>
/// <param name='file'>
/// The file.
/// </param>
/// <remarks>
/// This method can only be used when the debuggee is stopped by the debugger
/// </remarks>
public AssemblyLine[] DisassembleFile (string file)
{
lock (slock) {
return OnDisassembleFile (file);
}
}
public string ResolveExpression (string expression, string file, int line, int column)
{
return ResolveExpression (expression, new SourceLocation (null, file, line, column));
}
public virtual string ResolveExpression (string expression, SourceLocation location)
{
string key = expression + " " + location;
string resolved;
if (!resolvedExpressionCache.TryGetValue (key, out resolved)) {
try {
resolved = OnResolveExpression (expression, location);
} catch (Exception ex) {
OnDebuggerOutput (true, "Error while resolving expression: " + ex.Message);
}
resolvedExpressionCache [key] = resolved;
}
return resolved ?? expression;
}
/// <summary>
/// Stops the execution of background evaluations being done by the debugger
/// </summary>
/// <remarks>
/// This method can only be used when the debuggee is stopped by the debugger
/// </remarks>
public void CancelAsyncEvaluations ()
{
if (UseOperationThread) {
ThreadPool.QueueUserWorkItem (delegate {
OnCancelAsyncEvaluations ();
});
} else
OnCancelAsyncEvaluations ();
}
/// <summary>
/// Gets a value indicating whether there are background evaluations being done by the debugger
/// which can be cancelled.
/// </summary>
/// <remarks>
/// This method can only be used when the debuggee is stopped by the debugger
/// </remarks>
public virtual bool CanCancelAsyncEvaluations {
get { return false; }
}
/// <summary>
/// Override to stop the execution of background evaluations being done by the debugger
/// </summary>
protected virtual void OnCancelAsyncEvaluations ()
{
}
readonly Mono.Debugging.Evaluation.ExpressionEvaluator defaultResolver = new Mono.Debugging.Evaluation.NRefactoryExpressionEvaluator ();
readonly Dictionary <string, IExpressionEvaluator> evaluators = new Dictionary <string, IExpressionEvaluator> ();
internal IExpressionEvaluator FindExpressionEvaluator (StackFrame frame)
{
if (GetExpressionEvaluator == null)
return null;
string fn = frame.SourceLocation == null ? null : frame.SourceLocation.FileName;
if (String.IsNullOrEmpty (fn))
return null;
fn = System.IO.Path.GetExtension (fn);
IExpressionEvaluator result;
if (evaluators.TryGetValue (fn, out result))
return result;
result = GetExpressionEvaluator(fn);
evaluators[fn] = result;
return result;
}
public Mono.Debugging.Evaluation.ExpressionEvaluator GetEvaluator (StackFrame frame)
{
IExpressionEvaluator result = FindExpressionEvaluator (frame);
if (result == null)
return defaultResolver;
return result.Evaluator;
}
/// <summary>
/// Called when an expression needs to be resolved
/// </summary>
/// <param name='expression'>
/// The expression
/// </param>
/// <param name='location'>
/// The source code location
/// </param>
/// <returns>
/// The resolved expression
/// </returns>
protected virtual string OnResolveExpression (string expression, SourceLocation location)
{
return defaultResolver.Resolve (this, location, expression);
}
internal protected string ResolveIdentifierAsType (string identifier, SourceLocation location)
{
if (TypeResolverHandler != null)
return TypeResolverHandler (identifier, location);
return null;
}
internal ThreadInfo[] GetThreads (long processId)
{
lock (slock) {
ThreadInfo[] threads = OnGetThreads (processId);
foreach (ThreadInfo t in threads)
t.Attach (this);
return threads;
}
}
internal Backtrace GetBacktrace (long processId, long threadId)
