File: TimedEvaluator.cs

package info (click to toggle)
mono-debugger-libs 0%2B20131201.3459502-1.1
  • links: PTS, VCS
  • area: main
  • in suites: bookworm, bullseye
  • size: 1,584 kB
  • sloc: cs: 22,277; makefile: 9; ansic: 7
file content (254 lines) | stat: -rw-r--r-- 6,307 bytes parent folder | download | duplicates (5)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
// EvaluationContext.cs
//
// Author:
//   Lluis Sanchez Gual <lluis@novell.com>
//
// Copyright (c) 2008 Novell, Inc (http://www.novell.com)
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
//

using System;
using System.Collections.Generic;
using System.Threading;

namespace Mono.Debugging.Evaluation
{
	public class TimedEvaluator
	{
		int maxThreads = 1;

		object runningLock = new object ();
		Queue<Task> pendingTasks = new Queue<Task> ();
		AutoResetEvent newTaskEvent = new AutoResetEvent (false);
		Task currentTask;
		int runningThreads;
		bool mainThreadBusy;
		bool useTimeout;
		bool disposed;
		
		public TimedEvaluator (): this (true)
		{
		}

		public TimedEvaluator (bool useTimeout)
		{
			RunTimeout = 1000;
			this.useTimeout = useTimeout;
		}

		public int RunTimeout { get; set; }

		public bool IsEvaluating {
			get {
				lock (runningLock) {
					return pendingTasks.Count > 0 || mainThreadBusy;
				}
			}
		}
		
		void OnStartEval ()
		{
//			Console.WriteLine ("Eval Started");
		}
		
		void OnEndEval ()
		{
//			lock (runningLock) {
//				Console.WriteLine ("Eval Finished ({0} pending)", pendingTasks.Count);
//			}
		}
		
		/// <summary>
		/// Executes the provided evaluator. If a result is obtained before RunTimeout milliseconds,
		/// the method ends returning True.
		/// If it does not finish after RunTimeout milliseconds, the method ends retuning False, although
		/// the evaluation continues in the background. In that case, when evaluation ends, the provided
		/// delayedDoneCallback delegate is called.
		/// </summary>
		public bool Run (EvaluatorDelegate evaluator, EvaluatorDelegate delayedDoneCallback)
		{
			if (!useTimeout) {
				SafeRun (evaluator);
				return true;
			}
			
			Task task = new Task ();
			task.Evaluator = evaluator;
			task.FinishedCallback = delayedDoneCallback;
			
			lock (runningLock) {
				if (disposed)
					return false;
				if (mainThreadBusy || runningThreads == 0) {
					if (runningThreads < maxThreads) {
						runningThreads++;
						Thread tr = new Thread (Runner);
						tr.Name = "Debugger evaluator";
						tr.IsBackground = true;
						tr.Start ();
					} else {
						// The main thread is busy evaluating and we can't tell
						// how much time it will take, so we can't wait for it.
						task.TimedOut = true;
						pendingTasks.Enqueue (task);
						return false;
					}
				}
				mainThreadBusy = true;
				currentTask = task;
			}
			
			OnStartEval ();
			newTaskEvent.Set ();
			task.RunningEvent.WaitOne ();
			
			lock (task) {
				if (!task.RunFinishedEvent.WaitOne (RunTimeout, false)) {
					task.TimedOut = true;
					return false;
				} else {
					lock (runningLock) {
						mainThreadBusy = false;
						Monitor.PulseAll (runningLock);
					}
				}
			}
			return true;
		}

		void Runner ()
		{
			Task threadTask = null;
			
			while (!disposed) {

				if (threadTask == null) {
					newTaskEvent.WaitOne ();
					
					lock (runningLock) {
						if (disposed) {
							runningThreads--;
							return;
						}
						threadTask = currentTask;
						currentTask = null;
					}
				}
				
				threadTask.RunningEvent.Set ();
				SafeRun (threadTask.Evaluator);
				threadTask.RunFinishedEvent.Set ();

				Task curTask = threadTask;
				threadTask = null;
				
				OnEndEval ();

				lock (runningLock) {
					if (disposed) {
						runningThreads--;
						return;
					}
				}
				
				lock (curTask) {
					if (!curTask.TimedOut)
						continue; // Done. Keep waiting for more tasks.
					
					SafeRun (curTask.FinishedCallback);
				}

				// The task timed out, so more threads may already have
				// been created while this one was busy.
				
				lock (runningLock) {
					Monitor.PulseAll (runningLock);
					if (pendingTasks.Count > 0) {
						// There is pending work to do.
						OnStartEval ();
						threadTask = pendingTasks.Dequeue ();
					}
					else if (mainThreadBusy) {
						// More threads have been created and all are busy.
						// This will now be the main thread.
						mainThreadBusy = false;
					}
					else {
						// More threads have been created and one of them is waiting for tasks
						// This thread is not needed anymore, die
						runningThreads--;
						break;
					}
				}
			}
		}
		
		public void Dispose ()
		{
			lock (runningLock) {
				disposed = true;
				CancelAll ();
				newTaskEvent.Set ();
			}
		}

		public void CancelAll ()
		{
			lock (runningLock) {
				// If there is a task waiting the be picked by the runner,
				// set the task wait events to avoid deadlocking the caller.
				if (currentTask != null) {
					currentTask.RunningEvent.Set ();
					currentTask.RunFinishedEvent.Set ();
				}
				pendingTasks.Clear ();
				Monitor.PulseAll (runningLock);
			}
		}

		public void WaitForStopped ()
		{
			lock (runningLock) {
				while (mainThreadBusy)
					Monitor.Wait (runningLock);
			}
		}

		void SafeRun (EvaluatorDelegate del)
		{
			try {
				del ();
			} catch {
			}
		}
		
		class Task
		{
			public AutoResetEvent RunningEvent = new AutoResetEvent (false);
			public AutoResetEvent RunFinishedEvent = new AutoResetEvent (false);
			public EvaluatorDelegate Evaluator;
			public EvaluatorDelegate FinishedCallback;
			public bool TimedOut;
		}
	}

	public delegate void EvaluatorDelegate ();
}