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// EvaluationContext.cs
//
// Author:
// Lluis Sanchez Gual <lluis@novell.com>
//
// Copyright (c) 2008 Novell, Inc (http://www.novell.com)
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
//
using System;
using System.Collections.Generic;
using System.Threading;
namespace Mono.Debugging.Evaluation
{
public class TimedEvaluator
{
int maxThreads = 1;
object runningLock = new object ();
Queue<Task> pendingTasks = new Queue<Task> ();
AutoResetEvent newTaskEvent = new AutoResetEvent (false);
Task currentTask;
int runningThreads;
bool mainThreadBusy;
bool useTimeout;
bool disposed;
public TimedEvaluator (): this (true)
{
}
public TimedEvaluator (bool useTimeout)
{
RunTimeout = 1000;
this.useTimeout = useTimeout;
}
public int RunTimeout { get; set; }
public bool IsEvaluating {
get {
lock (runningLock) {
return pendingTasks.Count > 0 || mainThreadBusy;
}
}
}
void OnStartEval ()
{
// Console.WriteLine ("Eval Started");
}
void OnEndEval ()
{
// lock (runningLock) {
// Console.WriteLine ("Eval Finished ({0} pending)", pendingTasks.Count);
// }
}
/// <summary>
/// Executes the provided evaluator. If a result is obtained before RunTimeout milliseconds,
/// the method ends returning True.
/// If it does not finish after RunTimeout milliseconds, the method ends retuning False, although
/// the evaluation continues in the background. In that case, when evaluation ends, the provided
/// delayedDoneCallback delegate is called.
/// </summary>
public bool Run (EvaluatorDelegate evaluator, EvaluatorDelegate delayedDoneCallback)
{
if (!useTimeout) {
SafeRun (evaluator);
return true;
}
Task task = new Task ();
task.Evaluator = evaluator;
task.FinishedCallback = delayedDoneCallback;
lock (runningLock) {
if (disposed)
return false;
if (mainThreadBusy || runningThreads == 0) {
if (runningThreads < maxThreads) {
runningThreads++;
Thread tr = new Thread (Runner);
tr.Name = "Debugger evaluator";
tr.IsBackground = true;
tr.Start ();
} else {
// The main thread is busy evaluating and we can't tell
// how much time it will take, so we can't wait for it.
task.TimedOut = true;
pendingTasks.Enqueue (task);
return false;
}
}
mainThreadBusy = true;
currentTask = task;
}
OnStartEval ();
newTaskEvent.Set ();
task.RunningEvent.WaitOne ();
lock (task) {
if (!task.RunFinishedEvent.WaitOne (RunTimeout, false)) {
task.TimedOut = true;
return false;
} else {
lock (runningLock) {
mainThreadBusy = false;
Monitor.PulseAll (runningLock);
}
}
}
return true;
}
void Runner ()
{
Task threadTask = null;
while (!disposed) {
if (threadTask == null) {
newTaskEvent.WaitOne ();
lock (runningLock) {
if (disposed) {
runningThreads--;
return;
}
threadTask = currentTask;
currentTask = null;
}
}
threadTask.RunningEvent.Set ();
SafeRun (threadTask.Evaluator);
threadTask.RunFinishedEvent.Set ();
Task curTask = threadTask;
threadTask = null;
OnEndEval ();
lock (runningLock) {
if (disposed) {
runningThreads--;
return;
}
}
lock (curTask) {
if (!curTask.TimedOut)
continue; // Done. Keep waiting for more tasks.
SafeRun (curTask.FinishedCallback);
}
// The task timed out, so more threads may already have
// been created while this one was busy.
lock (runningLock) {
Monitor.PulseAll (runningLock);
if (pendingTasks.Count > 0) {
// There is pending work to do.
OnStartEval ();
threadTask = pendingTasks.Dequeue ();
}
else if (mainThreadBusy) {
// More threads have been created and all are busy.
// This will now be the main thread.
mainThreadBusy = false;
}
else {
// More threads have been created and one of them is waiting for tasks
// This thread is not needed anymore, die
runningThreads--;
break;
}
}
}
}
public void Dispose ()
{
lock (runningLock) {
disposed = true;
CancelAll ();
newTaskEvent.Set ();
}
}
public void CancelAll ()
{
lock (runningLock) {
// If there is a task waiting the be picked by the runner,
// set the task wait events to avoid deadlocking the caller.
if (currentTask != null) {
currentTask.RunningEvent.Set ();
currentTask.RunFinishedEvent.Set ();
}
pendingTasks.Clear ();
Monitor.PulseAll (runningLock);
}
}
public void WaitForStopped ()
{
lock (runningLock) {
while (mainThreadBusy)
Monitor.Wait (runningLock);
}
}
void SafeRun (EvaluatorDelegate del)
{
try {
del ();
} catch {
}
}
class Task
{
public AutoResetEvent RunningEvent = new AutoResetEvent (false);
public AutoResetEvent RunFinishedEvent = new AutoResetEvent (false);
public EvaluatorDelegate Evaluator;
public EvaluatorDelegate FinishedCallback;
public bool TimedOut;
}
}
public delegate void EvaluatorDelegate ();
}
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