{
lock (slock) {
Backtrace bt = OnGetThreadBacktrace (processId, threadId);
if (bt != null)
bt.Attach (this);
return bt;
}
}
void ForceStop ()
{
TargetEventArgs args = new TargetEventArgs (TargetEventType.TargetStopped);
OnTargetEvent (args);
}
void ForceExit ()
{
TargetEventArgs args = new TargetEventArgs (TargetEventType.TargetExited);
OnTargetEvent (args);
}
internal protected void OnTargetEvent (TargetEventArgs args)
{
currentProcesses = null;
if (args.Process != null)
args.Process.Attach (this);
if (args.Thread != null) {
args.Thread.Attach (this);
activeThread = args.Thread;
}
if (args.Backtrace != null)
args.Backtrace.Attach (this);
EventHandler<TargetEventArgs> evnt = null;
switch (args.Type) {
case TargetEventType.ExceptionThrown:
lock (slock) {
IsRunning = false;
args.IsStopEvent = true;
}
evnt = TargetExceptionThrown;
break;
case TargetEventType.TargetExited:
lock (slock) {
IsRunning = false;
IsConnected = false;
HasExited = true;
}
EventHandler handler = TargetExited;
if (handler != null)
handler (this, args);
break;
case TargetEventType.TargetHitBreakpoint:
lock (slock) {
IsRunning = false;
args.IsStopEvent = true;
}
evnt = TargetHitBreakpoint;
break;
case TargetEventType.TargetInterrupted:
lock (slock) {
IsRunning = false;
args.IsStopEvent = true;
}
evnt = TargetInterrupted;
break;
case TargetEventType.TargetSignaled:
lock (slock) {
IsRunning = false;
args.IsStopEvent = true;
}
evnt = TargetSignaled;
break;
case TargetEventType.TargetStopped:
lock (slock) {
IsRunning = false;
args.IsStopEvent = true;
}
evnt = TargetStopped;
break;
case TargetEventType.UnhandledException:
lock (slock) {
IsRunning = false;
args.IsStopEvent = true;
}
evnt = TargetUnhandledException;
break;
case TargetEventType.TargetReady:
evnt = TargetReady;
break;
case TargetEventType.ThreadStarted:
evnt = TargetThreadStarted;
break;
case TargetEventType.ThreadStopped:
evnt = TargetThreadStopped;
break;
}
if (evnt != null)
evnt (this, args);
EventHandler<TargetEventArgs> targetEvent = TargetEvent;
if (targetEvent != null)
targetEvent (this, args);
}
internal void OnRunning ()
{
IsRunning = true;
if (TargetStarted != null)
TargetStarted (this, EventArgs.Empty);
}
internal protected void OnStarted ()
{
OnStarted (null);
}
internal protected virtual void OnStarted (ThreadInfo t)
{
if (HasExited)
return;
OnTargetEvent (new TargetEventArgs (TargetEventType.TargetReady) { Thread = t });
lock (slock) {
if (!HasExited) {
IsConnected = true;
if (breakpointStore != null) {
lock (breakpointStore) {
foreach (BreakEvent bp in breakpointStore)
AddBreakEvent (bp);
}
}
}
}
}
internal protected void OnTargetOutput (bool isStderr, string text)
{
lock (olock) {
if (outputWriter != null)
outputWriter (isStderr, text);
}
}
internal protected void OnDebuggerOutput (bool isStderr, string text)
{
lock (olock) {
if (logWriter != null)
logWriter (isStderr, text);
}
}
internal protected void SetBusyState (BusyStateEventArgs args)
{
if (BusyStateChanged != null)
BusyStateChanged (this, args);
}
/// <summary>
/// Tries to bind all unbound breakpoints of a source file
/// </summary>
/// <param name='fullFilePath'>
/// Source file path
/// </param>
/// <remarks>
/// This method can be called by a subclass to ask the debugger session to attempt
/// to bind all unbound breakpoints defined on the given file. This method could
/// be called, for example, when a new assembly that contains this file is loaded
/// into memory. It is not necessary to use this method if the subclass keeps
/// track of unbound breakpoints by itself.
/// </remarks>
internal protected void BindSourceFileBreakpoints (string fullFilePath)
{
lock (breakpoints) {
// Make a copy of the breakpoints table since it can be modified while iterating
var breakpointsCopy = new Dictionary<BreakEvent, BreakEventInfo> (breakpoints);
foreach (KeyValuePair<BreakEvent, BreakEventInfo> bps in breakpointsCopy) {
Breakpoint bp = bps.Key as Breakpoint;
if (bp != null && bps.Value.Status == BreakEventStatus.NotBound) {
StringComparer comparer;
if (System.IO.Path.DirectorySeparatorChar == '\\')
comparer = StringComparer.InvariantCultureIgnoreCase;
else
comparer = StringComparer.InvariantCulture;
if (comparer.Compare (System.IO.Path.GetFullPath (bp.FileName), fullFilePath) == 0)
RetryEventBind (bps.Value);
}
}
}
}
void RetryEventBind (BreakEventInfo binfo)
{
// Try inserting the breakpoint again
BreakEvent be = binfo.BreakEvent;
try {
binfo = OnInsertBreakEvent (be);
if (binfo == null)
throw new InvalidOperationException ("OnInsertBreakEvent can't return a null value. If the breakpoint can't be bound or is invalid, a BreakEventInfo with the corresponding status must be returned");
lock (breakpoints) {
breakpoints [be] = binfo;
}
binfo.AttachSession (this, be);
} catch (Exception ex) {
Breakpoint bp = be as Breakpoint;
if (bp != null)
OnDebuggerOutput (false, "Could not set breakpoint at location '" + bp.FileName + ":" + bp.Line + " (" + ex.Message + ")\n");
else
OnDebuggerOutput (false, "Could not set catchpoint for exception '" + ((Catchpoint)be).ExceptionName + "' (" + ex.Message + ")\n");
HandleException (ex);
}
}
/// <summary>
/// Unbinds all bound breakpoints of a source file
/// </summary>
/// <param name='fullFilePath'>
/// The source file path
/// </param>
/// <remarks>
/// This method can be called by a subclass to ask the debugger session to
/// unbind all bound breakpoints defined on the given file. This method could
/// be called, for example, when an assembly that contains this file is unloaded
/// from memory. It is not necessary to use this method if the subclass keeps
/// track of unbound breakpoints by itself.
/// </remarks>
internal protected void UnbindSourceFileBreakpoints (string fullFilePath)
{
var toUpdate = new List<BreakEventInfo> ();
lock (breakpoints) {
// Make a copy of the breakpoints table since it can be modified while iterating
var breakpointsCopy = new Dictionary<BreakEvent, BreakEventInfo> (breakpoints);
foreach (KeyValuePair<BreakEvent, BreakEventInfo> bps in breakpointsCopy) {
var bp = bps.Key as Breakpoint;
if (bp != null && bps.Value.Status == BreakEventStatus.Bound) {
if (System.IO.Path.GetFullPath (bp.FileName) == fullFilePath)
toUpdate.Add (bps.Value);
}
}
foreach (BreakEventInfo be in toUpdate) {
breakpoints.Remove (be.BreakEvent);
NotifyBreakEventStatusChanged (be.BreakEvent);
}
}
}
internal void NotifyBreakEventStatusChanged (BreakEvent be)
{
var s = GetBreakEventStatus (be);
if (s == BreakEventStatus.BindError || s == BreakEventStatus.Invalid)
OnDebuggerOutput (true, GetBreakEventErrorMessage (be) + ": " + GetBreakEventStatusMessage (be) + "\n");
Breakpoints.NotifyStatusChanged (be);
}
static string GetBreakEventErrorMessage (BreakEvent be)
{
var bp = be as Breakpoint;
if (bp != null)
return string.Format ("Could not insert breakpoint at '{0}:{1}'", bp.FileName, bp.Line);
Catchpoint cp = (Catchpoint) be;
return string.Format ("Could not enable catchpoint for exception '{0}'", cp.ExceptionName);
}
/// <summary>
/// Reports an unhandled exception in the debugger
/// </summary>
/// <returns>
/// True if the debugger engine handles the exception. False otherwise.
/// </returns>
/// <param name='ex'>
/// The exception
/// </param>
/// <remarks>
/// This method can be used by subclasses to report errors in the debugger that must be reported
/// to the user.
/// </remarks>
protected virtual bool HandleException (Exception ex)
{
if (ExceptionHandler != null)
return ExceptionHandler (ex);
return false;
}
internal void AdjustBreakpointLocation (Breakpoint b, int newLine, int newColumn)
{
lock (slock) {
lock (breakpoints) {
try {
adjustingBreakpoints = true;
Breakpoints.AdjustBreakpointLine (b, newLine, newColumn);
} finally {
adjustingBreakpoints = false;
}
}
}
}
/// <summary>
/// When set, operations such as OnRun, OnAttachToProcess, OnStepLine, etc, are run in
/// a background thread, so it will not block the caller of the corresponding public methods.
/// </summary>
protected bool UseOperationThread { get; set; }
/// <summary>
/// Called to start the execution of the debugger
/// </summary>
/// <param name='startInfo'>
/// Startup information
/// </param>
protected abstract void OnRun (DebuggerStartInfo startInfo);
/// <summary>
/// Called to attach the debugger to a running process
/// </summary>
/// <param name='processId'>
/// Process identifier.
/// </param>
protected abstract void OnAttachToProcess (long processId);
/// <summary>
/// Called to detach the debugging session from the running process
/// </summary>
protected abstract void OnDetach ();
/// <summary>
/// Called when the active thread has to be changed
/// </summary>
/// <param name='processId'>
/// Process identifier.
/// </param>
/// <param name='threadId'>
/// Thread identifier.
/// </param>
/// <remarks>
/// This method can only be called when the debuggee is stopped by the debugger
/// </remarks>
protected abstract void OnSetActiveThread (long processId, long threadId);
/// <summary>
/// Called when the debug session has to be paused
/// </summary>
protected abstract void OnStop ();
/// <summary>
/// Called when the target process has to be exited
/// </summary>
protected abstract void OnExit ();
/// <summary>
/// Called to step one source code line
/// </summary>
/// <remarks>
/// This method can only be called when the debuggee is stopped by the debugger
/// </remarks>
protected abstract void OnStepLine ();
/// <summary>
/// Called to step one source line, but step over method calls
/// </summary>
/// <remarks>
/// This method can only be called when the debuggee is stopped by the debugger
/// </remarks>
protected abstract void OnNextLine ();
/// <summary>
/// Called to step one instruction
/// </summary>
/// <remarks>
/// This method can only be called when the debuggee is stopped by the debugger
/// </remarks>
protected abstract void OnStepInstruction ();
/// <summary>
/// Called to step one instruction, but step over method calls
/// </summary>
/// <remarks>
/// This method can only be called when the debuggee is stopped by the debugger
/// </remarks>
protected abstract void OnNextInstruction ();
/// <summary>
/// Called to continue execution until leaving the current method
/// </summary>
/// <remarks>
/// This method can only be called when the debuggee is stopped by the debugger
/// </remarks>
protected abstract void OnFinish ();
/// <summary>
/// Called to resume execution
/// </summary>
/// <remarks>
/// This method can only be called when the debuggee is stopped by the debugger
/// </remarks>
protected abstract void OnContinue ();
//breakpoints etc
/// <summary>
/// Called to insert a new breakpoint or catchpoint
/// </summary>
/// <param name='breakEvent'>
/// The break event.
/// </param>
/// <remarks>
/// Implementations of this method must: (1) create (and return) an instance of BreakEventInfo
/// (or a subclass of it). (2) Attempt to activate a breakpoint at the location
/// specified in breakEvent. If the breakpoint cannot be activated at the time this
/// method is called, it is the responsibility of the DebuggerSession subclass
/// to attempt it later on.
/// The BreakEventInfo object can be used to change the status of the breakpoint,
/// update the hit point, etc.
/// </remarks>
protected abstract BreakEventInfo OnInsertBreakEvent (BreakEvent breakEvent);
/// <summary>
/// Called when a breakpoint has been removed.
/// </summary>
/// <param name='eventInfo'>
/// The breakpoint
/// </param>
/// <remarks>
/// Implementations of this method should remove or disable the breakpoint
/// in the debugging engine.
/// </remarks>
protected abstract void OnRemoveBreakEvent (BreakEventInfo eventInfo);
/// <summary>
/// Called when information about a breakpoint has changed
/// </summary>
/// <param name='eventInfo'>
/// The break event
/// </param>
/// <remarks>
/// This method is called when some information about the breakpoint changes.
/// Notice that the file and line of a breakpoint or the exception name of
/// a catchpoint can't be modified. Changes of the Enabled property are
/// notified by calling OnEnableBreakEvent.
/// </remarks>
protected abstract void OnUpdateBreakEvent (BreakEventInfo eventInfo);
/// <summary>
/// Called when a break event is enabled or disabled
/// </summary>
/// <param name='eventInfo'>
/// The break event
/// </param>
/// <param name='enable'>
/// The new status
/// </param>
protected abstract void OnEnableBreakEvent (BreakEventInfo eventInfo, bool enable);
/// <summary>
/// Queried when the debugger session has to check if changes in breakpoints are allowed or not
/// </summary>
/// <value>
/// <c>true</c> if break event changes are allowed; otherwise, <c>false</c>.
/// </value>
/// <remarks>
/// This property should return false if at the time it is invoked the debugger engine doesn't support
/// adding, removing or doing changes in breakpoints.
/// </remarks>
protected virtual bool AllowBreakEventChanges { get { return true; } }
/// <summary>
/// Called to get a list of the threads of a process
/// </summary>
/// <param name='processId'>
/// Process identifier.
/// </param>
/// <remarks>
/// This method can only be called when the debuggee is stopped by the debugger
/// </remarks>
protected abstract ThreadInfo[] OnGetThreads (long processId);
/// <summary>
/// Called to get a list of all debugee processes
/// </summary>
/// <remarks>
/// This method can only be called when the debuggee is stopped by the debugger
/// </remarks>
protected abstract ProcessInfo[] OnGetProcesses ();
/// <summary>
/// Called to get the backtrace of a thread
/// </summary>
/// <param name='processId'>
/// Process identifier.
/// </param>
/// <param name='threadId'>
/// Thread identifier.
/// </param>
/// <remarks>
/// This method can only be called when the debuggee is stopped by the debugger
/// </remarks>
protected abstract Backtrace OnGetThreadBacktrace (long processId, long threadId);
/// <summary>
/// Called to gets the disassembly of a source code file
/// </summary>
/// <returns>
/// An array of AssemblyLine, with one element for each source code line that could be disassembled
/// </returns>
/// <param name='file'>
/// The file.
/// </param>
/// <remarks>
/// This method can only be used when the debuggee is stopped by the debugger
/// </remarks>
protected virtual AssemblyLine[] OnDisassembleFile (string file)
{
return null;
}
internal T WrapDebuggerObject<T> (T obj) where T:class,IDebuggerBackendObject
{
return obj != null ? OnWrapDebuggerObject (obj) : null;
}
/// <summary>
/// Called for every object that is obtained from the debugger engine.
/// Subclasses may want to create wrappers for some of those objects
/// </summary>
protected virtual T OnWrapDebuggerObject<T> (T obj) where T:class,IDebuggerBackendObject
{
return obj;
}
protected IDebuggerSessionFrontend Frontend {
get {
return frontend;
}
}
}
class InternalDebuggerSession: IDebuggerSessionFrontend
{
readonly DebuggerSession session;
public InternalDebuggerSession (DebuggerSession session)
{
this.session = session;
}
public void NotifyTargetEvent (TargetEventArgs args)
{
session.OnTargetEvent (args);
}
public void NotifyTargetOutput (bool isStderr, string text)
{
session.OnTargetOutput (isStderr, text);
}
public void NotifyDebuggerOutput (bool isStderr, string text)
{
session.OnDebuggerOutput (isStderr, text);
}
public void NotifyStarted (ThreadInfo t)
{
session.OnStarted (t);
}
public void NotifyStarted ()
{
session.OnStarted ();
}
public void BindSourceFileBreakpoints (string fullFilePath)
{
session.BindSourceFileBreakpoints (fullFilePath);
}
public void UnbindSourceFileBreakpoints (string fullFilePath)
{
session.UnbindSourceFileBreakpoints (fullFilePath);
}
}
public delegate void OutputWriterDelegate (bool isStderr, string text);
public class BusyStateEventArgs: EventArgs
{
public bool IsBusy { get; internal set; }
public string Description { get; internal set; }
}
public interface IConnectionDialog : IDisposable
{
event EventHandler UserCancelled;
//message may be null in which case the dialog should construct a default
void SetMessage (DebuggerStartInfo dsi, string message, bool listening, int attemptNumber);
}
}
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